Major scoped-enum refactor

This commit is contained in:
Jack Andersen 2015-11-20 15:12:22 -10:00
parent 62fae60042
commit c9edf8dd85
23 changed files with 451 additions and 380 deletions

View File

@ -29,18 +29,18 @@ class IApplication
public:
virtual ~IApplication() {}
enum EPlatformType
enum class EPlatformType : uint8_t
{
PLAT_AUTO = 0,
PLAT_WAYLAND = 1,
PLAT_XLIB = 2,
PLAT_ANDROID = 3,
PLAT_COCOA = 4,
PLAT_COCOA_TOUCH = 5,
PLAT_WIN32 = 6,
PLAT_WINRT = 7,
PLAT_REVOLUTION = 8,
PLAT_CAFE = 9
Auto = 0,
Wayland = 1,
Xlib = 2,
Android = 3,
Cocoa = 4,
CocoaTouch = 5,
Win32 = 6,
WinRT = 7,
Revolution = 8,
Cafe = 9
};
virtual EPlatformType getPlatformType() const=0;

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@ -17,27 +17,27 @@ class IGraphicsContext
public:
enum EGraphicsAPI
enum class EGraphicsAPI
{
API_NONE = 0,
API_OPENGL_3_3 = 1,
API_OPENGL_4_2 = 2,
API_OPENGLES_3 = 3,
API_VULKAN = 4,
API_D3D11 = 5,
API_D3D12 = 6,
API_METAL = 7,
API_GX = 8,
API_GX2 = 9
None = 0,
OpenGL3_3 = 1,
OpenGL4_2 = 2,
OpenGLES3 = 3,
Vulkan = 4,
D3D11 = 5,
D3D12 = 6,
Metal = 7,
GX = 8,
GX2 = 9
};
enum EPixelFormat
enum class EPixelFormat
{
PF_NONE = 0,
PF_RGBA8 = 1, /* Default */
PF_RGBA8_Z24 = 2,
PF_RGBAF32 = 3,
PF_RGBAF32_Z24 = 4
None = 0,
RGBA8 = 1, /* Default */
RGBA8_Z24 = 2,
RGBAF32 = 3,
RGBAF32_Z24 = 4
};
virtual ~IGraphicsContext() {}

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@ -8,14 +8,14 @@ namespace boo
struct IGraphicsCommandQueue;
struct IGraphicsDataFactory;
enum EMouseButton
enum class EMouseButton
{
BUTTON_NONE = 0,
BUTTON_PRIMARY = 1,
BUTTON_SECONDARY = 2,
BUTTON_MIDDLE = 3,
BUTTON_AUX1 = 4,
BUTTON_AUX2 = 5
None = 0,
Primary = 1,
Secondary = 2,
Middle = 3,
Aux1 = 4,
Aux2 = 5
};
struct SWindowRect
@ -48,45 +48,70 @@ struct SScrollDelta
void zeroOut() {delta[0] = 0.0; delta[1] = 0.0;}
};
enum ESpecialKey
enum class ESpecialKey
{
KEY_NONE = 0,
KEY_F1 = 1,
KEY_F2 = 2,
KEY_F3 = 3,
KEY_F4 = 4,
KEY_F5 = 5,
KEY_F6 = 6,
KEY_F7 = 7,
KEY_F8 = 8,
KEY_F9 = 9,
KEY_F10 = 10,
KEY_F11 = 11,
KEY_F12 = 12,
KEY_ESC = 13,
KEY_ENTER = 14,
KEY_BACKSPACE = 15,
KEY_INSERT = 16,
KEY_DELETE = 17,
KEY_HOME = 18,
KEY_END = 19,
KEY_PGUP = 20,
KEY_PGDOWN = 21,
KEY_LEFT = 22,
KEY_RIGHT = 23,
KEY_UP = 24,
KEY_DOWN = 25
None = 0,
F1 = 1,
F2 = 2,
F3 = 3,
F4 = 4,
F5 = 5,
F6 = 6,
F7 = 7,
F8 = 8,
F9 = 9,
F10 = 10,
F11 = 11,
F12 = 12,
Esc = 13,
Enter = 14,
Backspace = 15,
Insert = 16,
Delete = 17,
Home = 18,
End = 19,
PgUp = 20,
PgDown = 21,
Left = 22,
Right = 23,
Up = 24,
Down = 25
};
enum EModifierKey
enum class EModifierKey
{
MKEY_NONE = 0,
MKEY_CTRL = 1<<0,
MKEY_ALT = 1<<2,
MKEY_SHIFT = 1<<3,
MKEY_COMMAND = 1<<4
None = 0,
Ctrl = 1<<0,
Alt = 1<<2,
Shift = 1<<3,
Command = 1<<4
};
inline EModifierKey operator|(EModifierKey a, EModifierKey b)
{
using T = std::underlying_type_t<EModifierKey>;
return EModifierKey(static_cast<T>(a) | static_cast<T>(b));
}
inline EModifierKey operator&(EModifierKey a, EModifierKey b)
{
using T = std::underlying_type_t<EModifierKey>;
return EModifierKey(static_cast<T>(a) & static_cast<T>(b));
}
inline EModifierKey& operator|=(EModifierKey& a, const EModifierKey& b)
{
using T = std::underlying_type_t<EModifierKey>;
a = EModifierKey(static_cast<T>(a) | static_cast<T>(b));
return a;
}
inline EModifierKey operator~(const EModifierKey& key)
{
using T = std::underlying_type_t<EModifierKey>;
return EModifierKey(~static_cast<T>(key));
}
class IWindowCallback
{
public:
@ -132,23 +157,35 @@ public:
{}
};
enum ETouchType
enum class ETouchType
{
TOUCH_NONE = 0,
TOUCH_DISPLAY = 1,
TOUCH_TRACKPAD = 2
None = 0,
Display = 1,
Trackpad = 2
};
enum EWindowStyle
enum class EWindowStyle
{
STYLE_NONE = 0,
STYLE_TITLEBAR = 1<<0,
STYLE_RESIZE = 1<<1,
STYLE_CLOSE = 1<<2,
None = 0,
Titlebar = 1<<0,
Resize = 1<<1,
Close = 1<<2,
STYLE_DEFAULT = STYLE_TITLEBAR | STYLE_RESIZE | STYLE_CLOSE
Default = Titlebar | Resize | Close
};
inline EWindowStyle operator|(EWindowStyle a, EWindowStyle b)
{
using T = std::underlying_type_t<EWindowStyle>;
return EWindowStyle(static_cast<T>(a) | static_cast<T>(b));
}
inline EWindowStyle operator&(EWindowStyle a, EWindowStyle b)
{
using T = std::underlying_type_t<EWindowStyle>;
return EWindowStyle(static_cast<T>(a) & static_cast<T>(b));
}
class IWindow
{
public:

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@ -3,6 +3,35 @@
#include <string>
#define ENABLE_BITWISE_ENUM(type)\
inline type operator|(type a, type b)\
{\
using T = std::underlying_type_t<type>;\
return type(static_cast<T>(a) | static_cast<T>(b));\
}\
inline type operator&(type a, type b)\
{\
using T = std::underlying_type_t<type>;\
return type(static_cast<T>(a) & static_cast<T>(b));\
}\
inline type& operator|=(type& a, const type& b)\
{\
using T = std::underlying_type_t<type>;\
a = type(static_cast<T>(a) | static_cast<T>(b));\
return a;\
}\
inline type& operator&=(type& a, const type& b)\
{\
using T = std::underlying_type_t<type>;\
a = type(static_cast<T>(a) & static_cast<T>(b));\
return a;\
}\
inline type operator~(const type& key)\
{\
using T = std::underlying_type_t<type>;\
return type(~static_cast<T>(key));\
}
namespace boo
{

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@ -20,7 +20,7 @@ public:
GLDataFactory(IGraphicsContext* parent);
~GLDataFactory() {}
Platform platform() const {return PlatformOGL;}
Platform platform() const {return Platform::OGL;}
const SystemChar* platformName() const {return _S("OGL");}
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);

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@ -6,10 +6,10 @@
namespace boo
{
enum Primitive
enum class Primitive
{
PrimitiveTriangles,
PrimitiveTriStrips
Triangles,
TriStrips
};
struct IGraphicsCommandQueue

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@ -35,32 +35,27 @@ protected:
};
/** Supported buffer uses */
enum BufferUse
enum class BufferUse
{
BufferUseNull,
BufferUseVertex,
BufferUseIndex,
BufferUseUniform
Null,
Vertex,
Index,
Uniform
};
enum TextureType
enum class TextureType
{
TextureStatic,
Texture
Static,
Dynamic,
Render
};
struct ITexture
{
enum Type
{
TextureStatic,
TextureDynamic,
TextureRender
};
Type type() const {return m_type;}
TextureType type() const {return m_type;}
protected:
Type m_type;
ITexture(Type type) : m_type(type) {}
TextureType m_type;
ITexture(TextureType type) : m_type(type) {}
virtual ~ITexture() {}
};
@ -68,7 +63,7 @@ protected:
struct ITextureS : ITexture
{
protected:
ITextureS() : ITexture(TextureStatic) {}
ITextureS() : ITexture(TextureType::Static) {}
};
/** Dynamic resource buffer for textures */
@ -78,22 +73,22 @@ struct ITextureD : ITexture
virtual void* map(size_t sz)=0;
virtual void unmap()=0;
protected:
ITextureD() : ITexture(TextureDynamic) {}
ITextureD() : ITexture(TextureType::Dynamic) {}
};
/** Resource buffer for render-target textures */
struct ITextureR : ITexture
{
protected:
ITextureR() : ITexture(TextureRender) {}
ITextureR() : ITexture(TextureType::Render) {}
};
/** Supported texture formats */
enum TextureFormat
enum class TextureFormat
{
TextureFormatRGBA8,
TextureFormatDXT1,
TextureFormatPVRTC4
RGBA8,
DXT1,
PVRTC4
};
/** Opaque token for representing the data layout of a vertex
@ -102,13 +97,13 @@ enum TextureFormat
struct IVertexFormat {};
/** Types of vertex attributes */
enum VertexSemantic
enum class VertexSemantic
{
VertexSemanticPosition,
VertexSemanticNormal,
VertexSemanticColor,
VertexSemanticUV,
VertexSemanticWeight
Position,
Normal,
Color,
UV,
Weight
};
/** Used to create IVertexFormat */
@ -140,18 +135,18 @@ struct IGraphicsData
};
/** Used by platform shader pipeline constructors */
enum BlendFactor
enum class BlendFactor
{
BlendFactorZero,
BlendFactorOne,
BlendFactorSrcColor,
BlendFactorInvSrcColor,
BlendFactorDstColor,
BlendFactorInvDstColor,
BlendFactorSrcAlpha,
BlendFactorInvSrcAlpha,
BlendFactorDstAlpha,
BlendFactorInvDstAlpha
Zero,
One,
SrcColor,
InvSrcColor,
DstColor,
InvDstColor,
SrcAlpha,
InvSrcAlpha,
DstAlpha,
InvDstAlpha
};
/** Factory object for creating batches of resources as an IGraphicsData token */
@ -159,15 +154,15 @@ struct IGraphicsDataFactory
{
virtual ~IGraphicsDataFactory() {}
enum Platform
enum class Platform
{
PlatformNull,
PlatformOGL,
PlatformD3D11,
PlatformD3D12,
PlatformMetal,
PlatformGX,
PlatformGX2
Null,
OGL,
D3D11,
D3D12,
Metal,
GX,
GX2
};
virtual Platform platform() const=0;
virtual const SystemChar* platformName() const=0;

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@ -4,6 +4,7 @@
#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
#include "../System.hpp"
namespace boo
{

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@ -11,16 +11,16 @@ namespace boo
class DeviceToken
{
public:
enum TDeviceType
enum class DeviceType
{
DEVTYPE_NONE = 0,
DEVTYPE_USB = 1,
DEVTYPE_BLUETOOTH = 2,
DEVTYPE_GENERICHID = 3
None = 0,
USB = 1,
Bluetooth = 2,
GenericHID = 3
};
private:
TDeviceType m_devType;
DeviceType m_devType;
unsigned m_vendorId;
unsigned m_productId;
std::string m_vendorName;
@ -50,7 +50,7 @@ public:
m_devPath(other.m_devPath),
m_connectedDev(other.m_connectedDev)
{}
inline DeviceToken(enum TDeviceType devType, unsigned vid, unsigned pid, const char* vname, const char* pname, const char* path)
inline DeviceToken(DeviceType devType, unsigned vid, unsigned pid, const char* vname, const char* pname, const char* path)
: m_devType(devType),
m_vendorId(vid),
m_productId(pid),
@ -63,7 +63,7 @@ public:
m_productName = pname;
}
inline TDeviceType getDeviceType() const {return m_devType;}
inline DeviceType getDeviceType() const {return m_devType;}
inline unsigned getVendorId() const {return m_vendorId;}
inline unsigned getProductId() const {return m_productId;}
inline const std::string& getVendorName() const {return m_vendorName;}

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@ -7,28 +7,30 @@
namespace boo
{
enum EDolphinControllerType
enum class EDolphinControllerType
{
DOL_TYPE_NONE = 0,
DOL_TYPE_NORMAL = 0x10,
DOL_TYPE_WAVEBIRD = 0x20,
None = 0,
Normal = 0x10,
Wavebird = 0x20,
};
ENABLE_BITWISE_ENUM(EDolphinControllerType)
enum EDolphinControllerButtons
enum class EDolphinControllerButtons
{
DOL_START = 1<<0,
DOL_Z = 1<<1,
DOL_L = 1<<2,
DOL_R = 1<<3,
DOL_A = 1<<8,
DOL_B = 1<<9,
DOL_X = 1<<10,
DOL_Y = 1<<11,
DOL_LEFT = 1<<12,
DOL_RIGHT = 1<<13,
DOL_DOWN = 1<<14,
DOL_UP = 1<<15
Start = 1<<0,
Z = 1<<1,
L = 1<<2,
R = 1<<3,
A = 1<<8,
B = 1<<9,
X = 1<<10,
Y = 1<<11,
Left = 1<<12,
Right = 1<<13,
Down = 1<<14,
Up = 1<<15
};
ENABLE_BITWISE_ENUM(EDolphinControllerButtons)
struct DolphinControllerState
{

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@ -39,40 +39,43 @@ union DualshockOutReport
uint8_t buf[36];
};
enum EDualshockPadButtons
enum class EDualshockPadButtons
{
DS3_SELECT = 1<< 0,
DS3_L3 = 1<< 1,
DS3_R3 = 1<< 2,
DS3_START = 1<< 3,
DS3_UP = 1<< 4,
DS3_RIGHT = 1<< 5,
DS3_DOWN = 1<< 6,
DS3_LEFT = 1<< 7,
DS3_L2 = 1<< 8,
DS3_R2 = 1<< 9,
DS3_L1 = 1<<10,
DS3_R1 = 1<<11,
DS3_TRIANGLE = 1<<12,
DS3_CIRCLE = 1<<13,
DS3_CROSS = 1<<14,
DS3_SQUARE = 1<<15
Select = 1<< 0,
L3 = 1<< 1,
R3 = 1<< 2,
Start = 1<< 3,
Up = 1<< 4,
Right = 1<< 5,
Down = 1<< 6,
Left = 1<< 7,
L2 = 1<< 8,
R2 = 1<< 9,
L1 = 1<<10,
R1 = 1<<11,
Triangle = 1<<12,
Circle = 1<<13,
Cross = 1<<14,
Square = 1<<15
};
enum EDualshockMotor : int
enum class EDualshockMotor : uint8_t
{
DS3_MOTOR_RIGHT = 1<<0,
DS3_MOTOR_LEFT = 1<<1,
None = 0,
Right = 1<<0,
Left = 1<<1,
};
ENABLE_BITWISE_ENUM(EDualshockMotor)
enum EDualshockLED
enum class EDualshockLED
{
DS3_LED_OFF = 0,
DS3_LED_1 = 1<<1,
DS3_LED_2 = 1<<2,
DS3_LED_3 = 1<<3,
DS3_LED_4 = 1<<4
LED_OFF = 0,
LED_1 = 1<<1,
LED_2 = 1<<2,
LED_3 = 1<<3,
LED_4 = 1<<4
};
ENABLE_BITWISE_ENUM(EDualshockLED)
struct DualshockPadState
{
@ -120,11 +123,11 @@ struct IDualshockPadCallback
class DualshockPad final : public DeviceBase
{
IDualshockPadCallback* m_callback;
uint8_t m_rumbleRequest;
uint8_t m_rumbleState;
EDualshockMotor m_rumbleRequest;
EDualshockMotor m_rumbleState;
uint8_t m_rumbleDuration[2];
uint8_t m_rumbleIntensity[2];
uint8_t m_led;
EDualshockLED m_led;
DualshockOutReport m_report;
uint8_t m_btAddress[6];
void deviceDisconnected();
@ -135,45 +138,45 @@ public:
DualshockPad(DeviceToken* token);
~DualshockPad();
inline void setCallback(IDualshockPadCallback* cb)
void setCallback(IDualshockPadCallback* cb)
{ m_callback = cb; if (m_callback) m_callback->ctrl = this; }
inline void startRumble(int motor, uint8_t duration = 254, uint8_t intensity=255)
void startRumble(EDualshockMotor motor, uint8_t duration = 254, uint8_t intensity=255)
{
m_rumbleRequest |= motor;
if (motor & DS3_MOTOR_LEFT)
if ((EDualshockMotor(motor) & EDualshockMotor::Left) != EDualshockMotor::None)
{
m_rumbleDuration[0] = duration;
m_rumbleIntensity[0] = intensity;
}
if (motor & DS3_MOTOR_RIGHT)
if ((EDualshockMotor(motor) & EDualshockMotor::Right) != EDualshockMotor::None)
{
m_rumbleDuration[1] = duration;
m_rumbleIntensity[1] = intensity;
}
}
inline void stopRumble(int motor)
void stopRumble(int motor)
{
m_rumbleRequest &= ~motor;
m_rumbleRequest &= ~EDualshockMotor(motor);
}
inline int getLED()
EDualshockLED getLED()
{
return m_led;
}
inline void setLED(int led, bool on = true)
void setLED(EDualshockLED led, bool on = true)
{
if (on)
m_led |= led;
else
m_led &= ~led;
setRawLED(led);
setRawLED(int(led));
}
inline void setRawLED(int led)
void setRawLED(int led)
{
m_report.leds = led;
sendHIDReport(m_report.buf, sizeof(m_report), 0x0201);

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@ -40,7 +40,7 @@ class GLGraphicsBufferS : public IGraphicsBufferS
GLenum m_target;
GLGraphicsBufferS(BufferUse use, const void* data, size_t sz)
{
m_target = USE_TABLE[use];
m_target = USE_TABLE[int(use)];
glGenBuffers(1, &m_buf);
glBindBuffer(m_target, m_buf);
glBufferData(m_target, sz, data, GL_STATIC_DRAW);
@ -68,7 +68,7 @@ class GLGraphicsBufferD : public IGraphicsBufferD
GLGraphicsBufferD(GLCommandQueue* q, BufferUse use)
: m_q(q)
{
m_target = USE_TABLE[use];
m_target = USE_TABLE[int(use)];
glGenBuffers(3, m_bufs);
}
public:
@ -105,7 +105,7 @@ class GLTextureS : public ITextureS
friend class GLDataFactory;
GLuint m_tex;
GLTextureS(size_t width, size_t height, size_t mips,
TextureFormat fmt, const void* data, size_t sz)
TextureFormat fmt, const void* data, size_t sz)
{
const uint8_t* dataIt = static_cast<const uint8_t*>(data);
glGenTextures(1, &m_tex);
@ -115,7 +115,7 @@ class GLTextureS : public ITextureS
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
if (fmt == TextureFormatRGBA8)
if (fmt == TextureFormat::RGBA8)
{
for (size_t i=0 ; i<mips ; ++i)
{
@ -326,8 +326,8 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
Log.report(LogVisor::Error, "unable to create shader objects\n");
return nullptr;
}
shader.m_sfactor = BLEND_FACTOR_TABLE[srcFac];
shader.m_dfactor = BLEND_FACTOR_TABLE[dstFac];
shader.m_sfactor = BLEND_FACTOR_TABLE[int(srcFac)];
shader.m_dfactor = BLEND_FACTOR_TABLE[int(dstFac)];
shader.m_depthTest = depthTest;
shader.m_depthWrite = depthWrite;
shader.m_backfaceCulling = backfaceCulling;
@ -456,9 +456,9 @@ struct GLShaderDataBinding : IShaderDataBinding
for (size_t i=0 ; i<m_texCount ; ++i)
{
ITexture* tex = m_texs[i];
if (tex->type() == ITexture::TextureDynamic)
if (tex->type() == TextureType::Dynamic)
static_cast<GLTextureD*>(tex)->bind(i);
else if (tex->type() == ITexture::TextureStatic)
else if (tex->type() == TextureType::Static)
static_cast<GLTextureS*>(tex)->bind(i);
}
}
@ -541,25 +541,25 @@ static const GLenum SEMANTIC_TYPE_TABLE[] =
struct GLCommandQueue : IGraphicsCommandQueue
{
Platform platform() const {return IGraphicsDataFactory::PlatformOGL;}
Platform platform() const {return IGraphicsDataFactory::Platform::OGL;}
const SystemChar* platformName() const {return _S("OGL");}
IGraphicsContext* m_parent = nullptr;
struct Command
{
enum Op
enum class Op
{
OpSetShaderDataBinding,
OpSetRenderTarget,
OpSetViewport,
OpSetClearColor,
OpClearTarget,
OpSetDrawPrimitive,
OpDraw,
OpDrawIndexed,
OpDrawInstances,
OpDrawInstancesIndexed,
OpPresent
SetShaderDataBinding,
SetRenderTarget,
SetViewport,
SetClearColor,
ClearTarget,
SetDrawPrimitive,
Draw,
DrawIndexed,
DrawInstances,
DrawInstancesIndexed,
Present
} m_op;
union
{
@ -614,7 +614,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
for (size_t i=0 ; i<fmt->m_elementCount ; ++i)
{
const VertexElementDescriptor* desc = &fmt->m_elements[i];
stride += SEMANTIC_SIZE_TABLE[desc->semantic];
stride += SEMANTIC_SIZE_TABLE[int(desc->semantic)];
}
size_t offset = 0;
@ -641,9 +641,9 @@ struct GLCommandQueue : IGraphicsCommandQueue
static_cast<const GLGraphicsBufferS*>(lastEBO)->bindIndex();
}
glEnableVertexAttribArray(i);
glVertexAttribPointer(i, SEMANTIC_COUNT_TABLE[desc->semantic],
SEMANTIC_TYPE_TABLE[desc->semantic], GL_TRUE, stride, (void*)offset);
offset += SEMANTIC_SIZE_TABLE[desc->semantic];
glVertexAttribPointer(i, SEMANTIC_COUNT_TABLE[int(desc->semantic)],
SEMANTIC_TYPE_TABLE[int(desc->semantic)], GL_TRUE, stride, (void*)offset);
offset += SEMANTIC_SIZE_TABLE[int(desc->semantic)];
}
}
@ -715,10 +715,10 @@ struct GLCommandQueue : IGraphicsCommandQueue
{
switch (cmd.m_op)
{
case Command::OpSetShaderDataBinding:
case Command::Op::SetShaderDataBinding:
static_cast<const GLShaderDataBinding*>(cmd.binding)->bind();
break;
case Command::OpSetRenderTarget:
case Command::Op::SetRenderTarget:
{
const GLTextureR* tex = static_cast<const GLTextureR*>(cmd.target);
if (!tex)
@ -727,32 +727,32 @@ struct GLCommandQueue : IGraphicsCommandQueue
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tex->m_fbo);
break;
}
case Command::OpSetViewport:
case Command::Op::SetViewport:
glViewport(cmd.rect.location[0], cmd.rect.location[1],
cmd.rect.size[0], cmd.rect.size[1]);
break;
case Command::OpSetClearColor:
case Command::Op::SetClearColor:
glClearColor(cmd.rgba[0], cmd.rgba[1], cmd.rgba[2], cmd.rgba[3]);
break;
case Command::OpClearTarget:
case Command::Op::ClearTarget:
glClear(cmd.flags);
break;
case Command::OpSetDrawPrimitive:
case Command::Op::SetDrawPrimitive:
prim = cmd.prim;
break;
case Command::OpDraw:
case Command::Op::Draw:
glDrawArrays(prim, cmd.start, cmd.count);
break;
case Command::OpDrawIndexed:
case Command::Op::DrawIndexed:
glDrawElements(prim, cmd.count, GL_UNSIGNED_INT, (void*)cmd.start);
break;
case Command::OpDrawInstances:
case Command::Op::DrawInstances:
glDrawArraysInstanced(prim, cmd.start, cmd.count, cmd.instCount);
break;
case Command::OpDrawInstancesIndexed:
case Command::Op::DrawInstancesIndexed:
glDrawElementsInstanced(prim, cmd.count, GL_UNSIGNED_INT, (void*)cmd.start, cmd.instCount);
break;
case Command::OpPresent:
case Command::Op::Present:
{
const GLTextureR* tex = static_cast<const GLTextureR*>(cmd.source);
if (tex)
@ -791,21 +791,21 @@ struct GLCommandQueue : IGraphicsCommandQueue
void setShaderDataBinding(IShaderDataBinding* binding)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpSetShaderDataBinding);
cmds.emplace_back(Command::Op::SetShaderDataBinding);
cmds.back().binding = binding;
}
void setRenderTarget(ITextureR* target)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpSetRenderTarget);
cmds.emplace_back(Command::Op::SetRenderTarget);
cmds.back().target = target;
}
void setViewport(const SWindowRect& rect)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpSetViewport);
cmds.emplace_back(Command::Op::SetViewport);
cmds.back().rect = rect;
}
@ -824,7 +824,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
void setClearColor(const float rgba[4])
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpSetClearColor);
cmds.emplace_back(Command::Op::SetClearColor);
cmds.back().rgba[0] = rgba[0];
cmds.back().rgba[1] = rgba[1];
cmds.back().rgba[2] = rgba[2];
@ -834,7 +834,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
void clearTarget(bool render=true, bool depth=true)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpClearTarget);
cmds.emplace_back(Command::Op::ClearTarget);
cmds.back().flags = 0;
if (render)
cmds.back().flags |= GL_COLOR_BUFFER_BIT;
@ -845,17 +845,17 @@ struct GLCommandQueue : IGraphicsCommandQueue
void setDrawPrimitive(Primitive prim)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpSetDrawPrimitive);
if (prim == PrimitiveTriangles)
cmds.emplace_back(Command::Op::SetDrawPrimitive);
if (prim == Primitive::Triangles)
cmds.back().prim = GL_TRIANGLES;
else if (prim == PrimitiveTriStrips)
else if (prim == Primitive::TriStrips)
cmds.back().prim = GL_TRIANGLE_STRIP;
}
void draw(size_t start, size_t count)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpDraw);
cmds.emplace_back(Command::Op::Draw);
cmds.back().start = start;
cmds.back().count = count;
}
@ -863,7 +863,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
void drawIndexed(size_t start, size_t count)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpDrawIndexed);
cmds.emplace_back(Command::Op::DrawIndexed);
cmds.back().start = start;
cmds.back().count = count;
}
@ -871,7 +871,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
void drawInstances(size_t start, size_t count, size_t instCount)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpDrawInstances);
cmds.emplace_back(Command::Op::DrawInstances);
cmds.back().start = start;
cmds.back().count = count;
cmds.back().instCount = instCount;
@ -880,7 +880,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
void drawInstancesIndexed(size_t start, size_t count, size_t instCount)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpDrawInstancesIndexed);
cmds.emplace_back(Command::Op::DrawInstancesIndexed);
cmds.back().start = start;
cmds.back().count = count;
cmds.back().instCount = instCount;
@ -889,7 +889,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
void resolveDisplay(ITextureR* source)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::OpPresent);
cmds.emplace_back(Command::Op::Present);
cmds.back().source = source;
}

View File

@ -11,7 +11,7 @@ extern const DeviceSignature BOO_DEVICE_SIGS[];
bool DeviceSignature::DeviceMatchToken(const DeviceToken& token, const TDeviceSignatureSet& sigSet)
{
if (token.getDeviceType() == DeviceToken::DEVTYPE_GENERICHID)
if (token.getDeviceType() == DeviceToken::DeviceType::GenericHID)
return true;
for (const DeviceSignature* sig : sigSet)
{
@ -27,7 +27,7 @@ DeviceBase* DeviceSignature::DeviceNew(DeviceToken& token)
DeviceBase* retval = NULL;
/* Early-return for generic HID devices */
if (token.getDeviceType() == DeviceToken::DEVTYPE_GENERICHID)
if (token.getDeviceType() == DeviceToken::DeviceType::GenericHID)
{
retval = new GenericPad(&token);
if (!retval)

View File

@ -20,14 +20,15 @@ DolphinSmashAdapter::~DolphinSmashAdapter()
static inline EDolphinControllerType parseType(unsigned char status)
{
unsigned char type = status & (DOL_TYPE_NORMAL | DOL_TYPE_WAVEBIRD);
EDolphinControllerType type = EDolphinControllerType(status) &
(EDolphinControllerType::Normal | EDolphinControllerType::Wavebird);
switch (type)
{
case DOL_TYPE_NORMAL:
case DOL_TYPE_WAVEBIRD:
return (EDolphinControllerType)type;
case EDolphinControllerType::Normal:
case EDolphinControllerType::Wavebird:
return type;
default:
return DOL_TYPE_NONE;
return EDolphinControllerType::None;
}
}
@ -77,12 +78,12 @@ void DolphinSmashAdapter::transferCycle()
DolphinControllerState state;
bool rumble = false;
EDolphinControllerType type = parseState(&state, controller, rumble);
if (type && !(m_knownControllers & 1<<i))
if (type != EDolphinControllerType::None && !(m_knownControllers & 1<<i))
{
m_knownControllers |= 1<<i;
m_callback->controllerConnected(i, type);
}
else if (!type && (m_knownControllers & 1<<i))
else if (type == EDolphinControllerType::None && (m_knownControllers & 1<<i))
{
m_knownControllers &= ~(1<<i);
m_callback->controllerDisconnected(i);

View File

@ -49,8 +49,8 @@ static const uint8_t defaultReport[35] = {
DualshockPad::DualshockPad(DeviceToken* token)
: DeviceBase(token),
m_callback(nullptr),
m_rumbleRequest(0),
m_rumbleState(0)
m_rumbleRequest(EDualshockMotor::None),
m_rumbleState(EDualshockMotor::None)
{
memcpy(m_report.buf, defaultReport, 35);
}
@ -96,7 +96,7 @@ void DualshockPad::transferCycle()
if (m_rumbleRequest != m_rumbleState)
{
if (m_rumbleRequest & DS3_MOTOR_LEFT)
if ((m_rumbleRequest & EDualshockMotor::Left) != EDualshockMotor::None)
{
m_report.rumble.leftDuration = m_rumbleDuration[0];
m_report.rumble.leftForce = m_rumbleIntensity[0];
@ -107,7 +107,7 @@ void DualshockPad::transferCycle()
m_report.rumble.leftForce = 0;
}
if (m_rumbleRequest & DS3_MOTOR_RIGHT)
if ((m_rumbleRequest & EDualshockMotor::Right) != EDualshockMotor::None)
{
m_report.rumble.rightDuration = m_rumbleDuration[0];
m_report.rumble.rightOn = true;
@ -123,9 +123,9 @@ void DualshockPad::transferCycle()
else
{
if (state.m_reserved5[8] & 0x80)
m_rumbleRequest &= ~DS3_MOTOR_RIGHT;
m_rumbleRequest &= ~EDualshockMotor::Right;
if (state.m_reserved5[7] & 0x01)
m_rumbleRequest &= ~DS3_MOTOR_LEFT;
m_rumbleRequest &= ~EDualshockMotor::Left;
m_rumbleState = m_rumbleRequest;
const double zeroG = 511.5; // 1.65/3.3*1023 (1,65V);
float accXval = -((double)state.m_accelerometer[0] - zeroG);

View File

@ -243,12 +243,12 @@ public:
{
devImp.m_hidDev = this;
std::unique_lock<std::mutex> lk(m_initMutex);
DeviceToken::TDeviceType dType = token.getDeviceType();
if (dType == DeviceToken::DEVTYPE_USB)
DeviceToken::DeviceType dType = token.getDeviceType();
if (dType == DeviceToken::DeviceType::USB)
m_thread = new std::thread(_threadProcUSBLL, this);
else if (dType == DeviceToken::DEVTYPE_BLUETOOTH)
else if (dType == DeviceToken::DeviceType::Bluetooth)
m_thread = new std::thread(_threadProcBTLL, this);
else if (dType == DeviceToken::DEVTYPE_GENERICHID)
else if (dType == DeviceToken::DeviceType::GenericHID)
m_thread = new std::thread(_threadProcHID, this);
else
{

View File

@ -34,11 +34,11 @@ class HIDListenerUdev final : public IHIDListener
/* Filter to USB/BT */
const char* dt = udev_device_get_devtype(device);
DeviceToken::TDeviceType type;
DeviceToken::DeviceType type;
if (!strcmp(dt, "usb_device"))
type = DeviceToken::DEVTYPE_USB;
type = DeviceToken::DeviceType::USB;
else if (!strcmp(dt, "bluetooth_device"))
type = DeviceToken::DEVTYPE_BLUETOOTH;
type = DeviceToken::DeviceType::Bluetooth;
else
return;
@ -82,9 +82,9 @@ class HIDListenerUdev final : public IHIDListener
{
/* Matched-insertion failed; see if generic HID interface is available */
udev_list_entry* devInterfaces = nullptr;
if (type == DeviceToken::DEVTYPE_USB)
if (type == DeviceToken::DeviceType::USB)
devInterfaces = udev_list_entry_get_by_name(attrs, "ID_USB_INTERFACES");
else if (type == DeviceToken::DEVTYPE_BLUETOOTH)
else if (type == DeviceToken::DeviceType::Bluetooth)
devInterfaces = udev_list_entry_get_by_name(attrs, "ID_BLUETOOTH_INTERFACES");
if (devInterfaces)
{
@ -101,7 +101,7 @@ class HIDListenerUdev final : public IHIDListener
{
const char* hidPath = udev_list_entry_get_name(hidEnt);
if (!listener->m_finder._hasToken(hidPath))
listener->m_finder._insertToken(DeviceToken(DeviceToken::DEVTYPE_GENERICHID,
listener->m_finder._insertToken(DeviceToken(DeviceToken::DeviceType::GenericHID,
vid, pid, manuf, product, hidPath));
}
udev_enumerate_unref(hidEnum);

View File

@ -58,10 +58,10 @@ int ApplicationRun(IApplication::EPlatformType platform,
{
if (APP)
return 1;
if (platform == IApplication::PLAT_WAYLAND)
if (platform == IApplication::EPlatformType::Wayland)
APP = new ApplicationWayland(cb, uniqueName, friendlyName, pname, args, singleInstance);
else if (platform == IApplication::PLAT_XLIB ||
platform == IApplication::PLAT_AUTO)
else if (platform == IApplication::EPlatformType::Xlib ||
platform == IApplication::EPlatformType::Auto)
APP = new ApplicationXlib(cb, uniqueName, friendlyName, pname, args, singleInstance);
else
return 1;

View File

@ -43,7 +43,7 @@ public:
EPlatformType getPlatformType() const
{
return PLAT_WAYLAND;
return EPlatformType::Wayland;
}
int run()

View File

@ -220,7 +220,7 @@ public:
EPlatformType getPlatformType() const
{
return PLAT_XLIB;
return EPlatformType::Xlib;
}
/* Empty handler for SIGINT */

View File

@ -2,6 +2,7 @@
#include "boo/IGraphicsContext.hpp"
#include <X11/Xlib.h>
#undef None
namespace boo
{
@ -18,7 +19,7 @@ public:
GraphicsContextWayland(EGraphicsAPI api, IWindow* parentWindow)
: m_api(api),
m_pf(PF_RGBA8),
m_pf(EPixelFormat::RGBA8),
m_parentWindow(parentWindow)
{}
@ -44,7 +45,7 @@ public:
void setPixelFormat(EPixelFormat pf)
{
if (pf > PF_RGBAF32_Z24)
if (pf > EPixelFormat::RGBAF32_Z24)
return;
m_pf = pf;
}
@ -93,7 +94,7 @@ struct WindowWayland : IWindow
GraphicsContextWayland m_gfxCtx;
WindowWayland(const std::string& title)
: m_gfxCtx(IGraphicsContext::API_OPENGL_3_3, this)
: m_gfxCtx(IGraphicsContext::EGraphicsAPI::OpenGL3_3, this)
{
}
@ -163,7 +164,7 @@ struct WindowWayland : IWindow
EWindowStyle getStyle() const
{
return STYLE_NONE;
return EWindowStyle::None;
}
bool isFullscreen() const
@ -187,7 +188,7 @@ struct WindowWayland : IWindow
ETouchType getTouchType() const
{
return TOUCH_NONE;
return ETouchType::None;
}

View File

@ -42,6 +42,7 @@
#define MWM_FUNC_MAXIMIZE (1L<<4)
#define MWM_FUNC_CLOSE (1L<<5)
#undef None
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
static glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
@ -54,7 +55,7 @@ static const int ContextAttribs[] =
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
None
0
};
namespace boo
@ -67,75 +68,78 @@ void GLXEnableVSync(Display* disp, GLXWindow drawable);
extern int XINPUT_OPCODE;
static uint32_t translateKeysym(KeySym sym, int& specialSym, int& modifierSym)
static uint32_t translateKeysym(KeySym sym, ESpecialKey& specialSym, EModifierKey& modifierSym)
{
specialSym = KEY_NONE;
modifierSym = MKEY_NONE;
specialSym = ESpecialKey::None;
modifierSym = EModifierKey::None;
if (sym >= XK_F1 && sym <= XK_F12)
specialSym = KEY_F1 + sym - XK_F1;
specialSym = ESpecialKey(int(ESpecialKey::F1) + sym - XK_F1);
else if (sym == XK_Escape)
specialSym = KEY_ESC;
specialSym = ESpecialKey::Esc;
else if (sym == XK_Return)
specialSym = KEY_ENTER;
specialSym = ESpecialKey::Enter;
else if (sym == XK_BackSpace)
specialSym = KEY_BACKSPACE;
specialSym = ESpecialKey::Backspace;
else if (sym == XK_Insert)
specialSym = KEY_INSERT;
specialSym = ESpecialKey::Insert;
else if (sym == XK_Delete)
specialSym = KEY_DELETE;
specialSym = ESpecialKey::Delete;
else if (sym == XK_Home)
specialSym = KEY_HOME;
specialSym = ESpecialKey::Home;
else if (sym == XK_End)
specialSym = KEY_END;
specialSym = ESpecialKey::End;
else if (sym == XK_Page_Up)
specialSym = KEY_PGUP;
specialSym = ESpecialKey::PgUp;
else if (sym == XK_Page_Down)
specialSym = KEY_PGDOWN;
specialSym = ESpecialKey::PgDown;
else if (sym == XK_Left)
specialSym = KEY_LEFT;
specialSym = ESpecialKey::Left;
else if (sym == XK_Right)
specialSym = KEY_RIGHT;
specialSym = ESpecialKey::Right;
else if (sym == XK_Up)
specialSym = KEY_UP;
specialSym = ESpecialKey::Up;
else if (sym == XK_Down)
specialSym = KEY_DOWN;
specialSym = ESpecialKey::Down;
else if (sym == XK_Shift_L || sym == XK_Shift_R)
modifierSym = MKEY_SHIFT;
modifierSym = EModifierKey::Shift;
else if (sym == XK_Control_L || sym == XK_Control_R)
modifierSym = MKEY_CTRL;
modifierSym = EModifierKey::Ctrl;
else if (sym == XK_Alt_L || sym == XK_Alt_R)
modifierSym = MKEY_ALT;
modifierSym = EModifierKey::Alt;
else
return xkb_keysym_to_utf32(sym);
return 0;
}
static int translateModifiers(unsigned state)
static EModifierKey translateModifiers(unsigned state)
{
int retval = 0;
EModifierKey retval = EModifierKey::None;
if (state & ShiftMask)
retval |= MKEY_SHIFT;
retval |= EModifierKey::Shift;
if (state & ControlMask)
retval |= MKEY_CTRL;
retval |= EModifierKey::Ctrl;
if (state & Mod1Mask)
retval |= MKEY_ALT;
retval |= EModifierKey::Alt;
return retval;
}
static int translateButton(unsigned detail)
static EMouseButton translateButton(unsigned detail)
{
int retval = 0;
if (detail == 1)
retval = BUTTON_PRIMARY;
else if (detail == 3)
retval = BUTTON_SECONDARY;
else if (detail == 2)
retval = BUTTON_MIDDLE;
else if (detail == 8)
retval = BUTTON_AUX1;
else if (detail == 9)
retval = BUTTON_AUX2;
return retval;
switch (detail)
{
case 1:
return EMouseButton::Primary;
case 3:
return EMouseButton::Secondary;
case 2:
return EMouseButton::Middle;
case 8:
return EMouseButton::Aux1;
case 9:
return EMouseButton::Aux2;
default: break;
}
return EMouseButton::None;
}
struct XCBAtoms
@ -198,7 +202,7 @@ public:
Display* display, int defaultScreen,
GLXContext lastCtx, uint32_t& visualIdOut)
: m_api(api),
m_pf(PF_RGBA8_Z24),
m_pf(EPixelFormat::RGBA8_Z24),
m_parentWindow(parentWindow),
m_xDisp(display),
m_lastCtx(lastCtx)
@ -228,25 +232,25 @@ public:
if (!doubleBuffer)
continue;
if (m_pf == PF_RGBA8 && colorSize >= 32)
if (m_pf == EPixelFormat::RGBA8 && colorSize >= 32)
{
m_fbconfig = config;
m_visualid = visualId;
break;
}
else if (m_pf == PF_RGBA8_Z24 && colorSize >= 32 && depthSize >= 24)
else if (m_pf == EPixelFormat::RGBA8_Z24 && colorSize >= 32 && depthSize >= 24)
{
m_fbconfig = config;
m_visualid = visualId;
break;
}
else if (m_pf == PF_RGBAF32 && colorSize >= 128)
else if (m_pf == EPixelFormat::RGBAF32 && colorSize >= 128)
{
m_fbconfig = config;
m_visualid = visualId;
break;
}
else if (m_pf == PF_RGBAF32_Z24 && colorSize >= 128 && depthSize >= 24)
else if (m_pf == EPixelFormat::RGBAF32_Z24 && colorSize >= 128 && depthSize >= 24)
{
m_fbconfig = config;
m_visualid = visualId;
@ -293,7 +297,7 @@ public:
void setPixelFormat(EPixelFormat pf)
{
if (pf > PF_RGBAF32_Z24)
if (pf > EPixelFormat::RGBAF32_Z24)
return;
m_pf = pf;
}
@ -342,7 +346,7 @@ public:
if (!vsyncDisp)
Log.report(LogVisor::FatalError, "unable to open new vsync display");
static int attributeList[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, None };
static int attributeList[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, 0 };
XVisualInfo *vi = glXChooseVisual(vsyncDisp, DefaultScreen(vsyncDisp),attributeList);
vsyncCtx = glXCreateContext(vsyncDisp, vi, nullptr, True);
@ -363,7 +367,7 @@ public:
m_vsynccv.notify_one();
}
glXMakeCurrent(vsyncDisp, None, nullptr);
glXMakeCurrent(vsyncDisp, 0, nullptr);
glXDestroyContext(vsyncDisp, vsyncCtx);
XCloseDisplay(vsyncDisp);
});
@ -448,7 +452,7 @@ class WindowXlib : public IWindow
/* Last known input device id (0xffff if not yet set) */
int m_lastInputID = 0xffff;
ETouchType m_touchType = TOUCH_NONE;
ETouchType m_touchType = ETouchType::None;
/* Scroll valuators */
int m_hScrollValuator = -1;
@ -470,7 +474,7 @@ public:
Display* display, int defaultScreen,
GLXContext lastCtx)
: m_xDisp(display), m_callback(nullptr),
m_gfxCtx(IGraphicsContext::API_OPENGL_3_3,
m_gfxCtx(IGraphicsContext::EGraphicsAPI::OpenGL3_3,
this, display, defaultScreen,
lastCtx, m_visualId)
{
@ -504,7 +508,7 @@ public:
genFrameDefault(screen, x, y, w, h);
XSetWindowAttributes swa;
swa.colormap = m_colormapId;
swa.border_pixmap = None;
swa.border_pixmap = 0;
swa.event_mask = FocusChangeMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ExposureMask | StructureNotifyMask | LeaveWindowMask | EnterWindowMask;
m_windowId = XCreateWindow(display, screen->root, x, y, w, h, 10,
@ -538,7 +542,7 @@ public:
XMapWindow(m_xDisp, m_windowId);
XFlush(m_xDisp);
setStyle(STYLE_DEFAULT);
setStyle(EWindowStyle::Default);
m_gfxCtx.initializeContext();
}
@ -701,18 +705,18 @@ public:
if (S_ATOMS->m_motifWmHints)
{
wmHints.flags = MWM_HINTS_DECORATIONS | MWM_HINTS_FUNCTIONS;
if (style & STYLE_TITLEBAR)
if ((style & EWindowStyle::Titlebar) != EWindowStyle::None)
{
wmHints.decorations |= MWM_DECOR_BORDER | MWM_DECOR_TITLE | MWM_DECOR_MINIMIZE | MWM_DECOR_MENU;
wmHints.functions |= MWM_FUNC_MOVE | MWM_FUNC_MINIMIZE;
}
if (style & STYLE_RESIZE)
if ((style & EWindowStyle::Resize) != EWindowStyle::None)
{
wmHints.decorations |= MWM_DECOR_MAXIMIZE | MWM_DECOR_RESIZEH;
wmHints.functions |= MWM_FUNC_RESIZE | MWM_FUNC_MAXIMIZE;
}
if (style & STYLE_CLOSE)
if ((style & EWindowStyle::Close) != EWindowStyle::None)
wmHints.functions |= MWM_FUNC_CLOSE;
XLockDisplay(m_xDisp);
@ -813,11 +817,11 @@ public:
{
XITouchClassInfo* touchClass = (XITouchClassInfo*)dclass;
if (touchClass->mode == XIDirectTouch)
m_touchType = TOUCH_DISPLAY;
m_touchType = ETouchType::Display;
else if (touchClass->mode == XIDependentTouch)
m_touchType = TOUCH_TRACKPAD;
m_touchType = ETouchType::Trackpad;
else
m_touchType = TOUCH_NONE;
m_touchType = ETouchType::None;
}
}
}
@ -880,19 +884,17 @@ public:
{
if (m_callback)
{
int specialKey;
int modifierKey;
ESpecialKey specialKey;
EModifierKey modifierKey;
uint32_t charCode = translateKeysym(XLookupKeysym(&event->xkey, 0),
specialKey, modifierKey);
int modifierMask = translateModifiers(event->xkey.state);
EModifierKey modifierMask = translateModifiers(event->xkey.state);
if (charCode)
m_callback->charKeyDown(charCode,
(EModifierKey)modifierMask, false);
else if (specialKey)
m_callback->specialKeyDown((ESpecialKey)specialKey,
(EModifierKey)modifierMask, false);
else if (modifierKey)
m_callback->modKeyDown((EModifierKey)modifierKey, false);
m_callback->charKeyDown(charCode, modifierMask, false);
else if (specialKey != ESpecialKey::None)
m_callback->specialKeyDown(specialKey, modifierMask, false);
else if (modifierKey != EModifierKey::None)
m_callback->modKeyDown(modifierKey, false);
}
return;
}
@ -900,19 +902,17 @@ public:
{
if (m_callback)
{
int specialKey;
int modifierKey;
ESpecialKey specialKey;
EModifierKey modifierKey;
uint32_t charCode = translateKeysym(XLookupKeysym(&event->xkey, 0),
specialKey, modifierKey);
int modifierMask = translateModifiers(event->xkey.state);
EModifierKey modifierMask = translateModifiers(event->xkey.state);
if (charCode)
m_callback->charKeyUp(charCode,
(EModifierKey)modifierMask);
else if (specialKey)
m_callback->specialKeyUp((ESpecialKey)specialKey,
(EModifierKey)modifierMask);
else if (modifierKey)
m_callback->modKeyUp((EModifierKey)modifierKey);
m_callback->charKeyUp(charCode, modifierMask);
else if (specialKey != ESpecialKey::None)
m_callback->specialKeyUp(specialKey, modifierMask);
else if (modifierKey != EModifierKey::None)
m_callback->modKeyUp(modifierKey);
}
return;
}
@ -921,10 +921,10 @@ public:
if (m_callback)
{
getWindowFrame(m_wx, m_wy, m_ww, m_wh);
int button = translateButton(event->xbutton.button);
if (button)
EMouseButton button = translateButton(event->xbutton.button);
if (button != EMouseButton::None)
{
int modifierMask = translateModifiers(event->xbutton.state);
EModifierKey modifierMask = translateModifiers(event->xbutton.state);
SWindowCoord coord =
{
{(unsigned)event->xbutton.x, (unsigned)event->xbutton.y},
@ -968,10 +968,10 @@ public:
if (m_callback)
{
getWindowFrame(m_wx, m_wy, m_ww, m_wh);
int button = translateButton(event->xbutton.button);
if (button)
EMouseButton button = translateButton(event->xbutton.button);
if (button != EMouseButton::None)
{
int modifierMask = translateModifiers(event->xbutton.state);
EModifierKey modifierMask = translateModifiers(event->xbutton.state);
SWindowCoord coord =
{
{(unsigned)event->xbutton.x, (unsigned)event->xbutton.y},

View File

@ -62,8 +62,8 @@ class DualshockPadCallback : public IDualshockPadCallback
{
if (timeDif >= 1) // wait 30 seconds before issuing another rumble event
{
ctrl->startRumble(DS3_MOTOR_LEFT);
ctrl->startRumble(DS3_MOTOR_RIGHT, 100);
ctrl->startRumble(EDualshockMotor::Left);
ctrl->startRumble(EDualshockMotor::Right, 100);
lastTime = timeTotal;
}
}
@ -101,7 +101,7 @@ public:
if (ds3)
{
ds3->setCallback(&m_ds3CB);
ds3->setLED(DS3_LED_1);
ds3->setLED(EDualshockLED::LED_1);
}
}
void deviceDisconnected(DeviceToken&, DeviceBase* device)
@ -136,11 +136,11 @@ struct CTestWindowCallback : IWindowCallback
void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
{
fprintf(stderr, "Mouse Down %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
fprintf(stderr, "Mouse Down %d (%f,%f)\n", int(button), coord.norm[0], coord.norm[1]);
}
void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
{
fprintf(stderr, "Mouse Up %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
fprintf(stderr, "Mouse Up %d (%f,%f)\n", int(button), coord.norm[0], coord.norm[1]);
}
void mouseMove(const SWindowCoord& coord)
{
@ -182,7 +182,7 @@ struct CTestWindowCallback : IWindowCallback
}
void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat)
{
if (key == boo::KEY_ENTER && (mods & boo::MKEY_ALT))
if (key == ESpecialKey::Enter && (mods & EModifierKey::Alt) != EModifierKey::None)
m_fullscreenToggleRequested = true;
}
void specialKeyUp(ESpecialKey key, EModifierKey mods)
@ -251,13 +251,13 @@ struct TestApplicationCallback : IApplicationCallback
{{-0.5,-0.5},{0.0,0.0}}
};
IGraphicsBuffer* vbo =
factory->newStaticBuffer(BufferUseVertex, quad, sizeof(Vert), 4);
factory->newStaticBuffer(BufferUse::Vertex, quad, sizeof(Vert), 4);
/* Make vertex format */
VertexElementDescriptor descs[2] =
{
{vbo, nullptr, VertexSemanticPosition},
{vbo, nullptr, VertexSemanticUV}
{vbo, nullptr, VertexSemantic::Position},
{vbo, nullptr, VertexSemantic::UV}
};
IVertexFormat* vfmt = factory->newVertexFormat(2, descs);
@ -273,11 +273,11 @@ struct TestApplicationCallback : IApplicationCallback
tex[i][j][3] = 0xff;
}
ITexture* texture =
factory->newStaticTexture(256, 256, 1, TextureFormatRGBA8, tex, 256*256*4);
factory->newStaticTexture(256, 256, 1, TextureFormat::RGBA8, tex, 256*256*4);
/* Make shader pipeline */
IShaderPipeline* pipeline = nullptr;
if (factory->platform() == IGraphicsDataFactory::PlatformOGL)
if (factory->platform() == IGraphicsDataFactory::Platform::OGL)
{
GLDataFactory* glF = dynamic_cast<GLDataFactory*>(factory);
@ -304,7 +304,7 @@ struct TestApplicationCallback : IApplicationCallback
"}\n";
pipeline = glF->newShaderPipeline(VS, FS, 1, "texs", 0, nullptr,
BlendFactorOne, BlendFactorZero,
BlendFactor::One, BlendFactor::Zero,
true, true, false);
}
#if _WIN32
@ -444,7 +444,7 @@ struct TestApplicationCallback : IApplicationCallback
float rgba[] = {sinf(frameIdx / 60.0), cosf(frameIdx / 60.0), 0.0, 1.0};
gfxQ->setClearColor(rgba);
gfxQ->clearTarget();
gfxQ->setDrawPrimitive(PrimitiveTriStrips);
gfxQ->setDrawPrimitive(Primitive::TriStrips);
gfxQ->setShaderDataBinding(m_binding);
gfxQ->draw(0, 4);
@ -486,11 +486,15 @@ struct TestApplicationCallback : IApplicationCallback
}
#if _WIN32
int wmain(int argc, const boo::SystemChar** argv)
#else
int main(int argc, const boo::SystemChar** argv)
#endif
{
LogVisor::RegisterConsoleLogger();
boo::TestApplicationCallback appCb;
int ret = ApplicationRun(boo::IApplication::PLAT_AUTO,
int ret = ApplicationRun(boo::IApplication::EPlatformType::Auto,
appCb, _S("boo"), _S("Boo"), argc, argv);
printf("IM DYING!!\n");
return ret;
@ -509,9 +513,7 @@ int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR lpCmdLine, int)
booArgv[i+1] = argv[i];
LogVisor::CreateWin32Console();
return main(argc+1, booArgv);
return wmain(argc+1, booArgv);
}
#else
#endif