mirror of
https://github.com/AxioDL/boo.git
synced 2025-12-16 16:37:20 +00:00
More D3D12 work
This commit is contained in:
@@ -21,8 +21,7 @@ struct IGraphicsCommandQueue
|
||||
virtual const char* platformName() const=0;
|
||||
|
||||
virtual void setShaderDataBinding(IShaderDataBinding* binding)=0;
|
||||
virtual void setRenderTarget(IWindow* window)=0;
|
||||
virtual void setRenderTarget(ITextureD* target)=0;
|
||||
virtual void setRenderTarget(ITextureR* target)=0;
|
||||
virtual void setViewport(const SWindowRect& rect)=0;
|
||||
|
||||
virtual void setClearColor(const float rgba[4])=0;
|
||||
@@ -34,7 +33,7 @@ struct IGraphicsCommandQueue
|
||||
virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;
|
||||
virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
|
||||
|
||||
virtual void present()=0;
|
||||
virtual void resolveDisplay(ITextureR* source)=0;
|
||||
virtual void execute()=0;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user