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General: Tidy up includes
Alphabetizes includes and resolves quite a few instances of indirect inclusions, making the requirements of several interfaces explicit. This also trims out includes that aren't actually necessary (likely due to changes in the API over time).
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@@ -1,4 +1,4 @@
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#include "UWPCommon.hpp"
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#include "lib/win/UWPCommon.hpp"
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using namespace Windows::Foundation;
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using namespace Windows::UI::Core;
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@@ -12,12 +12,15 @@ using namespace Platform;
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#define D3D11_CREATE_DEVICE_FLAGS 0
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#endif
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#include "boo/System.hpp"
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#include <cstdlib>
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#include "boo/IApplication.hpp"
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#include "boo/inputdev/DeviceFinder.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "logvisor/logvisor.hpp"
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#include "boo/System.hpp"
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#include "boo/UWPViewProvider.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/inputdev/DeviceFinder.hpp"
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#include <logvisor/logvisor.hpp>
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#if _WIN32_WINNT_WIN10
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignaturePROC = nullptr;
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