Remove unused variables.

This commit is contained in:
Phillip 2015-11-06 23:52:27 -08:00
parent 0f057a3713
commit b0bdd5c337

View File

@ -426,8 +426,8 @@ public:
WindowWin32(const SystemString& title, Boo3DAppContext& b3dCtx) WindowWin32(const SystemString& title, Boo3DAppContext& b3dCtx)
{ {
m_hwnd = CreateWindowW(L"BooWindow", title.c_str(), WS_OVERLAPPEDWINDOW, m_hwnd = CreateWindowW(L"BooWindow", title.c_str(), WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, NULL, NULL); NULL, NULL, NULL, NULL);
IGraphicsContext::EGraphicsAPI api = IGraphicsContext::API_D3D11; IGraphicsContext::EGraphicsAPI api = IGraphicsContext::API_D3D11;
#if _WIN32_WINNT_WIN10 #if _WIN32_WINNT_WIN10
if (b3dCtx.m_ctx12.m_dev) if (b3dCtx.m_ctx12.m_dev)
@ -589,9 +589,6 @@ public:
} }
bool mouseTracking = false; bool mouseTracking = false;
bool moving = false;
bool resizing = false;
void _incomingEvent(void* ev) void _incomingEvent(void* ev)
{ {
HWNDEvent& e = *static_cast<HWNDEvent*>(ev); HWNDEvent& e = *static_cast<HWNDEvent*>(ev);