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General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
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@@ -80,16 +80,16 @@ class AudioSubmix : public ListNode<AudioSubmix, BaseAudioVoiceEngine*, IAudioSu
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public:
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static AudioSubmix*& _getHeadPtr(BaseAudioVoiceEngine* head);
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static std::unique_lock<std::recursive_mutex> _getHeadLock(BaseAudioVoiceEngine* head);
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std::unique_lock<std::recursive_mutex> destructorLock();
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std::unique_lock<std::recursive_mutex> destructorLock() override;
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AudioSubmix(BaseAudioVoiceEngine& root, IAudioSubmixCallback* cb, int busId, bool mainOut);
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~AudioSubmix();
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~AudioSubmix() override;
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void resetSendLevels();
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void setSendLevel(IAudioSubmix* submix, float level, bool slew);
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void resetSendLevels() override;
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void setSendLevel(IAudioSubmix* submix, float level, bool slew) override;
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const AudioVoiceEngineMixInfo& mixInfo() const;
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double getSampleRate() const;
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SubmixFormat getSampleFormat() const;
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double getSampleRate() const override;
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SubmixFormat getSampleFormat() const override;
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};
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template <>
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