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Implement Metal tessellation shaders
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@@ -730,6 +730,7 @@ class D3D11TessellationShaderPipeline : public D3D11ShaderPipeline
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}
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public:
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~D3D11TessellationShaderPipeline() = default;
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void bindExtraStages(ID3D11DeviceContext* ctx)
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{
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