mirror of
https://github.com/AxioDL/boo.git
synced 2025-12-09 21:47:57 +00:00
More D3D12 work
This commit is contained in:
@@ -4,10 +4,8 @@
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#include <Usbiodef.h>
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#if _DEBUG
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#define DXGI_FACTORY2_FLAGS DXGI_CREATE_FACTORY_DEBUG
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#define D3D11_CREATE_DEVICE_FLAGS D3D11_CREATE_DEVICE_DEBUG
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#else
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#define DXGI_FACTORY2_FLAGS 0
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#define D3D11_CREATE_DEVICE_FLAGS 0
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#endif
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@@ -65,18 +63,26 @@ public:
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if (!MyCreateDXGIFactory2)
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Log.report(LogVisor::FatalError, "unable to find CreateDXGIFactory2 in DXGI.dll\n"
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"Windows 7 users should install \"Platform Update for Windows 7\" from Microsoft");
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if (FAILED(MyCreateDXGIFactory2(DXGI_FACTORY2_FLAGS, __uuidof(IDXGIFactory2), &m_d3dCtx.m_dxFactory)))
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Log.report(LogVisor::FatalError, "unable to create DXGI factory");
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#if WINVER >= _WIN32_WINNT_WIN10
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HMODULE d3d12lib = LoadLibraryW(L"D3D12.dll");
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if (d3d12lib)
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{
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/* Create device */
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PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12lib, "D3D12CreateDevice");
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if (!MyD3D12CreateDevice)
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Log.report(LogVisor::FatalError, "unable to find D3D12CreateDevice in D3D12.dll");
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/* Create device */
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if (FAILED(MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_12_0, __uuidof(ID3D12Device), &m_d3dCtx.m_ctx12.m_dev)))
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Log.report(LogVisor::FatalError, "unable to create D3D12 device");
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/* Obtain DXGI Factory */
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ComPtr<IDXGIDevice2> device;
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ComPtr<IDXGIAdapter> adapter;
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m_d3dCtx.m_ctx12.m_dev.As<IDXGIDevice2>(&device);
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device->GetParent(__uuidof(IDXGIAdapter), &adapter);
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adapter->GetParent(__uuidof(IDXGIFactory2), &m_d3dCtx.m_dxFactory);
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return;
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}
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@@ -99,6 +105,13 @@ public:
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tempDev.As<ID3D11Device1>(&m_d3dCtx.m_ctx11.m_dev);
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tempCtx.As<ID3D11DeviceContext1>(&m_d3dCtx.m_ctx11.m_devCtx);
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/* Obtain DXGI Factory */
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ComPtr<IDXGIDevice2> device;
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ComPtr<IDXGIAdapter> adapter;
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m_d3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device);
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device->GetParent(__uuidof(IDXGIAdapter), &adapter);
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adapter->GetParent(__uuidof(IDXGIFactory2), &m_d3dCtx.m_dxFactory);
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return;
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}
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@@ -8,6 +8,9 @@
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#include <unordered_map>
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namespace boo {class IWindow;}
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#if _WIN32_WINNT_WIN10
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#include <dxgi1_4.h>
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@@ -17,12 +20,20 @@
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struct D3D12Context
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{
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ComPtr<ID3D12Device> m_dev;
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ComPtr<ID3D12CommandAllocator> m_qalloc;
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ComPtr<ID3D12CommandAllocator> m_qalloc[2];
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ComPtr<ID3D12CommandQueue> m_q;
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ComPtr<ID3D12CommandAllocator> m_loadqalloc;
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ComPtr<ID3D12CommandQueue> m_loadq;
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ComPtr<ID3D12Fence> m_frameFence;
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ComPtr<ID3D12RootSignature> m_rs;
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struct Window
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{
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ComPtr<IDXGISwapChain3> m_swapChain;
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ComPtr<ID3D12Resource> m_fb[2]; /* Double-buffered */
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UINT m_backBuf = 0;
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size_t width, height;
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};
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std::unordered_map<boo::IWindow*, Window> m_windows;
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};
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#elif _WIN32_WINNT_WIN7
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@@ -36,6 +47,12 @@ struct D3D11Context
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{
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ComPtr<ID3D11Device1> m_dev;
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ComPtr<ID3D11DeviceContext1> m_devCtx;
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struct Window
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{
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IDXGISwapChain1* m_swapChain;
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size_t width, height;
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};
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std::unordered_map<boo::IWindow*, Window> m_windows;
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};
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#include "boo/System.hpp"
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@@ -11,8 +11,8 @@ namespace boo
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{
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static LogVisor::LogModule Log("WindowWin32");
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class WindowWin32;
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IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, IGraphicsContext* parent);
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IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, IGraphicsContext* parent);
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IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx, IGraphicsContext* parent);
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IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent);
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struct GraphicsContextWin32 : IGraphicsContext
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{
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@@ -47,9 +47,14 @@ public:
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scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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#if _WIN32_WINNT_WIN10
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IUnknown* dev = d3dCtx.m_ctx12.m_dev ?
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static_cast<IUnknown*>(d3dCtx.m_ctx12.m_dev.Get()) :
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static_cast<IUnknown*>(d3dCtx.m_ctx11.m_dev.Get());
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IUnknown* dev;
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if (d3dCtx.m_ctx12.m_dev)
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{
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scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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dev = static_cast<IUnknown*>(d3dCtx.m_ctx12.m_dev.Get());
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}
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else
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dev = static_cast<IUnknown*>(d3dCtx.m_ctx11.m_dev.Get());
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#else
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IUnknown* dev = static_cast<IUnknown*>(d3dCtx.m_ctx11.m_dev.Get());
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#endif
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@@ -63,20 +68,45 @@ public:
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#if _WIN32_WINNT_WIN10
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if (d3dCtx.m_ctx12.m_dev)
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{
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auto insIt = d3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
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D3D12Context::Window& w = insIt.first->second;
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m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
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m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &w.m_fb[0]);
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m_swapChain->GetBuffer(1, __uuidof(ID3D12Resource), &w.m_fb[1]);
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w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex();
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D3D12_RESOURCE_DESC resDesc = w.m_fb[0]->GetDesc();
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w.width = resDesc.Width;
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w.height = resDesc.Height;
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m_dataFactory = new D3D12DataFactory(this, &d3dCtx.m_ctx12);
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m_commandQueue = _NewD3D12CommandQueue(&d3dCtx.m_ctx12, this);
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m_commandQueue = _NewD3D12CommandQueue(&d3dCtx.m_ctx12, &w, this);
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}
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else
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#endif
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{
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auto insIt = d3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
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D3D11Context::Window& w = insIt.first->second;
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ComPtr<ID3D11Texture2D> fbRes;
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m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &fbRes);
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D3D11_TEXTURE2D_DESC resDesc;
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fbRes->GetDesc(&resDesc);
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w.width = resDesc.Width;
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w.height = resDesc.Height;
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m_dataFactory = new D3D11DataFactory(this, &d3dCtx.m_ctx11);
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m_commandQueue = _NewD3D11CommandQueue(&d3dCtx.m_ctx11, this);
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m_commandQueue = _NewD3D11CommandQueue(&d3dCtx.m_ctx11, &insIt.first->second, this);
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}
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}
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~GraphicsContextWin32()
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{
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#if _WIN32_WINNT_WIN10
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if (m_d3dCtx.m_ctx12.m_dev)
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{
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m_d3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
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}
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else
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#endif
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{
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}
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}
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void _setCallback(IWindowCallback* cb)
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