Updates for HECL support

This commit is contained in:
Jack Andersen
2015-11-15 18:29:31 -10:00
parent ddcbc102ba
commit d75c675f7a
8 changed files with 49 additions and 27 deletions

View File

@@ -210,6 +210,7 @@ GLDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, Textur
class GLShaderPipeline : public IShaderPipeline
{
friend class GLDataFactory;
friend struct GLShaderDataBinding;
GLuint m_vert = 0;
GLuint m_frag = 0;
GLuint m_prog = 0;
@@ -218,6 +219,7 @@ class GLShaderPipeline : public IShaderPipeline
bool m_depthTest = true;
bool m_depthWrite = true;
bool m_backfaceCulling = true;
std::vector<GLint> m_uniLocs;
bool initObjects()
{
m_vert = glCreateShader(GL_VERTEX_SHADER);
@@ -307,7 +309,8 @@ static const GLenum BLEND_FACTOR_TABLE[] =
IShaderPipeline* GLDataFactory::newShaderPipeline
(const char* vertSource, const char* fragSource,
size_t texCount, const char** texNames,
size_t texCount, const char* texArrayName,
size_t uniformBlockCount, const char** uniformBlockNames,
BlendFactor srcFac, BlendFactor dstFac,
bool depthTest, bool depthWrite, bool backfaceCulling)
{
@@ -366,13 +369,28 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
}
glUseProgram(shader.m_prog);
for (size_t i=0 ; i<texCount ; ++i)
if (uniformBlockCount)
{
GLint loc;
if ((loc = glGetUniformLocation(shader.m_prog, texNames[i])) >= 0)
glUniform1i(loc, i);
else
Log.report(LogVisor::FatalError, "unable to find sampler variable '%s'", texNames[i]);
shader.m_uniLocs.reserve(uniformBlockCount);
for (size_t i=0 ; i<uniformBlockCount ; ++i)
{
GLint uniLoc = glGetUniformBlockIndex(shader.m_prog, uniformBlockNames[i]);
if (uniLoc < 0)
Log.report(LogVisor::FatalError, "unable to find uniform block '%s'", uniformBlockNames[i]);
shader.m_uniLocs.push_back(uniLoc);
}
}
if (texCount && texArrayName)
{
GLint texLoc = glGetUniformLocation(shader.m_prog, texArrayName);
if (texLoc < 0)
Log.report(LogVisor::FatalError, "unable to find sampler variable '%s'", texArrayName);
if (texCount > m_texUnis.size())
for (size_t i=m_texUnis.size() ; i<texCount ; ++i)
m_texUnis.push_back(i);
glUniform1iv(texLoc, m_texUnis.size(), m_texUnis.data());
}
GLShaderPipeline* retval = new GLShaderPipeline(std::move(shader));
@@ -401,9 +419,9 @@ struct GLShaderDataBinding : IShaderDataBinding
size_t m_texCount;
std::unique_ptr<ITexture*[]> m_texs;
GLShaderDataBinding(IShaderPipeline* pipeline,
IVertexFormat* vtxFormat,
size_t ubufCount, IGraphicsBuffer** ubufs,
size_t texCount, ITexture** texs)
IVertexFormat* vtxFormat,
size_t ubufCount, IGraphicsBuffer** ubufs,
size_t texCount, ITexture** texs)
: m_pipeline(static_cast<GLShaderPipeline*>(pipeline)),
m_vtxFormat(static_cast<GLVertexFormat*>(vtxFormat)),
m_ubufCount(ubufCount),
@@ -425,8 +443,8 @@ struct GLShaderDataBinding : IShaderDataBinding
if (m_ubufs[i]->dynamic())
static_cast<GLGraphicsBufferD*>(m_ubufs[i])->bindUniform(i);
else
static_cast<GLGraphicsBufferD*>(m_ubufs[i])->bindUniform(i);
glUniformBlockBinding(prog, i, i);
static_cast<GLGraphicsBufferS*>(m_ubufs[i])->bindUniform(i);
glUniformBlockBinding(prog, m_pipeline->m_uniLocs.at(i), i);
}
for (size_t i=0 ; i<m_texCount ; ++i)
{
@@ -516,7 +534,7 @@ static const GLenum SEMANTIC_TYPE_TABLE[] =
struct GLCommandQueue : IGraphicsCommandQueue
{
Platform platform() const {return IGraphicsDataFactory::PlatformOGL;}
const char* platformName() const {return "OpenGL ES 3.0";}
const char* platformName() const {return "OGL";}
IGraphicsContext* m_parent = nullptr;
struct Command