mirror of
https://github.com/AxioDL/boo.git
synced 2025-12-13 23:26:16 +00:00
Major GraphicsDataFactory lambda-API refactor
This commit is contained in:
@@ -60,6 +60,8 @@ public:
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{glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buf);}
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void bindUniform(size_t idx) const
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{glBindBufferBase(GL_UNIFORM_BUFFER, idx, m_buf);}
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void bindUniformRange(size_t idx, GLintptr off, GLsizeiptr size) const
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{glBindBufferRange(GL_UNIFORM_BUFFER, idx, m_buf, off, size);}
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};
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class GLGraphicsBufferD : public IGraphicsBufferD
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@@ -92,14 +94,13 @@ public:
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void bindVertex(int b);
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void bindIndex(int b);
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void bindUniform(size_t idx, int b);
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void bindUniformRange(size_t idx, GLintptr off, GLsizeiptr size, int b);
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};
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IGraphicsBufferS*
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GLDataFactory::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
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GLDataFactory::Context::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
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{
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GLGraphicsBufferS* retval = new GLGraphicsBufferS(use, data, stride * count);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_SBufs.emplace_back(retval);
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return retval;
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}
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@@ -295,42 +296,19 @@ public:
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};
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ITextureS*
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GLDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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const void* data, size_t sz)
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GLDataFactory::Context::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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const void* data, size_t sz)
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{
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GLTextureS* retval = new GLTextureS(width, height, mips, fmt, data, sz);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_STexs.emplace_back(retval);
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return retval;
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}
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GraphicsDataToken
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GLDataFactory::newStaticTextureNoContext(size_t width, size_t height, size_t mips, TextureFormat fmt,
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const void* data, size_t sz, ITextureS*& texOut)
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{
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GLTextureS* retval = new GLTextureS(width, height, mips, fmt, data, sz);
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GLData* tokData = new struct GLData();
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tokData->m_STexs.emplace_back(retval);
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texOut = retval;
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std::unique_lock<std::mutex> lk(m_committedMutex);
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m_committedData.insert(tokData);
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lk.unlock();
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/* Let's go ahead and flush to ensure our data gets to the GPU
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While this isn't strictly required, some drivers might behave
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differently */
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glFlush();
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return GraphicsDataToken(this, tokData);
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}
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ITextureSA*
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GLDataFactory::newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void *data, size_t sz)
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GLDataFactory::Context::newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void *data, size_t sz)
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{
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GLTextureSA* retval = new GLTextureSA(width, height, layers, fmt, data, sz);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_SATexs.emplace_back(retval);
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return retval;
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}
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@@ -452,7 +430,7 @@ static const GLenum BLEND_FACTOR_TABLE[] =
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GL_ONE_MINUS_SRC1_COLOR
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};
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IShaderPipeline* GLDataFactory::newShaderPipeline
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IShaderPipeline* GLDataFactory::Context::newShaderPipeline
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(const char* vertSource, const char* fragSource,
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size_t texCount, const char* texArrayName,
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size_t uniformBlockCount, const char** uniformBlockNames,
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@@ -535,16 +513,14 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
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Log.report(logvisor::Error, "unable to find sampler variable '%s'", texArrayName);
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else
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{
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if (texCount > m_texUnis.size())
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for (size_t i=m_texUnis.size() ; i<texCount ; ++i)
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m_texUnis.push_back(i);
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glUniform1iv(texLoc, m_texUnis.size(), m_texUnis.data());
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if (texCount > m_parent.m_texUnis.size())
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for (size_t i=m_parent.m_texUnis.size() ; i<texCount ; ++i)
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m_parent.m_texUnis.push_back(i);
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glUniform1iv(texLoc, m_parent.m_texUnis.size(), m_parent.m_texUnis.data());
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}
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}
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GLShaderPipeline* retval = new GLShaderPipeline(std::move(shader));
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_SPs.emplace_back(retval);
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return retval;
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}
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@@ -567,17 +543,14 @@ struct GLShaderDataBinding : IShaderDataBinding
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const GLVertexFormat* m_vtxFormat;
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size_t m_ubufCount;
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std::unique_ptr<IGraphicsBuffer*[]> m_ubufs;
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std::vector<std::pair<size_t,size_t>> m_ubufOffs;
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size_t m_texCount;
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std::unique_ptr<ITexture*[]> m_texs;
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#ifndef NDEBUG
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/* Debugging aids */
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bool m_committed = false;
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#endif
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GLShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs)
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: m_pipeline(static_cast<GLShaderPipeline*>(pipeline)),
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m_vtxFormat(static_cast<GLVertexFormat*>(vtxFormat)),
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@@ -586,29 +559,57 @@ struct GLShaderDataBinding : IShaderDataBinding
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m_texCount(texCount),
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m_texs(new ITexture*[texCount])
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{
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if (ubufOffs && ubufSizes)
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{
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m_ubufOffs.reserve(ubufCount);
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for (size_t i=0 ; i<ubufCount ; ++i)
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m_ubufOffs.emplace_back(ubufOffs[i], ubufSizes[i]);
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}
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for (size_t i=0 ; i<ubufCount ; ++i)
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{
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#ifndef NDEBUG
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if (!ubufs[i])
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Log.report(logvisor::Fatal, "null uniform-buffer %d provided to newShaderDataBinding", int(i));
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#endif
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m_ubufs[i] = ubufs[i];
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}
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for (size_t i=0 ; i<texCount ; ++i)
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{
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#ifndef NDEBUG
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if (!texs[i])
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Log.report(logvisor::Fatal, "null texture %d provided to newShaderDataBinding", int(i));
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#endif
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m_texs[i] = texs[i];
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}
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}
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void bind(int b) const
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{
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#ifndef NDEBUG
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if (!m_committed)
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Log.report(logvisor::Fatal,
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"attempted to use uncommitted GLShaderDataBinding");
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#endif
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GLuint prog = m_pipeline->bind();
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m_vtxFormat->bind(b);
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for (size_t i=0 ; i<m_ubufCount ; ++i)
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if (m_ubufOffs.size())
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{
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IGraphicsBuffer* ubuf = m_ubufs[i];
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if (ubuf->dynamic())
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static_cast<GLGraphicsBufferD*>(ubuf)->bindUniform(i, b);
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else
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static_cast<GLGraphicsBufferS*>(ubuf)->bindUniform(i);
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glUniformBlockBinding(prog, m_pipeline->m_uniLocs.at(i), i);
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for (size_t i=0 ; i<m_ubufCount ; ++i)
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{
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IGraphicsBuffer* ubuf = m_ubufs[i];
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const std::pair<size_t,size_t>& offset = m_ubufOffs[i];
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if (ubuf->dynamic())
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static_cast<GLGraphicsBufferD*>(ubuf)->bindUniformRange(i, offset.first, offset.second, b);
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else
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static_cast<GLGraphicsBufferS*>(ubuf)->bindUniformRange(i, offset.first, offset.second);
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glUniformBlockBinding(prog, m_pipeline->m_uniLocs.at(i), i);
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}
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}
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else
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{
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for (size_t i=0 ; i<m_ubufCount ; ++i)
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{
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IGraphicsBuffer* ubuf = m_ubufs[i];
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if (ubuf->dynamic())
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static_cast<GLGraphicsBufferD*>(ubuf)->bindUniform(i, b);
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else
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static_cast<GLGraphicsBufferS*>(ubuf)->bindUniform(i);
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glUniformBlockBinding(prog, m_pipeline->m_uniLocs.at(i), i);
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}
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}
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for (size_t i=0 ; i<m_texCount ; ++i)
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{
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@@ -634,16 +635,15 @@ struct GLShaderDataBinding : IShaderDataBinding
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};
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IShaderDataBinding*
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GLDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IGraphicsBuffer*, IGraphicsBuffer*, IGraphicsBuffer*,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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size_t texCount, ITexture** texs)
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GLDataFactory::Context::newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IGraphicsBuffer*, IGraphicsBuffer*, IGraphicsBuffer*,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs)
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{
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GLShaderDataBinding* retval =
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new GLShaderDataBinding(pipeline, vtxFormat, ubufCount, ubufs, texCount, texs);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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new GLShaderDataBinding(pipeline, vtxFormat, ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs);
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m_deferredData->m_SBinds.emplace_back(retval);
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return retval;
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}
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@@ -651,22 +651,23 @@ GLDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
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GLDataFactory::GLDataFactory(IGraphicsContext* parent, uint32_t drawSamples)
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: m_parent(parent), m_drawSamples(drawSamples) {}
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void GLDataFactory::reset()
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{
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delete m_deferredData.get();
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m_deferredData.reset();
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}
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GraphicsDataToken GLDataFactory::commit()
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GraphicsDataToken GLDataFactory::commitTransaction(const FactoryCommitFunc& trans)
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{
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if (!m_deferredData.get())
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if (m_deferredData.get())
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Log.report(logvisor::Fatal, "nested commitTransaction usage detected");
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m_deferredData.reset(new GLData());
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GLDataFactory::Context ctx(*this);
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if (!trans(ctx))
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{
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delete m_deferredData.get();
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m_deferredData.reset();
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return GraphicsDataToken(this, nullptr);
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}
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std::unique_lock<std::mutex> lk(m_committedMutex);
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GLData* retval = m_deferredData.get();
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#ifndef NDEBUG
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for (std::unique_ptr<GLShaderDataBinding>& b : retval->m_SBinds)
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b->m_committed = true;
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#endif
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m_deferredData.reset();
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m_committedData.insert(retval);
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lk.unlock();
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@@ -1057,10 +1058,6 @@ struct GLCommandQueue : IGraphicsCommandQueue
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void setShaderDataBinding(IShaderDataBinding* binding)
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{
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#ifndef NDEBUG
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if (!binding)
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Log.report(logvisor::Fatal, "binding may not be empty");
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#endif
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std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
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cmds.emplace_back(Command::Op::SetShaderDataBinding);
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cmds.back().binding = binding;
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@@ -1281,13 +1278,13 @@ void GLGraphicsBufferD::bindIndex(int b)
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{glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_bufs[b]);}
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void GLGraphicsBufferD::bindUniform(size_t idx, int b)
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{glBindBufferBase(GL_UNIFORM_BUFFER, idx, m_bufs[b]);}
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void GLGraphicsBufferD::bindUniformRange(size_t idx, GLintptr off, GLsizeiptr size, int b)
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{glBindBufferRange(GL_UNIFORM_BUFFER, idx, m_bufs[b], off, size);}
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IGraphicsBufferD*
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GLDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
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GLDataFactory::Context::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
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{
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GLGraphicsBufferD* retval = new GLGraphicsBufferD(use, stride * count);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_DBufs.emplace_back(retval);
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return retval;
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}
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@@ -1360,11 +1357,9 @@ void GLTextureD::bind(size_t idx, int b)
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}
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ITextureD*
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GLDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
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GLDataFactory::Context::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
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{
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GLTextureD* retval = new GLTextureD(width, height, fmt);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_DTexs.emplace_back(retval);
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return retval;
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}
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@@ -1430,15 +1425,13 @@ GLTextureR::~GLTextureR()
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}
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ITextureR*
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GLDataFactory::newRenderTexture(size_t width, size_t height,
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bool enableShaderColorBinding, bool enableShaderDepthBinding)
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GLDataFactory::Context::newRenderTexture(size_t width, size_t height,
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bool enableShaderColorBinding, bool enableShaderDepthBinding)
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{
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GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
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GLTextureR* retval = new GLTextureR(q, width, height, m_drawSamples,
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GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent.m_parent->getCommandQueue());
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GLTextureR* retval = new GLTextureR(q, width, height, m_parent.m_drawSamples,
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enableShaderColorBinding, enableShaderDepthBinding);
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q->resizeRenderTexture(retval, width, height);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_RTexs.emplace_back(retval);
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return retval;
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}
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@@ -1455,13 +1448,11 @@ GLVertexFormat::GLVertexFormat(GLCommandQueue* q, size_t elementCount,
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}
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GLVertexFormat::~GLVertexFormat() {m_q->delVertexFormat(this);}
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IVertexFormat* GLDataFactory::newVertexFormat
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IVertexFormat* GLDataFactory::Context::newVertexFormat
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(size_t elementCount, const VertexElementDescriptor* elements)
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{
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GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
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GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent.m_parent->getCommandQueue());
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GLVertexFormat* retval = new struct GLVertexFormat(q, elementCount, elements);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_VFmts.emplace_back(retval);
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return retval;
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}
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