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D3D static texture no-context loading
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@@ -858,8 +858,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
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if (glewInit() != GLEW_OK)
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Log.report(LogVisor::FatalError, "unable to init glew");
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const GLubyte* version = glGetString(GL_VERSION);
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SystemString v(reinterpret_cast<const char*>(version));
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Log.report(LogVisor::Info, _S("OpenGL Version: %s"), v.c_str());
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Log.report(LogVisor::Info, "OpenGL Version: %s", version);
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self->m_parent->postInit();
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}
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self->m_initcv.notify_one();
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