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Fixed rendering for decoupled target texture
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@@ -23,6 +23,8 @@ struct IGraphicsCommandQueue
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virtual void setShaderDataBinding(IShaderDataBinding* binding)=0;
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virtual void setRenderTarget(ITextureR* target)=0;
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virtual void setViewport(const SWindowRect& rect)=0;
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virtual void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)=0;
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virtual void setClearColor(const float rgba[4])=0;
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virtual void clearTarget(bool render=true, bool depth=true)=0;
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