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Windows build fixes
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@@ -23,6 +23,11 @@ class IWindow;
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#error Unsupported Windows target
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#endif
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#include <d3d9.h>
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typedef int (WINAPI *pD3DPERF_BeginEvent)(D3DCOLOR col, LPCWSTR wszName);
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typedef int (WINAPI *pD3DPERF_EndEvent)();
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struct D3D12Context {
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ComPtr<IDXGIFactory2> m_dxFactory;
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ComPtr<ID3D12Device> m_dev;
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