Hold shader data bindings through to rendering worker

This commit is contained in:
Jack Andersen 2017-01-19 17:52:40 -10:00
parent 65f8302060
commit ee9f3efe61
8 changed files with 124 additions and 45 deletions

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@ -230,6 +230,7 @@ add_library(boo
include/boo/IGraphicsContext.hpp include/boo/IGraphicsContext.hpp
include/boo/graphicsdev/IGraphicsDataFactory.hpp include/boo/graphicsdev/IGraphicsDataFactory.hpp
include/boo/graphicsdev/IGraphicsCommandQueue.hpp include/boo/graphicsdev/IGraphicsCommandQueue.hpp
lib/graphicsdev/Common.hpp
include/boo/audiodev/IAudioSubmix.hpp include/boo/audiodev/IAudioSubmix.hpp
include/boo/audiodev/IAudioVoice.hpp include/boo/audiodev/IAudioVoice.hpp
include/boo/audiodev/IMIDIPort.hpp include/boo/audiodev/IMIDIPort.hpp

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@ -7,6 +7,7 @@
#include "GLSLMacros.hpp" #include "GLSLMacros.hpp"
#include <vector> #include <vector>
#include <unordered_set> #include <unordered_set>
#include <unordered_map>
#include <mutex> #include <mutex>
namespace boo namespace boo

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@ -0,0 +1,54 @@
#ifndef BOO_GRAPHICSDEV_COMMON_HPP
#define BOO_GRAPHICSDEV_COMMON_HPP
/* Private header for managing shader data
* binding lifetimes through rendering cycle */
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace boo
{
template <class DataImpl>
class IGraphicsDataPriv : public IGraphicsData
{
std::atomic_int m_refCount = {1};
public:
void increment() { m_refCount++; }
void decrement()
{
if (m_refCount.fetch_sub(1) == 1)
delete static_cast<DataImpl*>(this);
}
};
template <class DataImpl>
class IShaderDataBindingPriv : public IShaderDataBinding
{
IGraphicsDataPriv<DataImpl>* m_parent;
public:
IShaderDataBindingPriv(IGraphicsDataPriv<DataImpl>* p) : m_parent(p) {}
class Token
{
IGraphicsDataPriv<DataImpl>* m_data = nullptr;
public:
Token() = default;
Token(const IShaderDataBindingPriv* p)
: m_data(p->m_parent)
{ m_data->increment(); }
Token& operator=(const Token&) = delete;
Token(const Token&) = delete;
Token& operator=(Token&& other)
{ m_data = other.m_data; other.m_data = nullptr; return *this; }
Token(Token&& other)
{ m_data = other.m_data; other.m_data = nullptr; }
~Token() { if (m_data) m_data->decrement(); }
};
Token lock() const { return Token(this); }
};
}
#endif // BOO_GRAPHICSDEV_COMMON_HPP

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@ -2,6 +2,7 @@
#include "logvisor/logvisor.hpp" #include "logvisor/logvisor.hpp"
#include "boo/graphicsdev/D3D.hpp" #include "boo/graphicsdev/D3D.hpp"
#include "boo/IGraphicsContext.hpp" #include "boo/IGraphicsContext.hpp"
#include "Common.hpp"
#include <vector> #include <vector>
#include <thread> #include <thread>
#include <mutex> #include <mutex>
@ -32,7 +33,7 @@ static inline void ThrowIfFailed(HRESULT hr)
} }
} }
struct D3D11Data : IGraphicsData struct D3D11Data : IGraphicsDataPriv<D3D11Data>
{ {
std::vector<std::shared_ptr<class D3D11ShaderPipeline>> m_SPs; std::vector<std::shared_ptr<class D3D11ShaderPipeline>> m_SPs;
std::vector<std::shared_ptr<struct D3D11ShaderDataBinding>> m_SBinds; std::vector<std::shared_ptr<struct D3D11ShaderDataBinding>> m_SBinds;
@ -576,9 +577,8 @@ public:
} }
}; };
struct D3D11ShaderDataBinding : IShaderDataBinding struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
{ {
std::weak_ptr<D3D11ShaderDataBinding> m_selfPtr;
std::shared_ptr<D3D11ShaderPipeline> m_pipeline; std::shared_ptr<D3D11ShaderPipeline> m_pipeline;
std::shared_ptr<IGraphicsBuffer> m_vbuf; std::shared_ptr<IGraphicsBuffer> m_vbuf;
std::shared_ptr<IGraphicsBuffer> m_instVbuf; std::shared_ptr<IGraphicsBuffer> m_instVbuf;
@ -590,13 +590,15 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
std::vector<std::shared_ptr<ITexture>> m_texs; std::vector<std::shared_ptr<ITexture>> m_texs;
UINT m_baseOffsets[2]; UINT m_baseOffsets[2];
D3D11ShaderDataBinding(D3D11Context* ctx, D3D11ShaderDataBinding(D3D11Data* d,
D3D11Context* ctx,
IShaderPipeline* pipeline, IShaderPipeline* pipeline,
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf, IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages, size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
const size_t* ubufOffs, const size_t* ubufSizes, const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst) size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
: m_pipeline(static_cast<D3D11ShaderPipeline*>(pipeline)->m_selfPtr), : IShaderDataBindingPriv(d),
m_pipeline(static_cast<D3D11ShaderPipeline*>(pipeline)->m_selfPtr),
m_vbuf(D3D11GraphicsBuffer::getPtr(vbuf)), m_vbuf(D3D11GraphicsBuffer::getPtr(vbuf)),
m_instVbuf(D3D11GraphicsBuffer::getPtr(instVbuf)), m_instVbuf(D3D11GraphicsBuffer::getPtr(instVbuf)),
m_ibuf(D3D11GraphicsBuffer::getPtr(ibuf)) m_ibuf(D3D11GraphicsBuffer::getPtr(ibuf))
@ -849,13 +851,13 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
struct CommandList struct CommandList
{ {
ComPtr<ID3D11CommandList> list; ComPtr<ID3D11CommandList> list;
std::vector<std::shared_ptr<D3D11ShaderDataBinding>> bindings; std::vector<IShaderDataBindingPriv::Token> resTokens;
std::shared_ptr<D3D11TextureR> workDoPresent; std::shared_ptr<D3D11TextureR> workDoPresent;
void reset() void reset()
{ {
list.Reset(); list.Reset();
bindings.clear(); resTokens.clear();
workDoPresent.reset(); workDoPresent.reset();
} }
}; };
@ -965,7 +967,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
{ {
D3D11ShaderDataBinding* cbind = static_cast<D3D11ShaderDataBinding*>(binding); D3D11ShaderDataBinding* cbind = static_cast<D3D11ShaderDataBinding*>(binding);
cbind->bind(m_deferredCtx.Get(), m_fillBuf); cbind->bind(m_deferredCtx.Get(), m_fillBuf);
m_cmdLists[m_fillBuf].bindings.push_back(cbind->m_selfPtr.lock()); m_cmdLists[m_fillBuf].resTokens.push_back(cbind->lock());
ID3D11SamplerState* samp[] = {m_ctx->m_ss.Get()}; ID3D11SamplerState* samp[] = {m_ctx->m_ss.Get()};
m_deferredCtx->PSSetSamplers(0, 1, samp); m_deferredCtx->PSSetSamplers(0, 1, samp);
@ -1174,14 +1176,14 @@ class D3D11DataFactory : public ID3DDataFactory
std::unique_lock<std::mutex> lk(m_committedMutex); std::unique_lock<std::mutex> lk(m_committedMutex);
D3D11Data* data = static_cast<D3D11Data*>(d); D3D11Data* data = static_cast<D3D11Data*>(d);
m_committedData.erase(data); m_committedData.erase(data);
delete data; data->decrement();
} }
void destroyAllData() void destroyAllData()
{ {
std::unique_lock<std::mutex> lk(m_committedMutex); std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData) for (D3D11Data* data : m_committedData)
delete static_cast<D3D11Data*>(data); data->decrement();
for (IGraphicsBufferPool* pool : m_committedPools) for (IGraphicsBufferPool* pool : m_committedPools)
delete static_cast<D3D11Pool*>(pool); delete static_cast<D3D11Pool*>(pool);
m_committedData.clear(); m_committedData.clear();
@ -1356,11 +1358,10 @@ public:
{ {
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData); D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
D3D11ShaderDataBinding* retval = D3D11ShaderDataBinding* retval =
new D3D11ShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbo, ibuf, new D3D11ShaderDataBinding(d, m_parent.m_ctx, pipeline, vbuf, instVbo, ibuf,
ubufCount, ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, ubufCount, ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs,
baseVert, baseInst); baseVert, baseInst);
d->m_SBinds.emplace_back(retval); d->m_SBinds.emplace_back(retval);
retval->m_selfPtr = d->m_SBinds.back();
return retval; return retval;
} }
}; };

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@ -3,6 +3,7 @@
#include "logvisor/logvisor.hpp" #include "logvisor/logvisor.hpp"
#include "boo/graphicsdev/D3D.hpp" #include "boo/graphicsdev/D3D.hpp"
#include "boo/IGraphicsContext.hpp" #include "boo/IGraphicsContext.hpp"
#include "Common.hpp"
#include <vector> #include <vector>
#include "d3dx12.h" #include "d3dx12.h"
#include <d3dcompiler.h> #include <d3dcompiler.h>
@ -40,7 +41,7 @@ static inline UINT64 NextHeapOffset(UINT64 offset, const D3D12_RESOURCE_ALLOCATI
return (offset + info.Alignment - 1) & ~(info.Alignment - 1); return (offset + info.Alignment - 1) & ~(info.Alignment - 1);
} }
struct D3D12Data : IGraphicsData struct D3D12Data : IGraphicsDataPriv<D3D12Data>
{ {
std::vector<std::unique_ptr<class D3D12ShaderPipeline>> m_SPs; std::vector<std::unique_ptr<class D3D12ShaderPipeline>> m_SPs;
std::vector<std::unique_ptr<struct D3D12ShaderDataBinding>> m_SBinds; std::vector<std::unique_ptr<struct D3D12ShaderDataBinding>> m_SBinds;
@ -909,7 +910,7 @@ static ID3D12Resource* GetTextureGPUResource(const ITexture* tex, int idx,
return nullptr; return nullptr;
} }
struct D3D12ShaderDataBinding : IShaderDataBinding struct D3D12ShaderDataBinding : IShaderDataBindingPriv<D3D12Data>
{ {
D3D12ShaderPipeline* m_pipeline; D3D12ShaderPipeline* m_pipeline;
ComPtr<ID3D12Heap> m_gpuHeap; ComPtr<ID3D12Heap> m_gpuHeap;
@ -927,14 +928,16 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
D3D12_INDEX_BUFFER_VIEW m_iboView[2]; D3D12_INDEX_BUFFER_VIEW m_iboView[2];
size_t m_vertOffset, m_instOffset; size_t m_vertOffset, m_instOffset;
D3D12ShaderDataBinding(D3D12Context* ctx, D3D12ShaderDataBinding(D3D12Data* d,
D3D12Context* ctx,
IShaderPipeline* pipeline, IShaderPipeline* pipeline,
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf, IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs, size_t ubufCount, IGraphicsBuffer** ubufs,
const size_t* ubufOffs, const size_t* ubufSizes, const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs, size_t texCount, ITexture** texs,
size_t baseVert, size_t baseInst) size_t baseVert, size_t baseInst)
: m_pipeline(static_cast<D3D12ShaderPipeline*>(pipeline)), : IShaderDataBindingPriv(d),
m_pipeline(static_cast<D3D12ShaderPipeline*>(pipeline)),
m_vbuf(vbuf), m_vbuf(vbuf),
m_instVbuf(instVbuf), m_instVbuf(instVbuf),
m_ibuf(ibuf), m_ibuf(ibuf),
@ -1541,14 +1544,14 @@ class D3D12DataFactory : public ID3DDataFactory
std::unique_lock<std::mutex> lk(m_committedMutex); std::unique_lock<std::mutex> lk(m_committedMutex);
D3D12Data* data = static_cast<D3D12Data*>(d); D3D12Data* data = static_cast<D3D12Data*>(d);
m_committedData.erase(data); m_committedData.erase(data);
delete data; data->decrement();
} }
void destroyAllData() void destroyAllData()
{ {
std::unique_lock<std::mutex> lk(m_committedMutex); std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData) for (D3D12Data* data : m_committedData)
delete static_cast<D3D12Data*>(data); data->decrement();
for (IGraphicsBufferPool* pool : m_committedPools) for (IGraphicsBufferPool* pool : m_committedPools)
delete static_cast<D3D12Pool*>(pool); delete static_cast<D3D12Pool*>(pool);
m_committedData.clear(); m_committedData.clear();
@ -1745,7 +1748,7 @@ public:
size_t baseVert, size_t baseInst) size_t baseVert, size_t baseInst)
{ {
D3D12ShaderDataBinding* retval = D3D12ShaderDataBinding* retval =
new D3D12ShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf, new D3D12ShaderDataBinding(m_deferredData.get(), m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs, ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
baseVert, baseInst); baseVert, baseInst);
static_cast<D3D12Data*>(m_deferredData)->m_SBinds.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_SBinds.emplace_back(retval);

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@ -1,12 +1,14 @@
#include "boo/graphicsdev/GL.hpp" #include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/glew.h" #include "boo/graphicsdev/glew.h"
#include "boo/IGraphicsContext.hpp" #include "boo/IGraphicsContext.hpp"
#include "Common.hpp"
#include <vector> #include <vector>
#include <thread> #include <thread>
#include <mutex> #include <mutex>
#include <condition_variable> #include <condition_variable>
#include <array> #include <array>
#include <unordered_map> #include <unordered_map>
#include <atomic>
#include "logvisor/logvisor.hpp" #include "logvisor/logvisor.hpp"
@ -18,7 +20,7 @@ namespace boo
static logvisor::Module Log("boo::GL"); static logvisor::Module Log("boo::GL");
ThreadLocalPtr<struct GLData> GLDataFactory::m_deferredData; ThreadLocalPtr<struct GLData> GLDataFactory::m_deferredData;
struct GLData : IGraphicsData struct GLData : IGraphicsDataPriv<GLData>
{ {
std::vector<std::unique_ptr<class GLShaderPipeline>> m_SPs; std::vector<std::unique_ptr<class GLShaderPipeline>> m_SPs;
std::vector<std::unique_ptr<struct GLShaderDataBinding>> m_SBinds; std::vector<std::unique_ptr<struct GLShaderDataBinding>> m_SBinds;
@ -548,7 +550,7 @@ struct GLVertexFormat : IVertexFormat
void bind(int idx) const {glBindVertexArray(m_vao[idx]);} void bind(int idx) const {glBindVertexArray(m_vao[idx]);}
}; };
struct GLShaderDataBinding : IShaderDataBinding struct GLShaderDataBinding : IShaderDataBindingPriv<GLData>
{ {
const GLShaderPipeline* m_pipeline; const GLShaderPipeline* m_pipeline;
const GLVertexFormat* m_vtxFormat; const GLVertexFormat* m_vtxFormat;
@ -558,12 +560,14 @@ struct GLShaderDataBinding : IShaderDataBinding
size_t m_texCount; size_t m_texCount;
std::unique_ptr<ITexture*[]> m_texs; std::unique_ptr<ITexture*[]> m_texs;
GLShaderDataBinding(IShaderPipeline* pipeline, GLShaderDataBinding(GLData* d,
IShaderPipeline* pipeline,
IVertexFormat* vtxFormat, IVertexFormat* vtxFormat,
size_t ubufCount, IGraphicsBuffer** ubufs, size_t ubufCount, IGraphicsBuffer** ubufs,
const size_t* ubufOffs, const size_t* ubufSizes, const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs) size_t texCount, ITexture** texs)
: m_pipeline(static_cast<GLShaderPipeline*>(pipeline)), : IShaderDataBindingPriv(d),
m_pipeline(static_cast<GLShaderPipeline*>(pipeline)),
m_vtxFormat(static_cast<GLVertexFormat*>(vtxFormat)), m_vtxFormat(static_cast<GLVertexFormat*>(vtxFormat)),
m_ubufCount(ubufCount), m_ubufCount(ubufCount),
m_ubufs(new IGraphicsBuffer*[ubufCount]), m_ubufs(new IGraphicsBuffer*[ubufCount]),
@ -663,7 +667,7 @@ GLDataFactory::Context::newShaderDataBinding(IShaderPipeline* pipeline,
size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst) size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
{ {
GLShaderDataBinding* retval = GLShaderDataBinding* retval =
new GLShaderDataBinding(pipeline, vtxFormat, ubufCount, ubufs, new GLShaderDataBinding(m_deferredData.get(), pipeline, vtxFormat, ubufCount, ubufs,
ubufOffs, ubufSizes, texCount, texs); ubufOffs, ubufSizes, texCount, texs);
m_deferredData->m_SBinds.emplace_back(retval); m_deferredData->m_SBinds.emplace_back(retval);
return retval; return retval;
@ -691,6 +695,7 @@ GraphicsDataToken GLDataFactory::commitTransaction(const FactoryCommitFunc& tran
GLData* retval = m_deferredData.get(); GLData* retval = m_deferredData.get();
m_deferredData.reset(); m_deferredData.reset();
m_committedData.insert(retval); m_committedData.insert(retval);
lk.unlock(); lk.unlock();
/* Let's go ahead and flush to ensure our data gets to the GPU /* Let's go ahead and flush to ensure our data gets to the GPU
While this isn't strictly required, some drivers might behave While this isn't strictly required, some drivers might behave
@ -712,14 +717,14 @@ void GLDataFactory::destroyData(IGraphicsData* d)
std::unique_lock<std::mutex> lk(m_committedMutex); std::unique_lock<std::mutex> lk(m_committedMutex);
GLData* data = static_cast<GLData*>(d); GLData* data = static_cast<GLData*>(d);
m_committedData.erase(data); m_committedData.erase(data);
delete data; data->decrement();
} }
void GLDataFactory::destroyAllData() void GLDataFactory::destroyAllData()
{ {
std::unique_lock<std::mutex> lk(m_committedMutex); std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData) for (GLData* data : m_committedData)
delete static_cast<GLData*>(data); data->decrement();
for (IGraphicsBufferPool* pool : m_committedPools) for (IGraphicsBufferPool* pool : m_committedPools)
delete static_cast<GLPool*>(pool); delete static_cast<GLPool*>(pool);
m_committedData.clear(); m_committedData.clear();
@ -836,10 +841,15 @@ struct GLCommandQueue : IGraphicsCommandQueue
size_t instCount; size_t instCount;
}; };
}; };
IShaderDataBindingPriv<GLData>::Token resToken;
const ITextureR* resolveTex; const ITextureR* resolveTex;
bool resolveColor : 1; bool resolveColor : 1;
bool resolveDepth : 1; bool resolveDepth : 1;
Command(Op op) : m_op(op) {} Command(Op op) : m_op(op) {}
Command(const Command&) = delete;
Command& operator=(const Command&) = delete;
Command(Command&&) = default;
Command& operator=(Command&&) = default;
}; };
std::vector<Command> m_cmdBufs[3]; std::vector<Command> m_cmdBufs[3];
size_t m_fillBuf = 0; size_t m_fillBuf = 0;
@ -1129,6 +1139,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf]; std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::Op::SetShaderDataBinding); cmds.emplace_back(Command::Op::SetShaderDataBinding);
cmds.back().binding = binding; cmds.back().binding = binding;
cmds.back().resToken = static_cast<IShaderDataBindingPriv<GLData>*>(binding)->lock();
} }
void setRenderTarget(ITextureR* target) void setRenderTarget(ITextureR* target)

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@ -3,6 +3,7 @@
#include "logvisor/logvisor.hpp" #include "logvisor/logvisor.hpp"
#include "boo/graphicsdev/Metal.hpp" #include "boo/graphicsdev/Metal.hpp"
#include "boo/IGraphicsContext.hpp" #include "boo/IGraphicsContext.hpp"
#include "Common.hpp"
#include <vector> #include <vector>
#if !__has_feature(objc_arc) #if !__has_feature(objc_arc)
@ -18,7 +19,7 @@ static logvisor::Module Log("boo::Metal");
struct MetalCommandQueue; struct MetalCommandQueue;
ThreadLocalPtr<struct MetalData> MetalDataFactory::m_deferredData; ThreadLocalPtr<struct MetalData> MetalDataFactory::m_deferredData;
struct MetalData : IGraphicsData struct MetalData : IGraphicsDataPriv<MetalData>
{ {
std::vector<std::unique_ptr<class MetalShaderPipeline>> m_SPs; std::vector<std::unique_ptr<class MetalShaderPipeline>> m_SPs;
std::vector<std::unique_ptr<struct MetalShaderDataBinding>> m_SBinds; std::vector<std::unique_ptr<struct MetalShaderDataBinding>> m_SBinds;
@ -582,7 +583,7 @@ static id<MTLTexture> GetTextureGPUResource(const ITexture* tex, int idx)
return nullptr; return nullptr;
} }
struct MetalShaderDataBinding : IShaderDataBinding struct MetalShaderDataBinding : IShaderDataBindingPriv<MetalData>
{ {
MetalShaderPipeline* m_pipeline; MetalShaderPipeline* m_pipeline;
IGraphicsBuffer* m_vbuf; IGraphicsBuffer* m_vbuf;
@ -597,13 +598,15 @@ struct MetalShaderDataBinding : IShaderDataBinding
size_t m_baseVert; size_t m_baseVert;
size_t m_baseInst; size_t m_baseInst;
MetalShaderDataBinding(MetalContext* ctx, MetalShaderDataBinding(MetalData* d,
MetalContext* ctx,
IShaderPipeline* pipeline, IShaderPipeline* pipeline,
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibuf, IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages, size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
const size_t* ubufOffs, const size_t* ubufSizes, const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst) size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
: m_pipeline(static_cast<MetalShaderPipeline*>(pipeline)), : IShaderDataBindingPriv(d),
m_pipeline(static_cast<MetalShaderPipeline*>(pipeline)),
m_vbuf(vbuf), m_vbuf(vbuf),
m_instVbo(instVbo), m_instVbo(instVbo),
m_ibuf(ibuf), m_ibuf(ibuf),
@ -1122,7 +1125,8 @@ MetalDataFactory::Context::newShaderDataBinding(IShaderPipeline* pipeline,
size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst) size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
{ {
MetalShaderDataBinding* retval = MetalShaderDataBinding* retval =
new MetalShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbo, ibuf, new MetalShaderDataBinding(m_deferredData.get(),
m_parent.m_ctx, pipeline, vbuf, instVbo, ibuf,
ubufCount, ubufs, ubufStages, ubufOffs, ubufCount, ubufs, ubufStages, ubufOffs,
ubufSizes, texCount, texs, baseVert, baseInst); ubufSizes, texCount, texs, baseVert, baseInst);
m_deferredData->m_SBinds.emplace_back(retval); m_deferredData->m_SBinds.emplace_back(retval);
@ -1163,14 +1167,14 @@ void MetalDataFactory::destroyData(IGraphicsData* d)
std::unique_lock<std::mutex> lk(m_committedMutex); std::unique_lock<std::mutex> lk(m_committedMutex);
MetalData* data = static_cast<MetalData*>(d); MetalData* data = static_cast<MetalData*>(d);
m_committedData.erase(data); m_committedData.erase(data);
delete data; data->decrement();
} }
void MetalDataFactory::destroyAllData() void MetalDataFactory::destroyAllData()
{ {
std::unique_lock<std::mutex> lk(m_committedMutex); std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData) for (MetalData* data : m_committedData)
delete static_cast<MetalData*>(data); data->decrement();
for (IGraphicsBufferPool* pool : m_committedPools) for (IGraphicsBufferPool* pool : m_committedPools)
delete static_cast<MetalPool*>(pool); delete static_cast<MetalPool*>(pool);
m_committedData.clear(); m_committedData.clear();

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@ -8,6 +8,7 @@
#include <SPIRV/GlslangToSpv.h> #include <SPIRV/GlslangToSpv.h>
#include <SPIRV/disassemble.h> #include <SPIRV/disassemble.h>
#include "boo/graphicsdev/GLSLMacros.hpp" #include "boo/graphicsdev/GLSLMacros.hpp"
#include "Common.hpp"
#include "logvisor/logvisor.hpp" #include "logvisor/logvisor.hpp"
@ -652,7 +653,7 @@ void VulkanContext::resizeSwapChain(VulkanContext::Window& windowCtx, VkSurfaceK
} }
} }
struct VulkanData : IGraphicsData struct VulkanData : IGraphicsDataPriv<VulkanData>
{ {
VulkanContext* m_ctx; VulkanContext* m_ctx;
VkDeviceMemory m_bufMem = VK_NULL_HANDLE; VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
@ -1947,7 +1948,7 @@ static const VkDescriptorImageInfo* GetTextureGPUResource(const ITexture* tex, i
return nullptr; return nullptr;
} }
struct VulkanShaderDataBinding : IShaderDataBinding struct VulkanShaderDataBinding : IShaderDataBindingPriv<VulkanData>
{ {
VulkanContext* m_ctx; VulkanContext* m_ctx;
VulkanShaderPipeline* m_pipeline; VulkanShaderPipeline* m_pipeline;
@ -1977,14 +1978,16 @@ struct VulkanShaderDataBinding : IShaderDataBinding
bool m_committed = false; bool m_committed = false;
#endif #endif
VulkanShaderDataBinding(VulkanContext* ctx, VulkanShaderDataBinding(VulkanData* d,
VulkanContext* ctx,
IShaderPipeline* pipeline, IShaderPipeline* pipeline,
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf, IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs, size_t ubufCount, IGraphicsBuffer** ubufs,
const size_t* ubufOffs, const size_t* ubufSizes, const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs, size_t texCount, ITexture** texs,
size_t baseVert, size_t baseInst) size_t baseVert, size_t baseInst)
: m_ctx(ctx), : IShaderDataBindingPriv(d),
m_ctx(ctx),
m_pipeline(static_cast<VulkanShaderPipeline*>(pipeline)), m_pipeline(static_cast<VulkanShaderPipeline*>(pipeline)),
m_vbuf(vbuf), m_vbuf(vbuf),
m_instVbuf(instVbuf), m_instVbuf(instVbuf),
@ -2812,7 +2815,7 @@ void VulkanDataFactory::destroyAllData()
{ {
std::unique_lock<std::mutex> lk(m_committedMutex); std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData) for (IGraphicsData* data : m_committedData)
delete static_cast<VulkanData*>(data); data->decrement();
for (IGraphicsBufferPool* pool : m_committedPools) for (IGraphicsBufferPool* pool : m_committedPools)
delete static_cast<VulkanPool*>(pool); delete static_cast<VulkanPool*>(pool);
m_committedData.clear(); m_committedData.clear();
@ -3062,11 +3065,12 @@ IShaderDataBinding* VulkanDataFactory::Context::newShaderDataBinding(IShaderPipe
size_t texCount, ITexture** texs, size_t texCount, ITexture** texs,
size_t baseVert, size_t baseInst) size_t baseVert, size_t baseInst)
{ {
VulkanData* d = static_cast<VulkanData*>(m_deferredData.get());
VulkanShaderDataBinding* retval = VulkanShaderDataBinding* retval =
new VulkanShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf, new VulkanShaderDataBinding(d, m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs, ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
baseVert, baseInst); baseVert, baseInst);
static_cast<VulkanData*>(m_deferredData.get())->m_SBinds.emplace_back(retval); d->m_SBinds.emplace_back(retval);
return retval; return retval;
} }
@ -3301,7 +3305,7 @@ void VulkanCommandQueue::execute()
{ {
if ((*it)->m_dead) if ((*it)->m_dead)
{ {
delete *it; it->decrement();
it = gfxF->m_committedData.erase(it); it = gfxF->m_committedData.erase(it);
continue; continue;
} }