Windows compile fix

This commit is contained in:
Jack Andersen 2018-02-04 21:03:54 -10:00
parent 1e5e26ced8
commit cff495550e
2 changed files with 3 additions and 3 deletions

View File

@ -637,7 +637,7 @@ class D3D11ShaderPipeline : public GraphicsDataNode<IShaderPipeline>
blDesc.RenderTarget[0].SrcBlend = BLEND_FACTOR_TABLE[int(srcFac)];
blDesc.RenderTarget[0].DestBlend = BLEND_FACTOR_TABLE[int(dstFac)];
blDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
if (m_overwriteAlpha)
if (overwriteAlpha)
{
blDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
blDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;

View File

@ -716,7 +716,7 @@ class D3D12ShaderPipeline : public GraphicsDataNode<IShaderPipeline>
const boo::ObjToken<IVertexFormat>& vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
ZTest depthTest, bool depthWrite, bool colorWrite,
bool alphaWrite, CullMode culling)
bool alphaWrite, bool overwriteAlpha, CullMode culling)
: GraphicsDataNode<IShaderPipeline>(parent), m_vtxFmt(vtxFmt),
m_vert(std::move(vert)), m_pixel(std::move(pixel)),
m_topology(PRIMITIVE_TABLE[int(prim)])
@ -769,7 +769,7 @@ class D3D12ShaderPipeline : public GraphicsDataNode<IShaderPipeline>
desc.BlendState.RenderTarget[0].SrcBlend = BLEND_FACTOR_TABLE[int(srcFac)];
desc.BlendState.RenderTarget[0].DestBlend = BLEND_FACTOR_TABLE[int(dstFac)];
desc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
if (m_overwriteAlpha)
if (overwriteAlpha)
{
desc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
desc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO;