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Updates for HECL support
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@@ -439,7 +439,7 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
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struct D3D11CommandQueue : IGraphicsCommandQueue
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{
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Platform platform() const {return IGraphicsDataFactory::PlatformD3D11;}
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const char* platformName() const {return "Direct3D 11";}
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const char* platformName() const {return "D3D11";}
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D3D11Context* m_ctx;
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D3D11Context::Window* m_windowCtx;
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IGraphicsContext* m_parent;
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@@ -712,7 +712,7 @@ public:
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~D3D11DataFactory() = default;
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Platform platform() const {return PlatformD3D11;}
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const char* platformName() const {return "Direct3D 11";}
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const char* platformName() const {return "D3D11";}
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IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
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{
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