mirror of https://github.com/AxioDL/boo.git
Instanced rendering support in Metal
This commit is contained in:
parent
0b6f3cac34
commit
c0b93f39d8
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@ -39,6 +39,8 @@ public:
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const void* data, size_t sz);
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ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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std::unique_ptr<uint8_t[]>&& data, size_t sz);
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void* data, size_t sz);
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ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
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ITextureR* newRenderTexture(size_t width, size_t height, size_t samples);
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@ -46,14 +48,14 @@ public:
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IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);
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IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
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IVertexFormat* vtxFmt, ITextureR* target,
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IVertexFormat* vtxFmt, unsigned targetSamples,
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BlendFactor srcFac, BlendFactor dstFac,
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bool depthTest, bool depthWrite, bool backfaceCulling);
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IShaderDataBinding*
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newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IGraphicsBuffer* vbo, IGraphicsBuffer* ibo,
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IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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size_t texCount, ITexture** texs);
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@ -20,6 +20,7 @@ struct MetalData : IGraphicsData
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std::vector<std::unique_ptr<class MetalGraphicsBufferS>> m_SBufs;
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std::vector<std::unique_ptr<class MetalGraphicsBufferD>> m_DBufs;
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std::vector<std::unique_ptr<class MetalTextureS>> m_STexs;
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std::vector<std::unique_ptr<class MetalTextureSA>> m_SATexs;
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std::vector<std::unique_ptr<class MetalTextureD>> m_DTexs;
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std::vector<std::unique_ptr<class MetalTextureR>> m_RTexs;
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std::vector<std::unique_ptr<struct MetalVertexFormat>> m_VFmts;
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@ -76,10 +77,21 @@ class MetalTextureS : public ITextureS
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MetalTextureS(MetalContext* ctx, size_t width, size_t height, size_t mips,
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TextureFormat fmt, const void* data, size_t sz)
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{
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MTLPixelFormat pfmt = MTLPixelFormatRGBA8Unorm;
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NSUInteger ppitch = 4;
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switch (fmt)
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{
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case TextureFormat::I8:
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pfmt = MTLPixelFormatR8Unorm;
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ppitch = 1;
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break;
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default: break;
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}
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NSPtr<MTLTextureDescriptor*> desc;
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@autoreleasepool
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{
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desc = [[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
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desc = [[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pfmt
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width:width height:height
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mipmapped:(mips>1)?YES:NO] retain];
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}
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@ -92,8 +104,8 @@ class MetalTextureS : public ITextureS
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[m_tex.get() replaceRegion:MTLRegionMake2D(0, 0, width, height)
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mipmapLevel:i
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withBytes:dataIt
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bytesPerRow:width * 4];
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dataIt += width * height * 4;
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bytesPerRow:width * ppitch];
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dataIt += width * height * ppitch;
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width /= 2;
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height /= 2;
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}
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@ -103,6 +115,51 @@ public:
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~MetalTextureS() = default;
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};
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class MetalTextureSA : public ITextureSA
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{
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friend class MetalDataFactory;
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MetalTextureSA(MetalContext* ctx, size_t width, size_t height, size_t layers,
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TextureFormat fmt, const void* data, size_t sz)
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{
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MTLPixelFormat pfmt = MTLPixelFormatRGBA8Unorm;
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NSUInteger ppitch = 4;
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switch (fmt)
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{
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case TextureFormat::I8:
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pfmt = MTLPixelFormatR8Unorm;
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ppitch = 1;
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break;
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default: break;
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}
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NSPtr<MTLTextureDescriptor*> desc;
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@autoreleasepool
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{
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desc = [[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pfmt
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width:width height:height
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mipmapped:NO] retain];
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}
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desc.get().textureType = MTLTextureType2DArray;
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desc.get().arrayLength = layers;
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desc.get().usage = MTLTextureUsageShaderRead;
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m_tex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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const uint8_t* dataIt = reinterpret_cast<const uint8_t*>(data);
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for (size_t i=0 ; i<layers ; ++i)
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{
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[m_tex.get() replaceRegion:MTLRegionMake2D(0, 0, width, height)
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mipmapLevel:0
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slice:i
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withBytes:dataIt
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bytesPerRow:width * ppitch
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bytesPerImage:width * height * ppitch];
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dataIt += width * height * ppitch;
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}
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}
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public:
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NSPtr<id<MTLTexture>> m_tex;
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~MetalTextureSA() = default;
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};
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class MetalTextureD : public ITextureD
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{
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friend class MetalDataFactory;
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@ -220,19 +277,31 @@ public:
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static const size_t SEMANTIC_SIZE_TABLE[] =
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{
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0,
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12,
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16,
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12,
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16,
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16,
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4,
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8,
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16,
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16,
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16
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};
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static const MTLVertexFormat SEMANTIC_TYPE_TABLE[] =
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{
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MTLVertexFormatInvalid,
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MTLVertexFormatFloat3,
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MTLVertexFormatFloat4,
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MTLVertexFormatFloat3,
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MTLVertexFormatFloat4,
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MTLVertexFormatFloat4,
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MTLVertexFormatUChar4Normalized,
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MTLVertexFormatFloat2,
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MTLVertexFormatFloat4,
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MTLVertexFormatFloat4,
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MTLVertexFormatFloat4
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};
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@ -244,10 +313,15 @@ struct MetalVertexFormat : IVertexFormat
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: m_elementCount(elementCount)
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{
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size_t stride = 0;
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size_t instStride = 0;
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for (size_t i=0 ; i<elementCount ; ++i)
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{
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const VertexElementDescriptor* elemin = &elements[i];
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stride += SEMANTIC_SIZE_TABLE[int(elemin->semantic)];
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int semantic = int(elemin->semantic & VertexSemantic::SemanticMask);
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if ((elemin->semantic & VertexSemantic::Instanced) != VertexSemantic::None)
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instStride += SEMANTIC_SIZE_TABLE[semantic];
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else
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stride += SEMANTIC_SIZE_TABLE[semantic];
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}
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m_vdesc = [MTLVertexDescriptor vertexDescriptor];
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@ -256,15 +330,31 @@ struct MetalVertexFormat : IVertexFormat
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layoutDesc.stepFunction = MTLVertexStepFunctionPerVertex;
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layoutDesc.stepRate = 1;
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layoutDesc = m_vdesc.get().layouts[1];
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layoutDesc.stride = instStride;
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layoutDesc.stepFunction = MTLVertexStepFunctionPerInstance;
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layoutDesc.stepRate = 1;
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size_t offset = 0;
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size_t instOffset = 0;
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for (size_t i=0 ; i<elementCount ; ++i)
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{
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const VertexElementDescriptor* elemin = &elements[i];
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MTLVertexAttributeDescriptor* attrDesc = m_vdesc.get().attributes[i];
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attrDesc.format = SEMANTIC_TYPE_TABLE[int(elemin->semantic)];
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attrDesc.offset = offset;
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attrDesc.bufferIndex = 0;
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offset += SEMANTIC_SIZE_TABLE[int(elemin->semantic)];
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int semantic = int(elemin->semantic & VertexSemantic::SemanticMask);
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if ((elemin->semantic & VertexSemantic::Instanced) != VertexSemantic::None)
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{
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attrDesc.offset = instOffset;
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attrDesc.bufferIndex = 1;
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instOffset += SEMANTIC_SIZE_TABLE[semantic];
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}
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else
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{
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attrDesc.offset = offset;
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attrDesc.bufferIndex = 0;
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offset += SEMANTIC_SIZE_TABLE[semantic];
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}
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attrDesc.format = SEMANTIC_TYPE_TABLE[semantic];
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}
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}
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};
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@ -289,7 +379,7 @@ class MetalShaderPipeline : public IShaderPipeline
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MTLCullMode m_cullMode = MTLCullModeNone;
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MetalShaderPipeline(MetalContext* ctx, id<MTLFunction> vert, id<MTLFunction> frag,
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const MetalVertexFormat* vtxFmt, MetalTextureR* target,
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const MetalVertexFormat* vtxFmt, NSUInteger targetSamples,
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BlendFactor srcFac, BlendFactor dstFac,
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bool depthTest, bool depthWrite, bool backfaceCulling)
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{
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@ -300,7 +390,7 @@ class MetalShaderPipeline : public IShaderPipeline
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desc.get().vertexFunction = vert;
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desc.get().fragmentFunction = frag;
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desc.get().vertexDescriptor = vtxFmt->m_vdesc.get();
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desc.get().sampleCount = target->samples();
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desc.get().sampleCount = targetSamples;
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desc.get().colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
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desc.get().colorAttachments[0].blendingEnabled = dstFac != BlendFactor::Zero;
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desc.get().colorAttachments[0].sourceRGBBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)];
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@ -350,21 +440,30 @@ static id<MTLBuffer> GetBufferGPUResource(const IGraphicsBuffer* buf, int idx)
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static id<MTLTexture> GetTextureGPUResource(const ITexture* tex, int idx)
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{
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if (tex->type() == TextureType::Dynamic)
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switch (tex->type())
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{
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case TextureType::Dynamic:
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{
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const MetalTextureD* ctex = static_cast<const MetalTextureD*>(tex);
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return ctex->m_texs[idx].get();
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}
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else if (tex->type() == TextureType::Static)
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case TextureType::Static:
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{
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const MetalTextureS* ctex = static_cast<const MetalTextureS*>(tex);
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return ctex->m_tex.get();
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}
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else if (tex->type() == TextureType::Render)
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case TextureType::StaticArray:
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{
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const MetalTextureSA* ctex = static_cast<const MetalTextureSA*>(tex);
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return ctex->m_tex.get();
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}
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case TextureType::Render:
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{
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const MetalTextureR* ctex = static_cast<const MetalTextureR*>(tex);
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return ctex->m_tex.get();
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}
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default: break;
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}
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return nullptr;
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}
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@ -372,6 +471,7 @@ struct MetalShaderDataBinding : IShaderDataBinding
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{
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MetalShaderPipeline* m_pipeline;
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IGraphicsBuffer* m_vbuf;
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IGraphicsBuffer* m_instVbo;
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IGraphicsBuffer* m_ibuf;
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size_t m_ubufCount;
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std::unique_ptr<IGraphicsBuffer*[]> m_ubufs;
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@ -379,11 +479,12 @@ struct MetalShaderDataBinding : IShaderDataBinding
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std::unique_ptr<ITexture*[]> m_texs;
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MetalShaderDataBinding(MetalContext* ctx,
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IShaderPipeline* pipeline,
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IGraphicsBuffer* vbuf, IGraphicsBuffer* ibuf,
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IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibuf,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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size_t texCount, ITexture** texs)
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: m_pipeline(static_cast<MetalShaderPipeline*>(pipeline)),
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m_vbuf(vbuf),
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m_instVbo(instVbo),
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m_ibuf(ibuf),
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m_ubufCount(ubufCount),
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m_ubufs(new IGraphicsBuffer*[ubufCount]),
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@ -399,9 +500,12 @@ struct MetalShaderDataBinding : IShaderDataBinding
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void bind(id<MTLRenderCommandEncoder> enc, int b)
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{
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m_pipeline->bind(enc);
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[enc setVertexBuffer:GetBufferGPUResource(m_vbuf, b) offset:0 atIndex:0];
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if (m_vbuf)
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[enc setVertexBuffer:GetBufferGPUResource(m_vbuf, b) offset:0 atIndex:0];
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if (m_instVbo)
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[enc setVertexBuffer:GetBufferGPUResource(m_instVbo, b) offset:0 atIndex:1];
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for (size_t i=0 ; i<m_ubufCount ; ++i)
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[enc setVertexBuffer:GetBufferGPUResource(m_ubufs[i], b) offset:0 atIndex:i+1];
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[enc setVertexBuffer:GetBufferGPUResource(m_ubufs[i], b) offset:0 atIndex:i+2];
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for (size_t i=0 ; i<m_texCount ; ++i)
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[enc setFragmentTexture:GetTextureGPUResource(m_texs[i], b) atIndex:i];
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}
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@ -456,6 +560,15 @@ struct MetalCommandQueue : IGraphicsCommandQueue
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[m_enc.get() setViewport:vp];
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}
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void setScissor(const SWindowRect& rect)
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{
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MTLScissorRect scissor = {NSUInteger(rect.location[0]), NSUInteger(rect.location[1]),
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NSUInteger(rect.size[0]), NSUInteger(rect.size[1])};
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[m_enc.get() setScissorRect:scissor];
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}
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int pendingDynamicSlot() {return m_fillBuf;}
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std::unordered_map<MetalTextureR*, std::pair<size_t, size_t>> m_texResizes;
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void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)
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{
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@ -654,6 +767,13 @@ ITextureS* MetalDataFactory::newStaticTexture(size_t width, size_t height, size_
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static_cast<MetalData*>(m_deferredData)->m_STexs.emplace_back(retval);
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return retval;
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}
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ITextureSA* MetalDataFactory::newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void* data, size_t sz)
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{
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MetalTextureSA* retval = new MetalTextureSA(m_ctx, width, height, layers, fmt, data, sz);
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static_cast<MetalData*>(m_deferredData)->m_SATexs.emplace_back(retval);
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return retval;
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}
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ITextureD* MetalDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
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{
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MetalCommandQueue* q = static_cast<MetalCommandQueue*>(m_parent->getCommandQueue());
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@ -676,7 +796,7 @@ IVertexFormat* MetalDataFactory::newVertexFormat(size_t elementCount, const Vert
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}
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IShaderPipeline* MetalDataFactory::newShaderPipeline(const char* vertSource, const char* fragSource,
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IVertexFormat* vtxFmt, ITextureR* target,
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IVertexFormat* vtxFmt, unsigned targetSamples,
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BlendFactor srcFac, BlendFactor dstFac,
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bool depthTest, bool depthWrite, bool backfaceCulling)
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{
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@ -699,8 +819,7 @@ IShaderPipeline* MetalDataFactory::newShaderPipeline(const char* vertSource, con
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NSPtr<id<MTLFunction>> fragFunc = [fragShaderLib.get() newFunctionWithName:@"fmain"];
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MetalShaderPipeline* retval = new MetalShaderPipeline(m_ctx, vertFunc.get(), fragFunc.get(),
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static_cast<const MetalVertexFormat*>(vtxFmt),
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static_cast<MetalTextureR*>(target),
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static_cast<const MetalVertexFormat*>(vtxFmt), targetSamples,
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srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
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static_cast<MetalData*>(m_deferredData)->m_SPs.emplace_back(retval);
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return retval;
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IShaderDataBinding*
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MetalDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IGraphicsBuffer* vbuf, IGraphicsBuffer* ibuf,
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IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibuf,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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size_t texCount, ITexture** texs)
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{
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MetalShaderDataBinding* retval =
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new MetalShaderDataBinding(m_ctx, pipeline, vbuf, ibuf, ubufCount, ubufs, texCount, texs);
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new MetalShaderDataBinding(m_ctx, pipeline, vbuf, instVbo, ibuf, ubufCount, ubufs, texCount, texs);
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static_cast<MetalData*>(m_deferredData)->m_SBinds.emplace_back(retval);
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return retval;
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}
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