Full spelling of 'OpenGL' for enum consistency

This commit is contained in:
Jack Andersen
2016-08-23 18:33:20 -10:00
parent dbf7b9bcf8
commit e92e6d7c4c
5 changed files with 10 additions and 8 deletions

View File

@@ -277,7 +277,7 @@ struct TestApplicationCallback : IApplicationCallback
/* Make shader pipeline */
IShaderPipeline* pipeline = nullptr;
auto plat = ctx.platform();
if (plat == IGraphicsDataFactory::Platform::OGL)
if (plat == IGraphicsDataFactory::Platform::OpenGL)
{
GLDataFactory::Context& glF = dynamic_cast<GLDataFactory::Context&>(ctx);