mirror of https://github.com/AxioDL/boo.git
OS X enum refactor fixes
This commit is contained in:
parent
c9edf8dd85
commit
d040e20096
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@ -173,18 +173,7 @@ enum class EWindowStyle
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Default = Titlebar | Resize | Close
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};
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inline EWindowStyle operator|(EWindowStyle a, EWindowStyle b)
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{
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using T = std::underlying_type_t<EWindowStyle>;
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return EWindowStyle(static_cast<T>(a) | static_cast<T>(b));
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}
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inline EWindowStyle operator&(EWindowStyle a, EWindowStyle b)
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{
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using T = std::underlying_type_t<EWindowStyle>;
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return EWindowStyle(static_cast<T>(a) & static_cast<T>(b));
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}
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ENABLE_BITWISE_ENUM(EWindowStyle)
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class IWindow
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{
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@ -1,5 +1,11 @@
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#ifndef GDEV_METAL_HPP
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#define GDEV_METAL_HPP
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#ifdef __APPLE__
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#include <Availability.h>
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
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#define BOO_HAS_METAL 1
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#include "IGraphicsDataFactory.hpp"
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#include "IGraphicsCommandQueue.hpp"
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@ -22,7 +28,7 @@ public:
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MetalDataFactory(IGraphicsContext* parent, MetalContext* ctx);
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~MetalDataFactory() {}
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Platform platform() const {return PlatformMetal;}
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Platform platform() const {return Platform::Metal;}
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const char* platformName() const {return "Metal";}
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IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
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@ -59,4 +65,9 @@ public:
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}
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#else
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#define BOO_HAS_METAL 0
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#endif
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#endif // __APPLE__
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#endif // GDEV_METAL_HPP
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@ -247,7 +247,7 @@ struct MetalVertexFormat : IVertexFormat
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for (size_t i=0 ; i<elementCount ; ++i)
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{
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const VertexElementDescriptor* elemin = &elements[i];
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stride += SEMANTIC_SIZE_TABLE[elemin->semantic];
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stride += SEMANTIC_SIZE_TABLE[int(elemin->semantic)];
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}
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m_vdesc = [MTLVertexDescriptor vertexDescriptor];
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@ -261,10 +261,10 @@ struct MetalVertexFormat : IVertexFormat
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{
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const VertexElementDescriptor* elemin = &elements[i];
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MTLVertexAttributeDescriptor* attrDesc = m_vdesc.get().attributes[i];
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attrDesc.format = SEMANTIC_TYPE_TABLE[elemin->semantic];
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attrDesc.format = SEMANTIC_TYPE_TABLE[int(elemin->semantic)];
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attrDesc.offset = offset;
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attrDesc.bufferIndex = 0;
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offset += SEMANTIC_SIZE_TABLE[elemin->semantic];
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offset += SEMANTIC_SIZE_TABLE[int(elemin->semantic)];
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}
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}
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};
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@ -302,9 +302,9 @@ class MetalShaderPipeline : public IShaderPipeline
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desc.get().vertexDescriptor = vtxFmt->m_vdesc.get();
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desc.get().sampleCount = target->samples();
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desc.get().colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
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desc.get().colorAttachments[0].blendingEnabled = dstFac != BlendFactorZero;
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desc.get().colorAttachments[0].sourceRGBBlendFactor = BLEND_FACTOR_TABLE[srcFac];
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desc.get().colorAttachments[0].destinationRGBBlendFactor = BLEND_FACTOR_TABLE[dstFac];
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desc.get().colorAttachments[0].blendingEnabled = dstFac != BlendFactor::Zero;
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desc.get().colorAttachments[0].sourceRGBBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)];
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desc.get().colorAttachments[0].destinationRGBBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)];
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desc.get().depthAttachmentPixelFormat = MTLPixelFormatDepth32Float;
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desc.get().inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
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NSError* err = nullptr;
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@ -350,17 +350,17 @@ static id<MTLBuffer> GetBufferGPUResource(const IGraphicsBuffer* buf, int idx)
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static id<MTLTexture> GetTextureGPUResource(const ITexture* tex, int idx)
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{
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if (tex->type() == ITexture::TextureDynamic)
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if (tex->type() == TextureType::Dynamic)
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{
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const MetalTextureD* ctex = static_cast<const MetalTextureD*>(tex);
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return ctex->m_texs[idx].get();
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}
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else if (tex->type() == ITexture::TextureStatic)
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else if (tex->type() == TextureType::Static)
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{
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const MetalTextureS* ctex = static_cast<const MetalTextureS*>(tex);
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return ctex->m_tex.get();
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}
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else if (tex->type() == ITexture::TextureRender)
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else if (tex->type() == TextureType::Render)
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{
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const MetalTextureR* ctex = static_cast<const MetalTextureR*>(tex);
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return ctex->m_tex.get();
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@ -409,7 +409,7 @@ struct MetalShaderDataBinding : IShaderDataBinding
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struct MetalCommandQueue : IGraphicsCommandQueue
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{
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Platform platform() const {return IGraphicsDataFactory::PlatformMetal;}
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Platform platform() const {return IGraphicsDataFactory::Platform::Metal;}
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const char* platformName() const {return "Metal";}
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MetalContext* m_ctx;
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IWindow* m_parentWindow;
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@ -484,9 +484,9 @@ struct MetalCommandQueue : IGraphicsCommandQueue
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MTLPrimitiveType m_primType = MTLPrimitiveTypeTriangle;
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void setDrawPrimitive(Primitive prim)
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{
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if (prim == PrimitiveTriangles)
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if (prim == Primitive::Triangles)
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m_primType = MTLPrimitiveTypeTriangle;
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else if (prim == PrimitiveTriStrips)
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else if (prim == Primitive::TriStrips)
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m_primType = MTLPrimitiveTypeTriangleStrip;
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}
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@ -226,12 +226,12 @@ public:
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{
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devImp.m_hidDev = this;
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std::unique_lock<std::mutex> lk(m_initMutex);
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DeviceToken::TDeviceType dType = token.getDeviceType();
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if (dType == DeviceToken::DEVTYPE_USB)
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DeviceToken::DeviceType dType = token.getDeviceType();
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if (dType == DeviceToken::DeviceType::USB)
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m_thread = new std::thread(_threadProcUSBLL, this);
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else if (dType == DeviceToken::DEVTYPE_BLUETOOTH)
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else if (dType == DeviceToken::DeviceType::Bluetooth)
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m_thread = new std::thread(_threadProcBTLL, this);
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else if (dType == DeviceToken::DEVTYPE_GENERICHID)
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else if (dType == DeviceToken::DeviceType::GenericHID)
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m_thread = new std::thread(_threadProcHID, this);
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else
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{
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@ -111,7 +111,7 @@ class HIDListenerIOKit : public IHIDListener
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getUSBStringDescriptor(dev, vstridx, vstr);
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getUSBStringDescriptor(dev, pstridx, pstr);
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if (!listener->m_finder._insertToken(DeviceToken(DeviceToken::DEVTYPE_USB,
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if (!listener->m_finder._insertToken(DeviceToken(DeviceToken::DeviceType::USB,
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vid, pid, vstr, pstr, devPath)))
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{
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/* Matched-insertion failed; see if generic HID interface is available */
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@ -116,7 +116,7 @@ public:
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EPlatformType getPlatformType() const
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{
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return PLAT_COCOA;
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return EPlatformType::Cocoa;
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}
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std::thread m_clientThread;
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@ -192,8 +192,8 @@ int ApplicationRun(IApplication::EPlatformType platform,
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{
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if (!APP)
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{
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if (platform != IApplication::PLAT_COCOA &&
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platform != IApplication::PLAT_AUTO)
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if (platform != IApplication::EPlatformType::Cocoa &&
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platform != IApplication::EPlatformType::Auto)
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return 1;
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APP = new ApplicationCocoa(cb, uniqueName, friendlyName, pname, args);
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}
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@ -169,7 +169,7 @@ public:
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NSOpenGLContext* m_lastCtx = nullptr;
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GraphicsContextCocoaGL(EGraphicsAPI api, IWindow* parentWindow, NSOpenGLContext* lastGLCtx)
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: GraphicsContextCocoa(api, PF_RGBA8, parentWindow),
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: GraphicsContextCocoa(api, EPixelFormat::RGBA8, parentWindow),
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m_lastCtx(lastGLCtx)
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{
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m_dataFactory = new GLDataFactory(this);
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@ -200,7 +200,7 @@ public:
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void setPixelFormat(EPixelFormat pf)
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{
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if (pf > PF_RGBAF32_Z24)
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if (pf > EPixelFormat::RGBAF32_Z24)
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return;
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m_pf = pf;
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}
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@ -240,7 +240,7 @@ public:
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{
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if (!m_mainCtx)
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{
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NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[m_pf]];
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NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[int(m_pf)]];
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m_mainCtx = [[NSOpenGLContext alloc] initWithFormat:nspf shareContext:[m_nsContext openGLContext]];
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[nspf release];
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if (!m_mainCtx)
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@ -254,7 +254,7 @@ public:
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{
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if (!m_loadCtx)
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{
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NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[m_pf]];
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NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[int(m_pf)]];
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m_loadCtx = [[NSOpenGLContext alloc] initWithFormat:nspf shareContext:[m_nsContext openGLContext]];
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[nspf release];
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if (!m_loadCtx)
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@ -274,7 +274,7 @@ public:
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IGraphicsContext* _GraphicsContextCocoaGLNew(IGraphicsContext::EGraphicsAPI api,
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IWindow* parentWindow, NSOpenGLContext* lastGLCtx)
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{
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if (api != IGraphicsContext::API_OPENGL_3_3 && api != IGraphicsContext::API_OPENGL_4_2)
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if (api != IGraphicsContext::EGraphicsAPI::OpenGL3_3 && api != IGraphicsContext::EGraphicsAPI::OpenGL4_2)
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return NULL;
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/* Create temporary context to query GL version */
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@ -300,9 +300,9 @@ IGraphicsContext* _GraphicsContextCocoaGLNew(IGraphicsContext::EGraphicsAPI api,
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return NULL;
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if (major > 4 || (major == 4 && minor >= 2))
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api = IGraphicsContext::API_OPENGL_4_2;
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api = IGraphicsContext::EGraphicsAPI::OpenGL4_2;
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else if (major == 3 && minor >= 3)
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if (api == IGraphicsContext::API_OPENGL_4_2)
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if (api == IGraphicsContext::EGraphicsAPI::OpenGL4_2)
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return NULL;
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return new GraphicsContextCocoaGL(api, parentWindow, lastGLCtx);
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@ -321,7 +321,7 @@ public:
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GraphicsContextCocoaMetal(EGraphicsAPI api, IWindow* parentWindow,
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MetalContext* metalCtx)
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: GraphicsContextCocoa(api, PF_RGBA8, parentWindow),
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: GraphicsContextCocoa(api, EPixelFormat::RGBA8, parentWindow),
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m_metalCtx(metalCtx)
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{
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m_dataFactory = new MetalDataFactory(this, metalCtx);
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@ -352,7 +352,7 @@ public:
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void setPixelFormat(EPixelFormat pf)
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{
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if (pf > PF_RGBAF32_Z24)
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if (pf > EPixelFormat::RGBAF32_Z24)
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return;
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m_pf = pf;
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}
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@ -409,7 +409,7 @@ IGraphicsContext* _GraphicsContextCocoaMetalNew(IGraphicsContext::EGraphicsAPI a
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IWindow* parentWindow,
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MetalContext* metalCtx)
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{
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if (api != IGraphicsContext::API_METAL)
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if (api != IGraphicsContext::EGraphicsAPI::Metal)
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return nullptr;
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return new GraphicsContextCocoaMetal(api, parentWindow, metalCtx);
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}
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@ -428,28 +428,28 @@ IGraphicsContext* _GraphicsContextCocoaMetalNew(IGraphicsContext::EGraphicsAPI a
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static inline boo::EModifierKey getMod(NSUInteger flags)
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{
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int ret = boo::MKEY_NONE;
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boo::EModifierKey ret = boo::EModifierKey::None;
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if (flags & NSControlKeyMask)
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ret |= boo::MKEY_CTRL;
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ret |= boo::EModifierKey::Ctrl;
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if (flags & NSAlternateKeyMask)
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ret |= boo::MKEY_ALT;
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ret |= boo::EModifierKey::Alt;
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if (flags & NSShiftKeyMask)
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ret |= boo::MKEY_SHIFT;
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ret |= boo::EModifierKey::Shift;
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if (flags & NSCommandKeyMask)
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ret |= boo::MKEY_COMMAND;
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return static_cast<boo::EModifierKey>(ret);
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ret |= boo::EModifierKey::Command;
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return ret;
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}
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static inline boo::EMouseButton getButton(NSEvent* event)
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{
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NSInteger buttonNumber = event.buttonNumber;
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if (buttonNumber == 3)
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return boo::BUTTON_MIDDLE;
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return boo::EMouseButton::Middle;
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else if (buttonNumber == 4)
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return boo::BUTTON_AUX1;
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return boo::EMouseButton::Aux1;
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else if (buttonNumber == 5)
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return boo::BUTTON_AUX2;
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return boo::BUTTON_NONE;
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return boo::EMouseButton::Aux2;
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return boo::EMouseButton::None;
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}
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- (void)mouseDown:(NSEvent*)theEvent
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@ -465,7 +465,7 @@ static inline boo::EMouseButton getButton(NSEvent* event)
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{(unsigned)liw.x, (unsigned)liw.y},
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{(float)(liw.x / frame.size.width), (float)(liw.y / frame.size.height)}
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};
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booContext->m_callback->mouseDown(coord, boo::BUTTON_PRIMARY,
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booContext->m_callback->mouseDown(coord, boo::EMouseButton::Primary,
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getMod([theEvent modifierFlags]));
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}
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@ -482,7 +482,7 @@ static inline boo::EMouseButton getButton(NSEvent* event)
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{(unsigned)liw.x, (unsigned)liw.y},
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{(float)(liw.x / frame.size.width), (float)(liw.y / frame.size.height)}
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};
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booContext->m_callback->mouseUp(coord, boo::BUTTON_PRIMARY,
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booContext->m_callback->mouseUp(coord, boo::EMouseButton::Primary,
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getMod([theEvent modifierFlags]));
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}
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@ -499,7 +499,7 @@ static inline boo::EMouseButton getButton(NSEvent* event)
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{(unsigned)liw.x, (unsigned)liw.y},
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{(float)(liw.x / frame.size.width), (float)(liw.y / frame.size.height)}
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};
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booContext->m_callback->mouseDown(coord, boo::BUTTON_SECONDARY,
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booContext->m_callback->mouseDown(coord, boo::EMouseButton::Secondary,
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getMod([theEvent modifierFlags]));
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}
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@ -516,7 +516,7 @@ static inline boo::EMouseButton getButton(NSEvent* event)
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{(unsigned)liw.x, (unsigned)liw.y},
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{(float)(liw.x / frame.size.width), (float)(liw.y / frame.size.height)}
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};
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booContext->m_callback->mouseUp(coord, boo::BUTTON_SECONDARY,
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booContext->m_callback->mouseUp(coord, boo::EMouseButton::Secondary,
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getMod([theEvent modifierFlags]));
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}
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@ -525,7 +525,7 @@ static inline boo::EMouseButton getButton(NSEvent* event)
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if (!booContext->m_callback)
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return;
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boo::EMouseButton button = getButton(theEvent);
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if (!button)
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if (button == boo::EMouseButton::None)
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return;
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NSPoint liw = [parentView convertPoint:[theEvent locationInWindow] fromView:nil];
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float pixelFactor = [[parentView window] backingScaleFactor];
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@ -544,7 +544,7 @@ static inline boo::EMouseButton getButton(NSEvent* event)
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if (!booContext->m_callback)
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return;
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boo::EMouseButton button = getButton(theEvent);
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if (!button)
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if (button == boo::EMouseButton::None)
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return;
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NSPoint liw = [parentView convertPoint:[theEvent locationInWindow] fromView:nil];
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float pixelFactor = [[parentView window] backingScaleFactor];
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@ -728,55 +728,55 @@ static boo::ESpecialKey translateKeycode(short code)
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{
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switch (code) {
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case kVK_F1:
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return boo::KEY_F1;
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return boo::ESpecialKey::F1;
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case kVK_F2:
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return boo::KEY_F2;
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return boo::ESpecialKey::F2;
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case kVK_F3:
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return boo::KEY_F3;
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return boo::ESpecialKey::F3;
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case kVK_F4:
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return boo::KEY_F4;
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return boo::ESpecialKey::F4;
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case kVK_F5:
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return boo::KEY_F5;
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return boo::ESpecialKey::F5;
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case kVK_F6:
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return boo::KEY_F6;
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return boo::ESpecialKey::F6;
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case kVK_F7:
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return boo::KEY_F7;
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return boo::ESpecialKey::F7;
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case kVK_F8:
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return boo::KEY_F8;
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return boo::ESpecialKey::F8;
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case kVK_F9:
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return boo::KEY_F9;
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return boo::ESpecialKey::F9;
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case kVK_F10:
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return boo::KEY_F10;
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return boo::ESpecialKey::F10;
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case kVK_F11:
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return boo::KEY_F11;
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return boo::ESpecialKey::F11;
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case kVK_F12:
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return boo::KEY_F12;
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return boo::ESpecialKey::F12;
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case kVK_Escape:
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return boo::KEY_ESC;
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return boo::ESpecialKey::Esc;
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case kVK_Return:
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return boo::KEY_ENTER;
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return boo::ESpecialKey::Enter;
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case kVK_Delete:
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return boo::KEY_BACKSPACE;
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return boo::ESpecialKey::Backspace;
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case kVK_ForwardDelete:
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return boo::KEY_DELETE;
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return boo::ESpecialKey::Delete;
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case kVK_Home:
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return boo::KEY_HOME;
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return boo::ESpecialKey::Home;
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case kVK_End:
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return boo::KEY_END;
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return boo::ESpecialKey::End;
|
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case kVK_PageUp:
|
||||
return boo::KEY_PGUP;
|
||||
return boo::ESpecialKey::PgUp;
|
||||
case kVK_PageDown:
|
||||
return boo::KEY_PGDOWN;
|
||||
return boo::ESpecialKey::PgDown;
|
||||
case kVK_LeftArrow:
|
||||
return boo::KEY_LEFT;
|
||||
return boo::ESpecialKey::Left;
|
||||
case kVK_RightArrow:
|
||||
return boo::KEY_RIGHT;
|
||||
return boo::ESpecialKey::Right;
|
||||
case kVK_UpArrow:
|
||||
return boo::KEY_UP;
|
||||
return boo::ESpecialKey::Up;
|
||||
case kVK_DownArrow:
|
||||
return boo::KEY_DOWN;
|
||||
return boo::ESpecialKey::Down;
|
||||
default:
|
||||
return boo::KEY_NONE;
|
||||
return boo::ESpecialKey::None;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -821,23 +821,23 @@ static boo::ESpecialKey translateKeycode(short code)
|
|||
|
||||
NSUInteger downFlags = changedFlags & modFlags;
|
||||
if (downFlags & NSControlKeyMask)
|
||||
booContext->m_callback->modKeyDown(boo::MKEY_CTRL, false);
|
||||
booContext->m_callback->modKeyDown(boo::EModifierKey::Ctrl, false);
|
||||
if (downFlags & NSAlternateKeyMask)
|
||||
booContext->m_callback->modKeyDown(boo::MKEY_ALT, false);
|
||||
booContext->m_callback->modKeyDown(boo::EModifierKey::Alt, false);
|
||||
if (downFlags & NSShiftKeyMask)
|
||||
booContext->m_callback->modKeyDown(boo::MKEY_SHIFT, false);
|
||||
booContext->m_callback->modKeyDown(boo::EModifierKey::Shift, false);
|
||||
if (downFlags & NSCommandKeyMask)
|
||||
booContext->m_callback->modKeyDown(boo::MKEY_COMMAND, false);
|
||||
booContext->m_callback->modKeyDown(boo::EModifierKey::Command, false);
|
||||
|
||||
NSUInteger upFlags = changedFlags & ~modFlags;
|
||||
if (upFlags & NSControlKeyMask)
|
||||
booContext->m_callback->modKeyUp(boo::MKEY_CTRL);
|
||||
booContext->m_callback->modKeyUp(boo::EModifierKey::Ctrl);
|
||||
if (upFlags & NSAlternateKeyMask)
|
||||
booContext->m_callback->modKeyUp(boo::MKEY_ALT);
|
||||
booContext->m_callback->modKeyUp(boo::EModifierKey::Alt);
|
||||
if (upFlags & NSShiftKeyMask)
|
||||
booContext->m_callback->modKeyUp(boo::MKEY_SHIFT);
|
||||
booContext->m_callback->modKeyUp(boo::EModifierKey::Shift);
|
||||
if (upFlags & NSCommandKeyMask)
|
||||
booContext->m_callback->modKeyUp(boo::MKEY_COMMAND);
|
||||
booContext->m_callback->modKeyUp(boo::EModifierKey::Command);
|
||||
|
||||
lastModifiers = modFlags;
|
||||
}
|
||||
|
@ -860,7 +860,7 @@ static boo::ESpecialKey translateKeycode(short code)
|
|||
{
|
||||
resp = [[BooCocoaResponder alloc] initWithBooContext:bctx View:self];
|
||||
boo::IGraphicsContext::EPixelFormat pf = bctx->getPixelFormat();
|
||||
NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[pf]];
|
||||
NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[int(pf)]];
|
||||
self = [self initWithFrame:NSMakeRect(0, 0, 100, 100) pixelFormat:nspf];
|
||||
if (bctx->m_lastCtx)
|
||||
{
|
||||
|
@ -965,10 +965,10 @@ public:
|
|||
m_nsWindow = [[WindowCocoaInternal alloc] initWithBooWindow:this title:title];
|
||||
#if BOO_HAS_METAL
|
||||
if (metalCtx->m_dev)
|
||||
m_gfxCtx = _GraphicsContextCocoaMetalNew(IGraphicsContext::API_METAL, this, metalCtx);
|
||||
m_gfxCtx = _GraphicsContextCocoaMetalNew(IGraphicsContext::EGraphicsAPI::Metal, this, metalCtx);
|
||||
else
|
||||
#endif
|
||||
m_gfxCtx = _GraphicsContextCocoaGLNew(IGraphicsContext::API_OPENGL_3_3, this, lastGLCtx);
|
||||
m_gfxCtx = _GraphicsContextCocoaGLNew(IGraphicsContext::EGraphicsAPI::OpenGL3_3, this, lastGLCtx);
|
||||
m_gfxCtx->initializeContext();
|
||||
});
|
||||
}
|
||||
|
@ -1089,24 +1089,24 @@ public:
|
|||
|
||||
ETouchType getTouchType() const
|
||||
{
|
||||
return TOUCH_TRACKPAD;
|
||||
return ETouchType::Trackpad;
|
||||
}
|
||||
|
||||
void setStyle(EWindowStyle style)
|
||||
{
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
|
||||
if (style & STYLE_TITLEBAR)
|
||||
if ((style & EWindowStyle::Titlebar) != EWindowStyle::None)
|
||||
m_nsWindow.titleVisibility = NSWindowTitleVisible;
|
||||
else
|
||||
m_nsWindow.titleVisibility = NSWindowTitleHidden;
|
||||
#endif
|
||||
|
||||
if (style & STYLE_CLOSE)
|
||||
if ((style & EWindowStyle::Close) != EWindowStyle::None)
|
||||
m_nsWindow.styleMask |= NSClosableWindowMask;
|
||||
else
|
||||
m_nsWindow.styleMask &= ~NSClosableWindowMask;
|
||||
|
||||
if (style & STYLE_RESIZE)
|
||||
if ((style & EWindowStyle::Resize) != EWindowStyle::None)
|
||||
m_nsWindow.styleMask |= NSResizableWindowMask;
|
||||
else
|
||||
m_nsWindow.styleMask &= ~NSResizableWindowMask;
|
||||
|
@ -1114,15 +1114,15 @@ public:
|
|||
|
||||
EWindowStyle getStyle() const
|
||||
{
|
||||
int retval = 0;
|
||||
EWindowStyle retval = EWindowStyle::None;
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
|
||||
retval |= m_nsWindow.titleVisibility == NSWindowTitleVisible ? STYLE_TITLEBAR : 0;
|
||||
retval |= m_nsWindow.titleVisibility == NSWindowTitleVisible ? EWindowStyle::Titlebar : EWindowStyle::None;
|
||||
#else
|
||||
retval |= STYLE_TITLEBAR;
|
||||
retval |= EWindowStyle::Titlebar;
|
||||
#endif
|
||||
retval |= (m_nsWindow.styleMask & NSClosableWindowMask) ? STYLE_CLOSE : 0;
|
||||
retval |= (m_nsWindow.styleMask & NSResizableWindowMask) ? STYLE_RESIZE: 0;
|
||||
return EWindowStyle(retval);
|
||||
retval |= (m_nsWindow.styleMask & NSClosableWindowMask) ? EWindowStyle::Close : EWindowStyle::None;
|
||||
retval |= (m_nsWindow.styleMask & NSResizableWindowMask) ? EWindowStyle::Resize: EWindowStyle::None;
|
||||
return retval;
|
||||
}
|
||||
|
||||
void waitForRetrace()
|
||||
|
|
|
@ -339,8 +339,8 @@ struct TestApplicationCallback : IApplicationCallback
|
|||
pipeline = d3dF->newShaderPipeline(VS, PS, vsCompile, psCompile, cachedPipeline, vfmt,
|
||||
BlendFactorOne, BlendFactorZero, true, true, false);
|
||||
}
|
||||
#elif __APPLE__
|
||||
else if (factory->platform() == IGraphicsDataFactory::PlatformMetal)
|
||||
#elif BOO_HAS_METAL
|
||||
else if (factory->platform() == IGraphicsDataFactory::Platform::Metal)
|
||||
{
|
||||
MetalDataFactory* metalF = dynamic_cast<MetalDataFactory*>(factory);
|
||||
|
||||
|
@ -368,12 +368,10 @@ struct TestApplicationCallback : IApplicationCallback
|
|||
"}\n";
|
||||
|
||||
pipeline = metalF->newShaderPipeline(VS, FS, vfmt, self->m_renderTarget,
|
||||
BlendFactorOne, BlendFactorZero, true, true, false);
|
||||
BlendFactor::One, BlendFactor::Zero, true, true, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/* Make shader data binding */
|
||||
self->m_binding =
|
||||
factory->newShaderDataBinding(pipeline, vfmt, vbo, nullptr, 0, nullptr, 1, &texture);
|
||||
|
@ -387,7 +385,6 @@ struct TestApplicationCallback : IApplicationCallback
|
|||
|
||||
/* Wait for exit */
|
||||
while (self->running)
|
||||
{
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(self->m_mt);
|
||||
self->m_cv.wait(lk);
|
||||
|
@ -395,7 +392,6 @@ struct TestApplicationCallback : IApplicationCallback
|
|||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int appMain(IApplication* app)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue