Implement Metal tessellation shaders

This commit is contained in:
Jack Andersen 2018-06-11 15:13:34 -10:00
parent 2a45cf90d8
commit abbd3167b2
5 changed files with 433 additions and 163 deletions

View File

@ -52,6 +52,19 @@ public:
bool overwriteAlpha = true,
bool depthAttachment = true);
ObjToken<IShaderPipeline> newTessellationShaderPipeline(
const char* computeSource, const char* fragSource,
const char* evaluationSource,
std::vector<uint8_t>* computeBlobOut,
std::vector<uint8_t>* fragBlobOut,
std::vector<uint8_t>* evaluationBlobOut,
const ObjToken<IVertexFormat>& vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, uint32_t patchSize,
ZTest depthTest, bool depthWrite, bool colorWrite,
bool alphaWrite, CullMode culling,
bool overwriteAlpha = true,
bool depthAttachment = true);
ObjToken<IShaderDataBinding>
newShaderDataBinding(const ObjToken<IShaderPipeline>& pipeline,
const ObjToken<IVertexFormat>& vtxFormat,

View File

@ -730,6 +730,7 @@ class D3D11TessellationShaderPipeline : public D3D11ShaderPipeline
}
public:
~D3D11TessellationShaderPipeline() = default;
void bindExtraStages(ID3D11DeviceContext* ctx)
{

View File

@ -50,7 +50,7 @@ static const char* GammaFS =
"};\n"
"\n"
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
" sampler clampSamp [[ sampler(2) ]],\n"
" sampler clampSamp [[ sampler(3) ]],\n"
" texture2d<float> screenTex [[ texture(0) ]],\n"
" texture2d<float> gammaLUT [[ texture(1) ]])\n"
"{\n"
@ -82,6 +82,8 @@ class MetalDataFactoryImpl : public MetalDataFactory, public GraphicsDataFactory
std::unordered_map<uint64_t, std::unique_ptr<MetalShareableShader>> m_sharedShaders;
struct MetalContext* m_ctx;
bool m_hasTessellation = false;
float m_gamma = 1.f;
ObjToken<IShaderPipeline> m_gammaShader;
ObjToken<ITextureD> m_gammaLUT;
@ -90,6 +92,8 @@ class MetalDataFactoryImpl : public MetalDataFactory, public GraphicsDataFactory
ObjToken<IShaderDataBinding> m_gammaBinding;
void SetupGammaResources()
{
m_hasTessellation = [m_ctx->m_dev supportsFeatureSet:MTLFeatureSet_macOS_GPUFamily1_v2];
commitTransaction([this](IGraphicsDataFactory::Context& ctx)
{
const VertexElementDescriptor vfmt[] = {
@ -283,6 +287,73 @@ public:
return 0;
}
MetalShareableShader::Token PrepareShaderStage(const char* source, std::vector<uint8_t>* blobOut, NSString* funcName)
{
MTLCompileOptions* compOpts = [MTLCompileOptions new];
compOpts.languageVersion = MTLLanguageVersion1_2;
NSError* err = nullptr;
XXH64_state_t hashState;
uint64_t srcHash = 0;
uint64_t binHash = 0;
XXH64_reset(&hashState, 0);
if (source)
{
XXH64_update(&hashState, source, strlen(source));
srcHash = XXH64_digest(&hashState);
auto binSearch = m_sourceToBinary.find(srcHash);
if (binSearch != m_sourceToBinary.cend())
binHash = binSearch->second;
}
else if (blobOut && !blobOut->empty())
{
XXH64_update(&hashState, blobOut->data(), blobOut->size());
binHash = XXH64_digest(&hashState);
}
if (blobOut && blobOut->empty())
binHash = CompileLib(*blobOut, source, srcHash);
MetalShareableShader::Token shader;
auto search = binHash ? m_sharedShaders.find(binHash) : m_sharedShaders.end();
if (search != m_sharedShaders.end())
{
return search->second->lock();
}
else
{
id<MTLLibrary> shaderLib;
if (blobOut && !blobOut->empty())
{
if ((*blobOut)[0] == 1)
{
dispatch_data_t data = dispatch_data_create(blobOut->data() + 1, blobOut->size() - 1, nullptr, nullptr);
shaderLib = [m_ctx->m_dev newLibraryWithData:data error:&err];
if (!shaderLib)
Log.report(logvisor::Fatal, "error loading library: %s", [[err localizedDescription] UTF8String]);
}
else
{
CompileLib(shaderLib, (char*)blobOut->data() + 1, 0, compOpts, &err);
}
}
else
binHash = CompileLib(shaderLib, source, srcHash, compOpts, &err);
if (!shaderLib)
{
printf("%s\n", source);
Log.report(logvisor::Fatal, "error compiling shader: %s", [[err localizedDescription] UTF8String]);
}
id<MTLFunction> func = [shaderLib newFunctionWithName:funcName];
auto it =
m_sharedShaders.emplace(std::make_pair(binHash,
std::make_unique<MetalShareableShader>(*this, srcHash, binHash, func))).first;
return it->second->lock();
}
}
void setDisplayGamma(float gamma)
{
if (m_ctx->m_pixelFormat == MTLPixelFormatRGBA16Float)
@ -292,6 +363,12 @@ public:
if (m_gamma != 1.f)
UpdateGammaLUT(m_gammaLUT.get(), m_gamma);
}
bool isTessellationSupported(uint32_t& maxPatchSize)
{
maxPatchSize = 32;
return m_hasTessellation;
}
};
#define MTL_STATIC MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeManaged
@ -831,6 +908,48 @@ struct MetalVertexFormat : GraphicsDataNode<IVertexFormat>
attrDesc.format = SEMANTIC_TYPE_TABLE[semantic];
}
}
MTLStageInputOutputDescriptor* makeTessellationComputeLayout()
{
MTLStageInputOutputDescriptor* ret = [MTLStageInputOutputDescriptor stageInputOutputDescriptor];
MTLBufferLayoutDescriptor* layoutDesc = ret.layouts[0];
layoutDesc.stride = m_stride;
layoutDesc.stepFunction = MTLStepFunctionThreadPositionInGridX;
layoutDesc.stepRate = 1;
for (size_t i=0 ; i<m_elementCount ; ++i)
{
MTLVertexAttributeDescriptor* origAttrDesc = m_vdesc.attributes[i];
MTLAttributeDescriptor* attrDesc = ret.attributes[i];
attrDesc.format = MTLAttributeFormat(origAttrDesc.format);
attrDesc.offset = origAttrDesc.offset;
attrDesc.bufferIndex = origAttrDesc.bufferIndex;
}
return ret;
}
MTLVertexDescriptor* makeTessellationVertexLayout()
{
MTLVertexDescriptor* ret = [MTLVertexDescriptor vertexDescriptor];
MTLVertexBufferLayoutDescriptor* layoutDesc = ret.layouts[0];
layoutDesc.stride = m_stride;
layoutDesc.stepFunction = MTLVertexStepFunctionPerPatch;
layoutDesc.stepRate = 1;
for (size_t i=0 ; i<m_elementCount ; ++i)
{
MTLVertexAttributeDescriptor* origAttrDesc = m_vdesc.attributes[i];
MTLVertexAttributeDescriptor* attrDesc = ret.attributes[i];
attrDesc.format = origAttrDesc.format;
attrDesc.offset = origAttrDesc.offset;
attrDesc.bufferIndex = origAttrDesc.bufferIndex;
}
return ret;
}
};
static const MTLBlendFactor BLEND_FACTOR_TABLE[] =
@ -857,13 +976,15 @@ static const MTLBlendFactor BLEND_FACTOR_TABLE[] =
static const MTLPrimitiveType PRIMITIVE_TABLE[] =
{
MTLPrimitiveTypeTriangle,
MTLPrimitiveTypeTriangleStrip
MTLPrimitiveTypeTriangleStrip,
MTLPrimitiveTypePoint /* Actually patches */
};
#define COLOR_WRITE_MASK (MTLColorWriteMaskRed | MTLColorWriteMaskGreen | MTLColorWriteMaskBlue)
class MetalShaderPipeline : public GraphicsDataNode<IShaderPipeline>
{
protected:
friend class MetalDataFactory;
friend struct MetalCommandQueue;
friend struct MetalShaderDataBinding;
@ -873,18 +994,28 @@ class MetalShaderPipeline : public GraphicsDataNode<IShaderPipeline>
MetalShareableShader::Token m_frag;
MetalShaderPipeline(const ObjToken<BaseGraphicsData>& parent,
MetalContext* ctx,
MetalShareableShader::Token&& vert,
MetalShareableShader::Token&& frag,
MetalShareableShader::Token&& frag)
: GraphicsDataNode<IShaderPipeline>(parent),
m_vert(std::move(vert)), m_frag(std::move(frag))
{}
virtual void setupExtraStages(MetalContext* ctx, MTLRenderPipelineDescriptor* desc, MetalVertexFormat& cVtxFmt) {}
virtual void draw(MetalCommandQueue& q, size_t start, size_t count);
virtual void drawIndexed(MetalCommandQueue& q, size_t start, size_t count);
virtual void drawInstances(MetalCommandQueue& q, size_t start, size_t count, size_t instCount);
virtual void drawInstancesIndexed(MetalCommandQueue& q, size_t start, size_t count, size_t instCount);
void setup(MetalContext* ctx,
const ObjToken<IVertexFormat>& vtxFmt, NSUInteger targetSamples,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
ZTest depthTest, bool depthWrite, bool colorWrite,
bool alphaWrite, bool overwriteAlpha, CullMode culling,
bool depthAttachment = true)
: GraphicsDataNode<IShaderPipeline>(parent),
m_drawPrim(PRIMITIVE_TABLE[int(prim)]),
m_vert(std::move(vert)), m_frag(std::move(frag))
{
m_drawPrim = PRIMITIVE_TABLE[int(prim)];
switch (culling)
{
case CullMode::None:
@ -902,7 +1033,9 @@ class MetalShaderPipeline : public GraphicsDataNode<IShaderPipeline>
MTLRenderPipelineDescriptor* desc = [MTLRenderPipelineDescriptor new];
desc.vertexFunction = m_vert.get().m_shader;
desc.fragmentFunction = m_frag.get().m_shader;
desc.vertexDescriptor = vtxFmt.cast<MetalVertexFormat>()->m_vdesc;
MetalVertexFormat& cVtxFmt = *vtxFmt.cast<MetalVertexFormat>();
desc.vertexDescriptor = cVtxFmt.m_vdesc;
setupExtraStages(ctx, desc, cVtxFmt);
desc.sampleCount = targetSamples;
desc.colorAttachments[0].pixelFormat = ctx->m_pixelFormat;
desc.colorAttachments[0].writeMask = (colorWrite ? COLOR_WRITE_MASK : 0) |
@ -975,6 +1108,7 @@ class MetalShaderPipeline : public GraphicsDataNode<IShaderPipeline>
dsDesc.depthWriteEnabled = depthWrite;
m_dsState = [ctx->m_dev newDepthStencilStateWithDescriptor:dsDesc];
}
public:
id<MTLRenderPipelineState> m_state;
id<MTLDepthStencilState> m_dsState;
@ -990,6 +1124,58 @@ public:
}
};
class MetalTessellationShaderPipeline : public MetalShaderPipeline
{
friend class MetalDataFactory;
friend struct MetalCommandQueue;
friend struct MetalShaderDataBinding;
MetalShareableShader::Token m_compute;
uint32_t m_patchSize;
MetalTessellationShaderPipeline(
const ObjToken<BaseGraphicsData>& parent,
MetalShareableShader::Token&& compute,
MetalShareableShader::Token&& frag,
MetalShareableShader::Token&& evaluation,
uint32_t patchSize)
: MetalShaderPipeline(parent, std::move(evaluation), std::move(frag)),
m_compute(std::move(compute)), m_patchSize(patchSize)
{}
void setupExtraStages(MetalContext* ctx, MTLRenderPipelineDescriptor* desc, MetalVertexFormat& cVtxFmt)
{
desc.maxTessellationFactor = 16;
desc.tessellationFactorScaleEnabled = NO;
desc.tessellationFactorFormat = MTLTessellationFactorFormatHalf;
desc.tessellationControlPointIndexType = MTLTessellationControlPointIndexTypeNone;
desc.tessellationFactorStepFunction = MTLTessellationFactorStepFunctionPerPatch;
desc.tessellationOutputWindingOrder = MTLWindingClockwise;
desc.tessellationPartitionMode = MTLTessellationPartitionModeInteger;
desc.vertexDescriptor = cVtxFmt.makeTessellationVertexLayout();
MTLComputePipelineDescriptor* compDesc = [MTLComputePipelineDescriptor new];
compDesc.computeFunction = m_compute.get().m_shader;
compDesc.stageInputDescriptor = cVtxFmt.makeTessellationComputeLayout();
NSError* err = nullptr;
m_computeState = [ctx->m_dev newComputePipelineStateWithDescriptor:compDesc options:MTLPipelineOptionNone
reflection:nil error:&err];
if (err)
Log.report(logvisor::Fatal, "error making compute pipeline: %s",
[[err localizedDescription] UTF8String]);
}
void draw(MetalCommandQueue& q, size_t start, size_t count);
void drawIndexed(MetalCommandQueue& q, size_t start, size_t count);
void drawInstances(MetalCommandQueue& q, size_t start, size_t count, size_t instCount);
void drawInstancesIndexed(MetalCommandQueue& q, size_t start, size_t count, size_t instCount);
public:
id<MTLComputePipelineState> m_computeState;
~MetalTessellationShaderPipeline() = default;
};
static id<MTLBuffer> GetBufferGPUResource(const ObjToken<IGraphicsBuffer>& buf, int idx)
{
if (buf->dynamic())
@ -1138,7 +1324,26 @@ struct MetalShaderDataBinding : GraphicsDataNode<IShaderDataBinding>
}
for (size_t i=0 ; i<m_texs.size() ; ++i)
if (m_texs[i].tex)
[enc setFragmentTexture:GetTextureGPUResource(m_texs[i].tex, b, m_texs[i].idx, m_texs[i].depth) atIndex:i];
{
[enc setFragmentTexture:GetTextureGPUResource(m_texs[i].tex, b, m_texs[i].idx,
m_texs[i].depth) atIndex:i];
[enc setVertexTexture:GetTextureGPUResource(m_texs[i].tex, b, m_texs[i].idx,
m_texs[i].depth) atIndex:i];
}
}
void bindCompute(id<MTLComputeCommandEncoder> enc, int b)
{
if (m_vbuf)
{
id<MTLBuffer> buf = GetBufferGPUResource(m_vbuf, b);
[enc setBuffer:buf offset:0 atIndex:0];
}
if (m_instVbo)
{
id<MTLBuffer> buf = GetBufferGPUResource(m_instVbo, b);
[enc setBuffer:buf offset:0 atIndex:1];
}
}
};
@ -1151,7 +1356,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
IGraphicsContext* m_parent;
id<MTLCommandBuffer> m_cmdBuf;
id<MTLRenderCommandEncoder> m_enc;
id<MTLSamplerState> m_samplers[4];
id<MTLSamplerState> m_samplers[5];
bool m_running = true;
int m_fillBuf = 0;
@ -1180,17 +1385,23 @@ struct MetalCommandQueue : IGraphicsCommandQueue
sampDesc.tAddressMode = MTLSamplerAddressModeClampToBorderColor;
m_samplers[1] = [ctx->m_dev newSamplerStateWithDescriptor:sampDesc];
sampDesc.rAddressMode = MTLSamplerAddressModeClampToBorderColor;
sampDesc.sAddressMode = MTLSamplerAddressModeClampToBorderColor;
sampDesc.tAddressMode = MTLSamplerAddressModeClampToBorderColor;
sampDesc.borderColor = MTLSamplerBorderColorOpaqueBlack;
m_samplers[2] = [ctx->m_dev newSamplerStateWithDescriptor:sampDesc];
sampDesc.rAddressMode = MTLSamplerAddressModeClampToEdge;
sampDesc.sAddressMode = MTLSamplerAddressModeClampToEdge;
sampDesc.tAddressMode = MTLSamplerAddressModeClampToEdge;
m_samplers[2] = [ctx->m_dev newSamplerStateWithDescriptor:sampDesc];
m_samplers[3] = [ctx->m_dev newSamplerStateWithDescriptor:sampDesc];
sampDesc.rAddressMode = MTLSamplerAddressModeClampToEdge;
sampDesc.sAddressMode = MTLSamplerAddressModeClampToEdge;
sampDesc.tAddressMode = MTLSamplerAddressModeClampToEdge;
sampDesc.minFilter = MTLSamplerMinMagFilterNearest;
sampDesc.magFilter = MTLSamplerMinMagFilterNearest;
m_samplers[3] = [ctx->m_dev newSamplerStateWithDescriptor:sampDesc];
m_samplers[4] = [ctx->m_dev newSamplerStateWithDescriptor:sampDesc];
}
}
@ -1212,7 +1423,6 @@ struct MetalCommandQueue : IGraphicsCommandQueue
}
MetalShaderDataBinding* m_boundData = nullptr;
MTLPrimitiveType m_currentPrimitive = MTLPrimitiveTypeTriangle;
void setShaderDataBinding(const ObjToken<IShaderDataBinding>& binding)
{
@autoreleasepool
@ -1220,8 +1430,8 @@ struct MetalCommandQueue : IGraphicsCommandQueue
MetalShaderDataBinding* cbind = binding.cast<MetalShaderDataBinding>();
cbind->bind(m_enc, m_fillBuf);
m_boundData = cbind;
m_currentPrimitive = cbind->m_pipeline.cast<MetalShaderPipeline>()->m_drawPrim;
[m_enc setFragmentSamplerStates:m_samplers withRange:NSMakeRange(0, 4)];
[m_enc setFragmentSamplerStates:m_samplers withRange:NSMakeRange(0, 5)];
[m_enc setVertexSamplerStates:m_samplers withRange:NSMakeRange(0, 5)];
}
}
@ -1312,42 +1522,22 @@ struct MetalCommandQueue : IGraphicsCommandQueue
void draw(size_t start, size_t count)
{
[m_enc drawPrimitives:m_currentPrimitive
vertexStart:start + m_boundData->m_baseVert
vertexCount:count];
m_boundData->m_pipeline.cast<MetalShaderPipeline>()->draw(*this, start, count);
}
void drawIndexed(size_t start, size_t count)
{
[m_enc drawIndexedPrimitives:m_currentPrimitive
indexCount:count
indexType:MTLIndexTypeUInt32
indexBuffer:GetBufferGPUResource(m_boundData->m_ibuf, m_fillBuf)
indexBufferOffset:start*4
instanceCount:1
baseVertex:m_boundData->m_baseVert
baseInstance:0];
m_boundData->m_pipeline.cast<MetalShaderPipeline>()->drawIndexed(*this, start, count);
}
void drawInstances(size_t start, size_t count, size_t instCount)
{
[m_enc drawPrimitives:m_currentPrimitive
vertexStart:start + m_boundData->m_baseVert
vertexCount:count
instanceCount:instCount
baseInstance:m_boundData->m_baseInst];
m_boundData->m_pipeline.cast<MetalShaderPipeline>()->drawInstances(*this, start, count, instCount);
}
void drawInstancesIndexed(size_t start, size_t count, size_t instCount)
{
[m_enc drawIndexedPrimitives:m_currentPrimitive
indexCount:count
indexType:MTLIndexTypeUInt32
indexBuffer:GetBufferGPUResource(m_boundData->m_ibuf, m_fillBuf)
indexBufferOffset:start*4
instanceCount:instCount
baseVertex:m_boundData->m_baseVert
baseInstance:m_boundData->m_baseInst];
m_boundData->m_pipeline.cast<MetalShaderPipeline>()->drawInstancesIndexed(*this, start, count, instCount);
}
void _resolveBindTexture(MetalTextureR* tex, const SWindowRect& rect, bool tlOrigin,
@ -1424,6 +1614,58 @@ struct MetalCommandQueue : IGraphicsCommandQueue
m_needsDisplay = source;
}
id<MTLBuffer> m_tessFactorBuffer = nullptr;
id<MTLBuffer> ensureTessFactorBuffer(size_t patchCount)
{
size_t targetLength = sizeof(MTLQuadTessellationFactorsHalf) * patchCount;
if (!m_tessFactorBuffer)
{
m_tessFactorBuffer = [m_ctx->m_dev newBufferWithLength:targetLength * 2 options:MTLResourceStorageModePrivate];
}
else if (m_tessFactorBuffer.length < targetLength)
{
targetLength *= 2;
id<MTLBuffer> newBuf = [m_ctx->m_dev newBufferWithLength:targetLength options:MTLResourceStorageModePrivate];
id<MTLBlitCommandEncoder> enc = [m_cmdBuf blitCommandEncoder];
[enc copyFromBuffer:m_tessFactorBuffer sourceOffset:0 toBuffer:newBuf destinationOffset:0 size:m_tessFactorBuffer.length];
[enc endEncoding];
m_tessFactorBuffer = newBuf;
}
return m_tessFactorBuffer;
}
void dispatchTessKernel(id<MTLComputePipelineState> computeState, size_t patchStart,
size_t patchCount, uint32_t patchSize)
{
struct KernelPatchInfo
{
uint32_t numPatches; // total number of patches to process.
// we need this because this value may
// not be a multiple of threadgroup size.
uint16_t numPatchesInThreadGroup; // number of patches processed by a
// thread-group
uint16_t numControlPointsPerPatch;
} patchInfo = {uint32_t(patchCount), 32, uint16_t(patchSize)};
[m_enc endEncoding];
m_enc = nullptr;
id<MTLBuffer> tessFactorBuf = ensureTessFactorBuffer(patchStart + patchCount);
id<MTLComputeCommandEncoder> computeEnc = [m_cmdBuf computeCommandEncoder];
[computeEnc setComputePipelineState:computeState];
m_boundData->bindCompute(computeEnc, m_fillBuf);
[computeEnc setStageInRegion:MTLRegionMake1D(patchStart, patchCount)];
[computeEnc setBytes:&patchInfo length:sizeof(patchInfo) atIndex:2];
[computeEnc setBuffer:tessFactorBuf
offset:patchStart * sizeof(MTLQuadTessellationFactorsHalf) atIndex:3];
[computeEnc dispatchThreads:MTLSizeMake(patchCount, 1, 1) threadsPerThreadgroup:MTLSizeMake(32, 1, 1)];
[computeEnc endEncoding];
_setRenderTarget(m_boundTarget, false, false);
m_boundData->bind(m_enc, m_fillBuf);
[m_enc setFragmentSamplerStates:m_samplers withRange:NSMakeRange(0, 5)];
[m_enc setVertexSamplerStates:m_samplers withRange:NSMakeRange(0, 5)];
[m_enc setTessellationFactorBuffer:m_tessFactorBuffer offset:0 instanceStride:0];
}
bool m_inProgress = false;
std::unordered_map<uintptr_t, MTLRenderPassDescriptor*> m_resolvePasses;
std::unordered_map<uintptr_t, MTLRenderPassDescriptor*> m_gammaPasses;
@ -1522,7 +1764,8 @@ struct MetalCommandQueue : IGraphicsCommandQueue
MetalShaderDataBinding* gammaBinding = gfxF->m_gammaBinding.cast<MetalShaderDataBinding>();
gammaBinding->m_texs[0].tex = m_needsDisplay.get();
gammaBinding->bind(enc, m_drawBuf);
[enc setFragmentSamplerStates:m_samplers withRange:NSMakeRange(0, 4)];
[enc setFragmentSamplerStates:m_samplers withRange:NSMakeRange(0, 5)];
[enc setVertexSamplerStates:m_samplers withRange:NSMakeRange(0, 5)];
[enc drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
gammaBinding->m_texs[0].tex.reset();
[enc endEncoding];
@ -1576,6 +1819,98 @@ struct MetalCommandQueue : IGraphicsCommandQueue
}
};
void MetalShaderPipeline::draw(MetalCommandQueue& q, size_t start, size_t count)
{
[q.m_enc drawPrimitives:m_drawPrim
vertexStart:start + q.m_boundData->m_baseVert
vertexCount:count];
}
void MetalShaderPipeline::drawIndexed(MetalCommandQueue& q, size_t start, size_t count)
{
[q.m_enc drawIndexedPrimitives:m_drawPrim
indexCount:count
indexType:MTLIndexTypeUInt32
indexBuffer:GetBufferGPUResource(q.m_boundData->m_ibuf, q.m_fillBuf)
indexBufferOffset:start*4
instanceCount:1
baseVertex:q.m_boundData->m_baseVert
baseInstance:0];
}
void MetalShaderPipeline::drawInstances(MetalCommandQueue& q, size_t start, size_t count, size_t instCount)
{
[q.m_enc drawPrimitives:m_drawPrim
vertexStart:start + q.m_boundData->m_baseVert
vertexCount:count
instanceCount:instCount
baseInstance:q.m_boundData->m_baseInst];
}
void MetalShaderPipeline::drawInstancesIndexed(MetalCommandQueue& q, size_t start, size_t count, size_t instCount)
{
[q.m_enc drawIndexedPrimitives:m_drawPrim
indexCount:count
indexType:MTLIndexTypeUInt32
indexBuffer:GetBufferGPUResource(q.m_boundData->m_ibuf, q.m_fillBuf)
indexBufferOffset:start*4
instanceCount:instCount
baseVertex:q.m_boundData->m_baseVert
baseInstance:q.m_boundData->m_baseInst];
}
void MetalTessellationShaderPipeline::draw(MetalCommandQueue& q, size_t start, size_t count)
{
q.dispatchTessKernel(m_computeState, start, count, m_patchSize);
[q.m_enc drawPatches:m_patchSize
patchStart:start
patchCount:count
patchIndexBuffer:nullptr
patchIndexBufferOffset:0
instanceCount:1
baseInstance:0];
}
void MetalTessellationShaderPipeline::drawIndexed(MetalCommandQueue& q, size_t start, size_t count)
{
q.dispatchTessKernel(m_computeState, start, count, m_patchSize);
[q.m_enc drawIndexedPatches:m_patchSize
patchStart:0
patchCount:count
patchIndexBuffer:nullptr
patchIndexBufferOffset:0
controlPointIndexBuffer:GetBufferGPUResource(q.m_boundData->m_ibuf, q.m_fillBuf)
controlPointIndexBufferOffset:start*4
instanceCount:1
baseInstance:0];
}
void MetalTessellationShaderPipeline::drawInstances(MetalCommandQueue& q, size_t start, size_t count, size_t instCount)
{
q.dispatchTessKernel(m_computeState, start, count, m_patchSize);
[q.m_enc drawPatches:m_patchSize
patchStart:start
patchCount:count
patchIndexBuffer:nullptr
patchIndexBufferOffset:0
instanceCount:instCount
baseInstance:0];
}
void MetalTessellationShaderPipeline::drawInstancesIndexed(MetalCommandQueue& q, size_t start, size_t count, size_t instCount)
{
q.dispatchTessKernel(m_computeState, start, count, m_patchSize);
[q.m_enc drawIndexedPatches:m_patchSize
patchStart:0
patchCount:count
patchIndexBuffer:nullptr
patchIndexBufferOffset:0
controlPointIndexBuffer:GetBufferGPUResource(q.m_boundData->m_ibuf, q.m_fillBuf)
controlPointIndexBufferOffset:start*4
instanceCount:instCount
baseInstance:0];
}
MetalDataFactory::Context::Context(MetalDataFactory& parent __BooTraceArgs)
: m_parent(parent), m_data(new BaseGraphicsData(static_cast<MetalDataFactoryImpl&>(parent) __BooTraceArgsUse)) {}
@ -1668,131 +2003,48 @@ MetalDataFactory::Context::newShaderPipeline(const char* vertSource, const char*
@autoreleasepool
{
MetalDataFactoryImpl& factory = static_cast<MetalDataFactoryImpl&>(m_parent);
MTLCompileOptions* compOpts = [MTLCompileOptions new];
compOpts.languageVersion = MTLLanguageVersion1_1;
NSError* err = nullptr;
XXH64_state_t hashState;
uint64_t srcHashes[2] = {};
uint64_t binHashes[2] = {};
XXH64_reset(&hashState, 0);
if (vertSource)
{
XXH64_update(&hashState, vertSource, strlen(vertSource));
srcHashes[0] = XXH64_digest(&hashState);
auto binSearch = factory.m_sourceToBinary.find(srcHashes[0]);
if (binSearch != factory.m_sourceToBinary.cend())
binHashes[0] = binSearch->second;
}
else if (vertBlobOut && !vertBlobOut->empty())
{
XXH64_update(&hashState, vertBlobOut->data(), vertBlobOut->size());
binHashes[0] = XXH64_digest(&hashState);
}
XXH64_reset(&hashState, 0);
if (fragSource)
{
XXH64_update(&hashState, fragSource, strlen(fragSource));
srcHashes[1] = XXH64_digest(&hashState);
auto binSearch = factory.m_sourceToBinary.find(srcHashes[1]);
if (binSearch != factory.m_sourceToBinary.cend())
binHashes[1] = binSearch->second;
}
else if (fragBlobOut && !fragBlobOut->empty())
{
XXH64_update(&hashState, fragBlobOut->data(), fragBlobOut->size());
binHashes[1] = XXH64_digest(&hashState);
}
MetalShareableShader::Token vertShader = factory.PrepareShaderStage(vertSource, vertBlobOut, @"vmain");
MetalShareableShader::Token fragShader = factory.PrepareShaderStage(fragSource, fragBlobOut, @"fmain");
if (vertBlobOut && vertBlobOut->empty())
binHashes[0] = factory.CompileLib(*vertBlobOut, vertSource, srcHashes[0]);
if (fragBlobOut && fragBlobOut->empty())
binHashes[1] = factory.CompileLib(*fragBlobOut, fragSource, srcHashes[1]);
MetalShareableShader::Token vertShader;
MetalShareableShader::Token fragShader;
auto vertFind = binHashes[0] ? factory.m_sharedShaders.find(binHashes[0]) :
factory.m_sharedShaders.end();
if (vertFind != factory.m_sharedShaders.end())
{
vertShader = vertFind->second->lock();
}
else
{
id<MTLLibrary> vertShaderLib;
if (vertBlobOut && !vertBlobOut->empty())
{
if ((*vertBlobOut)[0] == 1)
{
dispatch_data_t vertData = dispatch_data_create(vertBlobOut->data() + 1, vertBlobOut->size() - 1, nullptr, nullptr);
vertShaderLib = [factory.m_ctx->m_dev newLibraryWithData:vertData error:&err];
if (!vertShaderLib)
Log.report(logvisor::Fatal, "error loading vert library: %s", [[err localizedDescription] UTF8String]);
}
else
{
factory.CompileLib(vertShaderLib, (char*)vertBlobOut->data() + 1, 0, compOpts, &err);
}
}
else
binHashes[0] = factory.CompileLib(vertShaderLib, vertSource, srcHashes[0], compOpts, &err);
if (!vertShaderLib)
{
printf("%s\n", vertSource);
Log.report(logvisor::Fatal, "error compiling vert shader: %s", [[err localizedDescription] UTF8String]);
}
id<MTLFunction> vertFunc = [vertShaderLib newFunctionWithName:@"vmain"];
auto it =
factory.m_sharedShaders.emplace(std::make_pair(binHashes[0],
std::make_unique<MetalShareableShader>(factory, srcHashes[0], binHashes[0], vertFunc))).first;
vertShader = it->second->lock();
}
auto fragFind = binHashes[1] ? factory.m_sharedShaders.find(binHashes[1]) :
factory.m_sharedShaders.end();
if (fragFind != factory.m_sharedShaders.end())
{
fragShader = fragFind->second->lock();
}
else
{
id<MTLLibrary> fragShaderLib;
if (fragBlobOut && !fragBlobOut->empty())
{
if ((*fragBlobOut)[0] == 1)
{
dispatch_data_t fragData = dispatch_data_create(fragBlobOut->data() + 1, fragBlobOut->size() - 1, nullptr, nullptr);
fragShaderLib = [factory.m_ctx->m_dev newLibraryWithData:fragData error:&err];
if (!fragShaderLib)
Log.report(logvisor::Fatal, "error loading frag library: %s", [[err localizedDescription] UTF8String]);
}
else
{
factory.CompileLib(fragShaderLib, (char*)fragBlobOut->data() + 1, 0, compOpts, &err);
}
}
else
binHashes[1] = factory.CompileLib(fragShaderLib, fragSource, srcHashes[1], compOpts, &err);
if (!fragShaderLib)
{
printf("%s\n", fragSource);
Log.report(logvisor::Fatal, "error compiling frag shader: %s", [[err localizedDescription] UTF8String]);
}
id<MTLFunction> fragFunc = [fragShaderLib newFunctionWithName:@"fmain"];
auto it =
factory.m_sharedShaders.emplace(std::make_pair(binHashes[1],
std::make_unique<MetalShareableShader>(factory, srcHashes[1], binHashes[1], fragFunc))).first;
fragShader = it->second->lock();
}
return {new MetalShaderPipeline(m_data, factory.m_ctx, std::move(vertShader), std::move(fragShader),
vtxFmt, depthAttachment ? factory.m_ctx->m_sampleCount : 1,
MetalShaderPipeline* ret = new MetalShaderPipeline(m_data, std::move(vertShader), std::move(fragShader));
ret->setup(factory.m_ctx, vtxFmt, depthAttachment ? factory.m_ctx->m_sampleCount : 1,
srcFac, dstFac, prim, depthTest, depthWrite,
colorWrite, alphaWrite, overwriteAlpha, culling, depthAttachment)};
colorWrite, alphaWrite, overwriteAlpha, culling, depthAttachment);
return {ret};
}
}
ObjToken<IShaderPipeline> MetalDataFactory::Context::newTessellationShaderPipeline(
const char* computeSource, const char* fragSource,
const char* evaluationSource,
std::vector<uint8_t>* computeBlobOut,
std::vector<uint8_t>* fragBlobOut,
std::vector<uint8_t>* evaluationBlobOut,
const ObjToken<IVertexFormat>& vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, uint32_t patchSize,
ZTest depthTest, bool depthWrite, bool colorWrite,
bool alphaWrite, CullMode culling,
bool overwriteAlpha,
bool depthAttachment)
{
@autoreleasepool
{
MetalDataFactoryImpl& factory = static_cast<MetalDataFactoryImpl&>(m_parent);
if (!factory.m_hasTessellation)
Log.report(logvisor::Fatal, "Device does not support tessellation");
MetalShareableShader::Token computeShader = factory.PrepareShaderStage(computeSource, computeBlobOut, @"cmain");
MetalShareableShader::Token fragShader = factory.PrepareShaderStage(fragSource, fragBlobOut, @"fmain");
MetalShareableShader::Token evaluationShader = factory.PrepareShaderStage(evaluationSource, evaluationBlobOut, @"emain");
MetalTessellationShaderPipeline* ret = new MetalTessellationShaderPipeline(m_data,
std::move(computeShader), std::move(fragShader), std::move(evaluationShader), patchSize);
ret->setup(factory.m_ctx, vtxFmt, depthAttachment ? factory.m_ctx->m_sampleCount : 1,
srcFac, dstFac, Primitive::Patches, depthTest, depthWrite,
colorWrite, alphaWrite, overwriteAlpha, culling, depthAttachment);
return {ret};
}
}

View File

@ -254,6 +254,10 @@ int ApplicationRun(IApplication::EPlatformType platform,
APP = new ApplicationCocoa(cb, uniqueName, friendlyName, pname, args,
gfxApi, samples, anisotropy, deepColor);
}
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101400
if ([NSApp respondsToSelector:@selector(setAppearance:)])
[NSApp setAppearance:[NSAppearance appearanceNamed:NSAppearanceNameDarkAqua]];
#endif
[NSApp run];
ApplicationCocoa* appCocoa = static_cast<ApplicationCocoa*>(APP);
if (appCocoa->m_clientThread.joinable())

View File

@ -462,7 +462,7 @@ struct TestApplicationCallback : IApplicationCallback
"using namespace metal;\n"
"struct VertToFrag {float4 out_pos [[ position ]]; float2 out_uv;};\n"
"fragment float4 fmain(VertToFrag d [[ stage_in ]],\n"
" sampler samp [[ sampler(2) ]],\n"
" sampler samp [[ sampler(3) ]],\n"
" texture2d<float> tex [[ texture(0) ]])\n"
"{\n"
" return tex.sample(samp, d.out_uv);\n"