mirror of https://github.com/AxioDL/boo.git
Conform D3D and Vulkan backends
This commit is contained in:
parent
4be38afef3
commit
ed8cc3a57b
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@ -119,8 +119,8 @@ public:
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ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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const void* data, size_t sz);
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void* data, size_t sz);
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
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TextureFormat fmt, const void* data, size_t sz);
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ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
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ITextureR* newRenderTexture(size_t width, size_t height,
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bool enableShaderColorBinding, bool enableShaderDepthBinding);
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@ -152,8 +152,10 @@ class D3D11TextureS : public ITextureS
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upData[i].SysMemPitch = width * pxPitchNum / pxPitchDenom;
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upData[i].SysMemSlicePitch = upData[i].SysMemPitch * height;
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dataIt += upData[i].SysMemSlicePitch;
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width /= 2;
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height /= 2;
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if (width > 1)
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width /= 2;
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if (height > 1)
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height /= 2;
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}
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ThrowIfFailed(ctx->m_dev->CreateTexture2D(&desc, upData, &m_tex));
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@ -172,7 +174,7 @@ class D3D11TextureSA : public ITextureSA
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size_t m_sz;
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D3D11TextureSA(D3D11Context* ctx, size_t width, size_t height, size_t layers,
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TextureFormat fmt, const void* data, size_t sz)
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size_t mips, TextureFormat fmt, const void* data, size_t sz)
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: m_sz(sz)
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{
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size_t pixelPitch;
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@ -188,34 +190,28 @@ class D3D11TextureSA : public ITextureSA
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pixelFmt = DXGI_FORMAT_R8_UNORM;
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}
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CD3D11_TEXTURE2D_DESC desc(pixelFmt, width, height, layers, 1,
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CD3D11_TEXTURE2D_DESC desc(pixelFmt, width, height, layers, mips,
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D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_IMMUTABLE);
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const uint8_t* dataIt = static_cast<const uint8_t*>(data);
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if (layers > 16)
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std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> upData(new D3D11_SUBRESOURCE_DATA[layers * mips]);
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D3D11_SUBRESOURCE_DATA* outIt = upData.get();
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for (size_t i=0 ; i<mips ; ++i)
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{
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std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> upData(new D3D11_SUBRESOURCE_DATA[layers]);
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for (size_t i=0 ; i<layers ; ++i)
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for (size_t j=0 ; j<layers ; ++j)
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{
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upData[i].pSysMem = dataIt;
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upData[i].SysMemPitch = width * pixelPitch;
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upData[i].SysMemSlicePitch = upData[i].SysMemPitch * height;
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dataIt += upData[i].SysMemSlicePitch;
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outIt->pSysMem = dataIt;
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outIt->SysMemPitch = width * pixelPitch;
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outIt->SysMemSlicePitch = outIt->SysMemPitch * height;
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dataIt += outIt->SysMemSlicePitch;
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++outIt;
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}
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ThrowIfFailed(ctx->m_dev->CreateTexture2D(&desc, upData.get(), &m_tex));
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}
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else
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{
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D3D11_SUBRESOURCE_DATA upData[16] = {};
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for (size_t i=0 ; i<layers ; ++i)
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{
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upData[i].pSysMem = dataIt;
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upData[i].SysMemPitch = width * pixelPitch;
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upData[i].SysMemSlicePitch = upData[i].SysMemPitch * height;
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dataIt += upData[i].SysMemSlicePitch;
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}
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ThrowIfFailed(ctx->m_dev->CreateTexture2D(&desc, upData, &m_tex));
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if (width > 1)
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width /= 2;
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if (height > 1)
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height /= 2;
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}
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ThrowIfFailed(ctx->m_dev->CreateTexture2D(&desc, upData.get(), &m_tex));
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ThrowIfFailed(ctx->m_dev->CreateShaderResourceView(m_tex.Get(),
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&CD3D11_SHADER_RESOURCE_VIEW_DESC(m_tex.Get(), D3D_SRV_DIMENSION_TEXTURE2DARRAY, pixelFmt), &m_srv));
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@ -1218,11 +1214,11 @@ public:
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return retval;
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}
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void* data, size_t sz)
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
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TextureFormat fmt, const void* data, size_t sz)
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{
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D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
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D3D11TextureSA* retval = new D3D11TextureSA(m_parent.m_ctx, width, height, layers, fmt, data, sz);
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D3D11TextureSA* retval = new D3D11TextureSA(m_parent.m_ctx, width, height, layers, mips, fmt, data, sz);
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d->m_SATexs.emplace_back(retval);
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return retval;
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}
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@ -218,8 +218,10 @@ class D3D12TextureS : public ITextureS
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upData[i].RowPitch = width * pxPitchNum / pxPitchDenom;
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upData[i].SlicePitch = upData[i].RowPitch * height;
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dataIt += upData[i].SlicePitch;
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width /= 2;
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height /= 2;
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if (width > 1)
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width /= 2;
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if (height > 1)
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height /= 2;
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}
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if (!PrepSubresources<16>(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, m_gpuDesc.MipLevels, upData))
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@ -256,7 +258,7 @@ class D3D12TextureSA : public ITextureSA
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size_t m_sz;
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D3D12_RESOURCE_DESC m_gpuDesc;
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D3D12TextureSA(D3D12Context* ctx, size_t width, size_t height, size_t layers,
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TextureFormat fmt, const void* data, size_t sz)
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size_t mips, TextureFormat fmt, const void* data, size_t sz)
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: m_fmt(fmt), m_layers(layers), m_sz(sz)
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{
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size_t pxPitch;
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@ -275,41 +277,33 @@ class D3D12TextureSA : public ITextureSA
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Log.report(logvisor::Fatal, "unsupported tex format");
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}
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m_gpuDesc = CD3DX12_RESOURCE_DESC::Tex2D(pixelFmt, width, height, layers, 1);
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size_t reqSz = GetRequiredIntermediateSize(ctx->m_dev.Get(), &m_gpuDesc, 0, layers);
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m_gpuDesc = CD3DX12_RESOURCE_DESC::Tex2D(pixelFmt, width, height, layers, mips);
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size_t reqSz = GetRequiredIntermediateSize(ctx->m_dev.Get(), &m_gpuDesc, 0, layers * mips);
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ThrowIfFailed(ctx->m_dev->CreateCommittedResource(
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&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD),
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D3D12_HEAP_FLAG_NONE, &CD3DX12_RESOURCE_DESC::Buffer(reqSz),
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D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, __uuidof(ID3D12Resource), &m_tex));
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const uint8_t* dataIt = static_cast<const uint8_t*>(data);
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if (layers > 16)
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std::unique_ptr<D3D12_SUBRESOURCE_DATA[]> upData(new D3D12_SUBRESOURCE_DATA[layers * mips]);
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D3D12_SUBRESOURCE_DATA* outIt = upData.get();
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for (size_t i=0 ; i<mips ; ++i)
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{
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std::unique_ptr<D3D12_SUBRESOURCE_DATA[]> upData(new D3D12_SUBRESOURCE_DATA[layers]);
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for (size_t i=0 ; i<layers ; ++i)
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for (size_t j=0 ; j<layers ; ++j)
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{
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upData[i].pData = dataIt;
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upData[i].RowPitch = width * pxPitch;
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upData[i].SlicePitch = upData[i].RowPitch * height;
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dataIt += upData[i].SlicePitch;
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outIt->pData = dataIt;
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outIt->RowPitch = width * pxPitch;
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outIt->SlicePitch = outIt->RowPitch * height;
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dataIt += outIt->SlicePitch;
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++outIt;
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}
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if (!PrepSubresources(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, layers, upData.get()))
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Log.report(logvisor::Fatal, "error preparing resource for upload");
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}
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else
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{
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D3D12_SUBRESOURCE_DATA upData[16] = {};
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for (size_t i=0 ; i<layers ; ++i)
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{
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upData[i].pData = dataIt;
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upData[i].RowPitch = width * pxPitch;
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upData[i].SlicePitch = upData[i].RowPitch * height;
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dataIt += upData[i].SlicePitch;
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}
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if (!PrepSubresources<16>(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, layers, upData))
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Log.report(logvisor::Fatal, "error preparing resource for upload");
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if (width > 1)
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width /= 2;
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if (height > 1)
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height /= 2;
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}
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if (!PrepSubresources(ctx->m_dev.Get(), &m_gpuDesc, m_tex.Get(), 0, 0, layers * mips, upData.get()))
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Log.report(logvisor::Fatal, "error preparing resource for upload");
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}
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public:
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ComPtr<ID3D12Resource> m_tex;
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@ -322,18 +316,10 @@ public:
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr, __uuidof(ID3D12Resource), &m_gpuTex));
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if (m_gpuDesc.DepthOrArraySize > 16)
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{
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CommandSubresourcesTransfer(ctx->m_dev.Get(), ctx->m_loadlist.Get(), m_gpuTex.Get(), m_tex.Get(), 0, 0, m_gpuDesc.DepthOrArraySize);
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ctx->m_loadlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_gpuTex.Get(),
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
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}
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else
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{
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CommandSubresourcesTransfer<16>(ctx->m_dev.Get(), ctx->m_loadlist.Get(), m_gpuTex.Get(), m_tex.Get(), 0, 0, m_gpuDesc.DepthOrArraySize);
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ctx->m_loadlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_gpuTex.Get(),
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
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}
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CommandSubresourcesTransfer(ctx->m_dev.Get(), ctx->m_loadlist.Get(), m_gpuTex.Get(),
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m_tex.Get(), 0, 0, m_gpuDesc.DepthOrArraySize * m_gpuDesc.MipLevels);
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ctx->m_loadlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_gpuTex.Get(),
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
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return NextHeapOffset(offset, ctx->m_dev->GetResourceAllocationInfo(0, 1, &m_gpuDesc));
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}
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@ -1658,10 +1644,10 @@ public:
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return retval;
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}
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void* data, size_t sz)
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ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
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TextureFormat fmt, const void* data, size_t sz)
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{
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D3D12TextureSA* retval = new D3D12TextureSA(m_parent.m_ctx, width, height, layers, fmt, data, sz);
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D3D12TextureSA* retval = new D3D12TextureSA(m_parent.m_ctx, width, height, layers, mips, fmt, data, sz);
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static_cast<D3D12Data*>(m_deferredData)->m_SATexs.emplace_back(retval);
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return retval;
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}
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@ -1050,14 +1050,14 @@ class VulkanTextureSA : public ITextureSA
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VulkanContext* m_ctx;
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TextureFormat m_fmt;
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size_t m_sz;
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size_t m_width, m_height, m_layers;
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size_t m_width, m_height, m_layers, m_mips;
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VkFormat m_vkFmt;
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int m_pixelPitchNum = 1;
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int m_pixelPitchDenom = 1;
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VulkanTextureSA(VulkanContext* ctx, size_t width, size_t height, size_t layers,
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TextureFormat fmt, const void* data, size_t sz)
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: m_ctx(ctx), m_fmt(fmt), m_width(width), m_height(height), m_layers(layers), m_sz(sz)
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size_t mips, TextureFormat fmt, const void* data, size_t sz)
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: m_ctx(ctx), m_fmt(fmt), m_width(width), m_height(height), m_layers(layers), m_mips(mips), m_sz(sz)
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{
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VkFormat pfmt;
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switch (fmt)
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@ -1111,7 +1111,7 @@ class VulkanTextureSA : public ITextureSA
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texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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texCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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texCreateInfo.format = pfmt;
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texCreateInfo.mipLevels = 1;
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texCreateInfo.mipLevels = mips;
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texCreateInfo.arrayLayers = layers;
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texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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@ -1181,7 +1181,7 @@ public:
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viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.levelCount = m_mips;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = m_layers;
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@ -1192,31 +1192,46 @@ public:
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* DESTINATION_OPTIMAL */
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SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, m_layers);
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, m_mips, m_layers);
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VkBufferImageCopy copyRegion = {};
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copyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.imageSubresource.mipLevel = 0;
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copyRegion.imageSubresource.baseArrayLayer = 0;
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copyRegion.imageSubresource.layerCount = m_layers;
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copyRegion.imageExtent.width = m_width;
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copyRegion.imageExtent.height = m_height;
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copyRegion.imageExtent.depth = 1;
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copyRegion.bufferOffset = 0;
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VkBufferImageCopy copyRegions[16] = {};
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size_t width = m_width;
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size_t height = m_height;
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size_t regionCount = std::min(size_t(16), m_mips);
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size_t offset = 0;
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for (int i=0 ; i<regionCount ; ++i)
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{
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size_t srcRowPitch = width * m_layers * m_pixelPitchNum / m_pixelPitchDenom;
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copyRegions[i].imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegions[i].imageSubresource.mipLevel = i;
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copyRegions[i].imageSubresource.baseArrayLayer = 0;
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copyRegions[i].imageSubresource.layerCount = m_layers;
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copyRegions[i].imageExtent.width = width;
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copyRegions[i].imageExtent.height = height;
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copyRegions[i].imageExtent.depth = 1;
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copyRegions[i].bufferOffset = offset;
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if (width > 1)
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width /= 2;
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if (height > 1)
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height /= 2;
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offset += srcRowPitch;
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}
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/* Put the copy command into the command buffer */
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vk::CmdCopyBufferToImage(ctx->m_loadCmdBuf,
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m_cpuBuf,
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m_gpuTex,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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©Region);
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regionCount,
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copyRegions);
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/* Set the layout for the texture image from DESTINATION_OPTIMAL to
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* SHADER_READ_ONLY */
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SetImageLayout(ctx->m_loadCmdBuf, m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, m_layers);
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, m_mips, m_layers);
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}
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TextureFormat format() const {return m_fmt;}
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@ -3022,10 +3037,10 @@ ITextureS* VulkanDataFactory::Context::newStaticTexture(size_t width, size_t hei
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return retval;
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}
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ITextureSA* VulkanDataFactory::Context::newStaticArrayTexture(size_t width, size_t height, size_t layers,
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ITextureSA* VulkanDataFactory::Context::newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
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TextureFormat fmt, const void* data, size_t sz)
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{
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VulkanTextureSA* retval = new VulkanTextureSA(m_parent.m_ctx, width, height, layers, fmt, data, sz);
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VulkanTextureSA* retval = new VulkanTextureSA(m_parent.m_ctx, width, height, layers, mips, fmt, data, sz);
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static_cast<VulkanData*>(m_deferredData.get())->m_SATexs.emplace_back(retval);
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return retval;
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}
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