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Windows compile fix
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@@ -637,7 +637,7 @@ class D3D11ShaderPipeline : public GraphicsDataNode<IShaderPipeline>
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blDesc.RenderTarget[0].SrcBlend = BLEND_FACTOR_TABLE[int(srcFac)];
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blDesc.RenderTarget[0].DestBlend = BLEND_FACTOR_TABLE[int(dstFac)];
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blDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
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if (m_overwriteAlpha)
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if (overwriteAlpha)
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{
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blDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
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blDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
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