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https://github.com/AxioDL/boo.git
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General: Correct fmt specifiers
Corrects a few fmt calls to use fmt's specifiers. This also converts instances of printf over to fmt::print
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@@ -750,9 +750,10 @@ struct D3D11ShaderDataBinding : public GraphicsDataNode<IShaderDataBinding> {
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m_ubufNumConsts.reset(new UINT[ubufCount]);
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for (size_t i = 0; i < ubufCount; ++i) {
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#ifndef NDEBUG
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if (ubufOffs[i] % 256)
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Log.report(logvisor::Fatal, fmt("non-256-byte-aligned uniform-offset %d provided to newShaderDataBinding"),
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int(i));
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if (ubufOffs[i] % 256) {
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Log.report(logvisor::Fatal, fmt("non-256-byte-aligned uniform-offset {} provided to newShaderDataBinding"),
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i);
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}
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#endif
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m_ubufFirstConsts[i] = ubufOffs[i] / 16;
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m_ubufNumConsts[i] = ((ubufSizes[i] + 255) & ~255) / 16;
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@@ -760,8 +761,9 @@ struct D3D11ShaderDataBinding : public GraphicsDataNode<IShaderDataBinding> {
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}
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for (size_t i = 0; i < ubufCount; ++i) {
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#ifndef NDEBUG
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if (!ubufs[i])
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Log.report(logvisor::Fatal, fmt("null uniform-buffer %d provided to newShaderDataBinding"), int(i));
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if (!ubufs[i]) {
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Log.report(logvisor::Fatal, fmt("null uniform-buffer {} provided to newShaderDataBinding"), i);
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}
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#endif
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m_ubufs.push_back(ubufs[i]);
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}
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@@ -1579,7 +1581,7 @@ std::vector<uint8_t> D3D11DataFactory::CompileHLSL(const char* source, PipelineS
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if (FAILED(D3DCompilePROC(source, strlen(source), "Boo HLSL Source", nullptr, nullptr, "main",
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D3DShaderTypes[int(stage)], BOO_D3DCOMPILE_FLAG, 0, &blobOut, &errBlob))) {
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fmt::print(fmt("{}\n"), source);
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Log.report(logvisor::Fatal, fmt("error compiling shader: %s"), errBlob->GetBufferPointer());
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Log.report(logvisor::Fatal, fmt("error compiling shader: {}"), errBlob->GetBufferPointer());
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return {};
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}
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std::vector<uint8_t> ret(blobOut->GetBufferSize());
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