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Updates for HECL support
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@@ -636,7 +636,7 @@ static ID3D12GraphicsCommandList* WaitForLoadList(D3D12Context* ctx)
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struct D3D12CommandQueue : IGraphicsCommandQueue
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{
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Platform platform() const {return IGraphicsDataFactory::PlatformD3D12;}
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const char* platformName() const {return "Direct 3D 12";}
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const char* platformName() const {return "D3D12";}
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D3D12Context* m_ctx;
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D3D12Context::Window* m_windowCtx;
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IGraphicsContext* m_parent;
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@@ -959,7 +959,7 @@ public:
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~D3D12DataFactory() = default;
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Platform platform() const {return PlatformD3D12;}
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const char* platformName() const {return "Direct3D 12";}
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const char* platformName() const {return "D3D12";}
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IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
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{
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