mirror of https://github.com/AxioDL/boo.git
Remove FLIPFROMGL macro from GLSL header
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65c99ad769
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@ -8,10 +8,8 @@
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"#define gl_VertexID gl_VertexIndex\n" \
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"#define gl_VertexID gl_VertexIndex\n" \
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"#extension GL_ARB_separate_shader_objects: enable\n" \
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"#extension GL_ARB_separate_shader_objects: enable\n" \
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"#define SBINDING(idx) layout(location=idx)\n" \
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"#define SBINDING(idx) layout(location=idx)\n" \
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"#define FLIPFROMGL(vec) vec4((vec).x, -(vec).y, (vec).z, (vec).w)\n" \
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"#else\n" \
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"#else\n" \
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"#define SBINDING(idx)\n" \
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"#define SBINDING(idx)\n" \
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"#define FLIPFROMGL(vec) (vec)\n" \
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"#endif\n" \
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"#endif\n" \
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"#extension GL_ARB_shading_language_420pack: enable\n" \
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"#extension GL_ARB_shading_language_420pack: enable\n" \
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"#ifdef GL_ARB_shading_language_420pack\n" \
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"#ifdef GL_ARB_shading_language_420pack\n" \
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