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Fix subtract blending mode
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@@ -616,9 +616,9 @@ class D3D11ShaderPipeline : public GraphicsDataNode<IShaderPipeline>
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blDesc.RenderTarget[0].BlendEnable = (dstFac != BlendFactor::Zero);
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if (srcFac == BlendFactor::Subtract || dstFac == BlendFactor::Subtract)
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{
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blDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_DEST_COLOR;
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blDesc.RenderTarget[0].DestBlend = D3D11_BLEND_SRC_COLOR;
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blDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_SUBTRACT;
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blDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
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blDesc.RenderTarget[0].DestBlend = D3D11_BLEND_ONE;
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blDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_REV_SUBTRACT;
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}
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else
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{
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