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https://github.com/AxioDL/boo.git
synced 2025-12-13 23:26:16 +00:00
Brought D3D in sync with GL update
This commit is contained in:
@@ -8,6 +8,10 @@
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#include <condition_variable>
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#include <d3dcompiler.h>
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#include <comdef.h>
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#include <algorithm>
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#undef min
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#undef max
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extern pD3DCompile D3DCompilePROC;
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@@ -70,14 +74,19 @@ class D3D11GraphicsBufferD : public IGraphicsBufferD
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friend class D3D11DataFactory;
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friend struct D3D11CommandQueue;
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D3D11CommandQueue* m_q;
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std::unique_ptr<uint8_t[]> m_cpuBuf;
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size_t m_cpuSz;
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int m_validSlots = 0;
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D3D11GraphicsBufferD(D3D11CommandQueue* q, BufferUse use, D3D11Context* ctx, size_t stride, size_t count)
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: m_q(q), m_stride(stride), m_count(count)
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{
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size_t sz = stride * count;
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m_cpuSz = stride * count;
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m_cpuBuf.reset(new uint8_t[m_cpuSz]);
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for (int i=0 ; i<3 ; ++i)
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ThrowIfFailed(ctx->m_dev->CreateBuffer(&CD3D11_BUFFER_DESC(sz, USE_TABLE[int(use)],
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ThrowIfFailed(ctx->m_dev->CreateBuffer(&CD3D11_BUFFER_DESC(m_cpuSz, USE_TABLE[int(use)],
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D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE), nullptr, &m_bufs[i]));
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}
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void update(int b);
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public:
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size_t m_stride;
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size_t m_count;
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@@ -175,18 +184,41 @@ class D3D11TextureD : public ITextureD
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size_t m_width = 0;
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size_t m_height = 0;
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D3D11CommandQueue* m_q;
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std::unique_ptr<uint8_t[]> m_cpuBuf;
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size_t m_cpuSz;
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int m_validSlots = 0;
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D3D11TextureD(D3D11CommandQueue* q, D3D11Context* ctx, size_t width, size_t height, TextureFormat fmt)
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: m_q(q)
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: m_q(q)
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{
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CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_R8G8B8A8_UNORM, width, height, 1, 1,
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DXGI_FORMAT pixelFmt;
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size_t pxPitch;
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switch (fmt)
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{
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case TextureFormat::RGBA8:
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pixelFmt = DXGI_FORMAT_R8G8B8A8_UNORM;
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pxPitch = 4;
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break;
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case TextureFormat::I8:
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pixelFmt = DXGI_FORMAT_R8_UNORM;
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pxPitch = 1;
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break;
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default:
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Log.report(LogVisor::FatalError, "unsupported tex format");
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}
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m_cpuSz = width * height * pxPitch;
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m_cpuBuf.reset(new uint8_t[m_cpuSz]);
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CD3D11_TEXTURE2D_DESC desc(pixelFmt, width, height, 1, 1,
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D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DEFAULT, D3D11_CPU_ACCESS_WRITE);
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for (int i=0 ; i<3 ; ++i)
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{
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ThrowIfFailed(ctx->m_dev->CreateTexture2D(&desc, nullptr, &m_texs[i]));
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ThrowIfFailed(ctx->m_dev->CreateShaderResourceView(m_texs[i].Get(),
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&CD3D11_SHADER_RESOURCE_VIEW_DESC(m_texs[i].Get(), D3D_SRV_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UNORM), &m_srvs[i]));
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&CD3D11_SHADER_RESOURCE_VIEW_DESC(m_texs[i].Get(), D3D_SRV_DIMENSION_TEXTURE2D, pixelFmt), &m_srvs[i]));
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}
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}
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void update(int b);
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public:
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ComPtr<ID3D11Texture2D> m_texs[3];
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ComPtr<ID3D11ShaderResourceView> m_srvs[3];
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@@ -710,8 +742,6 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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m_deferredCtx->RSSetScissorRects(1, &d3drect);
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}
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int pendingDynamicSlot() {return m_fillBuf;}
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std::unordered_map<D3D11TextureR*, std::pair<size_t, size_t>> m_texResizes;
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void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)
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{
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@@ -773,74 +803,76 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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m_doPresent = static_cast<D3D11TextureR*>(source);
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}
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void execute()
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{
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ThrowIfFailed(m_deferredCtx->FinishCommandList(false, &m_cmdLists[m_fillBuf]));
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m_workDoPresent[m_fillBuf] = m_doPresent;
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m_doPresent = nullptr;
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std::unique_lock<std::mutex> lk(m_mt);
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ThrowIfFailed(m_dynamicCtx->FinishCommandList(false, &m_dynamicList));
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m_completeBuf = m_fillBuf;
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for (size_t i=0 ; i<3 ; ++i)
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{
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if (i == m_completeBuf || i == m_drawBuf)
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continue;
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m_fillBuf = i;
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break;
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}
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lk.unlock();
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m_cv.notify_one();
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}
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void execute();
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};
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void D3D11GraphicsBufferD::update(int b)
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{
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int slot = 1 << b;
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if ((slot & m_validSlots) == 0)
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{
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ID3D11Buffer* res = m_bufs[b].Get();
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D3D11_MAPPED_SUBRESOURCE d;
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m_q->m_dynamicCtx->Map(res, 0, D3D11_MAP_WRITE_DISCARD, 0, &d);
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memcpy(d.pData, m_cpuBuf.get(), m_cpuSz);
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m_q->m_dynamicCtx->Unmap(res, 0);
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m_validSlots |= slot;
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}
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}
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void D3D11GraphicsBufferD::load(const void* data, size_t sz)
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{
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ID3D11Buffer* res = m_bufs[m_q->m_fillBuf].Get();
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D3D11_MAPPED_SUBRESOURCE d;
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m_q->m_dynamicCtx->Map(res, 0, D3D11_MAP_WRITE_DISCARD, 0, &d);
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memcpy(d.pData, data, sz);
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m_q->m_dynamicCtx->Unmap(res, 0);
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size_t bufSz = std::min(sz, m_cpuSz);
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memcpy(m_cpuBuf.get(), data, bufSz);
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m_validSlots = 0;
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}
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void* D3D11GraphicsBufferD::map(size_t sz)
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{
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ID3D11Buffer* res = m_bufs[m_q->m_fillBuf].Get();
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D3D11_MAPPED_SUBRESOURCE d;
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m_q->m_dynamicCtx->Map(res, 0, D3D11_MAP_WRITE_DISCARD, 0, &d);
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return d.pData;
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if (sz > m_cpuSz)
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return nullptr;
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return m_cpuBuf.get();
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}
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void D3D11GraphicsBufferD::unmap()
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{
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ID3D11Buffer* res = m_bufs[m_q->m_fillBuf].Get();
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m_q->m_dynamicCtx->Unmap(res, 0);
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m_validSlots = 0;
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}
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void D3D11TextureD::update(int b)
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{
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int slot = 1 << b;
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if ((slot & m_validSlots) == 0)
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{
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ID3D11Texture2D* res = m_texs[b].Get();
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D3D11_MAPPED_SUBRESOURCE d;
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m_q->m_dynamicCtx->Map(res, 0, D3D11_MAP_WRITE_DISCARD, 0, &d);
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memcpy(d.pData, m_cpuBuf.get(), m_cpuSz);
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m_q->m_dynamicCtx->Unmap(res, 0);
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m_validSlots |= slot;
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}
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}
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void D3D11TextureD::load(const void* data, size_t sz)
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{
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ID3D11Texture2D* res = m_texs[m_q->m_fillBuf].Get();
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D3D11_MAPPED_SUBRESOURCE d;
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m_q->m_dynamicCtx->Map(res, 0, D3D11_MAP_WRITE_DISCARD, 0, &d);
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memcpy(d.pData, data, sz);
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m_q->m_dynamicCtx->Unmap(res, 0);
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size_t bufSz = std::min(sz, m_cpuSz);
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memcpy(m_cpuBuf.get(), data, bufSz);
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m_validSlots = 0;
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}
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void* D3D11TextureD::map(size_t sz)
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{
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ID3D11Texture2D* res = m_texs[m_q->m_fillBuf].Get();
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D3D11_MAPPED_SUBRESOURCE d;
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m_q->m_dynamicCtx->Map(res, 0, D3D11_MAP_WRITE_DISCARD, 0, &d);
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return d.pData;
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if (sz > m_cpuSz)
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return nullptr;
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return m_cpuBuf.get();
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}
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void D3D11TextureD::unmap()
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{
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ID3D11Texture2D* res = m_texs[m_q->m_fillBuf].Get();
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m_q->m_dynamicCtx->Unmap(res, 0);
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m_validSlots = 0;
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}
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class D3D11DataFactory : public ID3DDataFactory
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{
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friend struct D3D11CommandQueue;
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IGraphicsContext* m_parent;
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IGraphicsData* m_deferredData = nullptr;
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D3D11Data* m_deferredData = nullptr;
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struct D3D11Context* m_ctx;
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std::unordered_set<IGraphicsData*> m_committedData;
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std::unordered_set<D3D11Data*> m_committedData;
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public:
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D3D11DataFactory(IGraphicsContext* parent, D3D11Context* ctx)
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: m_parent(parent), m_deferredData(new struct D3D11Data()), m_ctx(ctx)
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@@ -984,7 +1016,7 @@ public:
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IGraphicsData* commit()
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{
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IGraphicsData* retval = m_deferredData;
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D3D11Data* retval = m_deferredData;
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m_deferredData = new struct D3D11Data();
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m_committedData.insert(retval);
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return retval;
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@@ -1005,6 +1037,38 @@ public:
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}
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};
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void D3D11CommandQueue::execute()
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{
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/* Stage dynamic uploads */
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D3D11DataFactory* gfxF = static_cast<D3D11DataFactory*>(m_parent->getDataFactory());
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for (D3D11Data* d : gfxF->m_committedData)
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{
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for (std::unique_ptr<D3D11GraphicsBufferD>& b : d->m_DBufs)
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b->update(m_fillBuf);
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for (std::unique_ptr<D3D11TextureD>& t : d->m_DTexs)
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t->update(m_fillBuf);
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}
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for (std::unique_ptr<D3D11GraphicsBufferD>& b : gfxF->m_deferredData->m_DBufs)
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b->update(m_fillBuf);
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for (std::unique_ptr<D3D11TextureD>& t : gfxF->m_deferredData->m_DTexs)
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t->update(m_fillBuf);
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ThrowIfFailed(m_deferredCtx->FinishCommandList(false, &m_cmdLists[m_fillBuf]));
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m_workDoPresent[m_fillBuf] = m_doPresent;
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m_doPresent = nullptr;
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std::unique_lock<std::mutex> lk(m_mt);
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ThrowIfFailed(m_dynamicCtx->FinishCommandList(false, &m_dynamicList));
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m_completeBuf = m_fillBuf;
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for (size_t i=0 ; i<3 ; ++i)
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{
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if (i == m_completeBuf || i == m_drawBuf)
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continue;
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m_fillBuf = i;
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break;
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}
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lk.unlock();
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m_cv.notify_one();
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}
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IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent)
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{
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