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https://github.com/AxioDL/boo.git
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More D3D12 work
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@@ -4,10 +4,8 @@
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#include <Usbiodef.h>
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#if _DEBUG
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#define DXGI_FACTORY2_FLAGS DXGI_CREATE_FACTORY_DEBUG
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#define D3D11_CREATE_DEVICE_FLAGS D3D11_CREATE_DEVICE_DEBUG
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#else
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#define DXGI_FACTORY2_FLAGS 0
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#define D3D11_CREATE_DEVICE_FLAGS 0
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#endif
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@@ -65,18 +63,26 @@ public:
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if (!MyCreateDXGIFactory2)
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Log.report(LogVisor::FatalError, "unable to find CreateDXGIFactory2 in DXGI.dll\n"
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"Windows 7 users should install \"Platform Update for Windows 7\" from Microsoft");
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if (FAILED(MyCreateDXGIFactory2(DXGI_FACTORY2_FLAGS, __uuidof(IDXGIFactory2), &m_d3dCtx.m_dxFactory)))
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Log.report(LogVisor::FatalError, "unable to create DXGI factory");
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#if WINVER >= _WIN32_WINNT_WIN10
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HMODULE d3d12lib = LoadLibraryW(L"D3D12.dll");
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if (d3d12lib)
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{
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/* Create device */
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PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12lib, "D3D12CreateDevice");
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if (!MyD3D12CreateDevice)
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Log.report(LogVisor::FatalError, "unable to find D3D12CreateDevice in D3D12.dll");
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/* Create device */
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if (FAILED(MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_12_0, __uuidof(ID3D12Device), &m_d3dCtx.m_ctx12.m_dev)))
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Log.report(LogVisor::FatalError, "unable to create D3D12 device");
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/* Obtain DXGI Factory */
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ComPtr<IDXGIDevice2> device;
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ComPtr<IDXGIAdapter> adapter;
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m_d3dCtx.m_ctx12.m_dev.As<IDXGIDevice2>(&device);
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device->GetParent(__uuidof(IDXGIAdapter), &adapter);
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adapter->GetParent(__uuidof(IDXGIFactory2), &m_d3dCtx.m_dxFactory);
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return;
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}
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@@ -99,6 +105,13 @@ public:
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tempDev.As<ID3D11Device1>(&m_d3dCtx.m_ctx11.m_dev);
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tempCtx.As<ID3D11DeviceContext1>(&m_d3dCtx.m_ctx11.m_devCtx);
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/* Obtain DXGI Factory */
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ComPtr<IDXGIDevice2> device;
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ComPtr<IDXGIAdapter> adapter;
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m_d3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device);
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device->GetParent(__uuidof(IDXGIAdapter), &adapter);
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adapter->GetParent(__uuidof(IDXGIFactory2), &m_d3dCtx.m_dxFactory);
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return;
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}
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