mirror of https://github.com/AxioDL/boo.git
IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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32d4797ac6
commit
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@ -58,7 +58,6 @@ public:
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/* Creates a new context on current thread!! Call from client loading thread */
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virtual IGraphicsDataFactory* getLoadContextDataFactory()=0;
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};
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}
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@ -18,6 +18,13 @@ enum class EMouseButton
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Aux2 = 5
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};
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struct SWindowCoord
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{
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int pixel[2];
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int virtualPixel[2];
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float norm[2];
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};
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struct SWindowRect
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{
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int location[2];
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@ -30,13 +37,12 @@ struct SWindowRect
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size[1] != other.size[1];
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}
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bool operator==(const SWindowRect& other) const {return !(*this != other);}
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};
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struct SWindowCoord
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bool coordInRect(const SWindowCoord& coord) const
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{
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int pixel[2];
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int virtualPixel[2];
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float norm[2];
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return coord.pixel[0] >= location[0] && coord.pixel[0] < location[0] + size[0] &&
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coord.pixel[1] >= location[1] && coord.pixel[1] < location[1] + size[1];
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}
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};
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struct STouchCoord
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@ -246,7 +252,6 @@ public:
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/* Creates a new context on current thread!! Call from client loading thread */
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virtual IGraphicsDataFactory* getLoadContextDataFactory()=0;
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};
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}
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@ -17,9 +17,11 @@ class GLDataFactory : public IGraphicsDataFactory
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struct GLData* m_deferredData = nullptr;
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std::unordered_set<struct GLData*> m_committedData;
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std::vector<int> m_texUnis;
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void destroyData(IGraphicsData*);
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void destroyAllData();
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public:
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GLDataFactory(IGraphicsContext* parent);
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~GLDataFactory() {}
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~GLDataFactory() {destroyAllData();}
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Platform platform() const {return Platform::OGL;}
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const SystemChar* platformName() const {return _S("OGL");}
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@ -54,9 +56,7 @@ public:
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size_t texCount, ITexture** texs);
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void reset();
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IGraphicsData* commit();
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void destroyData(IGraphicsData*);
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void destroyAllData();
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IGraphicsDataToken commit();
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};
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}
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@ -38,6 +38,8 @@ struct IGraphicsCommandQueue
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virtual void resolveDisplay(ITextureR* source)=0;
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virtual void execute()=0;
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virtual void stopRenderer()=0;
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};
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}
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@ -7,6 +7,7 @@
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namespace boo
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{
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struct IGraphicsCommandQueue;
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struct IGraphicsBuffer
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{
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@ -145,12 +146,9 @@ struct IShaderPipeline {};
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* as a reference */
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struct IShaderDataBinding {};
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/** Opaque token for maintaining ownership of factory-created resources
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* deletion of this token triggers mass-deallocation of the factory's
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* resource batch. */
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struct IGraphicsData
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{
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};
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/** Opaque object for maintaining ownership of factory-created resources */
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struct IGraphicsData {};
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class IGraphicsDataToken;
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/** Used by platform shader pipeline constructors */
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enum class BlendFactor
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@ -220,11 +218,55 @@ struct IGraphicsDataFactory
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size_t texCount, ITexture** texs)=0;
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virtual void reset()=0;
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virtual IGraphicsData* commit()=0;
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virtual IGraphicsDataToken commit()=0;
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private:
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friend class IGraphicsDataToken;
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virtual void destroyData(IGraphicsData*)=0;
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virtual void destroyAllData()=0;
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};
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/** Opaque token for maintaining ownership of factory-created resources
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* deletion of this token triggers mass-deallocation of the factory's
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* IGraphicsData. */
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class IGraphicsDataToken
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{
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friend class GLDataFactory;
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friend class D3D12DataFactory;
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friend class D3D11DataFactory;
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friend class MetalDataFactory;
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IGraphicsDataFactory* m_factory = nullptr;
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IGraphicsData* m_data = nullptr;
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IGraphicsDataToken(IGraphicsDataFactory* factory, IGraphicsData* data)
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: m_factory(factory), m_data(data) {}
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void doDestroy()
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{
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if (m_factory && m_data)
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m_factory->destroyData(m_data);
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}
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public:
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IGraphicsDataToken() = default;
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IGraphicsDataToken(const IGraphicsDataToken& other) = delete;
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IGraphicsDataToken(IGraphicsDataToken&& other)
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{
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m_factory = other.m_factory;
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other.m_factory = nullptr;
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m_data = other.m_data;
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other.m_data = nullptr;
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}
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IGraphicsDataToken& operator=(const IGraphicsDataToken& other) = delete;
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IGraphicsDataToken& operator=(IGraphicsDataToken&& other)
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{
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doDestroy();
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m_factory = other.m_factory;
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other.m_factory = nullptr;
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m_data = other.m_data;
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other.m_data = nullptr;
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return *this;
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}
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~IGraphicsDataToken() {doDestroy();}
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};
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}
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#endif // IGFXDATAFACTORY_HPP
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@ -557,7 +557,7 @@ void GLDataFactory::reset()
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m_deferredData = new struct GLData();
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}
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IGraphicsData* GLDataFactory::commit()
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IGraphicsDataToken GLDataFactory::commit()
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{
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GLData* retval = m_deferredData;
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m_deferredData = new struct GLData();
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@ -566,7 +566,7 @@ IGraphicsData* GLDataFactory::commit()
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While this isn't strictly required, some drivers might behave
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differently */
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glFlush();
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return retval;
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return IGraphicsDataToken(this, retval);
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}
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void GLDataFactory::destroyData(IGraphicsData* d)
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@ -900,13 +900,18 @@ struct GLCommandQueue : IGraphicsCommandQueue
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m_initlk.unlock();
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}
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~GLCommandQueue()
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void stopRenderer()
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{
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m_running = false;
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m_cv.notify_one();
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m_thr.join();
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}
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~GLCommandQueue()
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{
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if (m_running) stopRenderer();
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}
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void setShaderDataBinding(IShaderDataBinding* binding)
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{
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std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
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@ -60,7 +60,7 @@ static Window GetWindowOfEvent(XEvent* event, bool& windowEvent)
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case ButtonRelease:
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{
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windowEvent = true;
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return event->xbutton.window;;
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return event->xbutton.window;
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}
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case MotionNotify:
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{
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@ -290,7 +290,6 @@ public:
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XNextEvent(m_xDisp, &event);
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bool windowEvent;
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Window evWindow = GetWindowOfEvent(&event, windowEvent);
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//fprintf(stderr, "EVENT %d\n", XCB_EVENT_RESPONSE_TYPE(event));
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if (windowEvent)
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{
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auto window = m_windows.find(evWindow);
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@ -25,7 +25,7 @@
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#include "XlibCommon.hpp"
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#define REF_DPMM 3.7824 /* 96 DPI */
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#define REF_DPMM 3.78138
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#define FS_ATOM "_NET_WM_STATE_FULLSCREEN"
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#define MWM_HINTS_FUNCTIONS (1L << 0)
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@ -377,7 +377,7 @@ struct TestApplicationCallback : IApplicationCallback
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factory->newShaderDataBinding(pipeline, vfmt, vbo, nullptr, nullptr, 0, nullptr, 1, &texture);
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/* Commit objects */
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IGraphicsData* data = factory->commit();
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IGraphicsDataToken data = factory->commit();
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/* Return control to client */
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lk.unlock();
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@ -458,6 +458,7 @@ struct TestApplicationCallback : IApplicationCallback
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}
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}
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gfxQ->stopRenderer();
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m_cv.notify_one();
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loaderThread.join();
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return 0;
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