mirror of https://github.com/AxioDL/boo.git
General: Tidy up includes
Alphabetizes includes and resolves quite a few instances of indirect inclusions, making the requirements of several interfaces explicit. This also trims out includes that aren't actually necessary (likely due to changes in the API over time).
This commit is contained in:
parent
fd503b4a11
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baff71cdc3
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@ -1,8 +1,11 @@
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#pragma once
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#include <boo/boo.hpp>
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#include <mutex>
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#include <chrono>
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#include <condition_variable>
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#include <mutex>
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#include <vector>
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#include "boo/IWindow.hpp"
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#include "nxstl/condition_variable"
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namespace boo {
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#pragma once
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "IWindow.hpp"
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#include "inputdev/DeviceFinder.hpp"
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#include "boo/IWindow.hpp"
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#include "boo/System.hpp"
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#include "boo/inputdev/DeviceFinder.hpp"
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namespace boo {
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class IApplication;
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@ -1,7 +1,7 @@
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#pragma once
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#include <memory>
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#include <cstdint>
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#include <memory>
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namespace boo {
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struct IGraphicsCommandQueue;
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#pragma once
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#include "System.hpp"
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#include <memory>
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#include <algorithm>
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#include <memory>
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#include <cstring>
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#include "boo/System.hpp"
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#undef min
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#undef max
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@ -1,6 +1,6 @@
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#pragma once
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#include "IApplication.hpp"
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#include "boo/IApplication.hpp"
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namespace boo {
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@ -1,12 +1,16 @@
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#pragma once
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#include "IAudioVoice.hpp"
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#include "IAudioSubmix.hpp"
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#include "IMIDIPort.hpp"
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#include "boo/BooObject.hpp"
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "boo/BooObject.hpp"
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#include "boo/audiodev/IAudioSubmix.hpp"
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#include "boo/audiodev/IAudioVoice.hpp"
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#include "boo/audiodev/IMIDIPort.hpp"
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namespace boo {
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struct IAudioVoiceEngine;
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#pragma once
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#include <string>
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#include <functional>
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#include <vector>
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <string>
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#include <vector>
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namespace boo {
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struct IAudioVoiceEngine;
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#pragma once
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#include <cstdlib>
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#include <cstddef>
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#include <cstdint>
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namespace boo {
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#pragma once
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#include "boo/audiodev/IMIDIReader.hpp"
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#include "boo/audiodev/IMIDIPort.hpp"
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#include <functional>
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#include <vector>
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namespace boo {
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class IMIDIReader;
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class MIDIDecoder {
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IMIDIReader& m_out;
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#pragma once
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#include "boo/audiodev/IMIDIReader.hpp"
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#include "boo/audiodev/IMIDIPort.hpp"
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namespace boo {
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#pragma once
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#include "DeferredWindowEvents.hpp"
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#include "IApplication.hpp"
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#include "IWindow.hpp"
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#include "inputdev/DeviceFinder.hpp"
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#include "inputdev/NintendoPowerA.hpp"
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#include "graphicsdev/IGraphicsCommandQueue.hpp"
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#include "graphicsdev/IGraphicsDataFactory.hpp"
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#include "DeferredWindowEvents.hpp"
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#if _WIN32
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#include "IGraphicsDataFactory.hpp"
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#include "IGraphicsCommandQueue.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "boo/System.hpp"
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#include <cstddef>
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#include <vector>
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#include <unordered_set>
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#include "boo/BooObject.hpp"
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#include "boo/System.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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using pD3DCreateBlob = HRESULT(WINAPI*)(SIZE_T Size, ID3DBlob** ppBlob);
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extern pD3DCreateBlob D3DCreateBlobPROC;
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#pragma once
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#if BOO_HAS_GL
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#include "IGraphicsDataFactory.hpp"
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#include "IGraphicsCommandQueue.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "GLSLMacros.hpp"
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#include <cstdint>
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#include "boo/BooObject.hpp"
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#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace boo {
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struct BaseGraphicsData;
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#pragma once
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#include "IGraphicsDataFactory.hpp"
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#include "boo/IWindow.hpp"
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#include <functional>
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#include <array>
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#include <cstddef>
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#include <functional>
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#include "boo/BooObject.hpp"
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#include "boo/IWindow.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace boo {
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#pragma once
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#include <memory>
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#include <functional>
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <initializer_list>
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#include <vector>
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#include "boo/System.hpp"
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#include "boo/ThreadLocalPtr.hpp"
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#include "boo/BooObject.hpp"
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#include "boo/System.hpp"
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#ifdef __SWITCH__
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#include <ctype.h>
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#ifdef __APPLE__
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#if BOO_HAS_METAL
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#include "IGraphicsDataFactory.hpp"
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#include "IGraphicsCommandQueue.hpp"
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#include "boo/BooObject.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "boo/System.hpp"
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#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace boo {
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struct BaseGraphicsData;
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#pragma once
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#if BOO_HAS_NX
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#include "IGraphicsDataFactory.hpp"
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#include "IGraphicsCommandQueue.hpp"
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#include "nx_compiler.hpp"
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#include <unordered_map>
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#include "boo/BooObject.hpp"
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#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "boo/graphicsdev/nx_compiler.hpp"
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#include <switch/nvidia/fence.h>
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#pragma once
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#if BOO_HAS_VULKAN
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#include "IGraphicsDataFactory.hpp"
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#include "IGraphicsCommandQueue.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "GLSLMacros.hpp"
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#include <vector>
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#include <unordered_set>
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#include <unordered_map>
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#include <mutex>
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#include <queue>
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#include <unordered_map>
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#include <vector>
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#include "boo/BooObject.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "boo/System.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "boo/graphicsdev/VulkanDispatchTable.hpp"
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/* Forward-declare handle type for Vulkan Memory Allocator */
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#pragma once
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#include <cstdint>
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#include <cstdlib>
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#include <cstddef>
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#include <cstdio>
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#include <cstdint>
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#include <memory>
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#include <vector>
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#include <mutex>
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#include <vector>
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#include "nxstl/mutex"
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#include "boo/System.hpp"
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#include <mutex>
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#include <string>
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#include <unordered_set>
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#include "boo/inputdev/DeviceSignature.hpp"
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#include "boo/inputdev/DeviceToken.hpp"
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#include "boo/inputdev/IHIDListener.hpp"
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#pragma once
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#include <vector>
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#include <cstdint>
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#include <functional>
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#include <typeindex>
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#include <memory>
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#include <string>
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#include <typeindex>
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#include <vector>
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namespace boo {
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#pragma once
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#include <memory>
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#include <string>
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#include "DeviceBase.hpp"
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#include "DeviceSignature.hpp"
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#include "boo/inputdev/DeviceBase.hpp"
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#include "boo/inputdev/DeviceSignature.hpp"
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namespace boo {
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#pragma once
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#include <cstdint>
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#include "DeviceBase.hpp"
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#include "../System.hpp"
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#include "boo/System.hpp"
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#include "boo/inputdev/DeviceBase.hpp"
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namespace boo {
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#pragma once
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#include <cstdint>
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#include <type_traits>
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#include "DeviceBase.hpp"
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#include "boo/System.hpp"
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#include "boo/inputdev/DeviceBase.hpp"
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namespace boo {
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#pragma once
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#include "DeviceBase.hpp"
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#include "HIDParser.hpp"
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#include <map>
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#include <mutex>
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#include <functional>
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#include "boo/inputdev/DeviceBase.hpp"
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#include "boo/inputdev/HIDParser.hpp"
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namespace boo {
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#pragma once
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#include "boo/System.hpp"
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#include <vector>
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#include <stack>
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <stack>
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#include <utility>
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#include <vector>
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#include "boo/System.hpp"
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#if _WIN32
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#include <hidsdi.h>
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#pragma once
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#include <unordered_map>
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#include <memory>
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#include <mutex>
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#include "DeviceToken.hpp"
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#include <unordered_map>
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#include <utility>
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#include "boo/inputdev/DeviceToken.hpp"
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namespace boo {
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class DeviceFinder;
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#pragma once
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#include "DeviceBase.hpp"
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#include "DeviceSignature.hpp"
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#include <cstdint>
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#include "boo/System.hpp"
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#include "boo/inputdev/DeviceBase.hpp"
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#include "boo/inputdev/DeviceSignature.hpp"
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namespace boo {
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#pragma once
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#include "boo/BooObject.hpp"
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#include <cstddef>
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#include <iterator>
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#include "boo/BooObject.hpp"
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namespace boo {
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/** Linked-list iterator shareable by ListNode types. */
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#include "AudioVoiceEngine.hpp"
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#include "lib/audiodev/AudioVoiceEngine.hpp"
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#include "boo/IApplication.hpp"
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#include "../CFPointer.hpp"
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#include "lib/CFPointer.hpp"
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#include <AudioToolbox/AudioToolbox.h>
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#include <CoreMIDI/CoreMIDI.h>
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#include "AudioMatrix.hpp"
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#include "AudioVoiceEngine.hpp"
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#include "lib/audiodev/AudioMatrix.hpp"
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#include "lib/audiodev/AudioVoiceEngine.hpp"
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#include <cstring>
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namespace boo {
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#pragma once
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#include "boo/audiodev/IAudioVoice.hpp"
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#include <vector>
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#include <cstdint>
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#include <limits.h>
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#include <cfloat>
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#include <climits>
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#include <cstddef>
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#include <cstdint>
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#include "boo/audiodev/IAudioVoice.hpp"
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#if __SSE__
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#include <immintrin.h>
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#include "AudioMatrix.hpp"
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#include "AudioVoiceEngine.hpp"
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#include <cstring>
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#include "lib/audiodev/AudioMatrix.hpp"
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#include "lib/audiodev/AudioVoiceEngine.hpp"
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#include <immintrin.h>
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#include "AudioSubmix.hpp"
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#include "AudioVoiceEngine.hpp"
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#include "AudioVoice.hpp"
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#include <cstring>
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#include "lib/audiodev/AudioSubmix.hpp"
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#include "lib/audiodev/AudioVoice.hpp"
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#include "lib/audiodev/AudioVoiceEngine.hpp"
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#include <algorithm>
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#undef min
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#pragma once
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#include "boo/audiodev/IAudioSubmix.hpp"
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <list>
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#include <mutex>
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#include <unordered_map>
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#include <vector>
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#include "Common.hpp"
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#include "boo/audiodev/IAudioSubmix.hpp"
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#include "lib/audiodev/Common.hpp"
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#if __SSE__
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#include <immintrin.h>
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#pragma once
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#include <soxr.h>
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#include <mutex>
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#include <unordered_map>
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#include "boo/audiodev/IAudioVoice.hpp"
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#include "AudioMatrix.hpp"
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#include "AudioVoiceEngine.hpp"
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#include "Common.hpp"
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#include "lib/audiodev/AudioMatrix.hpp"
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#include "lib/audiodev/AudioVoiceEngine.hpp"
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#include "lib/audiodev/Common.hpp"
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#include <soxr.h>
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struct AudioUnitVoiceEngine;
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struct VSTVoiceEngine;
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#include "AudioVoiceEngine.hpp"
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#include "lib/audiodev/AudioVoiceEngine.hpp"
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#include <cassert>
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#include <cstring>
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namespace boo {
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#pragma once
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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#include "LtRtProcessing.hpp"
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#include "Common.hpp"
|
||||
#include "AudioVoice.hpp"
|
||||
#include "AudioSubmix.hpp"
|
||||
#include <functional>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
#include "boo/BooObject.hpp"
|
||||
#include "boo/audiodev/IAudioVoiceEngine.hpp"
|
||||
#include "lib/audiodev/AudioSubmix.hpp"
|
||||
#include "lib/audiodev/AudioVoice.hpp"
|
||||
#include "lib/audiodev/Common.hpp"
|
||||
#include "lib/audiodev/LtRtProcessing.hpp"
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include <soxr.h>
|
||||
#include "../Common.hpp"
|
||||
#include "boo/audiodev/IAudioVoice.hpp"
|
||||
#include "lib/Common.hpp"
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "AudioVoiceEngine.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include <csignal>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "lib/audiodev/AudioVoiceEngine.hpp"
|
||||
|
||||
#include <alsa/asoundlib.h>
|
||||
#include <signal.h>
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
namespace boo {
|
||||
extern logvisor::Module ALSALog;
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
#include "boo/System.hpp"
|
||||
#include "boo/audiodev/IAudioVoice.hpp"
|
||||
#include "Common.hpp"
|
||||
#include <memory>
|
||||
#include "lib/audiodev/Common.hpp"
|
||||
|
||||
#if INTEL_IPP
|
||||
#include "ipp.h"
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "MIDICommon.hpp"
|
||||
#include "lib/audiodev/MIDICommon.hpp"
|
||||
|
||||
#include "boo/audiodev/IMIDIPort.hpp"
|
||||
|
||||
namespace boo {
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
#include "boo/audiodev/MIDIDecoder.hpp"
|
||||
#include "MIDICommon.hpp"
|
||||
#include <memory>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "boo/audiodev/IMIDIReader.hpp"
|
||||
#include "lib/audiodev/MIDICommon.hpp"
|
||||
|
||||
|
||||
namespace boo {
|
||||
|
||||
constexpr uint8_t clamp7(uint8_t val) { return std::max(0, std::min(127, int(val))); }
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "boo/audiodev/MIDIEncoder.hpp"
|
||||
#include "MIDICommon.hpp"
|
||||
|
||||
#include "boo/audiodev/IMIDIPort.hpp"
|
||||
#include "lib/audiodev/MIDICommon.hpp"
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#include "AudioVoiceEngine.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "boo/boo.hpp"
|
||||
#include "LinuxMidi.hpp"
|
||||
#include "lib/audiodev/AudioVoiceEngine.hpp"
|
||||
|
||||
#include "boo/boo.hpp"
|
||||
#include "lib/audiodev/LinuxMidi.hpp"
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
#include <pulse/pulseaudio.h>
|
||||
#include <unistd.h>
|
||||
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
#include "../win/Win32Common.hpp"
|
||||
#include "AudioVoiceEngine.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "lib/win/Win32Common.hpp"
|
||||
|
||||
#include <iterator>
|
||||
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "lib/audiodev/AudioVoiceEngine.hpp"
|
||||
|
||||
#include <Mmdeviceapi.h>
|
||||
#include <Audioclient.h>
|
||||
#include <mmsystem.h>
|
||||
#include <Functiondiscoverykeys_devpkey.h>
|
||||
|
||||
#include <iterator>
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
#ifdef TE_VIRTUAL_MIDI
|
||||
#include <teVirtualMIDI.h>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#include "AudioVoiceEngine.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "lib/audiodev/AudioVoiceEngine.hpp"
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
#include "boo/audiodev/IAudioVoiceEngine.hpp"
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
|
||||
#include "../Common.hpp"
|
||||
#include "lib/Common.hpp"
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#include "../win/Win32Common.hpp"
|
||||
#include "boo/graphicsdev/D3D.hpp"
|
||||
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "Common.hpp"
|
||||
#include "lib/graphicsdev/Common.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <forward_list>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
#include "boo/graphicsdev/GL.hpp"
|
||||
#include "boo/graphicsdev/glew.h"
|
||||
#include "boo/graphicsdev/GLSLMacros.hpp"
|
||||
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "Common.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "lib/graphicsdev/Common.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <condition_variable>
|
||||
|
@ -15,7 +18,7 @@
|
|||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
#if _WIN32
|
||||
#include "../win/WinCommon.hpp"
|
||||
#include "lib/win/WinCommon.hpp"
|
||||
#endif
|
||||
|
||||
#undef min
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "boo/graphicsdev/glxew.h"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
namespace boo {
|
||||
static logvisor::Module Log("boo::GLX");
|
||||
|
|
|
@ -1,16 +1,17 @@
|
|||
#include "../mac/CocoaCommon.hpp"
|
||||
#include "lib/mac/CocoaCommon.hpp"
|
||||
|
||||
#if BOO_HAS_METAL
|
||||
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/graphicsdev/Metal.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "Common.hpp"
|
||||
#include <vector>
|
||||
#include "boo/graphicsdev/Metal.hpp"
|
||||
#include "lib/graphicsdev/Common.hpp"
|
||||
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include "xxhash/xxhash.h"
|
||||
#include <vector>
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
#if !__has_feature(objc_arc)
|
||||
#error ARC Required
|
||||
|
|
|
@ -1,15 +1,18 @@
|
|||
#include "boo/graphicsdev/Vulkan.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include <vector>
|
||||
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
#include <glslang/Public/ShaderLang.h>
|
||||
#include <StandAlone/ResourceLimits.h>
|
||||
#include <SPIRV/GlslangToSpv.h>
|
||||
#include <SPIRV/disassemble.h>
|
||||
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "boo/graphicsdev/GLSLMacros.hpp"
|
||||
#include "Common.hpp"
|
||||
#include "xxhash/xxhash.h"
|
||||
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
|
||||
#include "lib/graphicsdev/Common.hpp"
|
||||
|
||||
#define AMD_PAL_HACK 1
|
||||
|
||||
|
@ -17,7 +20,7 @@
|
|||
#define VMA_STATIC_VULKAN_FUNCTIONS 0
|
||||
#include "vk_mem_alloc.h"
|
||||
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
#define BOO_VK_MAX_DESCRIPTOR_SETS 65536
|
||||
|
||||
|
|
|
@ -1,9 +1,13 @@
|
|||
#include "logvisor/logvisor.hpp"
|
||||
#include "boo/graphicsdev/NX.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "boo/graphicsdev/GLSLMacros.hpp"
|
||||
#include "../Common.hpp"
|
||||
#include "xxhash/xxhash.h"
|
||||
#include "lib/graphicsdev/Common.hpp"
|
||||
|
||||
#include "main/shaderobj.h"
|
||||
#include "st_program.h"
|
||||
|
@ -19,6 +23,9 @@ extern "C" {
|
|||
#include "gallium/winsys/nouveau/switch/nouveau_switch_public.h"
|
||||
}
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
#include <xxhash/xxhash.h>
|
||||
|
||||
#include <switch.h>
|
||||
|
||||
namespace boo {
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#include "boo/inputdev/DeviceBase.hpp"
|
||||
#include "boo/inputdev/DeviceToken.hpp"
|
||||
#include "IHIDDevice.hpp"
|
||||
#include <cstdarg>
|
||||
#include "lib/inputdev/IHIDDevice.hpp"
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "boo/inputdev/DeviceSignature.hpp"
|
||||
#include "boo/inputdev/DeviceToken.hpp"
|
||||
#include "boo/inputdev/GenericPad.hpp"
|
||||
#include "IHIDDevice.hpp"
|
||||
#include "lib/inputdev/IHIDDevice.hpp"
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "boo/inputdev/DolphinSmashAdapter.hpp"
|
||||
#include "boo/inputdev/DeviceSignature.hpp"
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
#include "boo/inputdev/DualshockPad.hpp"
|
||||
#include "boo/inputdev/DeviceSignature.hpp"
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <cstdio>
|
||||
#include <memory.h>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
inline uint16_t bswap16(uint16_t val) { return _byteswap_ushort(val); }
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
#include "IHIDDevice.hpp"
|
||||
#include "lib/inputdev/IHIDDevice.hpp"
|
||||
|
||||
#include <thread>
|
||||
|
||||
#include "lib/inputdev/IOKitPointer.hpp"
|
||||
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
#include <IOKit/hid/IOHIDDevicePlugin.h>
|
||||
#include <IOKit/usb/IOUSBLib.h>
|
||||
#include "IOKitPointer.hpp"
|
||||
#include <thread>
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "IHIDDevice.hpp"
|
||||
#include "lib/inputdev/IHIDDevice.hpp"
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#define _CRT_SECURE_NO_WARNINGS 1 /* STFU MSVC */
|
||||
#include "IHIDDevice.hpp"
|
||||
|
||||
#include "lib/inputdev/IHIDDevice.hpp"
|
||||
|
||||
#include "boo/inputdev/DeviceToken.hpp"
|
||||
#include "boo/inputdev/DeviceBase.hpp"
|
||||
|
||||
|
|
|
@ -1,22 +1,24 @@
|
|||
#include "IHIDDevice.hpp"
|
||||
#include "lib/inputdev/IHIDDevice.hpp"
|
||||
|
||||
#include <condition_variable>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
#include "boo/inputdev/DeviceToken.hpp"
|
||||
#include "boo/inputdev/DeviceBase.hpp"
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
#include "boo/inputdev/HIDParser.hpp"
|
||||
|
||||
#include <cstdio>
|
||||
#include <fcntl.h>
|
||||
#include <libudev.h>
|
||||
#include <stropts.h>
|
||||
#include <linux/usb/ch9.h>
|
||||
#include <linux/usbdevice_fs.h>
|
||||
#include <linux/input.h>
|
||||
#include <linux/hidraw.h>
|
||||
#include <fcntl.h>
|
||||
#include <stropts.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <unistd.h>
|
||||
#include <cstring>
|
||||
#include "boo/inputdev/HIDParser.hpp"
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#define _CRT_SECURE_NO_WARNINGS 1 /* STFU MSVC */
|
||||
#include "IHIDDevice.hpp"
|
||||
#include "lib/inputdev/IHIDDevice.hpp"
|
||||
|
||||
#include "boo/inputdev/DeviceToken.hpp"
|
||||
#include "boo/inputdev/DeviceBase.hpp"
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#define _CRT_SECURE_NO_WARNINGS 1 /* STFU MSVC */
|
||||
|
||||
#include "boo/inputdev/IHIDListener.hpp"
|
||||
#include "boo/inputdev/DeviceFinder.hpp"
|
||||
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
#define _CRT_SECURE_NO_WARNINGS 1 /* STFU MSVC */
|
||||
|
||||
#include "boo/inputdev/IHIDListener.hpp"
|
||||
#include "boo/inputdev/DeviceFinder.hpp"
|
||||
#include "boo/inputdev/XInputPad.hpp"
|
||||
|
||||
#include <cstring>
|
||||
#include <thread>
|
||||
|
||||
#include "boo/inputdev/DeviceFinder.hpp"
|
||||
#include "boo/inputdev/XInputPad.hpp"
|
||||
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "boo/inputdev/HIDParser.hpp"
|
||||
#include <map>
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include <type_traits>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "boo/inputdev/DeviceToken.hpp"
|
||||
#include "boo/inputdev/DeviceBase.hpp"
|
||||
#include <memory>
|
||||
|
||||
#include "boo/inputdev/DeviceBase.hpp"
|
||||
#include "boo/inputdev/DeviceToken.hpp"
|
||||
|
||||
#if _WIN32
|
||||
#include <hidsdi.h>
|
||||
#endif
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "../CFPointer.hpp"
|
||||
#include "lib/CFPointer.hpp"
|
||||
#include <IOKit/IOTypes.h>
|
||||
#include <IOKit/IOKitLib.h>
|
||||
#include <IOKit/IOCFPlugIn.h>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#include "boo/inputdev/NintendoPowerA.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "boo/inputdev/DeviceSignature.hpp"
|
||||
#include <memory.h>
|
||||
|
||||
namespace boo {
|
||||
NintendoPowerA::NintendoPowerA(DeviceToken* token)
|
||||
: TDeviceBase<INintendoPowerACallback>(dev_typeid(NintendoPowerA), token) {}
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
#include <AppKit/AppKit.h>
|
||||
|
||||
#include <thread>
|
||||
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/graphicsdev/Metal.hpp"
|
||||
#include "CocoaCommon.hpp"
|
||||
#include "../Common.hpp"
|
||||
#include "lib/Common.hpp"
|
||||
#include "lib/mac/CocoaCommon.hpp"
|
||||
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
#if !__has_feature(objc_arc)
|
||||
#error ARC Required
|
||||
|
|
|
@ -9,8 +9,9 @@
|
|||
|
||||
#include <Metal/Metal.h>
|
||||
#include <QuartzCore/CAMetalLayer.h>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace boo {
|
||||
class IWindow;
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
#include "boo/graphicsdev/Metal.hpp"
|
||||
#include "CocoaCommon.hpp"
|
||||
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "boo/IWindow.hpp"
|
||||
#include "boo/audiodev/IAudioVoiceEngine.hpp"
|
||||
#include "lib/mac/CocoaCommon.hpp"
|
||||
|
||||
#include <condition_variable>
|
||||
#include <memory>
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#include "boo/IWindow.hpp"
|
||||
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "boo/graphicsdev/NX.hpp"
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
#include <switch.h>
|
||||
|
||||
namespace boo {
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "UWPCommon.hpp"
|
||||
#include "lib/win/UWPCommon.hpp"
|
||||
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::UI::Core;
|
||||
|
@ -12,12 +12,15 @@ using namespace Platform;
|
|||
#define D3D11_CREATE_DEVICE_FLAGS 0
|
||||
#endif
|
||||
|
||||
#include "boo/System.hpp"
|
||||
#include <cstdlib>
|
||||
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/inputdev/DeviceFinder.hpp"
|
||||
#include "boo/graphicsdev/D3D.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "boo/System.hpp"
|
||||
#include "boo/UWPViewProvider.hpp"
|
||||
#include "boo/graphicsdev/D3D.hpp"
|
||||
#include "boo/inputdev/DeviceFinder.hpp"
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
#if _WIN32_WINNT_WIN10
|
||||
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignaturePROC = nullptr;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "Win32Common.hpp"
|
||||
#include "lib/win/Win32Common.hpp"
|
||||
|
||||
#include <shellapi.h>
|
||||
#include <initguid.h>
|
||||
#include <Usbiodef.h>
|
||||
|
@ -15,19 +16,21 @@ PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor = nullptr;
|
|||
#define D3D11_CREATE_DEVICE_FLAGS 0
|
||||
#endif
|
||||
|
||||
#include "boo/System.hpp"
|
||||
#include <condition_variable>
|
||||
#include <cstdlib>
|
||||
#include <mutex>
|
||||
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/inputdev/DeviceFinder.hpp"
|
||||
#include "boo/System.hpp"
|
||||
#include "boo/graphicsdev/D3D.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "boo/inputdev/DeviceFinder.hpp"
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
#include "boo/graphicsdev/Vulkan.hpp"
|
||||
#endif
|
||||
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
DWORD g_mainThreadId = 0;
|
||||
std::mutex g_nwmt;
|
||||
std::condition_variable g_nwcv;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "WinCommon.hpp"
|
||||
#include "lib/win/WinCommon.hpp"
|
||||
|
||||
struct Boo3DAppContextUWP : Boo3DAppContext {
|
||||
bool isFullscreen(const boo::IWindow* window) {
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "boo/IWindow.hpp"
|
||||
|
||||
namespace boo {
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
#include "UWPCommon.hpp"
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/IWindow.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "lib/win/UWPCommon.hpp"
|
||||
|
||||
#include "boo/graphicsdev/D3D.hpp"
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "boo/IWindow.hpp"
|
||||
#include "boo/audiodev/IAudioVoiceEngine.hpp"
|
||||
#include "boo/graphicsdev/D3D.hpp"
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
using namespace Windows::UI;
|
||||
using namespace Windows::UI::Core;
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
#include "Win32Common.hpp"
|
||||
#include <Windowsx.h>
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/IWindow.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "lib/win/Win32Common.hpp"
|
||||
|
||||
#include <Windowsx.h>
|
||||
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "boo/IWindow.hpp"
|
||||
|
||||
#include "boo/audiodev/IAudioVoiceEngine.hpp"
|
||||
#include "boo/graphicsdev/D3D.hpp"
|
||||
#include "boo/graphicsdev/GL.hpp"
|
||||
#include "boo/graphicsdev/glew.h"
|
||||
#include "boo/graphicsdev/wglew.h"
|
||||
#include "boo/audiodev/IAudioVoiceEngine.hpp"
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
#include "boo/graphicsdev/Vulkan.hpp"
|
||||
|
@ -19,6 +20,8 @@
|
|||
#include <dxgi1_5.h>
|
||||
#endif
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
static const int ContextAttribs[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
// WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
|
||||
|
|
|
@ -4,12 +4,15 @@
|
|||
|
||||
#define APPLICATION_UNIX_CPP
|
||||
|
||||
#include <dbus/dbus.h>
|
||||
#include <cstdint>
|
||||
#include <unistd.h>
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include <cstdlib>
|
||||
|
||||
#include "boo/IApplication.hpp"
|
||||
|
||||
#include <dbus/dbus.h>
|
||||
#include <logvisor/logvisor.hpp>
|
||||
#include <unistd.h>
|
||||
|
||||
namespace boo {
|
||||
static logvisor::Module Log("boo::ApplicationUnix");
|
||||
IApplication* APP = nullptr;
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/graphicsdev/GL.hpp"
|
||||
#include "../Common.hpp"
|
||||
#include "lib/Common.hpp"
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/XKBlib.h>
|
||||
|
@ -16,6 +16,7 @@
|
|||
#include <dbus/dbus.h>
|
||||
DBusConnection* RegisterDBus(const char* appName, bool& isFirst);
|
||||
|
||||
#include <clocale>
|
||||
#include <condition_variable>
|
||||
#include <csignal>
|
||||
#include <locale>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "boo/IWindow.hpp"
|
||||
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "boo/audiodev/IAudioVoiceEngine.hpp"
|
||||
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
#include "boo/IWindow.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/graphicsdev/GL.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "boo/audiodev/IAudioVoiceEngine.hpp"
|
||||
#include "boo/graphicsdev/GL.hpp"
|
||||
#include "boo/graphicsdev/glew.h"
|
||||
#include "../Common.hpp"
|
||||
#include "lib/Common.hpp"
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
#include "boo/graphicsdev/Vulkan.hpp"
|
||||
|
@ -35,7 +36,7 @@
|
|||
#include <X11/extensions/Xrandr.h>
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
#include "XlibCommon.hpp"
|
||||
#include "lib/x11/XlibCommon.hpp"
|
||||
|
||||
#define REF_DPMM 3.78138
|
||||
#define FS_ATOM "_NET_WM_STATE_FULLSCREEN"
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
#include <cstdio>
|
||||
#include <cmath>
|
||||
#include <boo/boo.hpp>
|
||||
#include <boo/graphicsdev/GL.hpp>
|
||||
#include <boo/graphicsdev/Vulkan.hpp>
|
||||
#include <boo/graphicsdev/D3D.hpp>
|
||||
#include <boo/graphicsdev/GL.hpp>
|
||||
#include <boo/graphicsdev/GLSLMacros.hpp>
|
||||
#include <boo/graphicsdev/Metal.hpp>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <boo/graphicsdev/Vulkan.hpp>
|
||||
|
||||
#include <condition_variable>
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include <cstdio>
|
||||
#include <thread>
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
namespace boo {
|
||||
|
||||
|
|
Loading…
Reference in New Issue