mirror of
https://github.com/AxioDL/boo.git
synced 2025-12-16 00:17:06 +00:00
Add clearDepth parameter to resolveBindTexture()
This commit is contained in:
@@ -33,7 +33,7 @@ struct IGraphicsCommandQueue
|
||||
virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
|
||||
|
||||
virtual void resolveBindTexture(const ObjToken<ITextureR>& texture, const SWindowRect& rect,
|
||||
bool tlOrigin, int bindIdx, bool color, bool depth)=0;
|
||||
bool tlOrigin, int bindIdx, bool color, bool depth, bool clearDepth=false)=0;
|
||||
virtual void resolveDisplay(const ObjToken<ITextureR>& source)=0;
|
||||
virtual void execute()=0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user