D3D12 bug fixes

This commit is contained in:
Jack Andersen 2015-11-04 18:57:48 -10:00
parent 22a0d55f9c
commit e5ef02588f
3 changed files with 139 additions and 61 deletions

View File

@ -12,6 +12,9 @@
#include <d3dcompiler.h>
#include <comdef.h>
#define MAX_UNIFORM_COUNT 8
#define MAX_TEXTURE_COUNT 8
extern PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignaturePROC;
namespace boo
@ -314,6 +317,10 @@ public:
void resize(D3D12Context* ctx, size_t width, size_t height)
{
if (width < 1)
width = 1;
if (height < 1)
height = 1;
m_width = width;
m_height = height;
Setup(ctx, width, height, m_samples);
@ -438,6 +445,12 @@ public:
D3D12ShaderPipeline(const D3D12ShaderPipeline&) = delete;
};
#if _DEBUG
#define BOO_D3DCOMPILE_FLAG D3DCOMPILE_DEBUG | D3DCOMPILE_OPTIMIZATION_LEVEL0
#else
#define BOO_D3DCOMPILE_FLAG D3DCOMPILE_OPTIMIZATION_LEVEL3
#endif
IShaderPipeline* D3D12DataFactory::newShaderPipeline
(const char* vertSource, const char* fragSource,
ComPtr<ID3DBlob>& vertBlobOut, ComPtr<ID3DBlob>& fragBlobOut,
@ -447,14 +460,14 @@ IShaderPipeline* D3D12DataFactory::newShaderPipeline
ComPtr<ID3DBlob> errBlob;
if (FAILED(D3DCompile(vertSource, strlen(vertSource), "HECL Vert Source", nullptr, nullptr, "main",
"vs_5_0", D3DCOMPILE_OPTIMIZATION_LEVEL3, 0, &vertBlobOut, &errBlob)))
"vs_5_0", BOO_D3DCOMPILE_FLAG, 0, &vertBlobOut, &errBlob)))
{
Log.report(LogVisor::FatalError, "error compiling vert shader: %s", errBlob->GetBufferPointer());
return nullptr;
}
if (FAILED(D3DCompile(fragSource, strlen(fragSource), "HECL Pixel Source", nullptr, nullptr, "main",
"ps_5_0", D3DCOMPILE_OPTIMIZATION_LEVEL3, 0, &fragBlobOut, &errBlob)))
"ps_5_0", BOO_D3DCOMPILE_FLAG, 0, &fragBlobOut, &errBlob)))
{
Log.report(LogVisor::FatalError, "error compiling pixel shader: %s", errBlob->GetBufferPointer());
return nullptr;
@ -485,25 +498,62 @@ static UINT64 PlaceTextureForGPU(ITexture* tex, D3D12Context* ctx, ID3D12Heap* g
}
static ID3D12Resource* GetBufferGPUResource(const IGraphicsBuffer* buf, int idx,
D3D12_SHADER_RESOURCE_VIEW_DESC& descOut)
D3D12_VERTEX_BUFFER_VIEW& descOut)
{
descOut.Format = DXGI_FORMAT_UNKNOWN;
descOut.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
descOut.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
descOut.Buffer.FirstElement = 0;
descOut.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
if (buf->dynamic())
{
const D3D12GraphicsBufferD* cbuf = static_cast<const D3D12GraphicsBufferD*>(buf);
descOut.Buffer.NumElements = cbuf->m_count;
descOut.Buffer.StructureByteStride = cbuf->m_stride;
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride;
descOut.StrideInBytes = cbuf->m_stride;
descOut.BufferLocation = cbuf->m_gpuBufs[idx]->GetGPUVirtualAddress();
return cbuf->m_gpuBufs[idx].Get();
}
else
{
const D3D12GraphicsBufferS* cbuf = static_cast<const D3D12GraphicsBufferS*>(buf);
descOut.Buffer.NumElements = cbuf->m_count;
descOut.Buffer.StructureByteStride = cbuf->m_stride;
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride;
descOut.StrideInBytes = cbuf->m_stride;
descOut.BufferLocation = cbuf->m_gpuBuf->GetGPUVirtualAddress();
return cbuf->m_gpuBuf.Get();
}
}
static ID3D12Resource* GetBufferGPUResource(const IGraphicsBuffer* buf, int idx,
D3D12_INDEX_BUFFER_VIEW& descOut)
{
if (buf->dynamic())
{
const D3D12GraphicsBufferD* cbuf = static_cast<const D3D12GraphicsBufferD*>(buf);
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride;
descOut.BufferLocation = cbuf->m_gpuBufs[idx]->GetGPUVirtualAddress();
descOut.Format = DXGI_FORMAT_R32_UINT;
return cbuf->m_gpuBufs[idx].Get();
}
else
{
const D3D12GraphicsBufferS* cbuf = static_cast<const D3D12GraphicsBufferS*>(buf);
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride;
descOut.BufferLocation = cbuf->m_gpuBuf->GetGPUVirtualAddress();
descOut.Format = DXGI_FORMAT_R32_UINT;
return cbuf->m_gpuBuf.Get();
}
}
static ID3D12Resource* GetBufferGPUResource(const IGraphicsBuffer* buf, int idx,
D3D12_CONSTANT_BUFFER_VIEW_DESC& descOut)
{
if (buf->dynamic())
{
const D3D12GraphicsBufferD* cbuf = static_cast<const D3D12GraphicsBufferD*>(buf);
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride;
descOut.BufferLocation = cbuf->m_gpuBufs[idx]->GetGPUVirtualAddress();
return cbuf->m_gpuBufs[idx].Get();
}
else
{
const D3D12GraphicsBufferS* cbuf = static_cast<const D3D12GraphicsBufferS*>(buf);
descOut.SizeInBytes = cbuf->m_count * cbuf->m_stride;
descOut.BufferLocation = cbuf->m_gpuBuf->GetGPUVirtualAddress();
return cbuf->m_gpuBuf.Get();
}
}
@ -571,7 +621,7 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
/* Create double-buffered descriptor heaps */
D3D12_DESCRIPTOR_HEAP_DESC desc;
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
desc.NumDescriptors = 2 + m_ubufCount + m_texCount;
desc.NumDescriptors = MAX_UNIFORM_COUNT + MAX_TEXTURE_COUNT;
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
desc.NodeMask = 0;
@ -580,31 +630,28 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
{
ThrowIfFailed(ctx->m_dev->CreateDescriptorHeap(&desc, _uuidof(ID3D12DescriptorHeap), &m_descHeap[b]));
CD3DX12_CPU_DESCRIPTOR_HANDLE handle(m_descHeap[b]->GetCPUDescriptorHandleForHeapStart());
D3D12_SHADER_RESOURCE_VIEW_DESC viewDesc;
ID3D12Resource* res = GetBufferGPUResource(m_vbuf, b, viewDesc);
m_vboView[b].BufferLocation = res->GetGPUVirtualAddress();
m_vboView[b].StrideInBytes = viewDesc.Buffer.StructureByteStride;
m_vboView[b].SizeInBytes = viewDesc.Buffer.NumElements * m_vboView[b].StrideInBytes;
ctx->m_dev->CreateShaderResourceView(res, &viewDesc, handle);
handle.Offset(1, incSz);
D3D12_CONSTANT_BUFFER_VIEW_DESC viewDesc;
GetBufferGPUResource(m_vbuf, b, m_vboView[b]);
if (m_ibuf)
GetBufferGPUResource(m_ibuf, b, m_iboView[b]);
for (size_t i=0 ; i<MAX_UNIFORM_COUNT ; ++i)
{
res = GetBufferGPUResource(m_ibuf, b, viewDesc);
m_iboView[b].BufferLocation = res->GetGPUVirtualAddress();
m_iboView[b].SizeInBytes = viewDesc.Buffer.NumElements * viewDesc.Buffer.StructureByteStride;
m_iboView[b].Format = DXGI_FORMAT_R32_UINT;
ctx->m_dev->CreateShaderResourceView(res, &viewDesc, handle);
if (i<m_ubufCount)
{
GetBufferGPUResource(m_ubufs[i], b, viewDesc);
ctx->m_dev->CreateConstantBufferView(&viewDesc, handle);
}
handle.Offset(1, incSz);
for (size_t i=0 ; i<m_ubufCount ; ++i)
{
ctx->m_dev->CreateShaderResourceView(GetBufferGPUResource(m_ubufs[i], b, viewDesc), &viewDesc, handle);
handle.Offset(1, incSz);
}
for (size_t i=0 ; i<m_texCount ; ++i)
for (size_t i=0 ; i<MAX_TEXTURE_COUNT ; ++i)
{
if (i<m_texCount)
{
D3D12_SHADER_RESOURCE_VIEW_DESC viewDesc;
ctx->m_dev->CreateShaderResourceView(GetTextureGPUResource(m_texs[i], b), &Tex2DViewDesc, handle);
}
handle.Offset(1, incSz);
}
}
@ -614,6 +661,7 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
{
ID3D12DescriptorHeap* heap[] = {m_descHeap[b].Get()};
list->SetDescriptorHeaps(1, heap);
list->SetGraphicsRootDescriptorTable(0, m_descHeap[b]->GetGPUDescriptorHandleForHeapStart());
list->SetPipelineState(m_pipeline->m_state.Get());
list->IASetVertexBuffers(0, 1, &m_vboView[b]);
if (m_ibuf)
@ -637,16 +685,18 @@ D3D12DataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
D3D12DataFactory::D3D12DataFactory(IGraphicsContext* parent, D3D12Context* ctx)
: m_parent(parent), m_deferredData(new struct D3D12Data()), m_ctx(ctx)
{
CD3DX12_DESCRIPTOR_RANGE cbvRange(D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 2, 0);
CD3DX12_DESCRIPTOR_RANGE srvRange(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 8, 0);
CD3DX12_ROOT_PARAMETER rootParms[2];
rootParms[0].InitAsDescriptorTable(1, &cbvRange, D3D12_SHADER_VISIBILITY_VERTEX);
rootParms[1].InitAsDescriptorTable(1, &srvRange, D3D12_SHADER_VISIBILITY_PIXEL);
CD3DX12_DESCRIPTOR_RANGE ranges[] =
{
{D3D12_DESCRIPTOR_RANGE_TYPE_CBV, MAX_UNIFORM_COUNT, 0},
{D3D12_DESCRIPTOR_RANGE_TYPE_SRV, MAX_TEXTURE_COUNT, 0}
};
CD3DX12_ROOT_PARAMETER rootParms[1];
rootParms[0].InitAsDescriptorTable(2, ranges);
ComPtr<ID3DBlob> rsOutBlob;
ComPtr<ID3DBlob> rsErrorBlob;
ThrowIfFailed(D3D12SerializeRootSignaturePROC(
&CD3DX12_ROOT_SIGNATURE_DESC(2, rootParms, 1, &CD3DX12_STATIC_SAMPLER_DESC(0),
&CD3DX12_ROOT_SIGNATURE_DESC(1, rootParms, 1, &CD3DX12_STATIC_SAMPLER_DESC(0),
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT),
D3D_ROOT_SIGNATURE_VERSION_1, &rsOutBlob, &rsErrorBlob));
@ -735,6 +785,8 @@ IGraphicsData* D3D12DataFactory::commit()
++m_ctx->m_loadfenceval;
ThrowIfFailed(m_ctx->m_loadq->Signal(m_ctx->m_loadfence.Get(), m_ctx->m_loadfenceval));
WaitForLoadList(m_ctx);
/* Commit data bindings (create descriptor heaps) */
for (std::unique_ptr<D3D12ShaderDataBinding>& bind : retval->m_SBinds)
bind->commit(m_ctx);
@ -899,7 +951,18 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
{
D3D12TextureR* csource = static_cast<D3D12TextureR*>(source);
ID3D12Resource* dest = m_windowCtx->m_fb[m_windowCtx->m_backBuf].Get();
if (m_windowCtx->m_needsResize)
{
UINT nodeMasks[] = {0,0};
IUnknown* const queues[] = {m_ctx->m_q.Get(), m_ctx->m_q.Get()};
m_windowCtx->m_swapChain->ResizeBuffers1(2, m_windowCtx->width, m_windowCtx->height,
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH, nodeMasks, queues);
m_windowCtx->m_backBuf = m_windowCtx->m_swapChain->GetCurrentBackBufferIndex();
m_windowCtx->m_needsResize = false;
}
ComPtr<ID3D12Resource> dest;
ThrowIfFailed(m_windowCtx->m_swapChain->GetBuffer(m_windowCtx->m_backBuf, __uuidof(ID3D12Resource), &dest));
if (csource->m_samples > 1)
{
@ -909,18 +972,18 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
{
CD3DX12_RESOURCE_BARRIER::Transition(src,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RESOLVE_SOURCE),
CD3DX12_RESOURCE_BARRIER::Transition(dest,
CD3DX12_RESOURCE_BARRIER::Transition(dest.Get(),
D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RESOLVE_DEST)
};
m_cmdList->ResourceBarrier(2, msaaSetup);
m_cmdList->ResolveSubresource(dest, 0, src, 0, DXGI_FORMAT_R8G8B8A8_UNORM);
m_cmdList->ResolveSubresource(dest.Get(), 0, src, 0, DXGI_FORMAT_R8G8B8A8_UNORM);
D3D12_RESOURCE_BARRIER msaaTeardown[] =
{
CD3DX12_RESOURCE_BARRIER::Transition(src,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET),
CD3DX12_RESOURCE_BARRIER::Transition(dest,
CD3DX12_RESOURCE_BARRIER::Transition(dest.Get(),
D3D12_RESOURCE_STATE_RESOLVE_DEST, D3D12_RESOURCE_STATE_PRESENT)
};
m_cmdList->ResourceBarrier(2, msaaTeardown);
@ -933,18 +996,18 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
{
CD3DX12_RESOURCE_BARRIER::Transition(src,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE),
CD3DX12_RESOURCE_BARRIER::Transition(dest,
CD3DX12_RESOURCE_BARRIER::Transition(dest.Get(),
D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_COPY_DEST)
};
m_cmdList->ResourceBarrier(2, copySetup);
m_cmdList->CopyResource(dest, src);
m_cmdList->CopyResource(dest.Get(), src);
D3D12_RESOURCE_BARRIER copyTeardown[] =
{
CD3DX12_RESOURCE_BARRIER::Transition(src,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET),
CD3DX12_RESOURCE_BARRIER::Transition(dest,
CD3DX12_RESOURCE_BARRIER::Transition(dest.Get(),
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PRESENT)
};
m_cmdList->ResourceBarrier(2, copyTeardown);

View File

@ -35,8 +35,8 @@ struct D3D12Context
struct Window
{
ComPtr<IDXGISwapChain3> m_swapChain;
ComPtr<ID3D12Resource> m_fb[2]; /* Double-buffered */
UINT m_backBuf = 0;
bool m_needsResize = false;
size_t width, height;
};
std::unordered_map<boo::IWindow*, Window> m_windows;
@ -57,6 +57,7 @@ struct D3D11Context
struct Window
{
IDXGISwapChain1* m_swapChain;
bool m_needsResize = false;
size_t width, height;
};
std::unordered_map<boo::IWindow*, Window> m_windows;
@ -68,6 +69,24 @@ struct D3DAppContext
#if _WIN32_WINNT_WIN10
D3D12Context m_ctx12;
#endif
void resize(boo::IWindow* window, size_t width, size_t height)
{
#if _WIN32_WINNT_WIN10
if (m_ctx12.m_dev)
{
m_ctx12.m_windows[window].width = width;
m_ctx12.m_windows[window].height = height;
m_ctx12.m_windows[window].m_needsResize = true;
}
else
#endif
{
m_ctx11.m_windows[window].width = width;
m_ctx11.m_windows[window].height = height;
m_ctx11.m_windows[window].m_needsResize = true;
}
}
};
struct HWNDEvent

View File

@ -63,10 +63,10 @@ public:
Log.report(LogVisor::FatalError, "unable to create swap chain");
m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &w.m_fb[0]);
m_swapChain->GetBuffer(1, __uuidof(ID3D12Resource), &w.m_fb[1]);
ComPtr<ID3D12Resource> fb;
m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &fb);
w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex();
D3D12_RESOURCE_DESC resDesc = w.m_fb[0]->GetDesc();
D3D12_RESOURCE_DESC resDesc = fb->GetDesc();
w.width = resDesc.Width;
w.height = resDesc.Height;
}
@ -281,7 +281,7 @@ public:
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
{
RECT rct;
GetWindowRect(m_hwnd, &rct);
GetClientRect(m_hwnd, &rct);
xOut = rct.left;
yOut = rct.top;
wOut = rct.right;
@ -291,7 +291,7 @@ public:
void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
{
RECT rct;
GetWindowRect(m_hwnd, &rct);
GetClientRect(m_hwnd, &rct);
xOut = rct.left;
yOut = rct.top;
wOut = rct.right;
@ -373,18 +373,14 @@ public:
switch (e.uMsg)
{
case WM_SIZE:
{
if (m_callback)
{
SWindowRect rect;
int x, y, w, h;
getWindowFrame(x, y, w, h);
rect.location[0] = x;
rect.location[1] = y;
rect.size[0] = LOWORD(e.lParam);
rect.size[1] = HIWORD(e.lParam);
getWindowFrame(rect.location[0], rect.location[1], rect.size[0], rect.size[1]);
if (!rect.size[0] || !rect.size[1])
return;
m_gfxCtx->m_d3dCtx.resize(this, rect.size[0], rect.size[1]);
if (m_callback)
m_callback->resized(rect);
}
return;
}
case WM_KEYDOWN: