Disable depth clamp in Vulkan shaders

This commit is contained in:
Jack Andersen 2016-08-08 08:21:14 -10:00
parent 8b923214fd
commit c77fe94313
1 changed files with 1 additions and 1 deletions

View File

@ -1758,7 +1758,7 @@ class VulkanShaderPipeline : public IShaderPipeline
rasterizationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationInfo.pNext = nullptr; rasterizationInfo.pNext = nullptr;
rasterizationInfo.flags = 0; rasterizationInfo.flags = 0;
rasterizationInfo.depthClampEnable = VK_TRUE; rasterizationInfo.depthClampEnable = VK_FALSE;
rasterizationInfo.rasterizerDiscardEnable = VK_FALSE; rasterizationInfo.rasterizerDiscardEnable = VK_FALSE;
rasterizationInfo.polygonMode = VK_POLYGON_MODE_FILL; rasterizationInfo.polygonMode = VK_POLYGON_MODE_FILL;
rasterizationInfo.cullMode = backfaceCulling ? VK_CULL_MODE_BACK_BIT : VK_CULL_MODE_NONE; rasterizationInfo.cullMode = backfaceCulling ? VK_CULL_MODE_BACK_BIT : VK_CULL_MODE_NONE;