mirror of https://github.com/AxioDL/boo.git
Raise max texture count to 12
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@ -823,8 +823,8 @@ struct D3D11ShaderDataBinding : public GraphicsDataNode<IShaderDataBinding> {
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}
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if (m_texs.size()) {
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ID3D11ShaderResourceView* srvs[8] = {};
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for (int i = 0; i < 8 && i < m_texs.size(); ++i) {
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ID3D11ShaderResourceView* srvs[12] = {};
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for (int i = 0; i < 12 && i < m_texs.size(); ++i) {
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if (m_texs[i].tex) {
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switch (m_texs[i].tex->type()) {
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case TextureType::Dynamic: {
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