NSPtr is unnecessary with ARC enabled

This commit is contained in:
Jack Andersen 2016-01-11 12:26:40 -10:00
parent 5550909f7e
commit 9b416c6549
4 changed files with 177 additions and 211 deletions

View File

@ -41,13 +41,13 @@ class MetalGraphicsBufferS : public IGraphicsBufferS
MetalGraphicsBufferS(BufferUse use, MetalContext* ctx, const void* data, size_t stride, size_t count)
: m_stride(stride), m_count(count), m_sz(stride * count)
{
m_buf = [ctx->m_dev.get() newBufferWithBytes:data length:m_sz options:MTL_STATIC];
m_buf = [ctx->m_dev newBufferWithBytes:data length:m_sz options:MTL_STATIC];
}
public:
size_t m_stride;
size_t m_count;
size_t m_sz;
NSPtr<id<MTLBuffer>> m_buf;
id<MTLBuffer> m_buf;
~MetalGraphicsBufferS() = default;
};
@ -62,15 +62,15 @@ class MetalGraphicsBufferD : public IGraphicsBufferD
: m_q(q), m_stride(stride), m_count(count), m_sz(stride * count)
{
m_cpuBuf.reset(new uint8_t[m_sz]);
m_bufs[0] = [ctx->m_dev.get() newBufferWithLength:m_sz options:MTL_DYNAMIC];
m_bufs[1] = [ctx->m_dev.get() newBufferWithLength:m_sz options:MTL_DYNAMIC];
m_bufs[0] = [ctx->m_dev newBufferWithLength:m_sz options:MTL_DYNAMIC];
m_bufs[1] = [ctx->m_dev newBufferWithLength:m_sz options:MTL_DYNAMIC];
}
void update(int b);
public:
size_t m_stride;
size_t m_count;
size_t m_sz;
NSPtr<id<MTLBuffer>> m_bufs[2];
id<MTLBuffer> m_bufs[2];
MetalGraphicsBufferD() = default;
void load(const void* data, size_t sz);
@ -95,20 +95,19 @@ class MetalTextureS : public ITextureS
default: break;
}
NSPtr<MTLTextureDescriptor*> desc;
@autoreleasepool
{
desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pfmt
MTLTextureDescriptor* desc =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pfmt
width:width height:height
mipmapped:(mips>1)?YES:NO];
}
desc.get().usage = MTLTextureUsageShaderRead;
desc.get().mipmapLevelCount = mips;
m_tex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
desc.usage = MTLTextureUsageShaderRead;
desc.mipmapLevelCount = mips;
m_tex = [ctx->m_dev newTextureWithDescriptor:desc];
const uint8_t* dataIt = reinterpret_cast<const uint8_t*>(data);
for (size_t i=0 ; i<mips ; ++i)
{
[m_tex.get() replaceRegion:MTLRegionMake2D(0, 0, width, height)
[m_tex replaceRegion:MTLRegionMake2D(0, 0, width, height)
mipmapLevel:i
withBytes:dataIt
bytesPerRow:width * ppitch];
@ -117,8 +116,9 @@ class MetalTextureS : public ITextureS
height /= 2;
}
}
}
public:
NSPtr<id<MTLTexture>> m_tex;
id<MTLTexture> m_tex;
~MetalTextureS() = default;
};
@ -139,21 +139,20 @@ class MetalTextureSA : public ITextureSA
default: break;
}
NSPtr<MTLTextureDescriptor*> desc;
@autoreleasepool
{
desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pfmt
MTLTextureDescriptor* desc =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pfmt
width:width height:height
mipmapped:NO];
}
desc.get().textureType = MTLTextureType2DArray;
desc.get().arrayLength = layers;
desc.get().usage = MTLTextureUsageShaderRead;
m_tex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
desc.textureType = MTLTextureType2DArray;
desc.arrayLength = layers;
desc.usage = MTLTextureUsageShaderRead;
m_tex = [ctx->m_dev newTextureWithDescriptor:desc];
const uint8_t* dataIt = reinterpret_cast<const uint8_t*>(data);
for (size_t i=0 ; i<layers ; ++i)
{
[m_tex.get() replaceRegion:MTLRegionMake2D(0, 0, width, height)
[m_tex replaceRegion:MTLRegionMake2D(0, 0, width, height)
mipmapLevel:0
slice:i
withBytes:dataIt
@ -162,8 +161,9 @@ class MetalTextureSA : public ITextureSA
dataIt += width * height * ppitch;
}
}
}
public:
NSPtr<id<MTLTexture>> m_tex;
id<MTLTexture> m_tex;
~MetalTextureSA() = default;
};
@ -199,20 +199,20 @@ class MetalTextureD : public ITextureD
m_cpuSz = width * height * m_pxPitch;
m_cpuBuf.reset(new uint8_t[m_cpuSz]);
NSPtr<MTLTextureDescriptor*> desc;
@autoreleasepool
{
desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:format
MTLTextureDescriptor* desc =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:format
width:width height:height
mipmapped:NO];
desc.usage = MTLTextureUsageShaderRead;
m_texs[0] = [ctx->m_dev newTextureWithDescriptor:desc];
m_texs[1] = [ctx->m_dev newTextureWithDescriptor:desc];
}
desc.get().usage = MTLTextureUsageShaderRead;
m_texs[0] = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
m_texs[1] = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
}
void update(int b);
public:
NSPtr<id<MTLTexture>> m_texs[2];
id<MTLTexture> m_texs[2];
~MetalTextureD() = default;
void load(const void* data, size_t sz);
@ -230,49 +230,49 @@ class MetalTextureR : public ITextureR
void Setup(MetalContext* ctx, size_t width, size_t height, size_t samples)
{
NSPtr<MTLTextureDescriptor*> desc;
@autoreleasepool
{
desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
MTLTextureDescriptor* desc =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
width:width height:height
mipmapped:NO];
m_passDesc = [MTLRenderPassDescriptor renderPassDescriptor];
}
desc.get().usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
desc.get().storageMode = MTLStorageModePrivate;
desc.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
desc.storageMode = MTLStorageModePrivate;
m_tex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
m_tex = [ctx->m_dev newTextureWithDescriptor:desc];
if (samples > 1)
{
desc.get().textureType = MTLTextureType2DMultisample;
desc.get().sampleCount = samples;
m_msaaTex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
desc.textureType = MTLTextureType2DMultisample;
desc.sampleCount = samples;
m_msaaTex = [ctx->m_dev newTextureWithDescriptor:desc];
desc.get().pixelFormat = MTLPixelFormatDepth32Float;
m_depthTex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
desc.pixelFormat = MTLPixelFormatDepth32Float;
m_depthTex = [ctx->m_dev newTextureWithDescriptor:desc];
m_passDesc.get().colorAttachments[0].texture = m_msaaTex.get();
m_passDesc.get().colorAttachments[0].resolveTexture = m_tex.get();
m_passDesc.get().colorAttachments[0].loadAction = MTLLoadActionClear;
m_passDesc.get().colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
m_passDesc.colorAttachments[0].texture = m_msaaTex;
m_passDesc.colorAttachments[0].resolveTexture = m_tex;
m_passDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
m_passDesc.colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
m_passDesc.get().depthAttachment.texture = m_depthTex.get();
m_passDesc.get().depthAttachment.loadAction = MTLLoadActionClear;
m_passDesc.get().depthAttachment.storeAction = MTLStoreActionDontCare;
m_passDesc.depthAttachment.texture = m_depthTex;
m_passDesc.depthAttachment.loadAction = MTLLoadActionClear;
m_passDesc.depthAttachment.storeAction = MTLStoreActionDontCare;
}
else
{
desc.get().pixelFormat = MTLPixelFormatDepth32Float;
m_depthTex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
desc.pixelFormat = MTLPixelFormatDepth32Float;
m_depthTex = [ctx->m_dev newTextureWithDescriptor:desc];
m_passDesc.get().colorAttachments[0].texture = m_tex.get();
m_passDesc.get().colorAttachments[0].loadAction = MTLLoadActionClear;
m_passDesc.get().colorAttachments[0].storeAction = MTLStoreActionStore;
m_passDesc.colorAttachments[0].texture = m_tex;
m_passDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
m_passDesc.colorAttachments[0].storeAction = MTLStoreActionStore;
m_passDesc.get().depthAttachment.texture = m_depthTex.get();
m_passDesc.get().depthAttachment.loadAction = MTLLoadActionClear;
m_passDesc.get().depthAttachment.storeAction = MTLStoreActionDontCare;
m_passDesc.depthAttachment.texture = m_depthTex;
m_passDesc.depthAttachment.loadAction = MTLLoadActionClear;
m_passDesc.depthAttachment.storeAction = MTLStoreActionDontCare;
}
}
}
@ -284,10 +284,10 @@ class MetalTextureR : public ITextureR
}
public:
size_t samples() const {return m_samples;}
NSPtr<id<MTLTexture>> m_tex;
NSPtr<id<MTLTexture>> m_msaaTex;
NSPtr<id<MTLTexture>> m_depthTex;
NSPtr<MTLRenderPassDescriptor*> m_passDesc;
id<MTLTexture> m_tex;
id<MTLTexture> m_msaaTex;
id<MTLTexture> m_depthTex;
MTLRenderPassDescriptor* m_passDesc;
~MetalTextureR() = default;
void resize(MetalContext* ctx, size_t width, size_t height)
@ -301,7 +301,7 @@ public:
Setup(ctx, width, height, m_samples);
}
id<MTLTexture> getRenderColorRes() {if (m_samples > 1) return m_msaaTex.get(); return m_tex.get();}
id<MTLTexture> getRenderColorRes() {if (m_samples > 1) return m_msaaTex; return m_tex;}
};
static const size_t SEMANTIC_SIZE_TABLE[] =
@ -337,7 +337,7 @@ static const MTLVertexFormat SEMANTIC_TYPE_TABLE[] =
struct MetalVertexFormat : IVertexFormat
{
size_t m_elementCount;
NSPtr<MTLVertexDescriptor*> m_vdesc;
MTLVertexDescriptor* m_vdesc;
MetalVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
: m_elementCount(elementCount)
{
@ -354,12 +354,12 @@ struct MetalVertexFormat : IVertexFormat
}
m_vdesc = [MTLVertexDescriptor vertexDescriptor];
MTLVertexBufferLayoutDescriptor* layoutDesc = m_vdesc.get().layouts[0];
MTLVertexBufferLayoutDescriptor* layoutDesc = m_vdesc.layouts[0];
layoutDesc.stride = stride;
layoutDesc.stepFunction = MTLVertexStepFunctionPerVertex;
layoutDesc.stepRate = 1;
layoutDesc = m_vdesc.get().layouts[1];
layoutDesc = m_vdesc.layouts[1];
layoutDesc.stride = instStride;
layoutDesc.stepFunction = MTLVertexStepFunctionPerInstance;
layoutDesc.stepRate = 1;
@ -369,7 +369,7 @@ struct MetalVertexFormat : IVertexFormat
for (size_t i=0 ; i<elementCount ; ++i)
{
const VertexElementDescriptor* elemin = &elements[i];
MTLVertexAttributeDescriptor* attrDesc = m_vdesc.get().attributes[i];
MTLVertexAttributeDescriptor* attrDesc = m_vdesc.attributes[i];
int semantic = int(elemin->semantic & VertexSemantic::SemanticMask);
if ((elemin->semantic & VertexSemantic::Instanced) != VertexSemantic::None)
{
@ -415,40 +415,40 @@ class MetalShaderPipeline : public IShaderPipeline
if (backfaceCulling)
m_cullMode = MTLCullModeBack;
NSPtr<MTLRenderPipelineDescriptor*> desc = [MTLRenderPipelineDescriptor new];
desc.get().vertexFunction = vert;
desc.get().fragmentFunction = frag;
desc.get().vertexDescriptor = vtxFmt->m_vdesc.get();
desc.get().sampleCount = targetSamples;
desc.get().colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
desc.get().colorAttachments[0].blendingEnabled = dstFac != BlendFactor::Zero;
desc.get().colorAttachments[0].sourceRGBBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)];
desc.get().colorAttachments[0].destinationRGBBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)];
desc.get().depthAttachmentPixelFormat = MTLPixelFormatDepth32Float;
desc.get().inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
MTLRenderPipelineDescriptor* desc = [MTLRenderPipelineDescriptor new];
desc.vertexFunction = vert;
desc.fragmentFunction = frag;
desc.vertexDescriptor = vtxFmt->m_vdesc;
desc.sampleCount = targetSamples;
desc.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
desc.colorAttachments[0].blendingEnabled = dstFac != BlendFactor::Zero;
desc.colorAttachments[0].sourceRGBBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)];
desc.colorAttachments[0].destinationRGBBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)];
desc.depthAttachmentPixelFormat = MTLPixelFormatDepth32Float;
desc.inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
NSError* err = nullptr;
m_state = [ctx->m_dev.get() newRenderPipelineStateWithDescriptor:desc.get() error:&err];
m_state = [ctx->m_dev newRenderPipelineStateWithDescriptor:desc error:&err];
if (err)
Log.report(LogVisor::FatalError, "error making shader pipeline: %s",
[[err localizedDescription] UTF8String]);
NSPtr<MTLDepthStencilDescriptor*> dsDesc = [MTLDepthStencilDescriptor new];
MTLDepthStencilDescriptor* dsDesc = [MTLDepthStencilDescriptor new];
if (depthTest)
dsDesc.get().depthCompareFunction = MTLCompareFunctionLessEqual;
dsDesc.get().depthWriteEnabled = depthWrite;
m_dsState = [ctx->m_dev.get() newDepthStencilStateWithDescriptor:dsDesc.get()];
dsDesc.depthCompareFunction = MTLCompareFunctionLessEqual;
dsDesc.depthWriteEnabled = depthWrite;
m_dsState = [ctx->m_dev newDepthStencilStateWithDescriptor:dsDesc];
}
public:
NSPtr<id<MTLRenderPipelineState>> m_state;
NSPtr<id<MTLDepthStencilState>> m_dsState;
id<MTLRenderPipelineState> m_state;
id<MTLDepthStencilState> m_dsState;
~MetalShaderPipeline() = default;
MetalShaderPipeline& operator=(const MetalShaderPipeline&) = delete;
MetalShaderPipeline(const MetalShaderPipeline&) = delete;
void bind(id<MTLRenderCommandEncoder> enc)
{
[enc setRenderPipelineState:m_state.get()];
[enc setDepthStencilState:m_dsState.get()];
[enc setRenderPipelineState:m_state];
[enc setDepthStencilState:m_dsState];
[enc setCullMode:m_cullMode];
}
};
@ -458,12 +458,12 @@ static id<MTLBuffer> GetBufferGPUResource(const IGraphicsBuffer* buf, int idx)
if (buf->dynamic())
{
const MetalGraphicsBufferD* cbuf = static_cast<const MetalGraphicsBufferD*>(buf);
return cbuf->m_bufs[idx].get();
return cbuf->m_bufs[idx];
}
else
{
const MetalGraphicsBufferS* cbuf = static_cast<const MetalGraphicsBufferS*>(buf);
return cbuf->m_buf.get();
return cbuf->m_buf;
}
}
@ -474,22 +474,22 @@ static id<MTLTexture> GetTextureGPUResource(const ITexture* tex, int idx)
case TextureType::Dynamic:
{
const MetalTextureD* ctex = static_cast<const MetalTextureD*>(tex);
return ctex->m_texs[idx].get();
return ctex->m_texs[idx];
}
case TextureType::Static:
{
const MetalTextureS* ctex = static_cast<const MetalTextureS*>(tex);
return ctex->m_tex.get();
return ctex->m_tex;
}
case TextureType::StaticArray:
{
const MetalTextureSA* ctex = static_cast<const MetalTextureSA*>(tex);
return ctex->m_tex.get();
return ctex->m_tex;
}
case TextureType::Render:
{
const MetalTextureR* ctex = static_cast<const MetalTextureR*>(tex);
return ctex->m_tex.get();
return ctex->m_tex;
}
default: break;
}
@ -547,8 +547,8 @@ struct MetalCommandQueue : IGraphicsCommandQueue
MetalContext* m_ctx;
IWindow* m_parentWindow;
IGraphicsContext* m_parent;
NSPtr<id<MTLCommandBuffer>> m_cmdBuf;
NSPtr<id<MTLRenderCommandEncoder>> m_enc;
id<MTLCommandBuffer> m_cmdBuf;
id<MTLRenderCommandEncoder> m_enc;
bool m_running = true;
size_t m_fillBuf = 0;
@ -559,7 +559,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
{
@autoreleasepool
{
m_cmdBuf = [ctx->m_q.get() commandBuffer];
m_cmdBuf = [ctx->m_q commandBuffer];
}
}
@ -567,7 +567,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
{
m_running = false;
if (m_inProgress)
[m_cmdBuf.get() waitUntilCompleted];
[m_cmdBuf waitUntilCompleted];
}
~MetalCommandQueue()
@ -579,7 +579,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
void setShaderDataBinding(IShaderDataBinding* binding)
{
MetalShaderDataBinding* cbind = static_cast<MetalShaderDataBinding*>(binding);
cbind->bind(m_enc.get(), m_fillBuf);
cbind->bind(m_enc, m_fillBuf);
m_boundData = cbind;
}
@ -587,10 +587,10 @@ struct MetalCommandQueue : IGraphicsCommandQueue
void setRenderTarget(ITextureR* target)
{
MetalTextureR* ctarget = static_cast<MetalTextureR*>(target);
[m_enc.get() endEncoding];
[m_enc endEncoding];
@autoreleasepool
{
m_enc = [m_cmdBuf.get() renderCommandEncoderWithDescriptor:ctarget->m_passDesc.get()];
m_enc = [m_cmdBuf renderCommandEncoderWithDescriptor:ctarget->m_passDesc];
}
m_boundTarget = ctarget;
}
@ -599,7 +599,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
{
MTLViewport vp = {double(rect.location[0]), double(rect.location[1]),
double(rect.size[0]), double(rect.size[1]), 0.0, 1.0};
[m_enc.get() setViewport:vp];
[m_enc setViewport:vp];
}
void setScissor(const SWindowRect& rect)
@ -609,7 +609,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
MTLScissorRect scissor = {NSUInteger(rect.location[0]),
NSUInteger(m_boundTarget->m_height - rect.location[1] - rect.size[1]),
NSUInteger(rect.size[0]), NSUInteger(rect.size[1])};
[m_enc.get() setScissorRect:scissor];
[m_enc setScissorRect:scissor];
}
}
@ -654,12 +654,12 @@ struct MetalCommandQueue : IGraphicsCommandQueue
void draw(size_t start, size_t count)
{
[m_enc.get() drawPrimitives:m_primType vertexStart:start vertexCount:count];
[m_enc drawPrimitives:m_primType vertexStart:start vertexCount:count];
}
void drawIndexed(size_t start, size_t count)
{
[m_enc.get() drawIndexedPrimitives:m_primType
[m_enc drawIndexedPrimitives:m_primType
indexCount:count
indexType:MTLIndexTypeUInt32
indexBuffer:GetBufferGPUResource(m_boundData->m_ibuf, m_fillBuf)
@ -668,12 +668,12 @@ struct MetalCommandQueue : IGraphicsCommandQueue
void drawInstances(size_t start, size_t count, size_t instCount)
{
[m_enc.get() drawPrimitives:m_primType vertexStart:start vertexCount:count instanceCount:instCount];
[m_enc drawPrimitives:m_primType vertexStart:start vertexCount:count instanceCount:instCount];
}
void drawInstancesIndexed(size_t start, size_t count, size_t instCount)
{
[m_enc.get() drawIndexedPrimitives:m_primType
[m_enc drawIndexedPrimitives:m_primType
indexCount:count
indexType:MTLIndexTypeUInt32
indexBuffer:GetBufferGPUResource(m_boundData->m_ibuf, m_fillBuf)
@ -707,13 +707,13 @@ struct MetalCommandQueue : IGraphicsCommandQueue
@autoreleasepool
{
[m_enc.get() endEncoding];
m_enc.reset();
[m_enc endEncoding];
m_enc = nullptr;
/* Abandon if in progress (renderer too slow) */
if (m_inProgress)
{
m_cmdBuf = [m_ctx->m_q.get() commandBuffer];
m_cmdBuf = [m_ctx->m_q commandBuffer];
return;
}
@ -723,7 +723,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
for (const auto& resize : m_texResizes)
resize.first->resize(m_ctx, resize.second.first, resize.second.second);
m_texResizes.clear();
m_cmdBuf = [m_ctx->m_q.get() commandBuffer];
m_cmdBuf = [m_ctx->m_q commandBuffer];
return;
}
@ -747,11 +747,11 @@ struct MetalCommandQueue : IGraphicsCommandQueue
if (drawable)
{
id<MTLTexture> dest = drawable.texture;
if (m_needsDisplay->m_tex.get().width == dest.width &&
m_needsDisplay->m_tex.get().height == dest.height)
if (m_needsDisplay->m_tex.width == dest.width &&
m_needsDisplay->m_tex.height == dest.height)
{
id<MTLBlitCommandEncoder> blitEnc = [m_cmdBuf.get() blitCommandEncoder];
[blitEnc copyFromTexture:m_needsDisplay->m_tex.get()
id<MTLBlitCommandEncoder> blitEnc = [m_cmdBuf blitCommandEncoder];
[blitEnc copyFromTexture:m_needsDisplay->m_tex
sourceSlice:0
sourceLevel:0
sourceOrigin:MTLOriginMake(0, 0, 0)
@ -761,7 +761,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
destinationLevel:0
destinationOrigin:MTLOriginMake(0, 0, 0)];
[blitEnc endEncoding];
[m_cmdBuf.get() presentDrawable:drawable];
[m_cmdBuf presentDrawable:drawable];
}
}
}
@ -771,10 +771,10 @@ struct MetalCommandQueue : IGraphicsCommandQueue
m_drawBuf = m_fillBuf;
m_fillBuf ^= 1;
[m_cmdBuf.get() addCompletedHandler:^(id<MTLCommandBuffer> buf) {m_inProgress = false;}];
[m_cmdBuf addCompletedHandler:^(id<MTLCommandBuffer> buf) {m_inProgress = false;}];
m_inProgress = true;
[m_cmdBuf.get() commit];
m_cmdBuf = [m_ctx->m_q.get() commandBuffer];
[m_cmdBuf commit];
m_cmdBuf = [m_ctx->m_q commandBuffer];
}
}
};
@ -784,7 +784,7 @@ void MetalGraphicsBufferD::update(int b)
int slot = 1 << b;
if ((slot & m_validSlots) == 0)
{
id<MTLBuffer> res = m_bufs[b].get();
id<MTLBuffer> res = m_bufs[b];
memcpy(res.contents, m_cpuBuf.get(), m_sz);
m_validSlots |= slot;
}
@ -811,7 +811,7 @@ void MetalTextureD::update(int b)
int slot = 1 << b;
if ((slot & m_validSlots) == 0)
{
id<MTLTexture> res = m_texs[b].get();
id<MTLTexture> res = m_texs[b];
[res replaceRegion:MTLRegionMake2D(0, 0, m_width, m_height)
mipmapLevel:0 withBytes:m_cpuBuf.get() bytesPerRow:m_width*m_pxPitch];
m_validSlots |= slot;
@ -924,25 +924,25 @@ IShaderPipeline* MetalDataFactory::newShaderPipeline(const char* vertSource, con
BlendFactor srcFac, BlendFactor dstFac,
bool depthTest, bool depthWrite, bool backfaceCulling)
{
NSPtr<MTLCompileOptions*> compOpts = [MTLCompileOptions new];
compOpts.get().languageVersion = MTLLanguageVersion1_1;
MTLCompileOptions* compOpts = [MTLCompileOptions new];
compOpts.languageVersion = MTLLanguageVersion1_1;
NSError* err = nullptr;
NSPtr<id<MTLLibrary>> vertShaderLib = [m_ctx->m_dev.get() newLibraryWithSource:@(vertSource)
options:compOpts.get()
id<MTLLibrary> vertShaderLib = [m_ctx->m_dev newLibraryWithSource:@(vertSource)
options:compOpts
error:&err];
if (err)
Log.report(LogVisor::FatalError, "error compiling vert shader: %s", [[err localizedDescription] UTF8String]);
NSPtr<id<MTLFunction>> vertFunc = [vertShaderLib.get() newFunctionWithName:@"vmain"];
id<MTLFunction> vertFunc = [vertShaderLib newFunctionWithName:@"vmain"];
NSPtr<id<MTLLibrary>> fragShaderLib = [m_ctx->m_dev.get() newLibraryWithSource:@(fragSource)
options:compOpts.get()
id<MTLLibrary> fragShaderLib = [m_ctx->m_dev newLibraryWithSource:@(fragSource)
options:compOpts
error:&err];
if (err)
Log.report(LogVisor::FatalError, "error compiling frag shader: %s", [[err localizedDescription] UTF8String]);
NSPtr<id<MTLFunction>> fragFunc = [fragShaderLib.get() newFunctionWithName:@"fmain"];
id<MTLFunction> fragFunc = [fragShaderLib newFunctionWithName:@"fmain"];
MetalShaderPipeline* retval = new MetalShaderPipeline(m_ctx, vertFunc.get(), fragFunc.get(),
MetalShaderPipeline* retval = new MetalShaderPipeline(m_ctx, vertFunc, fragFunc,
static_cast<const MetalVertexFormat*>(vtxFmt), targetSamples,
srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
if (!m_deferredData.get())

View File

@ -89,7 +89,7 @@ public:
if (!arg.compare("--metal"))
{
m_metalCtx.m_dev = MTLCreateSystemDefaultDevice();
m_metalCtx.m_q = [m_metalCtx.m_dev.get() newCommandQueue];
m_metalCtx.m_q = [m_metalCtx.m_dev newCommandQueue];
Log.report(LogVisor::Info, "using Metal renderer");
break;
}

View File

@ -7,40 +7,6 @@
#endif
#include <Availability.h>
#include <utility>
template <class T>
class NSPtr
{
void* m_ptr = nullptr;
public:
NSPtr() = default;
~NSPtr()
{
T ptr = (__bridge_transfer T)m_ptr;
(void)ptr;
}
NSPtr(T&& recv) {*this = std::move(recv);}
NSPtr& operator=(T&& recv)
{
T old = (__bridge_transfer T)m_ptr;
(void)old;
m_ptr = (__bridge_retained void*)recv;
return *this;
}
NSPtr(const NSPtr& other) = delete;
NSPtr(NSPtr&& other) = default;
NSPtr& operator=(const NSPtr& other) = delete;
NSPtr& operator=(NSPtr&& other) = default;
operator bool() const {return m_ptr != 0;}
T get() const {return (__bridge T)m_ptr;}
void reset()
{
T old = (__bridge_transfer T)m_ptr;
(void)old;
m_ptr = nullptr;
}
};
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
#define BOO_HAS_METAL 1
@ -55,8 +21,8 @@ namespace boo
class IWindow;
struct MetalContext
{
NSPtr<id<MTLDevice>> m_dev;
NSPtr<id<MTLCommandQueue>> m_q;
id<MTLDevice> m_dev = nullptr;
id<MTLCommandQueue> m_q = nullptr;
struct Window
{
CAMetalLayer* m_metalLayer = nullptr;

View File

@ -1154,7 +1154,7 @@ static boo::ESpecialKey translateKeycode(short code)
- (CALayer*)makeBackingLayer
{
CAMetalLayer* layer = [CAMetalLayer new];
layer.device = m_ctx->m_dev.get();
layer.device = m_ctx->m_dev;
layer.pixelFormat = MTLPixelFormatBGRA8Unorm;
layer.framebufferOnly = NO;
return layer;