mirror of https://github.com/AxioDL/boo.git
Added LogVisor
This commit is contained in:
parent
2814da014f
commit
b73ecde4aa
|
@ -0,0 +1,3 @@
|
|||
[submodule "LogVisor"]
|
||||
path = LogVisor
|
||||
url = https://github.com/AxioDL/LogVisor.git
|
|
@ -5,6 +5,12 @@ if (NOT MSVC)
|
|||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
|
||||
endif()
|
||||
|
||||
if (NOT TARGET LogVisor)
|
||||
add_subdirectory(LogVisor)
|
||||
set(LOG_VISOR_INCLUDE_DIR LogVisor/include)
|
||||
endif()
|
||||
include_directories(include ${LOG_VISOR_INCLUDE_DIR})
|
||||
|
||||
if(WIN32)
|
||||
list(APPEND PLAT_SRCS
|
||||
lib/win/ApplicationWin32.cpp
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 189e047977b138b711259ad84d94471f5d006ffb
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
namespace boo
|
||||
{
|
||||
struct IGraphicsCommandQueue;
|
||||
struct IGraphicsDataFactory;
|
||||
|
||||
class IWindowCallback
|
||||
{
|
||||
|
@ -146,6 +148,12 @@ public:
|
|||
TOUCH_TRACKPAD = 2
|
||||
};
|
||||
virtual ETouchType getTouchType() const=0;
|
||||
|
||||
virtual IGraphicsCommandQueue* getCommandQueue()=0;
|
||||
virtual IGraphicsDataFactory* getDataFactory()=0;
|
||||
|
||||
/* Creates a new context on current thread!! Call from client loading thread */
|
||||
virtual IGraphicsDataFactory* getLoadContextDataFactory()=0;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -5,6 +5,11 @@
|
|||
|
||||
namespace boo
|
||||
{
|
||||
enum Primitive
|
||||
{
|
||||
PrimitiveTriangles,
|
||||
PrimitiveTriStrips
|
||||
};
|
||||
|
||||
struct IGraphicsCommandQueue
|
||||
{
|
||||
|
@ -20,11 +25,6 @@ struct IGraphicsCommandQueue
|
|||
virtual void setClearColor(const float rgba[4])=0;
|
||||
virtual void clearTarget(bool render=true, bool depth=true)=0;
|
||||
|
||||
enum Primitive
|
||||
{
|
||||
PrimitiveTriangles,
|
||||
TrimitiveTriStrips
|
||||
};
|
||||
virtual void setDrawPrimitive(Primitive prim)=0;
|
||||
virtual void draw(size_t start, size_t count)=0;
|
||||
virtual void drawIndexed(size_t start, size_t count)=0;
|
||||
|
|
|
@ -35,6 +35,15 @@ protected:
|
|||
IGraphicsBufferD() : IGraphicsBuffer(true) {}
|
||||
};
|
||||
|
||||
/** Supported buffer uses */
|
||||
enum BufferUse
|
||||
{
|
||||
BufferUseNull,
|
||||
BufferUseVertex,
|
||||
BufferUseIndex,
|
||||
BufferUseUniform
|
||||
};
|
||||
|
||||
struct ITexture
|
||||
{
|
||||
bool dynamic() const {return m_dynamic;}
|
||||
|
@ -61,11 +70,37 @@ protected:
|
|||
ITextureD() : ITexture(true) {}
|
||||
};
|
||||
|
||||
/** Supported texture formats */
|
||||
enum TextureFormat
|
||||
{
|
||||
TextureFormatRGBA8,
|
||||
TextureFormatDXT1,
|
||||
TextureFormatPVRTC4
|
||||
};
|
||||
|
||||
/** Opaque token for representing the data layout of a vertex
|
||||
* in a VBO. Also able to reference buffers for platforms like
|
||||
* OpenGL that cache object refs */
|
||||
struct IVertexFormat {};
|
||||
|
||||
/** Types of vertex attributes */
|
||||
enum VertexSemantic
|
||||
{
|
||||
VertexSemanticPosition,
|
||||
VertexSemanticNormal,
|
||||
VertexSemanticColor,
|
||||
VertexSemanticUV,
|
||||
VertexSemanticWeight
|
||||
};
|
||||
|
||||
/** Used to create IVertexFormat */
|
||||
struct VertexElementDescriptor
|
||||
{
|
||||
const IGraphicsBuffer* vertBuffer = nullptr;
|
||||
const IGraphicsBuffer* indexBuffer = nullptr;
|
||||
VertexSemantic semantic;
|
||||
};
|
||||
|
||||
/** Opaque token for referencing a complete graphics pipeline state necessary
|
||||
* to rasterize geometry (shaders and blending modes mainly) */
|
||||
struct IShaderPipeline {};
|
||||
|
@ -83,6 +118,21 @@ struct IGraphicsData
|
|||
virtual ~IGraphicsData() {}
|
||||
};
|
||||
|
||||
/** Used by platform shader pipeline constructors */
|
||||
enum BlendFactor
|
||||
{
|
||||
BlendFactorZero,
|
||||
BlendFactorOne,
|
||||
BlendFactorSrcColor,
|
||||
BlendFactorInvSrcColor,
|
||||
BlendFactorDstColor,
|
||||
BlendFactorInvDstColor,
|
||||
BlendFactorSrcAlpha,
|
||||
BlendFactorInvSrcAlpha,
|
||||
BlendFactorDstAlpha,
|
||||
BlendFactorInvDstAlpha
|
||||
};
|
||||
|
||||
/** Factory object for creating batches of resources as an IGraphicsData token */
|
||||
struct IGraphicsDataFactory
|
||||
{
|
||||
|
@ -101,60 +151,20 @@ struct IGraphicsDataFactory
|
|||
virtual Platform platform() const=0;
|
||||
virtual const char* platformName() const=0;
|
||||
|
||||
enum BufferUse
|
||||
{
|
||||
BufferUseNull,
|
||||
BufferUseVertex,
|
||||
BufferUseIndex,
|
||||
BufferUseUniform
|
||||
};
|
||||
virtual const IGraphicsBufferS*
|
||||
newStaticBuffer(BufferUse use, const void* data, size_t sz)=0;
|
||||
virtual IGraphicsBufferD*
|
||||
newDynamicBuffer(BufferUse use)=0;
|
||||
|
||||
enum TextureFormat
|
||||
{
|
||||
TextureFormatRGBA8,
|
||||
TextureFormatDXT1,
|
||||
TextureFormatPVRTC4
|
||||
};
|
||||
virtual const ITextureS*
|
||||
newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
|
||||
const void* data, size_t sz)=0;
|
||||
virtual ITextureD*
|
||||
newDynamicTexture(size_t width, size_t height, TextureFormat fmt)=0;
|
||||
|
||||
struct VertexElementDescriptor
|
||||
{
|
||||
const IGraphicsBuffer* vertBuffer = nullptr;
|
||||
const IGraphicsBuffer* indexBuffer = nullptr;
|
||||
enum VertexSemantic
|
||||
{
|
||||
VertexSemanticPosition,
|
||||
VertexSemanticNormal,
|
||||
VertexSemanticColor,
|
||||
VertexSemanticUV,
|
||||
VertexSemanticWeight
|
||||
} semantic;
|
||||
};
|
||||
virtual const IVertexFormat*
|
||||
newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)=0;
|
||||
|
||||
enum BlendFactor
|
||||
{
|
||||
BlendFactorZero,
|
||||
BlendFactorOne,
|
||||
BlendFactorSrcColor,
|
||||
BlendFactorInvSrcColor,
|
||||
BlendFactorDstColor,
|
||||
BlendFactorInvDstColor,
|
||||
BlendFactorSrcAlpha,
|
||||
BlendFactorInvSrcAlpha,
|
||||
BlendFactorDstAlpha,
|
||||
BlendFactorInvDstAlpha
|
||||
};
|
||||
|
||||
virtual const IShaderDataBinding*
|
||||
newShaderDataBinding(const IShaderPipeline* pipeline,
|
||||
const IVertexFormat* vtxFormat,
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
#include "boo/graphicsdev/GLES3.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include <GLES3/gl3ext.h>
|
||||
#include <stdio.h>
|
||||
#include <vector>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
|
||||
#include <LogVisor/LogVisor.hpp>
|
||||
|
||||
namespace boo
|
||||
{
|
||||
static LogVisor::LogModule Log("boo::GLES3");
|
||||
|
||||
struct GLES3Data : IGraphicsData
|
||||
{
|
||||
|
@ -35,7 +37,7 @@ class GLES3GraphicsBufferS : IGraphicsBufferS
|
|||
friend struct GLES3CommandQueue;
|
||||
GLuint m_buf;
|
||||
GLenum m_target;
|
||||
GLES3GraphicsBufferS(IGraphicsDataFactory::BufferUse use, const void* data, size_t sz)
|
||||
GLES3GraphicsBufferS(BufferUse use, const void* data, size_t sz)
|
||||
{
|
||||
m_target = USE_TABLE[use];
|
||||
glGenBuffers(1, &m_buf);
|
||||
|
@ -62,7 +64,7 @@ class GLES3GraphicsBufferD : IGraphicsBufferD
|
|||
GLenum m_target;
|
||||
void* m_mappedBuf = nullptr;
|
||||
size_t m_mappedSize = 0;
|
||||
GLES3GraphicsBufferD(GLES3CommandQueue* q, IGraphicsDataFactory::BufferUse use)
|
||||
GLES3GraphicsBufferD(GLES3CommandQueue* q, BufferUse use)
|
||||
: m_q(q)
|
||||
{
|
||||
m_target = USE_TABLE[use];
|
||||
|
@ -93,13 +95,12 @@ class GLES3TextureS : ITextureS
|
|||
friend class GLES3DataFactory;
|
||||
GLuint m_tex;
|
||||
GLES3TextureS(size_t width, size_t height, size_t mips,
|
||||
IGraphicsDataFactory::TextureFormat fmt,
|
||||
const void* data, size_t sz)
|
||||
TextureFormat fmt, const void* data, size_t sz)
|
||||
{
|
||||
const uint8_t* dataIt = static_cast<const uint8_t*>(data);
|
||||
glGenTextures(1, &m_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, m_tex);
|
||||
if (fmt == IGraphicsDataFactory::TextureFormatRGBA8)
|
||||
if (fmt == TextureFormatRGBA8)
|
||||
{
|
||||
for (size_t i=0 ; i<mips ; ++i)
|
||||
{
|
||||
|
@ -131,8 +132,7 @@ class GLES3TextureD : ITextureD
|
|||
size_t m_mappedSize = 0;
|
||||
size_t m_width = 0;
|
||||
size_t m_height = 0;
|
||||
GLES3TextureD(GLES3CommandQueue* q, size_t width, size_t height,
|
||||
IGraphicsDataFactory::TextureFormat fmt);
|
||||
GLES3TextureD(GLES3CommandQueue* q, size_t width, size_t height, TextureFormat fmt);
|
||||
public:
|
||||
~GLES3TextureD();
|
||||
|
||||
|
@ -166,7 +166,7 @@ public:
|
|||
|
||||
const ITextureS*
|
||||
GLES3DataFactory::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
|
||||
const void* data, size_t sz)
|
||||
const void* data, size_t sz)
|
||||
{
|
||||
GLES3TextureS* retval = new GLES3TextureS(width, height, mips, fmt, data, sz);
|
||||
static_cast<GLES3Data*>(m_deferredData.get())->m_STexs.emplace_back(retval);
|
||||
|
@ -281,7 +281,7 @@ const IShaderPipeline* GLES3DataFactory::newShaderPipeline
|
|||
GLES3ShaderPipeline shader;
|
||||
if (!shader.initObjects())
|
||||
{
|
||||
fprintf(stderr, "unable to create shader objects\n");
|
||||
Log.report(LogVisor::Error, "unable to create shader objects\n");
|
||||
return nullptr;
|
||||
}
|
||||
shader.m_sfactor = BLEND_FACTOR_TABLE[srcFac];
|
||||
|
@ -300,7 +300,7 @@ const IShaderPipeline* GLES3DataFactory::newShaderPipeline
|
|||
glGetShaderiv(shader.m_vert, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetShaderInfoLog(shader.m_vert, logLen, nullptr, log);
|
||||
fprintf(stderr, "unable to compile vert source\n%s\n%s\n", log, vertSource);
|
||||
Log.report(LogVisor::Error, "unable to compile vert source\n%s\n%s\n", log, vertSource);
|
||||
free(log);
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -314,7 +314,7 @@ const IShaderPipeline* GLES3DataFactory::newShaderPipeline
|
|||
glGetShaderiv(shader.m_frag, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetShaderInfoLog(shader.m_frag, logLen, nullptr, log);
|
||||
fprintf(stderr, "unable to compile frag source\n%s\n%s\n", log, fragSource);
|
||||
Log.report(LogVisor::Error, "unable to compile frag source\n%s\n%s\n", log, fragSource);
|
||||
free(log);
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -327,7 +327,7 @@ const IShaderPipeline* GLES3DataFactory::newShaderPipeline
|
|||
glGetProgramiv(shader.m_prog, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetProgramInfoLog(shader.m_prog, logLen, nullptr, log);
|
||||
fprintf(stderr, "unable to link shader program\n%s\n", log);
|
||||
Log.report(LogVisor::Error, "unable to link shader program\n%s\n", log);
|
||||
free(log);
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -342,9 +342,9 @@ struct GLES3VertexFormat : IVertexFormat
|
|||
GLES3CommandQueue* m_q;
|
||||
GLuint m_vao = 0;
|
||||
size_t m_elementCount;
|
||||
std::unique_ptr<GLES3DataFactory::VertexElementDescriptor[]> m_elements;
|
||||
std::unique_ptr<VertexElementDescriptor[]> m_elements;
|
||||
GLES3VertexFormat(GLES3CommandQueue* q, size_t elementCount,
|
||||
const GLES3DataFactory::VertexElementDescriptor* elements);
|
||||
const VertexElementDescriptor* elements);
|
||||
~GLES3VertexFormat();
|
||||
void bind() const {glBindVertexArray(m_vao);}
|
||||
};
|
||||
|
@ -468,7 +468,7 @@ struct GLES3CommandQueue : IGraphicsCommandQueue
|
|||
const ITextureD* target;
|
||||
float rgba[4];
|
||||
GLbitfield flags;
|
||||
Primitive prim;
|
||||
GLenum prim;
|
||||
struct
|
||||
{
|
||||
size_t start;
|
||||
|
@ -500,7 +500,7 @@ struct GLES3CommandQueue : IGraphicsCommandQueue
|
|||
size_t stride = 0;
|
||||
for (size_t i=0 ; i<fmt->m_elementCount ; ++i)
|
||||
{
|
||||
const IGraphicsDataFactory::VertexElementDescriptor* desc = &fmt->m_elements[i];
|
||||
const VertexElementDescriptor* desc = &fmt->m_elements[i];
|
||||
stride += SEMANTIC_SIZE_TABLE[desc->semantic];
|
||||
}
|
||||
|
||||
|
@ -510,7 +510,7 @@ struct GLES3CommandQueue : IGraphicsCommandQueue
|
|||
const IGraphicsBuffer* lastEBO = nullptr;
|
||||
for (size_t i=0 ; i<fmt->m_elementCount ; ++i)
|
||||
{
|
||||
const IGraphicsDataFactory::VertexElementDescriptor* desc = &fmt->m_elements[i];
|
||||
const VertexElementDescriptor* desc = &fmt->m_elements[i];
|
||||
if (desc->vertBuffer != lastVBO)
|
||||
{
|
||||
lastVBO = desc->vertBuffer;
|
||||
|
@ -589,10 +589,7 @@ struct GLES3CommandQueue : IGraphicsCommandQueue
|
|||
glClear(cmd.flags);
|
||||
break;
|
||||
case Command::OpSetDrawPrimitive:
|
||||
if (cmd.prim == PrimitiveTriangles)
|
||||
prim = GL_TRIANGLES;
|
||||
else if (cmd.prim == TrimitiveTriStrips)
|
||||
prim = GL_TRIANGLE_STRIP;
|
||||
prim = cmd.prim;
|
||||
break;
|
||||
case Command::OpDraw:
|
||||
glDrawArrays(prim, cmd.start, cmd.count);
|
||||
|
@ -661,7 +658,10 @@ struct GLES3CommandQueue : IGraphicsCommandQueue
|
|||
{
|
||||
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
||||
cmds.emplace_back(Command::OpSetDrawPrimitive);
|
||||
cmds.back().prim = prim;
|
||||
if (prim == PrimitiveTriangles)
|
||||
cmds.back().prim = GL_TRIANGLES;
|
||||
else if (prim == PrimitiveTriStrips)
|
||||
cmds.back().prim = GL_TRIANGLE_STRIP;
|
||||
}
|
||||
void draw(size_t start, size_t count)
|
||||
{
|
||||
|
@ -772,8 +772,7 @@ GLES3DataFactory::newDynamicBuffer(BufferUse use)
|
|||
return retval;
|
||||
}
|
||||
|
||||
GLES3TextureD::GLES3TextureD(GLES3CommandQueue* q, size_t width, size_t height,
|
||||
IGraphicsDataFactory::TextureFormat fmt)
|
||||
GLES3TextureD::GLES3TextureD(GLES3CommandQueue* q, size_t width, size_t height, TextureFormat fmt)
|
||||
: m_q(q)
|
||||
{
|
||||
m_width = width;
|
||||
|
@ -797,10 +796,10 @@ GLES3DataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat f
|
|||
}
|
||||
|
||||
GLES3VertexFormat::GLES3VertexFormat(GLES3CommandQueue* q, size_t elementCount,
|
||||
const GLES3DataFactory::VertexElementDescriptor* elements)
|
||||
const VertexElementDescriptor* elements)
|
||||
: m_q(q),
|
||||
m_elementCount(elementCount),
|
||||
m_elements(new GLES3DataFactory::VertexElementDescriptor[elementCount])
|
||||
m_elements(new VertexElementDescriptor[elementCount])
|
||||
{
|
||||
for (size_t i=0 ; i<elementCount ; ++i)
|
||||
m_elements[i] = elements[i];
|
||||
|
|
|
@ -123,7 +123,8 @@ static xcb_window_t GetWindowOfEvent(xcb_generic_event_t* event, bool& windowEve
|
|||
return 0;
|
||||
}
|
||||
|
||||
IWindow* _WindowXCBNew(const std::string& title, xcb_connection_t* conn);
|
||||
IWindow* _WindowXCBNew(const std::string& title, xcb_connection_t* conn,
|
||||
xcb_glx_context_t lastCtx);
|
||||
|
||||
class ApplicationXCB final : public IApplication
|
||||
{
|
||||
|
@ -341,10 +342,18 @@ public:
|
|||
|
||||
std::unique_ptr<IWindow> newWindow(const std::string& title)
|
||||
{
|
||||
IWindow* newWindow = _WindowXCBNew(title, m_xcbConn);
|
||||
IWindow* newWindow = _WindowXCBNew(title, m_xcbConn, m_lastGlxCtx);
|
||||
m_windows[(xcb_window_t)newWindow->getPlatformHandle()] = newWindow;
|
||||
return std::unique_ptr<IWindow>(newWindow);
|
||||
}
|
||||
|
||||
/* Last GLX context */
|
||||
xcb_glx_context_t m_lastGlxCtx = 0;
|
||||
};
|
||||
|
||||
void _XCBUpdateLastGlxCtx(xcb_glx_context_t lastGlxCtx)
|
||||
{
|
||||
static_cast<ApplicationXCB*>(APP)->m_lastGlxCtx = lastGlxCtx;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -63,11 +63,29 @@ public:
|
|||
{
|
||||
}
|
||||
|
||||
IGraphicsCommandQueue* getCommandQueue()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getDataFactory()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getLoadContextDataFactory()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct WindowWayland : IWindow
|
||||
{
|
||||
GraphicsContextWayland m_gfxCtx;
|
||||
|
||||
WindowWayland(const std::string& title)
|
||||
: m_gfxCtx(IGraphicsContext::API_OPENGL_3_3, this)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -149,6 +167,22 @@ struct WindowWayland : IWindow
|
|||
|
||||
}
|
||||
|
||||
|
||||
IGraphicsCommandQueue* getCommandQueue()
|
||||
{
|
||||
return m_gfxCtx.getCommandQueue();
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getDataFactory()
|
||||
{
|
||||
return m_gfxCtx.getDataFactory();
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getLoadContextDataFactory()
|
||||
{
|
||||
return m_gfxCtx.getLoadContextDataFactory();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
IWindow* _WindowWaylandNew(const std::string& title)
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
namespace boo
|
||||
{
|
||||
IGraphicsCommandQueue* _NewGLES3CommandQueue(IGraphicsContext* parent);
|
||||
void _XCBUpdateLastGlxCtx(xcb_glx_context_t lastGlxCtx);
|
||||
|
||||
extern PFNGLXGETVIDEOSYNCSGIPROC FglXGetVideoSyncSGI;
|
||||
extern PFNGLXWAITVIDEOSYNCSGIPROC FglXWaitVideoSyncSGI;
|
||||
|
@ -161,6 +162,7 @@ struct GraphicsContextXCB : IGraphicsContext
|
|||
EPixelFormat m_pf;
|
||||
IWindow* m_parentWindow;
|
||||
xcb_connection_t* m_xcbConn;
|
||||
xcb_glx_context_t m_lastCtx = 0;
|
||||
|
||||
xcb_glx_fbconfig_t m_fbconfig = 0;
|
||||
xcb_visualid_t m_visualid = 0;
|
||||
|
@ -289,7 +291,8 @@ public:
|
|||
m_parentWindow->getPlatformHandle(),
|
||||
m_glxWindow, 0, NULL);
|
||||
m_glxCtx = xcb_generate_id(m_xcbConn);
|
||||
xcb_glx_create_context(m_xcbConn, m_glxCtx, m_visualid, 0, 0, 1);
|
||||
xcb_glx_create_context(m_xcbConn, m_glxCtx, m_visualid, 0, m_lastCtx, 1);
|
||||
_XCBUpdateLastGlxCtx(m_glxCtx);
|
||||
}
|
||||
|
||||
void makeCurrent()
|
||||
|
@ -357,7 +360,7 @@ struct WindowXCB : IWindow
|
|||
|
||||
public:
|
||||
|
||||
WindowXCB(const std::string& title, xcb_connection_t* conn)
|
||||
WindowXCB(const std::string& title, xcb_connection_t* conn, xcb_glx_context_t lastCtx)
|
||||
: m_xcbConn(conn), m_callback(NULL), m_gfxCtx(IGraphicsContext::API_OPENGL_3_3, this, m_xcbConn, m_visualId)
|
||||
{
|
||||
if (!S_ATOMS)
|
||||
|
@ -952,11 +955,27 @@ public:
|
|||
return m_touchType;
|
||||
}
|
||||
|
||||
IGraphicsCommandQueue* getCommandQueue()
|
||||
{
|
||||
return m_gfxCtx.getCommandQueue();
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getDataFactory()
|
||||
{
|
||||
return m_gfxCtx.getDataFactory();
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getLoadContextDataFactory()
|
||||
{
|
||||
return m_gfxCtx.getLoadContextDataFactory();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
IWindow* _WindowXCBNew(const std::string& title, xcb_connection_t* conn)
|
||||
IWindow* _WindowXCBNew(const std::string& title, xcb_connection_t* conn,
|
||||
xcb_glx_context_t lastCtx)
|
||||
{
|
||||
return new WindowXCB(title, conn);
|
||||
return new WindowXCB(title, conn, lastCtx);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
add_executable(booTest main.cpp)
|
||||
target_link_libraries(booTest Boo ${BOO_SYS_LIBS})
|
||||
target_link_libraries(booTest Boo LogVisor ${BOO_SYS_LIBS})
|
||||
|
|
111
test/main.cpp
111
test/main.cpp
|
@ -1,5 +1,9 @@
|
|||
#include <stdio.h>
|
||||
#include <boo/boo.hpp>
|
||||
#include <boo/graphicsdev/GLES3.hpp>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
|
||||
namespace boo
|
||||
{
|
||||
|
@ -165,7 +169,6 @@ struct CTestWindowCallback : IWindowCallback
|
|||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct TestApplicationCallback : IApplicationCallback
|
||||
{
|
||||
|
@ -173,6 +176,98 @@ struct TestApplicationCallback : IApplicationCallback
|
|||
boo::TestDeviceFinder devFinder;
|
||||
CTestWindowCallback windowCallback;
|
||||
bool running = true;
|
||||
|
||||
const IShaderDataBinding* m_binding = nullptr;
|
||||
std::mutex m_mt;
|
||||
std::condition_variable m_cv;
|
||||
|
||||
static void LoaderProc(TestApplicationCallback* self)
|
||||
{
|
||||
GLES3DataFactory* factory =
|
||||
dynamic_cast<GLES3DataFactory*>(self->mainWindow->getLoadContextDataFactory());
|
||||
|
||||
/* Make Tri-strip VBO */
|
||||
struct Vert
|
||||
{
|
||||
float pos[3];
|
||||
float uv[2];
|
||||
};
|
||||
static const Vert quad[4] =
|
||||
{
|
||||
{{1.0,1.0},{1.0,1.0}},
|
||||
{{-1.0,1.0},{0.0,1.0}},
|
||||
{{1.0,-1.0},{1.0,0.0}},
|
||||
{{-1.0,-1.0},{0.0,0.0}}
|
||||
};
|
||||
const IGraphicsBuffer* vbo =
|
||||
factory->newStaticBuffer(BufferUseVertex, quad, sizeof(quad));
|
||||
|
||||
/* Make vertex format */
|
||||
const VertexElementDescriptor descs[2] =
|
||||
{
|
||||
{vbo, nullptr, VertexSemanticPosition},
|
||||
{vbo, nullptr, VertexSemanticUV}
|
||||
};
|
||||
const IVertexFormat* vfmt = factory->newVertexFormat(2, descs);
|
||||
|
||||
/* Make ramp texture */
|
||||
using Pixel = uint8_t[4];
|
||||
static Pixel tex[256][256];
|
||||
for (int i=0 ; i<256 ; ++i)
|
||||
for (int j=0 ; j<256 ; ++j)
|
||||
{
|
||||
tex[i][j][0] = i;
|
||||
tex[i][j][1] = j;
|
||||
tex[i][j][2] = 0;
|
||||
tex[i][j][3] = 0xff;
|
||||
}
|
||||
const ITexture* texture =
|
||||
factory->newStaticTexture(256, 256, 1, TextureFormatRGBA8, tex, 256*256*4);
|
||||
|
||||
/* Make shader pipeline */
|
||||
static const char* VS =
|
||||
"#version 300\n"
|
||||
"layout(location=0) in vec3 in_pos;\n"
|
||||
"layout(location=1) in vec2 in_uv;\n"
|
||||
"out vec2 out_uv;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = in_pos;\n"
|
||||
" out_uv = in_uv;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FS =
|
||||
"#version 300\n"
|
||||
"layout(binding=0) uniform sampler2D tex;\n"
|
||||
"layout(location=0) out vec4 out_frag;\n"
|
||||
"in vec2 out_uv;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" out_frag = texture(tex, out_uv);\n"
|
||||
"}\n";
|
||||
|
||||
const IShaderPipeline* pipeline =
|
||||
factory->newShaderPipeline(VS, FS, BlendFactorOne, BlendFactorZero, true, true, false);
|
||||
|
||||
/* Make shader data binding */
|
||||
self->m_binding =
|
||||
factory->newShaderDataBinding(pipeline, vfmt, vbo, nullptr, 0, nullptr, 1, &texture);
|
||||
|
||||
/* Commit objects */
|
||||
std::unique_ptr<IGraphicsData> data = factory->commit();
|
||||
|
||||
/* Wait for exit */
|
||||
while (self->running)
|
||||
{
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(self->m_mt);
|
||||
self->m_cv.wait(lk);
|
||||
if (!self->running)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int appMain(IApplication* app)
|
||||
{
|
||||
mainWindow = app->newWindow(_S("YAY!"));
|
||||
|
@ -180,13 +275,25 @@ struct TestApplicationCallback : IApplicationCallback
|
|||
mainWindow->showWindow();
|
||||
devFinder.startScanning();
|
||||
|
||||
IGraphicsCommandQueue* gfxQ = mainWindow->getCommandQueue();
|
||||
std::thread loaderThread(LoaderProc, this);
|
||||
|
||||
size_t retraceCount = 0;
|
||||
while (running)
|
||||
{
|
||||
retraceCount = mainWindow->waitForRetrace(retraceCount);
|
||||
|
||||
if (m_binding)
|
||||
{
|
||||
gfxQ->setDrawPrimitive(PrimitiveTriStrips);
|
||||
gfxQ->clearTarget();
|
||||
gfxQ->setShaderDataBinding(m_binding);
|
||||
gfxQ->draw(0, 4);
|
||||
gfxQ->execute();
|
||||
}
|
||||
}
|
||||
|
||||
m_cv.notify_one();
|
||||
loaderThread.join();
|
||||
return 0;
|
||||
}
|
||||
void appQuitting(IApplication*)
|
||||
|
|
Loading…
Reference in New Issue