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Metal gamma shader coordinate fix
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@ -106,10 +106,10 @@ class MetalDataFactoryImpl : public MetalDataFactory, public GraphicsDataFactory
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float pos[4];
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float uv[4];
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} verts[4] = {
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{{-1.f, -1.f, 0.f, 1.f}, {0.f, 0.f, 0.f, 0.f}},
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{{ 1.f, -1.f, 0.f, 1.f}, {1.f, 0.f, 0.f, 0.f}},
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{{-1.f, 1.f, 0.f, 1.f}, {0.f, 1.f, 0.f, 0.f}},
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{{ 1.f, 1.f, 0.f, 1.f}, {1.f, 1.f, 0.f, 0.f}}
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{{-1.f, 1.f, 0.f, 1.f}, {0.f, 0.f, 0.f, 0.f}},
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{{ 1.f, 1.f, 0.f, 1.f}, {1.f, 0.f, 0.f, 0.f}},
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{{-1.f, -1.f, 0.f, 1.f}, {0.f, 1.f, 0.f, 0.f}},
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{{ 1.f, -1.f, 0.f, 1.f}, {1.f, 1.f, 0.f, 0.f}}
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};
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m_gammaVBO = ctx.newStaticBuffer(BufferUse::Vertex, verts, 32, 4);
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ObjToken<ITexture> texs[] = {{}, m_gammaLUT.get()};
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