mirror of https://github.com/AxioDL/boo.git
NSPtr is unnecessary with ARC enabled
This commit is contained in:
parent
5550909f7e
commit
9b416c6549
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@ -41,13 +41,13 @@ class MetalGraphicsBufferS : public IGraphicsBufferS
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MetalGraphicsBufferS(BufferUse use, MetalContext* ctx, const void* data, size_t stride, size_t count)
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: m_stride(stride), m_count(count), m_sz(stride * count)
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{
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m_buf = [ctx->m_dev.get() newBufferWithBytes:data length:m_sz options:MTL_STATIC];
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m_buf = [ctx->m_dev newBufferWithBytes:data length:m_sz options:MTL_STATIC];
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}
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public:
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size_t m_stride;
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size_t m_count;
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size_t m_sz;
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NSPtr<id<MTLBuffer>> m_buf;
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id<MTLBuffer> m_buf;
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~MetalGraphicsBufferS() = default;
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};
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@ -62,15 +62,15 @@ class MetalGraphicsBufferD : public IGraphicsBufferD
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: m_q(q), m_stride(stride), m_count(count), m_sz(stride * count)
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{
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m_cpuBuf.reset(new uint8_t[m_sz]);
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m_bufs[0] = [ctx->m_dev.get() newBufferWithLength:m_sz options:MTL_DYNAMIC];
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m_bufs[1] = [ctx->m_dev.get() newBufferWithLength:m_sz options:MTL_DYNAMIC];
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m_bufs[0] = [ctx->m_dev newBufferWithLength:m_sz options:MTL_DYNAMIC];
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m_bufs[1] = [ctx->m_dev newBufferWithLength:m_sz options:MTL_DYNAMIC];
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}
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void update(int b);
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public:
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size_t m_stride;
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size_t m_count;
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size_t m_sz;
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NSPtr<id<MTLBuffer>> m_bufs[2];
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id<MTLBuffer> m_bufs[2];
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MetalGraphicsBufferD() = default;
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void load(const void* data, size_t sz);
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@ -95,30 +95,30 @@ class MetalTextureS : public ITextureS
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default: break;
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}
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NSPtr<MTLTextureDescriptor*> desc;
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@autoreleasepool
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{
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desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pfmt
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width:width height:height
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mipmapped:(mips>1)?YES:NO];
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}
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desc.get().usage = MTLTextureUsageShaderRead;
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desc.get().mipmapLevelCount = mips;
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m_tex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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const uint8_t* dataIt = reinterpret_cast<const uint8_t*>(data);
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for (size_t i=0 ; i<mips ; ++i)
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{
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[m_tex.get() replaceRegion:MTLRegionMake2D(0, 0, width, height)
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mipmapLevel:i
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withBytes:dataIt
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bytesPerRow:width * ppitch];
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dataIt += width * height * ppitch;
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width /= 2;
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height /= 2;
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MTLTextureDescriptor* desc =
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[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pfmt
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width:width height:height
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mipmapped:(mips>1)?YES:NO];
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desc.usage = MTLTextureUsageShaderRead;
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desc.mipmapLevelCount = mips;
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m_tex = [ctx->m_dev newTextureWithDescriptor:desc];
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const uint8_t* dataIt = reinterpret_cast<const uint8_t*>(data);
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for (size_t i=0 ; i<mips ; ++i)
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{
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[m_tex replaceRegion:MTLRegionMake2D(0, 0, width, height)
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mipmapLevel:i
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withBytes:dataIt
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bytesPerRow:width * ppitch];
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dataIt += width * height * ppitch;
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width /= 2;
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height /= 2;
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}
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}
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}
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public:
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NSPtr<id<MTLTexture>> m_tex;
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id<MTLTexture> m_tex;
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~MetalTextureS() = default;
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};
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@ -139,31 +139,31 @@ class MetalTextureSA : public ITextureSA
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default: break;
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}
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NSPtr<MTLTextureDescriptor*> desc;
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@autoreleasepool
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{
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desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pfmt
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width:width height:height
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mipmapped:NO];
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}
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desc.get().textureType = MTLTextureType2DArray;
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desc.get().arrayLength = layers;
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desc.get().usage = MTLTextureUsageShaderRead;
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m_tex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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const uint8_t* dataIt = reinterpret_cast<const uint8_t*>(data);
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for (size_t i=0 ; i<layers ; ++i)
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{
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[m_tex.get() replaceRegion:MTLRegionMake2D(0, 0, width, height)
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mipmapLevel:0
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slice:i
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withBytes:dataIt
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bytesPerRow:width * ppitch
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bytesPerImage:width * height * ppitch];
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dataIt += width * height * ppitch;
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MTLTextureDescriptor* desc =
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[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pfmt
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width:width height:height
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mipmapped:NO];
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desc.textureType = MTLTextureType2DArray;
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desc.arrayLength = layers;
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desc.usage = MTLTextureUsageShaderRead;
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m_tex = [ctx->m_dev newTextureWithDescriptor:desc];
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const uint8_t* dataIt = reinterpret_cast<const uint8_t*>(data);
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for (size_t i=0 ; i<layers ; ++i)
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{
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[m_tex replaceRegion:MTLRegionMake2D(0, 0, width, height)
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mipmapLevel:0
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slice:i
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withBytes:dataIt
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bytesPerRow:width * ppitch
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bytesPerImage:width * height * ppitch];
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dataIt += width * height * ppitch;
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}
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}
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}
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public:
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NSPtr<id<MTLTexture>> m_tex;
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id<MTLTexture> m_tex;
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~MetalTextureSA() = default;
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};
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@ -199,20 +199,20 @@ class MetalTextureD : public ITextureD
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m_cpuSz = width * height * m_pxPitch;
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m_cpuBuf.reset(new uint8_t[m_cpuSz]);
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NSPtr<MTLTextureDescriptor*> desc;
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@autoreleasepool
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{
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desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:format
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width:width height:height
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mipmapped:NO];
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MTLTextureDescriptor* desc =
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[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:format
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width:width height:height
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mipmapped:NO];
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desc.usage = MTLTextureUsageShaderRead;
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m_texs[0] = [ctx->m_dev newTextureWithDescriptor:desc];
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m_texs[1] = [ctx->m_dev newTextureWithDescriptor:desc];
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}
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desc.get().usage = MTLTextureUsageShaderRead;
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m_texs[0] = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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m_texs[1] = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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}
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void update(int b);
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public:
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NSPtr<id<MTLTexture>> m_texs[2];
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id<MTLTexture> m_texs[2];
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~MetalTextureD() = default;
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void load(const void* data, size_t sz);
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@ -230,49 +230,49 @@ class MetalTextureR : public ITextureR
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void Setup(MetalContext* ctx, size_t width, size_t height, size_t samples)
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{
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NSPtr<MTLTextureDescriptor*> desc;
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@autoreleasepool
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{
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desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
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width:width height:height
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mipmapped:NO];
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MTLTextureDescriptor* desc =
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[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
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width:width height:height
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mipmapped:NO];
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m_passDesc = [MTLRenderPassDescriptor renderPassDescriptor];
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}
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desc.get().usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
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desc.get().storageMode = MTLStorageModePrivate;
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desc.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
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desc.storageMode = MTLStorageModePrivate;
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m_tex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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m_tex = [ctx->m_dev newTextureWithDescriptor:desc];
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if (samples > 1)
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{
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desc.get().textureType = MTLTextureType2DMultisample;
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desc.get().sampleCount = samples;
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m_msaaTex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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if (samples > 1)
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{
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desc.textureType = MTLTextureType2DMultisample;
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desc.sampleCount = samples;
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m_msaaTex = [ctx->m_dev newTextureWithDescriptor:desc];
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desc.get().pixelFormat = MTLPixelFormatDepth32Float;
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m_depthTex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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desc.pixelFormat = MTLPixelFormatDepth32Float;
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m_depthTex = [ctx->m_dev newTextureWithDescriptor:desc];
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m_passDesc.get().colorAttachments[0].texture = m_msaaTex.get();
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m_passDesc.get().colorAttachments[0].resolveTexture = m_tex.get();
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m_passDesc.get().colorAttachments[0].loadAction = MTLLoadActionClear;
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m_passDesc.get().colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
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m_passDesc.colorAttachments[0].texture = m_msaaTex;
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m_passDesc.colorAttachments[0].resolveTexture = m_tex;
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m_passDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
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m_passDesc.colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
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m_passDesc.get().depthAttachment.texture = m_depthTex.get();
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m_passDesc.get().depthAttachment.loadAction = MTLLoadActionClear;
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m_passDesc.get().depthAttachment.storeAction = MTLStoreActionDontCare;
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}
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else
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{
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desc.get().pixelFormat = MTLPixelFormatDepth32Float;
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m_depthTex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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m_passDesc.depthAttachment.texture = m_depthTex;
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m_passDesc.depthAttachment.loadAction = MTLLoadActionClear;
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m_passDesc.depthAttachment.storeAction = MTLStoreActionDontCare;
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}
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else
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{
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desc.pixelFormat = MTLPixelFormatDepth32Float;
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m_depthTex = [ctx->m_dev newTextureWithDescriptor:desc];
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m_passDesc.get().colorAttachments[0].texture = m_tex.get();
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m_passDesc.get().colorAttachments[0].loadAction = MTLLoadActionClear;
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m_passDesc.get().colorAttachments[0].storeAction = MTLStoreActionStore;
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m_passDesc.colorAttachments[0].texture = m_tex;
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m_passDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
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m_passDesc.colorAttachments[0].storeAction = MTLStoreActionStore;
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m_passDesc.get().depthAttachment.texture = m_depthTex.get();
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m_passDesc.get().depthAttachment.loadAction = MTLLoadActionClear;
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m_passDesc.get().depthAttachment.storeAction = MTLStoreActionDontCare;
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m_passDesc.depthAttachment.texture = m_depthTex;
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m_passDesc.depthAttachment.loadAction = MTLLoadActionClear;
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m_passDesc.depthAttachment.storeAction = MTLStoreActionDontCare;
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}
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}
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}
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@ -284,10 +284,10 @@ class MetalTextureR : public ITextureR
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}
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public:
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size_t samples() const {return m_samples;}
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NSPtr<id<MTLTexture>> m_tex;
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NSPtr<id<MTLTexture>> m_msaaTex;
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NSPtr<id<MTLTexture>> m_depthTex;
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NSPtr<MTLRenderPassDescriptor*> m_passDesc;
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id<MTLTexture> m_tex;
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id<MTLTexture> m_msaaTex;
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id<MTLTexture> m_depthTex;
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MTLRenderPassDescriptor* m_passDesc;
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~MetalTextureR() = default;
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void resize(MetalContext* ctx, size_t width, size_t height)
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@ -301,7 +301,7 @@ public:
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Setup(ctx, width, height, m_samples);
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}
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id<MTLTexture> getRenderColorRes() {if (m_samples > 1) return m_msaaTex.get(); return m_tex.get();}
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id<MTLTexture> getRenderColorRes() {if (m_samples > 1) return m_msaaTex; return m_tex;}
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};
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static const size_t SEMANTIC_SIZE_TABLE[] =
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@ -337,7 +337,7 @@ static const MTLVertexFormat SEMANTIC_TYPE_TABLE[] =
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struct MetalVertexFormat : IVertexFormat
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{
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size_t m_elementCount;
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NSPtr<MTLVertexDescriptor*> m_vdesc;
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MTLVertexDescriptor* m_vdesc;
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MetalVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
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: m_elementCount(elementCount)
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{
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@ -354,12 +354,12 @@ struct MetalVertexFormat : IVertexFormat
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}
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m_vdesc = [MTLVertexDescriptor vertexDescriptor];
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MTLVertexBufferLayoutDescriptor* layoutDesc = m_vdesc.get().layouts[0];
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MTLVertexBufferLayoutDescriptor* layoutDesc = m_vdesc.layouts[0];
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layoutDesc.stride = stride;
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layoutDesc.stepFunction = MTLVertexStepFunctionPerVertex;
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layoutDesc.stepRate = 1;
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layoutDesc = m_vdesc.get().layouts[1];
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layoutDesc = m_vdesc.layouts[1];
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layoutDesc.stride = instStride;
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layoutDesc.stepFunction = MTLVertexStepFunctionPerInstance;
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layoutDesc.stepRate = 1;
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@ -369,7 +369,7 @@ struct MetalVertexFormat : IVertexFormat
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for (size_t i=0 ; i<elementCount ; ++i)
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{
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const VertexElementDescriptor* elemin = &elements[i];
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MTLVertexAttributeDescriptor* attrDesc = m_vdesc.get().attributes[i];
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MTLVertexAttributeDescriptor* attrDesc = m_vdesc.attributes[i];
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int semantic = int(elemin->semantic & VertexSemantic::SemanticMask);
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if ((elemin->semantic & VertexSemantic::Instanced) != VertexSemantic::None)
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{
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@ -415,40 +415,40 @@ class MetalShaderPipeline : public IShaderPipeline
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if (backfaceCulling)
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m_cullMode = MTLCullModeBack;
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NSPtr<MTLRenderPipelineDescriptor*> desc = [MTLRenderPipelineDescriptor new];
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desc.get().vertexFunction = vert;
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desc.get().fragmentFunction = frag;
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desc.get().vertexDescriptor = vtxFmt->m_vdesc.get();
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desc.get().sampleCount = targetSamples;
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desc.get().colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
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desc.get().colorAttachments[0].blendingEnabled = dstFac != BlendFactor::Zero;
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desc.get().colorAttachments[0].sourceRGBBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)];
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desc.get().colorAttachments[0].destinationRGBBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)];
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desc.get().depthAttachmentPixelFormat = MTLPixelFormatDepth32Float;
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desc.get().inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
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MTLRenderPipelineDescriptor* desc = [MTLRenderPipelineDescriptor new];
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desc.vertexFunction = vert;
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desc.fragmentFunction = frag;
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desc.vertexDescriptor = vtxFmt->m_vdesc;
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desc.sampleCount = targetSamples;
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desc.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
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desc.colorAttachments[0].blendingEnabled = dstFac != BlendFactor::Zero;
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desc.colorAttachments[0].sourceRGBBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)];
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desc.colorAttachments[0].destinationRGBBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)];
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desc.depthAttachmentPixelFormat = MTLPixelFormatDepth32Float;
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desc.inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
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NSError* err = nullptr;
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m_state = [ctx->m_dev.get() newRenderPipelineStateWithDescriptor:desc.get() error:&err];
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m_state = [ctx->m_dev newRenderPipelineStateWithDescriptor:desc error:&err];
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if (err)
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Log.report(LogVisor::FatalError, "error making shader pipeline: %s",
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[[err localizedDescription] UTF8String]);
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NSPtr<MTLDepthStencilDescriptor*> dsDesc = [MTLDepthStencilDescriptor new];
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MTLDepthStencilDescriptor* dsDesc = [MTLDepthStencilDescriptor new];
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if (depthTest)
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dsDesc.get().depthCompareFunction = MTLCompareFunctionLessEqual;
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dsDesc.get().depthWriteEnabled = depthWrite;
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m_dsState = [ctx->m_dev.get() newDepthStencilStateWithDescriptor:dsDesc.get()];
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dsDesc.depthCompareFunction = MTLCompareFunctionLessEqual;
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dsDesc.depthWriteEnabled = depthWrite;
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m_dsState = [ctx->m_dev newDepthStencilStateWithDescriptor:dsDesc];
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}
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public:
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NSPtr<id<MTLRenderPipelineState>> m_state;
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NSPtr<id<MTLDepthStencilState>> m_dsState;
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id<MTLRenderPipelineState> m_state;
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id<MTLDepthStencilState> m_dsState;
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~MetalShaderPipeline() = default;
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MetalShaderPipeline& operator=(const MetalShaderPipeline&) = delete;
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MetalShaderPipeline(const MetalShaderPipeline&) = delete;
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void bind(id<MTLRenderCommandEncoder> enc)
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{
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[enc setRenderPipelineState:m_state.get()];
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[enc setDepthStencilState:m_dsState.get()];
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[enc setRenderPipelineState:m_state];
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[enc setDepthStencilState:m_dsState];
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[enc setCullMode:m_cullMode];
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}
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};
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@ -458,12 +458,12 @@ static id<MTLBuffer> GetBufferGPUResource(const IGraphicsBuffer* buf, int idx)
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if (buf->dynamic())
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{
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const MetalGraphicsBufferD* cbuf = static_cast<const MetalGraphicsBufferD*>(buf);
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return cbuf->m_bufs[idx].get();
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return cbuf->m_bufs[idx];
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}
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else
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{
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const MetalGraphicsBufferS* cbuf = static_cast<const MetalGraphicsBufferS*>(buf);
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return cbuf->m_buf.get();
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return cbuf->m_buf;
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}
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}
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@ -474,22 +474,22 @@ static id<MTLTexture> GetTextureGPUResource(const ITexture* tex, int idx)
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case TextureType::Dynamic:
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{
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const MetalTextureD* ctex = static_cast<const MetalTextureD*>(tex);
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return ctex->m_texs[idx].get();
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return ctex->m_texs[idx];
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}
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case TextureType::Static:
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{
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const MetalTextureS* ctex = static_cast<const MetalTextureS*>(tex);
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return ctex->m_tex.get();
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return ctex->m_tex;
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}
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case TextureType::StaticArray:
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{
|
||||
const MetalTextureSA* ctex = static_cast<const MetalTextureSA*>(tex);
|
||||
return ctex->m_tex.get();
|
||||
return ctex->m_tex;
|
||||
}
|
||||
case TextureType::Render:
|
||||
{
|
||||
const MetalTextureR* ctex = static_cast<const MetalTextureR*>(tex);
|
||||
return ctex->m_tex.get();
|
||||
return ctex->m_tex;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
|
@ -547,8 +547,8 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
MetalContext* m_ctx;
|
||||
IWindow* m_parentWindow;
|
||||
IGraphicsContext* m_parent;
|
||||
NSPtr<id<MTLCommandBuffer>> m_cmdBuf;
|
||||
NSPtr<id<MTLRenderCommandEncoder>> m_enc;
|
||||
id<MTLCommandBuffer> m_cmdBuf;
|
||||
id<MTLRenderCommandEncoder> m_enc;
|
||||
bool m_running = true;
|
||||
|
||||
size_t m_fillBuf = 0;
|
||||
|
@ -559,7 +559,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
m_cmdBuf = [ctx->m_q.get() commandBuffer];
|
||||
m_cmdBuf = [ctx->m_q commandBuffer];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -567,7 +567,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
{
|
||||
m_running = false;
|
||||
if (m_inProgress)
|
||||
[m_cmdBuf.get() waitUntilCompleted];
|
||||
[m_cmdBuf waitUntilCompleted];
|
||||
}
|
||||
|
||||
~MetalCommandQueue()
|
||||
|
@ -579,7 +579,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
void setShaderDataBinding(IShaderDataBinding* binding)
|
||||
{
|
||||
MetalShaderDataBinding* cbind = static_cast<MetalShaderDataBinding*>(binding);
|
||||
cbind->bind(m_enc.get(), m_fillBuf);
|
||||
cbind->bind(m_enc, m_fillBuf);
|
||||
m_boundData = cbind;
|
||||
}
|
||||
|
||||
|
@ -587,10 +587,10 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
void setRenderTarget(ITextureR* target)
|
||||
{
|
||||
MetalTextureR* ctarget = static_cast<MetalTextureR*>(target);
|
||||
[m_enc.get() endEncoding];
|
||||
[m_enc endEncoding];
|
||||
@autoreleasepool
|
||||
{
|
||||
m_enc = [m_cmdBuf.get() renderCommandEncoderWithDescriptor:ctarget->m_passDesc.get()];
|
||||
m_enc = [m_cmdBuf renderCommandEncoderWithDescriptor:ctarget->m_passDesc];
|
||||
}
|
||||
m_boundTarget = ctarget;
|
||||
}
|
||||
|
@ -599,7 +599,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
{
|
||||
MTLViewport vp = {double(rect.location[0]), double(rect.location[1]),
|
||||
double(rect.size[0]), double(rect.size[1]), 0.0, 1.0};
|
||||
[m_enc.get() setViewport:vp];
|
||||
[m_enc setViewport:vp];
|
||||
}
|
||||
|
||||
void setScissor(const SWindowRect& rect)
|
||||
|
@ -609,7 +609,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
MTLScissorRect scissor = {NSUInteger(rect.location[0]),
|
||||
NSUInteger(m_boundTarget->m_height - rect.location[1] - rect.size[1]),
|
||||
NSUInteger(rect.size[0]), NSUInteger(rect.size[1])};
|
||||
[m_enc.get() setScissorRect:scissor];
|
||||
[m_enc setScissorRect:scissor];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -654,31 +654,31 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
|
||||
void draw(size_t start, size_t count)
|
||||
{
|
||||
[m_enc.get() drawPrimitives:m_primType vertexStart:start vertexCount:count];
|
||||
[m_enc drawPrimitives:m_primType vertexStart:start vertexCount:count];
|
||||
}
|
||||
|
||||
void drawIndexed(size_t start, size_t count)
|
||||
{
|
||||
[m_enc.get() drawIndexedPrimitives:m_primType
|
||||
indexCount:count
|
||||
indexType:MTLIndexTypeUInt32
|
||||
indexBuffer:GetBufferGPUResource(m_boundData->m_ibuf, m_fillBuf)
|
||||
indexBufferOffset:start*4];
|
||||
[m_enc drawIndexedPrimitives:m_primType
|
||||
indexCount:count
|
||||
indexType:MTLIndexTypeUInt32
|
||||
indexBuffer:GetBufferGPUResource(m_boundData->m_ibuf, m_fillBuf)
|
||||
indexBufferOffset:start*4];
|
||||
}
|
||||
|
||||
void drawInstances(size_t start, size_t count, size_t instCount)
|
||||
{
|
||||
[m_enc.get() drawPrimitives:m_primType vertexStart:start vertexCount:count instanceCount:instCount];
|
||||
[m_enc drawPrimitives:m_primType vertexStart:start vertexCount:count instanceCount:instCount];
|
||||
}
|
||||
|
||||
void drawInstancesIndexed(size_t start, size_t count, size_t instCount)
|
||||
{
|
||||
[m_enc.get() drawIndexedPrimitives:m_primType
|
||||
indexCount:count
|
||||
indexType:MTLIndexTypeUInt32
|
||||
indexBuffer:GetBufferGPUResource(m_boundData->m_ibuf, m_fillBuf)
|
||||
indexBufferOffset:start*4
|
||||
instanceCount:instCount];
|
||||
[m_enc drawIndexedPrimitives:m_primType
|
||||
indexCount:count
|
||||
indexType:MTLIndexTypeUInt32
|
||||
indexBuffer:GetBufferGPUResource(m_boundData->m_ibuf, m_fillBuf)
|
||||
indexBufferOffset:start*4
|
||||
instanceCount:instCount];
|
||||
}
|
||||
|
||||
MetalTextureR* m_needsDisplay = nullptr;
|
||||
|
@ -707,13 +707,13 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
|
||||
@autoreleasepool
|
||||
{
|
||||
[m_enc.get() endEncoding];
|
||||
m_enc.reset();
|
||||
[m_enc endEncoding];
|
||||
m_enc = nullptr;
|
||||
|
||||
/* Abandon if in progress (renderer too slow) */
|
||||
if (m_inProgress)
|
||||
{
|
||||
m_cmdBuf = [m_ctx->m_q.get() commandBuffer];
|
||||
m_cmdBuf = [m_ctx->m_q commandBuffer];
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -723,7 +723,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
for (const auto& resize : m_texResizes)
|
||||
resize.first->resize(m_ctx, resize.second.first, resize.second.second);
|
||||
m_texResizes.clear();
|
||||
m_cmdBuf = [m_ctx->m_q.get() commandBuffer];
|
||||
m_cmdBuf = [m_ctx->m_q commandBuffer];
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -747,11 +747,11 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
if (drawable)
|
||||
{
|
||||
id<MTLTexture> dest = drawable.texture;
|
||||
if (m_needsDisplay->m_tex.get().width == dest.width &&
|
||||
m_needsDisplay->m_tex.get().height == dest.height)
|
||||
if (m_needsDisplay->m_tex.width == dest.width &&
|
||||
m_needsDisplay->m_tex.height == dest.height)
|
||||
{
|
||||
id<MTLBlitCommandEncoder> blitEnc = [m_cmdBuf.get() blitCommandEncoder];
|
||||
[blitEnc copyFromTexture:m_needsDisplay->m_tex.get()
|
||||
id<MTLBlitCommandEncoder> blitEnc = [m_cmdBuf blitCommandEncoder];
|
||||
[blitEnc copyFromTexture:m_needsDisplay->m_tex
|
||||
sourceSlice:0
|
||||
sourceLevel:0
|
||||
sourceOrigin:MTLOriginMake(0, 0, 0)
|
||||
|
@ -761,7 +761,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
destinationLevel:0
|
||||
destinationOrigin:MTLOriginMake(0, 0, 0)];
|
||||
[blitEnc endEncoding];
|
||||
[m_cmdBuf.get() presentDrawable:drawable];
|
||||
[m_cmdBuf presentDrawable:drawable];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -771,10 +771,10 @@ struct MetalCommandQueue : IGraphicsCommandQueue
|
|||
m_drawBuf = m_fillBuf;
|
||||
m_fillBuf ^= 1;
|
||||
|
||||
[m_cmdBuf.get() addCompletedHandler:^(id<MTLCommandBuffer> buf) {m_inProgress = false;}];
|
||||
[m_cmdBuf addCompletedHandler:^(id<MTLCommandBuffer> buf) {m_inProgress = false;}];
|
||||
m_inProgress = true;
|
||||
[m_cmdBuf.get() commit];
|
||||
m_cmdBuf = [m_ctx->m_q.get() commandBuffer];
|
||||
[m_cmdBuf commit];
|
||||
m_cmdBuf = [m_ctx->m_q commandBuffer];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -784,7 +784,7 @@ void MetalGraphicsBufferD::update(int b)
|
|||
int slot = 1 << b;
|
||||
if ((slot & m_validSlots) == 0)
|
||||
{
|
||||
id<MTLBuffer> res = m_bufs[b].get();
|
||||
id<MTLBuffer> res = m_bufs[b];
|
||||
memcpy(res.contents, m_cpuBuf.get(), m_sz);
|
||||
m_validSlots |= slot;
|
||||
}
|
||||
|
@ -811,7 +811,7 @@ void MetalTextureD::update(int b)
|
|||
int slot = 1 << b;
|
||||
if ((slot & m_validSlots) == 0)
|
||||
{
|
||||
id<MTLTexture> res = m_texs[b].get();
|
||||
id<MTLTexture> res = m_texs[b];
|
||||
[res replaceRegion:MTLRegionMake2D(0, 0, m_width, m_height)
|
||||
mipmapLevel:0 withBytes:m_cpuBuf.get() bytesPerRow:m_width*m_pxPitch];
|
||||
m_validSlots |= slot;
|
||||
|
@ -924,25 +924,25 @@ IShaderPipeline* MetalDataFactory::newShaderPipeline(const char* vertSource, con
|
|||
BlendFactor srcFac, BlendFactor dstFac,
|
||||
bool depthTest, bool depthWrite, bool backfaceCulling)
|
||||
{
|
||||
NSPtr<MTLCompileOptions*> compOpts = [MTLCompileOptions new];
|
||||
compOpts.get().languageVersion = MTLLanguageVersion1_1;
|
||||
MTLCompileOptions* compOpts = [MTLCompileOptions new];
|
||||
compOpts.languageVersion = MTLLanguageVersion1_1;
|
||||
NSError* err = nullptr;
|
||||
|
||||
NSPtr<id<MTLLibrary>> vertShaderLib = [m_ctx->m_dev.get() newLibraryWithSource:@(vertSource)
|
||||
options:compOpts.get()
|
||||
error:&err];
|
||||
id<MTLLibrary> vertShaderLib = [m_ctx->m_dev newLibraryWithSource:@(vertSource)
|
||||
options:compOpts
|
||||
error:&err];
|
||||
if (err)
|
||||
Log.report(LogVisor::FatalError, "error compiling vert shader: %s", [[err localizedDescription] UTF8String]);
|
||||
NSPtr<id<MTLFunction>> vertFunc = [vertShaderLib.get() newFunctionWithName:@"vmain"];
|
||||
id<MTLFunction> vertFunc = [vertShaderLib newFunctionWithName:@"vmain"];
|
||||
|
||||
NSPtr<id<MTLLibrary>> fragShaderLib = [m_ctx->m_dev.get() newLibraryWithSource:@(fragSource)
|
||||
options:compOpts.get()
|
||||
error:&err];
|
||||
id<MTLLibrary> fragShaderLib = [m_ctx->m_dev newLibraryWithSource:@(fragSource)
|
||||
options:compOpts
|
||||
error:&err];
|
||||
if (err)
|
||||
Log.report(LogVisor::FatalError, "error compiling frag shader: %s", [[err localizedDescription] UTF8String]);
|
||||
NSPtr<id<MTLFunction>> fragFunc = [fragShaderLib.get() newFunctionWithName:@"fmain"];
|
||||
id<MTLFunction> fragFunc = [fragShaderLib newFunctionWithName:@"fmain"];
|
||||
|
||||
MetalShaderPipeline* retval = new MetalShaderPipeline(m_ctx, vertFunc.get(), fragFunc.get(),
|
||||
MetalShaderPipeline* retval = new MetalShaderPipeline(m_ctx, vertFunc, fragFunc,
|
||||
static_cast<const MetalVertexFormat*>(vtxFmt), targetSamples,
|
||||
srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
|
||||
if (!m_deferredData.get())
|
||||
|
|
|
@ -89,7 +89,7 @@ public:
|
|||
if (!arg.compare("--metal"))
|
||||
{
|
||||
m_metalCtx.m_dev = MTLCreateSystemDefaultDevice();
|
||||
m_metalCtx.m_q = [m_metalCtx.m_dev.get() newCommandQueue];
|
||||
m_metalCtx.m_q = [m_metalCtx.m_dev newCommandQueue];
|
||||
Log.report(LogVisor::Info, "using Metal renderer");
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -7,40 +7,6 @@
|
|||
#endif
|
||||
|
||||
#include <Availability.h>
|
||||
#include <utility>
|
||||
|
||||
template <class T>
|
||||
class NSPtr
|
||||
{
|
||||
void* m_ptr = nullptr;
|
||||
public:
|
||||
NSPtr() = default;
|
||||
~NSPtr()
|
||||
{
|
||||
T ptr = (__bridge_transfer T)m_ptr;
|
||||
(void)ptr;
|
||||
}
|
||||
NSPtr(T&& recv) {*this = std::move(recv);}
|
||||
NSPtr& operator=(T&& recv)
|
||||
{
|
||||
T old = (__bridge_transfer T)m_ptr;
|
||||
(void)old;
|
||||
m_ptr = (__bridge_retained void*)recv;
|
||||
return *this;
|
||||
}
|
||||
NSPtr(const NSPtr& other) = delete;
|
||||
NSPtr(NSPtr&& other) = default;
|
||||
NSPtr& operator=(const NSPtr& other) = delete;
|
||||
NSPtr& operator=(NSPtr&& other) = default;
|
||||
operator bool() const {return m_ptr != 0;}
|
||||
T get() const {return (__bridge T)m_ptr;}
|
||||
void reset()
|
||||
{
|
||||
T old = (__bridge_transfer T)m_ptr;
|
||||
(void)old;
|
||||
m_ptr = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
|
||||
#define BOO_HAS_METAL 1
|
||||
|
@ -55,8 +21,8 @@ namespace boo
|
|||
class IWindow;
|
||||
struct MetalContext
|
||||
{
|
||||
NSPtr<id<MTLDevice>> m_dev;
|
||||
NSPtr<id<MTLCommandQueue>> m_q;
|
||||
id<MTLDevice> m_dev = nullptr;
|
||||
id<MTLCommandQueue> m_q = nullptr;
|
||||
struct Window
|
||||
{
|
||||
CAMetalLayer* m_metalLayer = nullptr;
|
||||
|
|
|
@ -1154,7 +1154,7 @@ static boo::ESpecialKey translateKeycode(short code)
|
|||
- (CALayer*)makeBackingLayer
|
||||
{
|
||||
CAMetalLayer* layer = [CAMetalLayer new];
|
||||
layer.device = m_ctx->m_dev.get();
|
||||
layer.device = m_ctx->m_dev;
|
||||
layer.pixelFormat = MTLPixelFormatBGRA8Unorm;
|
||||
layer.framebufferOnly = NO;
|
||||
return layer;
|
||||
|
|
Loading…
Reference in New Issue