mirror of https://github.com/AxioDL/boo.git
Hold shader data bindings through to rendering worker
This commit is contained in:
parent
65f8302060
commit
ee9f3efe61
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@ -230,6 +230,7 @@ add_library(boo
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include/boo/IGraphicsContext.hpp
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include/boo/graphicsdev/IGraphicsDataFactory.hpp
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include/boo/graphicsdev/IGraphicsCommandQueue.hpp
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lib/graphicsdev/Common.hpp
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include/boo/audiodev/IAudioSubmix.hpp
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include/boo/audiodev/IAudioVoice.hpp
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include/boo/audiodev/IMIDIPort.hpp
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@ -7,6 +7,7 @@
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#include "GLSLMacros.hpp"
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#include <vector>
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#include <unordered_set>
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#include <unordered_map>
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#include <mutex>
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namespace boo
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@ -0,0 +1,54 @@
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#ifndef BOO_GRAPHICSDEV_COMMON_HPP
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#define BOO_GRAPHICSDEV_COMMON_HPP
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/* Private header for managing shader data
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* binding lifetimes through rendering cycle */
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace boo
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{
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template <class DataImpl>
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class IGraphicsDataPriv : public IGraphicsData
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{
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std::atomic_int m_refCount = {1};
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public:
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void increment() { m_refCount++; }
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void decrement()
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{
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if (m_refCount.fetch_sub(1) == 1)
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delete static_cast<DataImpl*>(this);
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}
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};
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template <class DataImpl>
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class IShaderDataBindingPriv : public IShaderDataBinding
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{
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IGraphicsDataPriv<DataImpl>* m_parent;
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public:
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IShaderDataBindingPriv(IGraphicsDataPriv<DataImpl>* p) : m_parent(p) {}
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class Token
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{
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IGraphicsDataPriv<DataImpl>* m_data = nullptr;
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public:
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Token() = default;
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Token(const IShaderDataBindingPriv* p)
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: m_data(p->m_parent)
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{ m_data->increment(); }
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Token& operator=(const Token&) = delete;
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Token(const Token&) = delete;
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Token& operator=(Token&& other)
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{ m_data = other.m_data; other.m_data = nullptr; return *this; }
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Token(Token&& other)
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{ m_data = other.m_data; other.m_data = nullptr; }
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~Token() { if (m_data) m_data->decrement(); }
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};
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Token lock() const { return Token(this); }
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};
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}
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#endif // BOO_GRAPHICSDEV_COMMON_HPP
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@ -2,6 +2,7 @@
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#include "logvisor/logvisor.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "Common.hpp"
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#include <vector>
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#include <thread>
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#include <mutex>
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@ -32,7 +33,7 @@ static inline void ThrowIfFailed(HRESULT hr)
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}
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}
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struct D3D11Data : IGraphicsData
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struct D3D11Data : IGraphicsDataPriv<D3D11Data>
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{
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std::vector<std::shared_ptr<class D3D11ShaderPipeline>> m_SPs;
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std::vector<std::shared_ptr<struct D3D11ShaderDataBinding>> m_SBinds;
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@ -576,9 +577,8 @@ public:
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}
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};
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struct D3D11ShaderDataBinding : IShaderDataBinding
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struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
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{
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std::weak_ptr<D3D11ShaderDataBinding> m_selfPtr;
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std::shared_ptr<D3D11ShaderPipeline> m_pipeline;
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std::shared_ptr<IGraphicsBuffer> m_vbuf;
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std::shared_ptr<IGraphicsBuffer> m_instVbuf;
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@ -590,13 +590,15 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
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std::vector<std::shared_ptr<ITexture>> m_texs;
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UINT m_baseOffsets[2];
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D3D11ShaderDataBinding(D3D11Context* ctx,
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D3D11ShaderDataBinding(D3D11Data* d,
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D3D11Context* ctx,
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IShaderPipeline* pipeline,
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IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
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size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
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: m_pipeline(static_cast<D3D11ShaderPipeline*>(pipeline)->m_selfPtr),
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: IShaderDataBindingPriv(d),
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m_pipeline(static_cast<D3D11ShaderPipeline*>(pipeline)->m_selfPtr),
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m_vbuf(D3D11GraphicsBuffer::getPtr(vbuf)),
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m_instVbuf(D3D11GraphicsBuffer::getPtr(instVbuf)),
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m_ibuf(D3D11GraphicsBuffer::getPtr(ibuf))
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@ -849,13 +851,13 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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struct CommandList
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{
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ComPtr<ID3D11CommandList> list;
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std::vector<std::shared_ptr<D3D11ShaderDataBinding>> bindings;
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std::vector<IShaderDataBindingPriv::Token> resTokens;
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std::shared_ptr<D3D11TextureR> workDoPresent;
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void reset()
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{
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list.Reset();
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bindings.clear();
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resTokens.clear();
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workDoPresent.reset();
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}
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};
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@ -965,7 +967,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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{
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D3D11ShaderDataBinding* cbind = static_cast<D3D11ShaderDataBinding*>(binding);
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cbind->bind(m_deferredCtx.Get(), m_fillBuf);
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m_cmdLists[m_fillBuf].bindings.push_back(cbind->m_selfPtr.lock());
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m_cmdLists[m_fillBuf].resTokens.push_back(cbind->lock());
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ID3D11SamplerState* samp[] = {m_ctx->m_ss.Get()};
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m_deferredCtx->PSSetSamplers(0, 1, samp);
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@ -1174,14 +1176,14 @@ class D3D11DataFactory : public ID3DDataFactory
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std::unique_lock<std::mutex> lk(m_committedMutex);
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D3D11Data* data = static_cast<D3D11Data*>(d);
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m_committedData.erase(data);
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delete data;
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data->decrement();
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}
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void destroyAllData()
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{
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std::unique_lock<std::mutex> lk(m_committedMutex);
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for (IGraphicsData* data : m_committedData)
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delete static_cast<D3D11Data*>(data);
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for (D3D11Data* data : m_committedData)
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data->decrement();
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for (IGraphicsBufferPool* pool : m_committedPools)
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delete static_cast<D3D11Pool*>(pool);
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m_committedData.clear();
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@ -1356,11 +1358,10 @@ public:
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{
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D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
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D3D11ShaderDataBinding* retval =
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new D3D11ShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbo, ibuf,
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new D3D11ShaderDataBinding(d, m_parent.m_ctx, pipeline, vbuf, instVbo, ibuf,
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ubufCount, ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs,
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baseVert, baseInst);
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d->m_SBinds.emplace_back(retval);
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retval->m_selfPtr = d->m_SBinds.back();
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return retval;
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}
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};
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@ -3,6 +3,7 @@
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#include "logvisor/logvisor.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "Common.hpp"
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#include <vector>
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#include "d3dx12.h"
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#include <d3dcompiler.h>
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@ -40,7 +41,7 @@ static inline UINT64 NextHeapOffset(UINT64 offset, const D3D12_RESOURCE_ALLOCATI
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return (offset + info.Alignment - 1) & ~(info.Alignment - 1);
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}
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struct D3D12Data : IGraphicsData
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struct D3D12Data : IGraphicsDataPriv<D3D12Data>
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{
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std::vector<std::unique_ptr<class D3D12ShaderPipeline>> m_SPs;
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std::vector<std::unique_ptr<struct D3D12ShaderDataBinding>> m_SBinds;
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@ -909,7 +910,7 @@ static ID3D12Resource* GetTextureGPUResource(const ITexture* tex, int idx,
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return nullptr;
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}
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struct D3D12ShaderDataBinding : IShaderDataBinding
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struct D3D12ShaderDataBinding : IShaderDataBindingPriv<D3D12Data>
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{
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D3D12ShaderPipeline* m_pipeline;
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ComPtr<ID3D12Heap> m_gpuHeap;
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@ -927,14 +928,16 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
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D3D12_INDEX_BUFFER_VIEW m_iboView[2];
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size_t m_vertOffset, m_instOffset;
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D3D12ShaderDataBinding(D3D12Context* ctx,
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D3D12ShaderDataBinding(D3D12Data* d,
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D3D12Context* ctx,
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IShaderPipeline* pipeline,
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IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs,
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size_t baseVert, size_t baseInst)
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: m_pipeline(static_cast<D3D12ShaderPipeline*>(pipeline)),
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: IShaderDataBindingPriv(d),
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m_pipeline(static_cast<D3D12ShaderPipeline*>(pipeline)),
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m_vbuf(vbuf),
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m_instVbuf(instVbuf),
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m_ibuf(ibuf),
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@ -1541,14 +1544,14 @@ class D3D12DataFactory : public ID3DDataFactory
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std::unique_lock<std::mutex> lk(m_committedMutex);
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D3D12Data* data = static_cast<D3D12Data*>(d);
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m_committedData.erase(data);
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delete data;
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data->decrement();
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}
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void destroyAllData()
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{
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std::unique_lock<std::mutex> lk(m_committedMutex);
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for (IGraphicsData* data : m_committedData)
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delete static_cast<D3D12Data*>(data);
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for (D3D12Data* data : m_committedData)
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data->decrement();
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for (IGraphicsBufferPool* pool : m_committedPools)
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delete static_cast<D3D12Pool*>(pool);
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m_committedData.clear();
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size_t baseVert, size_t baseInst)
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{
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D3D12ShaderDataBinding* retval =
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new D3D12ShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
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new D3D12ShaderDataBinding(m_deferredData.get(), m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
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ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
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baseVert, baseInst);
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static_cast<D3D12Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
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@ -1,12 +1,14 @@
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#include "boo/graphicsdev/GL.hpp"
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#include "boo/graphicsdev/glew.h"
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#include "boo/IGraphicsContext.hpp"
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#include "Common.hpp"
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#include <vector>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include <array>
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#include <unordered_map>
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#include <atomic>
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#include "logvisor/logvisor.hpp"
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@ -18,7 +20,7 @@ namespace boo
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static logvisor::Module Log("boo::GL");
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ThreadLocalPtr<struct GLData> GLDataFactory::m_deferredData;
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struct GLData : IGraphicsData
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struct GLData : IGraphicsDataPriv<GLData>
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{
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std::vector<std::unique_ptr<class GLShaderPipeline>> m_SPs;
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std::vector<std::unique_ptr<struct GLShaderDataBinding>> m_SBinds;
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@ -548,7 +550,7 @@ struct GLVertexFormat : IVertexFormat
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void bind(int idx) const {glBindVertexArray(m_vao[idx]);}
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};
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struct GLShaderDataBinding : IShaderDataBinding
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struct GLShaderDataBinding : IShaderDataBindingPriv<GLData>
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{
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const GLShaderPipeline* m_pipeline;
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const GLVertexFormat* m_vtxFormat;
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@ -558,12 +560,14 @@ struct GLShaderDataBinding : IShaderDataBinding
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size_t m_texCount;
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std::unique_ptr<ITexture*[]> m_texs;
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GLShaderDataBinding(IShaderPipeline* pipeline,
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GLShaderDataBinding(GLData* d,
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IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs)
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: m_pipeline(static_cast<GLShaderPipeline*>(pipeline)),
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: IShaderDataBindingPriv(d),
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m_pipeline(static_cast<GLShaderPipeline*>(pipeline)),
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m_vtxFormat(static_cast<GLVertexFormat*>(vtxFormat)),
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m_ubufCount(ubufCount),
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m_ubufs(new IGraphicsBuffer*[ubufCount]),
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@ -663,7 +667,7 @@ GLDataFactory::Context::newShaderDataBinding(IShaderPipeline* pipeline,
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size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
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{
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GLShaderDataBinding* retval =
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new GLShaderDataBinding(pipeline, vtxFormat, ubufCount, ubufs,
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new GLShaderDataBinding(m_deferredData.get(), pipeline, vtxFormat, ubufCount, ubufs,
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ubufOffs, ubufSizes, texCount, texs);
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m_deferredData->m_SBinds.emplace_back(retval);
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return retval;
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@ -691,6 +695,7 @@ GraphicsDataToken GLDataFactory::commitTransaction(const FactoryCommitFunc& tran
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GLData* retval = m_deferredData.get();
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m_deferredData.reset();
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m_committedData.insert(retval);
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lk.unlock();
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/* Let's go ahead and flush to ensure our data gets to the GPU
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While this isn't strictly required, some drivers might behave
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@ -712,14 +717,14 @@ void GLDataFactory::destroyData(IGraphicsData* d)
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std::unique_lock<std::mutex> lk(m_committedMutex);
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GLData* data = static_cast<GLData*>(d);
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m_committedData.erase(data);
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delete data;
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data->decrement();
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}
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void GLDataFactory::destroyAllData()
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{
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std::unique_lock<std::mutex> lk(m_committedMutex);
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for (IGraphicsData* data : m_committedData)
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delete static_cast<GLData*>(data);
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for (GLData* data : m_committedData)
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data->decrement();
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for (IGraphicsBufferPool* pool : m_committedPools)
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delete static_cast<GLPool*>(pool);
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m_committedData.clear();
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@ -836,10 +841,15 @@ struct GLCommandQueue : IGraphicsCommandQueue
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size_t instCount;
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};
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};
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IShaderDataBindingPriv<GLData>::Token resToken;
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const ITextureR* resolveTex;
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bool resolveColor : 1;
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bool resolveDepth : 1;
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Command(Op op) : m_op(op) {}
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Command(const Command&) = delete;
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Command& operator=(const Command&) = delete;
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Command(Command&&) = default;
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Command& operator=(Command&&) = default;
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};
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std::vector<Command> m_cmdBufs[3];
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size_t m_fillBuf = 0;
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@ -1129,6 +1139,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
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std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
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cmds.emplace_back(Command::Op::SetShaderDataBinding);
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cmds.back().binding = binding;
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cmds.back().resToken = static_cast<IShaderDataBindingPriv<GLData>*>(binding)->lock();
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}
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void setRenderTarget(ITextureR* target)
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@ -3,6 +3,7 @@
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#include "logvisor/logvisor.hpp"
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#include "boo/graphicsdev/Metal.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "Common.hpp"
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#include <vector>
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#if !__has_feature(objc_arc)
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@ -18,7 +19,7 @@ static logvisor::Module Log("boo::Metal");
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struct MetalCommandQueue;
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ThreadLocalPtr<struct MetalData> MetalDataFactory::m_deferredData;
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struct MetalData : IGraphicsData
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struct MetalData : IGraphicsDataPriv<MetalData>
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{
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std::vector<std::unique_ptr<class MetalShaderPipeline>> m_SPs;
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std::vector<std::unique_ptr<struct MetalShaderDataBinding>> m_SBinds;
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@ -582,7 +583,7 @@ static id<MTLTexture> GetTextureGPUResource(const ITexture* tex, int idx)
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return nullptr;
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}
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struct MetalShaderDataBinding : IShaderDataBinding
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struct MetalShaderDataBinding : IShaderDataBindingPriv<MetalData>
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{
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MetalShaderPipeline* m_pipeline;
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IGraphicsBuffer* m_vbuf;
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@ -597,13 +598,15 @@ struct MetalShaderDataBinding : IShaderDataBinding
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size_t m_baseVert;
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size_t m_baseInst;
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MetalShaderDataBinding(MetalContext* ctx,
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MetalShaderDataBinding(MetalData* d,
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MetalContext* ctx,
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IShaderPipeline* pipeline,
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IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibuf,
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size_t ubufCount, IGraphicsBuffer** ubufs, const PipelineStage* ubufStages,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
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: m_pipeline(static_cast<MetalShaderPipeline*>(pipeline)),
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: IShaderDataBindingPriv(d),
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m_pipeline(static_cast<MetalShaderPipeline*>(pipeline)),
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m_vbuf(vbuf),
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m_instVbo(instVbo),
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m_ibuf(ibuf),
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@ -1122,7 +1125,8 @@ MetalDataFactory::Context::newShaderDataBinding(IShaderPipeline* pipeline,
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|||
size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
|
||||
{
|
||||
MetalShaderDataBinding* retval =
|
||||
new MetalShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbo, ibuf,
|
||||
new MetalShaderDataBinding(m_deferredData.get(),
|
||||
m_parent.m_ctx, pipeline, vbuf, instVbo, ibuf,
|
||||
ubufCount, ubufs, ubufStages, ubufOffs,
|
||||
ubufSizes, texCount, texs, baseVert, baseInst);
|
||||
m_deferredData->m_SBinds.emplace_back(retval);
|
||||
|
@ -1163,14 +1167,14 @@ void MetalDataFactory::destroyData(IGraphicsData* d)
|
|||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
MetalData* data = static_cast<MetalData*>(d);
|
||||
m_committedData.erase(data);
|
||||
delete data;
|
||||
data->decrement();
|
||||
}
|
||||
|
||||
void MetalDataFactory::destroyAllData()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
for (IGraphicsData* data : m_committedData)
|
||||
delete static_cast<MetalData*>(data);
|
||||
for (MetalData* data : m_committedData)
|
||||
data->decrement();
|
||||
for (IGraphicsBufferPool* pool : m_committedPools)
|
||||
delete static_cast<MetalPool*>(pool);
|
||||
m_committedData.clear();
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <SPIRV/GlslangToSpv.h>
|
||||
#include <SPIRV/disassemble.h>
|
||||
#include "boo/graphicsdev/GLSLMacros.hpp"
|
||||
#include "Common.hpp"
|
||||
|
||||
#include "logvisor/logvisor.hpp"
|
||||
|
||||
|
@ -652,7 +653,7 @@ void VulkanContext::resizeSwapChain(VulkanContext::Window& windowCtx, VkSurfaceK
|
|||
}
|
||||
}
|
||||
|
||||
struct VulkanData : IGraphicsData
|
||||
struct VulkanData : IGraphicsDataPriv<VulkanData>
|
||||
{
|
||||
VulkanContext* m_ctx;
|
||||
VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
|
||||
|
@ -1947,7 +1948,7 @@ static const VkDescriptorImageInfo* GetTextureGPUResource(const ITexture* tex, i
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
struct VulkanShaderDataBinding : IShaderDataBinding
|
||||
struct VulkanShaderDataBinding : IShaderDataBindingPriv<VulkanData>
|
||||
{
|
||||
VulkanContext* m_ctx;
|
||||
VulkanShaderPipeline* m_pipeline;
|
||||
|
@ -1977,14 +1978,16 @@ struct VulkanShaderDataBinding : IShaderDataBinding
|
|||
bool m_committed = false;
|
||||
#endif
|
||||
|
||||
VulkanShaderDataBinding(VulkanContext* ctx,
|
||||
VulkanShaderDataBinding(VulkanData* d,
|
||||
VulkanContext* ctx,
|
||||
IShaderPipeline* pipeline,
|
||||
IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
|
||||
size_t ubufCount, IGraphicsBuffer** ubufs,
|
||||
const size_t* ubufOffs, const size_t* ubufSizes,
|
||||
size_t texCount, ITexture** texs,
|
||||
size_t baseVert, size_t baseInst)
|
||||
: m_ctx(ctx),
|
||||
: IShaderDataBindingPriv(d),
|
||||
m_ctx(ctx),
|
||||
m_pipeline(static_cast<VulkanShaderPipeline*>(pipeline)),
|
||||
m_vbuf(vbuf),
|
||||
m_instVbuf(instVbuf),
|
||||
|
@ -2812,7 +2815,7 @@ void VulkanDataFactory::destroyAllData()
|
|||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
for (IGraphicsData* data : m_committedData)
|
||||
delete static_cast<VulkanData*>(data);
|
||||
data->decrement();
|
||||
for (IGraphicsBufferPool* pool : m_committedPools)
|
||||
delete static_cast<VulkanPool*>(pool);
|
||||
m_committedData.clear();
|
||||
|
@ -3062,11 +3065,12 @@ IShaderDataBinding* VulkanDataFactory::Context::newShaderDataBinding(IShaderPipe
|
|||
size_t texCount, ITexture** texs,
|
||||
size_t baseVert, size_t baseInst)
|
||||
{
|
||||
VulkanData* d = static_cast<VulkanData*>(m_deferredData.get());
|
||||
VulkanShaderDataBinding* retval =
|
||||
new VulkanShaderDataBinding(m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
|
||||
new VulkanShaderDataBinding(d, m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
|
||||
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
|
||||
baseVert, baseInst);
|
||||
static_cast<VulkanData*>(m_deferredData.get())->m_SBinds.emplace_back(retval);
|
||||
d->m_SBinds.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -3301,7 +3305,7 @@ void VulkanCommandQueue::execute()
|
|||
{
|
||||
if ((*it)->m_dead)
|
||||
{
|
||||
delete *it;
|
||||
it->decrement();
|
||||
it = gfxF->m_committedData.erase(it);
|
||||
continue;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue