mirror of https://github.com/AxioDL/boo.git
Windows fixes
This commit is contained in:
parent
478b05ceb7
commit
d657f3c8f8
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@ -766,6 +766,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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m_initcv.wait(m_initlk);
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m_initlk.unlock();
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ThrowIfFailed(ctx->m_dev->CreateDeferredContext1(0, &m_deferredCtx));
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m_deferredCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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}
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void stopRenderer()
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@ -846,14 +847,6 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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m_deferredCtx->ClearDepthStencilView(m_boundTarget->m_dsv.Get(), D3D11_CLEAR_DEPTH, 1.0, 0);
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}
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void setDrawPrimitive(Primitive prim)
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{
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if (prim == Primitive::Triangles)
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m_deferredCtx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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else if (prim == Primitive::TriStrips)
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m_deferredCtx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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}
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void draw(size_t start, size_t count)
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{
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m_deferredCtx->Draw(count, start);
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@ -958,6 +951,7 @@ class D3D11DataFactory : public ID3DDataFactory
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std::unordered_set<D3D11Data*> m_committedData;
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std::mutex m_committedMutex;
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std::unordered_set<D3D11Data*> m_deletedData;
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uint32_t m_sampleCount;
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void destroyData(IGraphicsData* d)
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{
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@ -996,8 +990,8 @@ class D3D11DataFactory : public ID3DDataFactory
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}
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public:
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D3D11DataFactory(IGraphicsContext* parent, D3D11Context* ctx)
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: m_parent(parent), m_ctx(ctx)
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D3D11DataFactory(IGraphicsContext* parent, D3D11Context* ctx, uint32_t sampleCount)
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: m_parent(parent), m_ctx(ctx), m_sampleCount(sampleCount)
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{}
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~D3D11DataFactory() {destroyAllData();}
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@ -1035,12 +1029,12 @@ public:
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GraphicsDataToken
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newStaticTextureNoContext(size_t width, size_t height, size_t mips, TextureFormat fmt,
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const void* data, size_t sz, ITextureS** texOut)
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const void* data, size_t sz, ITextureS*& texOut)
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{
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D3D11TextureS* retval = new D3D11TextureS(m_ctx, width, height, mips, fmt, data, sz);
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D3D11Data* tokData = new struct D3D11Data();
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tokData->m_STexs.emplace_back(retval);
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*texOut = retval;
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texOut = retval;
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std::unique_lock<std::mutex> lk(m_committedMutex);
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m_committedData.insert(tokData);
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@ -1067,10 +1061,10 @@ public:
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return retval;
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}
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ITextureR* newRenderTexture(size_t width, size_t height, size_t samples)
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ITextureR* newRenderTexture(size_t width, size_t height)
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{
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D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue());
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D3D11TextureR* retval = new D3D11TextureR(m_ctx, width, height, samples);
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D3D11TextureR* retval = new D3D11TextureR(m_ctx, width, height, m_sampleCount);
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if (!m_deferredData)
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m_deferredData = new struct D3D11Data();
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static_cast<D3D11Data*>(m_deferredData)->m_RTexs.emplace_back(retval);
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@ -1216,9 +1210,9 @@ IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Wi
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return new D3D11CommandQueue(ctx, windowCtx, parent);
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}
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IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent)
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IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent, uint32_t sampleCount)
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{
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return new D3D11DataFactory(parent, ctx);
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return new D3D11DataFactory(parent, ctx, sampleCount);
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}
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}
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@ -981,6 +981,7 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
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ThrowIfFailed(m_ctx->m_qalloc[m_fillBuf]->Reset());
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ThrowIfFailed(m_cmdList->Reset(m_ctx->m_qalloc[m_fillBuf].Get(), nullptr));
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m_cmdList->SetGraphicsRootSignature(m_ctx->m_rs.Get());
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m_cmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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}
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void resetDynamicCommandList()
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@ -1027,6 +1028,7 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
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nullptr, __uuidof(ID3D12GraphicsCommandList), &m_cmdList));
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m_renderFenceHandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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m_cmdList->SetGraphicsRootSignature(m_ctx->m_rs.Get());
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m_cmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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ThrowIfFailed(ctx->m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), &m_dynamicBufFence));
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m_dynamicBufFenceHandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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@ -1131,14 +1133,6 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
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}
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}
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void setDrawPrimitive(Primitive prim)
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{
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if (prim == Primitive::Triangles)
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m_cmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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else if (prim == Primitive::TriStrips)
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m_cmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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}
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void draw(size_t start, size_t count)
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{
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m_cmdList->DrawInstanced(count, 1, start, 0);
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@ -1317,6 +1311,7 @@ class D3D12DataFactory : public ID3DDataFactory
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struct D3D12Context* m_ctx;
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std::unordered_set<D3D12Data*> m_committedData;
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std::mutex m_committedMutex;
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uint32_t m_sampleCount;
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void destroyData(IGraphicsData* d)
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{
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@ -1334,8 +1329,8 @@ class D3D12DataFactory : public ID3DDataFactory
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m_committedData.clear();
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}
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public:
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D3D12DataFactory(IGraphicsContext* parent, D3D12Context* ctx)
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: m_parent(parent), m_ctx(ctx)
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D3D12DataFactory(IGraphicsContext* parent, D3D12Context* ctx, uint32_t sampleCount)
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: m_parent(parent), m_ctx(ctx), m_sampleCount(sampleCount)
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{
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CD3DX12_DESCRIPTOR_RANGE ranges[] =
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{
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@ -1391,12 +1386,12 @@ public:
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GraphicsDataToken
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newStaticTextureNoContext(size_t width, size_t height, size_t mips, TextureFormat fmt,
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const void* data, size_t sz, ITextureS** texOut)
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const void* data, size_t sz, ITextureS*& texOut)
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{
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D3D12TextureS* retval = new D3D12TextureS(m_ctx, width, height, mips, fmt, data, sz);
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D3D12Data* tokData = new struct D3D12Data();
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tokData->m_STexs.emplace_back(retval);
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*texOut = retval;
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texOut = retval;
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/* Create heap */
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D3D12_RESOURCE_ALLOCATION_INFO texAllocInfo =
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@ -1451,10 +1446,10 @@ public:
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return retval;
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}
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ITextureR* newRenderTexture(size_t width, size_t height, size_t samples)
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ITextureR* newRenderTexture(size_t width, size_t height)
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{
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D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent->getCommandQueue());
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D3D12TextureR* retval = new D3D12TextureR(m_ctx, q, width, height, samples);
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D3D12TextureR* retval = new D3D12TextureR(m_ctx, q, width, height, m_sampleCount);
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if (!m_deferredData)
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m_deferredData = new struct D3D12Data();
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static_cast<D3D12Data*>(m_deferredData)->m_RTexs.emplace_back(retval);
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@ -1724,9 +1719,9 @@ IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Wi
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return new struct D3D12CommandQueue(ctx, windowCtx, parent, cmdQueueOut);
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}
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IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext* parent)
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IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext* parent, uint32_t sampleCount)
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{
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return new D3D12DataFactory(parent, ctx);
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return new D3D12DataFactory(parent, ctx, sampleCount);
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}
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}
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@ -60,7 +60,7 @@ namespace boo
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static LogVisor::LogModule Log("boo::ApplicationWin32");
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Win32Cursors WIN32_CURSORS;
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IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx);
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IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx, uint32_t sampleCount);
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class ApplicationWin32 final : public IApplication
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{
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@ -303,7 +303,7 @@ public:
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/* New-window message (coalesced onto main thread) */
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std::unique_lock<std::mutex> lk(m_nwmt);
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const SystemString* title = reinterpret_cast<const SystemString*>(msg.wParam);
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m_mwret = newWindow(*title);
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m_mwret = newWindow(*title, 1);
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lk.unlock();
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m_nwcv.notify_one();
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continue;
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@ -359,7 +359,7 @@ public:
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std::mutex m_nwmt;
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std::condition_variable m_nwcv;
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IWindow* m_mwret = nullptr;
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IWindow* newWindow(const SystemString& title)
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IWindow* newWindow(const SystemString& title, uint32_t sampleCount)
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{
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if (GetCurrentThreadId() != g_mainThreadId)
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{
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@ -370,7 +370,7 @@ public:
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return m_mwret;
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}
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IWindow* window = _WindowWin32New(title, m_3dCtx);
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IWindow* window = _WindowWin32New(title, m_3dCtx, sampleCount);
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HWND hwnd = HWND(window->getPlatformHandle());
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m_allWindows[hwnd] = window;
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return window;
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@ -25,10 +25,10 @@ static LogVisor::LogModule Log("boo::WindowWin32");
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#if _WIN32_WINNT_WIN10
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IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx, IGraphicsContext* parent,
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ID3D12CommandQueue** cmdQueueOut);
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IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext* parent);
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IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext* parent, uint32_t sampleCount);
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#endif
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IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent);
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IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent);
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IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent, uint32_t sampleCount);
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IGraphicsCommandQueue* _NewGLCommandQueue(IGraphicsContext* parent);
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struct GraphicsContextWin32 : IGraphicsContext
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@ -55,7 +55,8 @@ struct GraphicsContextWin32D3D : GraphicsContextWin32
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public:
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IWindowCallback* m_callback;
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GraphicsContextWin32D3D(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, Boo3DAppContext& b3dCtx)
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GraphicsContextWin32D3D(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd,
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Boo3DAppContext& b3dCtx, uint32_t sampleCount)
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: GraphicsContextWin32(api, parentWindow, b3dCtx)
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{
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/* Create Swap Chain */
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@ -74,7 +75,7 @@ public:
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D3D12Context::Window& w = insIt.first->second;
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ID3D12CommandQueue* cmdQueue;
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m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this);
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m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this, sampleCount);
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m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue);
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scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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@ -113,7 +114,7 @@ public:
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fbRes->GetDesc(&resDesc);
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w.width = resDesc.Width;
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w.height = resDesc.Height;
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m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this);
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m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this, sampleCount);
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m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this);
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if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
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@ -190,7 +191,8 @@ struct GraphicsContextWin32GL : GraphicsContextWin32
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public:
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IWindowCallback* m_callback;
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GraphicsContextWin32GL(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, Boo3DAppContext& b3dCtx)
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GraphicsContextWin32GL(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd,
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Boo3DAppContext& b3dCtx, uint32_t sampleCount)
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: GraphicsContextWin32(api, parentWindow, b3dCtx)
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{
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@ -262,7 +264,7 @@ public:
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Log.report(LogVisor::FatalError, "unable to share contexts");
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m_3dCtx.m_ctxOgl.m_lastContext = w.m_mainContext;
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m_dataFactory = new GLDataFactory(this);
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m_dataFactory = new GLDataFactory(this, sampleCount);
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m_commandQueue = _NewGLCommandQueue(this);
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}
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@ -707,7 +709,7 @@ class WindowWin32 : public IWindow
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public:
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WindowWin32(const SystemString& title, Boo3DAppContext& b3dCtx)
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WindowWin32(const SystemString& title, Boo3DAppContext& b3dCtx, uint32_t sampleCount)
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{
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m_hwnd = CreateWindowW(L"BooWindow", title.c_str(), WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
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@ -720,10 +722,11 @@ public:
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#endif
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if (b3dCtx.m_ctxOgl.m_dxFactory)
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{
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m_gfxCtx.reset(new GraphicsContextWin32GL(IGraphicsContext::EGraphicsAPI::OpenGL3_3, this, m_hwnd, b3dCtx));
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m_gfxCtx.reset(new GraphicsContextWin32GL(IGraphicsContext::EGraphicsAPI::OpenGL3_3,
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this, m_hwnd, b3dCtx, sampleCount));
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return;
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}
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m_gfxCtx.reset(new GraphicsContextWin32D3D(api, this, m_hwnd, b3dCtx));
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m_gfxCtx.reset(new GraphicsContextWin32D3D(api, this, m_hwnd, b3dCtx, sampleCount));
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}
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~WindowWin32()
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@ -1288,9 +1291,9 @@ public:
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};
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IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx)
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IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx, uint32_t sampleCount)
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{
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return new WindowWin32(title, d3dCtx);
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return new WindowWin32(title, d3dCtx, sampleCount);
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}
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}
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