mirror of https://github.com/AxioDL/boo.git
Ensure OGL 3.3 context is created
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parent
577ed6dfbf
commit
bb2ca27ab7
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@ -3947,11 +3947,13 @@ static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT)
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#ifdef GL_VERSION_3_3
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static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT);
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static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT)
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{
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GLboolean r = GL_FALSE;
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r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
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_glewInit_GL_ARB_vertex_array_object();
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return r;
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}
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@ -24,6 +24,17 @@
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#include <LogVisor/LogVisor.hpp>
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typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
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static const int ContextAttribs[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 3,
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//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
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//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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None
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};
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namespace boo
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{
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static LogVisor::LogModule Log("boo::WindowXCB");
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@ -115,7 +126,7 @@ struct XCBAtoms
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Atom m_netwmStateFullscreen = 0;
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Atom m_netwmStateAdd = 0;
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Atom m_netwmStateRemove = 0;
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//xcb_key_symbols_t* m_keySyms = NULL;
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Atom m_motifWmHints = 0;
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XCBAtoms(Display* disp)
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{
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m_wmProtocols = XInternAtom(disp, "WM_PROTOCOLS", True);
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@ -124,19 +135,19 @@ struct XCBAtoms
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m_netwmStateFullscreen = XInternAtom(disp, "_NET_WM_STATE_FULLSCREEN", False);
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m_netwmStateAdd = XInternAtom(disp, "_NET_WM_STATE_ADD", False);
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m_netwmStateRemove = XInternAtom(disp, "_NET_WM_STATE_REMOVE", False);
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//m_keySyms = xcb_key_symbols_alloc(conn);
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m_motifWmHints = XInternAtom(disp, "_MOTIF_WM_HINTS", True);
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}
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};
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static XCBAtoms* S_ATOMS = NULL;
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static void genFrameDefault(Screen* screen, int* xOut, int* yOut, int* wOut, int* hOut)
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static void genFrameDefault(Screen* screen, int& xOut, int& yOut, int& wOut, int& hOut)
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{
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float width = screen->width * 2.0 / 3.0;
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float height = screen->height * 2.0 / 3.0;
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*xOut = (screen->width - width) / 2.0;
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*yOut = (screen->height - height) / 2.0;
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*wOut = width;
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*hOut = height;
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xOut = (screen->width - width) / 2.0;
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yOut = (screen->height - height) / 2.0;
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wOut = width;
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hOut = height;
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}
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struct GraphicsContextXCB : IGraphicsContext
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@ -264,7 +275,9 @@ public:
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void initializeContext()
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{
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m_glxCtx = glXCreateNewContext(m_xDisp, m_fbconfig, GLX_RGBA_TYPE, m_lastCtx, True);
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glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
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glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB");
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m_glxCtx = glXCreateContextAttribsARB(m_xDisp, m_fbconfig, m_lastCtx, True, ContextAttribs);
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if (!m_glxCtx)
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Log.report(LogVisor::FatalError, "unable to make new GLX context");
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m_glxWindow = glXCreateWindow(m_xDisp, m_fbconfig, m_parentWindow->getPlatformHandle(), nullptr);
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@ -273,7 +286,7 @@ public:
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_XCBUpdateLastGlxCtx(m_glxCtx);
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/* Make additional shared context for vsync timing */
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m_timerCtx = glXCreateNewContext(m_xDisp, m_fbconfig, GLX_RGBA_TYPE, m_glxCtx, True);
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m_timerCtx = glXCreateContextAttribsARB(m_xDisp, m_fbconfig, m_glxCtx, True, ContextAttribs);
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if (!m_timerCtx)
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Log.report(LogVisor::FatalError, "unable to make new timer GLX context");
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}
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@ -284,10 +297,34 @@ public:
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Log.report(LogVisor::FatalError, "unable to make GLX context current");
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}
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typedef void (*DEBUGPROC)(GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar* message,
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void* userParam);
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static void DebugCb(GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar* message,
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void* userParam)
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{
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fprintf(stderr, "%s\n", message);
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}
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typedef void(*glDebugMessageCallbackPROC)(DEBUGPROC callback, void* userParam);
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void postInit()
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{
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GLXExtensionCheck();
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GLXEnableVSync(m_xDisp, m_glxWindow);
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glDebugMessageCallbackPROC glDebugMessageCb = (glDebugMessageCallbackPROC)
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glXGetProcAddressARB((const GLubyte*)"glDebugMessageCallback");
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glDebugMessageCb(DebugCb, nullptr);
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}
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IGraphicsCommandQueue* getCommandQueue()
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@ -308,7 +345,7 @@ public:
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{
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if (!m_loadCtx)
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{
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m_loadCtx = glXCreateNewContext(m_xDisp, m_fbconfig, GLX_RGBA_TYPE, m_glxCtx, True);
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m_loadCtx = glXCreateContextAttribsARB(m_xDisp, m_fbconfig, m_glxCtx, True, ContextAttribs);
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if (!m_loadCtx)
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Log.report(LogVisor::FatalError, "unable to make load GLX context");
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if (!glXMakeContextCurrent(m_xDisp, m_glxWindow, m_glxWindow, m_loadCtx))
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@ -394,7 +431,7 @@ public:
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/* Create window */
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int x, y, w, h;
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genFrameDefault(screen, &x, &y, &w, &h);
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genFrameDefault(screen, x, y, w, h);
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XSetWindowAttributes swa;
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swa.colormap = m_colormapId;
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swa.border_pixmap = None;
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@ -470,9 +507,13 @@ public:
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std::string getTitle()
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{
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unsigned long nitems;
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Atom actualType;
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int actualFormat;
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unsigned long bytes;
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unsigned char* string = nullptr;
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if (XGetWindowProperty(m_xDisp, m_windowId, XA_WM_NAME, 0, 65536, False,
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XA_STRING, nullptr, nullptr, nullptr, nullptr, &string))
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if (XGetWindowProperty(m_xDisp, m_windowId, XA_WM_NAME, 0, ~0l, False,
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XA_STRING, &actualType, &actualFormat, &nitems, &bytes, &string) == Success)
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{
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std::string retval((const char*)string);
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XFree(string);
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@ -492,17 +533,29 @@ public:
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{
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int x, y, w, h;
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Screen* screen = DefaultScreenOfDisplay(m_xDisp);
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genFrameDefault(screen, &x, &y, &w, &h);
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genFrameDefault(screen, x, y, w, h);
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XWindowChanges values = {(int)x, (int)y, (int)w, (int)h};
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XConfigureWindow(m_xDisp, m_windowId, CWX|CWY|CWWidth|CWHeight, &values);
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}
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void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
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{
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xOut = m_wx;
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yOut = m_wy;
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wOut = m_ww;
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hOut = m_wh;
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XWindowAttributes attrs;
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XGetWindowAttributes(m_xDisp, m_windowId, &attrs);
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xOut = attrs.x;
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yOut = attrs.y;
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wOut = attrs.width;
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hOut = attrs.height;
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}
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void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
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{
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XWindowAttributes attrs;
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XGetWindowAttributes(m_xDisp, m_windowId, &attrs);
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xOut = attrs.x;
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yOut = attrs.y;
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wOut = attrs.width;
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hOut = attrs.height;
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}
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void setWindowFrame(float x, float y, float w, float h)
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XConfigureWindow(m_xDisp, m_windowId, CWX|CWY|CWWidth|CWHeight, &values);
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}
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void setWindowFrame(int x, int y, int w, int h)
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{
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XWindowChanges values = {x, y, w, h};
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XConfigureWindow(m_xDisp, m_windowId, CWX|CWY|CWWidth|CWHeight, &values);
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}
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float getVirtualPixelFactor() const
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{
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return m_pixelFactor;
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}
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bool m_inFs = false;
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int m_origFrame[4];
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uint32_t m_decoBits;
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bool isFullscreen() const
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{
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#if 0
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unsigned long nitems;
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Atom actualType;
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int actualFormat;
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return fullscreen;
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}
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return false;
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#endif
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return m_inFs;
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}
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struct FSHints
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{
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uint32_t flags;
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uint32_t functions;
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uint32_t decorations;
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int32_t inputMode;
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uint32_t status;
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};
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void setFullscreen(bool fs)
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{
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#if 0
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XEvent fsEvent;
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fsEvent.type = ClientMessage;
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fsEvent.xclient.window = m_windowId;
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fsEvent.xclient.data.l[2] = 0;
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XSendEvent(m_xDisp, m_windowId, False,
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StructureNotifyMask | SubstructureRedirectMask, (XEvent*)&fsEvent);
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#endif
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if (!m_inFs)
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{
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if (!fs)
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return;
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XSetWindowAttributes attrs = {};
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attrs.override_redirect = True;
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//XChangeWindowAttributes(m_xDisp, m_windowId, CWOverrideRedirect, &attrs);
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FSHints hints = {};
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hints.flags = 2;
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hints.decorations = 1;
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XChangeProperty(m_xDisp, m_windowId, S_ATOMS->m_motifWmHints, S_ATOMS->m_motifWmHints, 32,
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PropModeReplace, (unsigned char*)&hints, 5);
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getWindowFrame(m_origFrame[0], m_origFrame[1], m_origFrame[2], m_origFrame[3]);
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Screen* screen = DefaultScreenOfDisplay(m_xDisp);
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if (m_origFrame[2] < 1 || m_origFrame[3] < 1)
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genFrameDefault(screen, m_origFrame[0], m_origFrame[1], m_origFrame[2], m_origFrame[3]);
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fprintf(stderr, "= %d %d %d %d\n", m_origFrame[0], m_origFrame[1], m_origFrame[2], m_origFrame[3]);
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fprintf(stderr, "%d %d %d %d\n", 0, 0, screen->width, screen->height);
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setWindowFrame(0, 0, screen->width, screen->height);
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m_inFs = true;
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fprintf(stderr, "FULLSCREEN\n");
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}
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else
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{
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if (fs)
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return;
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fprintf(stderr, "%d %d %d %d\n", m_origFrame[0], m_origFrame[1], m_origFrame[2], m_origFrame[3]);
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setWindowFrame(m_origFrame[0], m_origFrame[1], m_origFrame[2], m_origFrame[3]);
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XSetWindowAttributes attrs = {};
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attrs.override_redirect = False;
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//XChangeWindowAttributes(m_xDisp, m_windowId, CWOverrideRedirect, &attrs);
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FSHints hints = {};
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hints.flags = 2;
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hints.decorations = 1;
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XChangeProperty(m_xDisp, m_windowId, S_ATOMS->m_motifWmHints, S_ATOMS->m_motifWmHints, 32,
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PropModeReplace, (unsigned char*)&hints, 5);
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m_inFs = false;
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fprintf(stderr, "WINDOWED\n");
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}
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}
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void waitForRetrace()
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@ -228,7 +228,7 @@ struct TestApplicationCallback : IApplicationCallback
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/* Make shader pipeline */
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static const char* VS =
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"#version 300 es\n"
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"#version 330\n"
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"layout(location=0) in vec3 in_pos;\n"
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"layout(location=1) in vec2 in_uv;\n"
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"out vec2 out_uv;\n"
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"}\n";
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static const char* FS =
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"#version 300 es\n"
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"#version 330\n"
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"precision highp float;\n"
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"uniform sampler2D tex;\n"
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"layout(location=0) out vec4 out_frag;\n"
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@ -278,7 +278,7 @@ struct TestApplicationCallback : IApplicationCallback
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mainWindow = app->newWindow(_S("YAY!"));
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mainWindow->setCallback(&windowCallback);
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mainWindow->showWindow();
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mainWindow->setFullscreen(true);
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//mainWindow->setFullscreen(true);
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devFinder.startScanning();
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IGraphicsCommandQueue* gfxQ = mainWindow->getCommandQueue();
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gfxQ->present();
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gfxQ->execute();
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fprintf(stderr, "%zu\n", frameIdx++);
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//fprintf(stderr, "%zu\n", frameIdx++);
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++frameIdx;
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if ((frameIdx - lastCheck) > 100)
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{
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lastCheck = frameIdx;
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mainWindow->setFullscreen(!mainWindow->isFullscreen());
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//mainWindow->setFullscreen(!mainWindow->isFullscreen());
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}
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}
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