Remove FLIPFROMGL macro from GLSL header

This commit is contained in:
Jack Andersen 2018-10-15 21:26:02 -10:00
parent 65c99ad769
commit 9adf481c8e
1 changed files with 0 additions and 2 deletions

View File

@ -8,10 +8,8 @@
"#define gl_VertexID gl_VertexIndex\n" \ "#define gl_VertexID gl_VertexIndex\n" \
"#extension GL_ARB_separate_shader_objects: enable\n" \ "#extension GL_ARB_separate_shader_objects: enable\n" \
"#define SBINDING(idx) layout(location=idx)\n" \ "#define SBINDING(idx) layout(location=idx)\n" \
"#define FLIPFROMGL(vec) vec4((vec).x, -(vec).y, (vec).z, (vec).w)\n" \
"#else\n" \ "#else\n" \
"#define SBINDING(idx)\n" \ "#define SBINDING(idx)\n" \
"#define FLIPFROMGL(vec) (vec)\n" \
"#endif\n" \ "#endif\n" \
"#extension GL_ARB_shading_language_420pack: enable\n" \ "#extension GL_ARB_shading_language_420pack: enable\n" \
"#ifdef GL_ARB_shading_language_420pack\n" \ "#ifdef GL_ARB_shading_language_420pack\n" \