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Update README.md
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@ -11,9 +11,15 @@ The only per-platform responsibility of the client code is providing the
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shaders' source. Drawing, resource-management and state-switching are
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shaders' source. Drawing, resource-management and state-switching are
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performed using the unified API; these may be written once for all platforms.
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performed using the unified API; these may be written once for all platforms.
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Client code is entered via the `appMain` method supplied in a callback object.
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This code executes on a dedicated thread with graphics command context available.
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The API may be used to synchronize loops on the client thread with the display
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refresh-rate.
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#### Supported Backends
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#### Supported Backends
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* OpenGL 3.3+
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* OpenGL 3.3+
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* Direct3D 11/12
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* Direct3D 11/12
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* Apple Metal 1.1 (OS X 10.11 only for now)
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* Metal 1.1 (OS X 10.11 only for now, iOS coming soon)
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* **[Coming soon]** OpenGL ES 3.0
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* **[Coming soon]** Vulkan
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* **[Coming soon]** Vulkan
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