mirror of https://github.com/AxioDL/boo.git
Vulkan validation fixes
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@ -2056,19 +2056,22 @@ struct VulkanShaderDataBinding : IShaderDataBinding
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{
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if (i<m_ubufCount)
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{
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writes[totalWrites].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writes[totalWrites].pNext = nullptr;
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writes[totalWrites].dstSet = m_descSets[b];
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writes[totalWrites].descriptorCount = 1;
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writes[totalWrites].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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const VkDescriptorBufferInfo* origInfo = GetBufferGPUResource(m_ubufs[i], b);
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VkDescriptorBufferInfo& modInfo = m_ubufOffs[i][b];
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modInfo.buffer = origInfo->buffer;
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modInfo.offset += origInfo->offset;
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writes[totalWrites].pBufferInfo = &modInfo;
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writes[totalWrites].dstArrayElement = 0;
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writes[totalWrites].dstBinding = binding;
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++totalWrites;
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if (modInfo.range)
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{
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writes[totalWrites].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writes[totalWrites].pNext = nullptr;
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writes[totalWrites].dstSet = m_descSets[b];
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writes[totalWrites].descriptorCount = 1;
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writes[totalWrites].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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const VkDescriptorBufferInfo* origInfo = GetBufferGPUResource(m_ubufs[i], b);
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modInfo.buffer = origInfo->buffer;
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modInfo.offset += origInfo->offset;
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writes[totalWrites].pBufferInfo = &modInfo;
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writes[totalWrites].dstArrayElement = 0;
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writes[totalWrites].dstBinding = binding;
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++totalWrites;
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}
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}
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++binding;
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}
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@ -2478,7 +2481,7 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 1, 1);
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SetImageLayout(cmdBuf, ctexture->m_colorBindTex, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, 1);
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, 1);
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VkImageCopy copyInfo = {};
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copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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@ -2550,6 +2553,8 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
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SetImageLayout(cmdBuf, ctexture->m_depthBindTex, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, 1);
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}
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vk::CmdBeginRenderPass(cmdBuf, &m_boundTarget->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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}
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void execute();
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