General: Correct fmt specifiers

Corrects a few fmt calls to use fmt's specifiers. This also converts
instances of printf over to fmt::print
This commit is contained in:
Lioncash 2019-08-24 16:54:11 -04:00
parent b0c246abc7
commit f1ad7e5ef0
12 changed files with 101 additions and 78 deletions

View File

@ -73,7 +73,7 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine {
argSize = sizeof(devId);
if (AudioObjectGetPropertyData(kAudioObjectSystemObject, &propertyAddress, sizeof(devName), &devName, &argSize,
&devId) != noErr) {
Log.report(logvisor::Error, fmt("unable to resolve audio device UID %s, using default"),
Log.report(logvisor::Error, fmt("unable to resolve audio device UID {}, using default"),
CFStringGetCStringPtr(devName, kCFStringEncodingUTF8));
argSize = sizeof(devId);
propertyAddress.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
@ -758,7 +758,7 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine {
chMapOut.m_channels[4] = AudioChannel::FrontCenter;
break;
default:
Log.report(logvisor::Warning, fmt("unknown channel layout %u; using stereo"), layout.mChannelLayoutTag);
Log.report(logvisor::Warning, fmt("unknown channel layout {}; using stereo"), layout.mChannelLayoutTag);
chMapOut.m_channelCount = 2;
chMapOut.m_channels[0] = AudioChannel::FrontLeft;
chMapOut.m_channels[1] = AudioChannel::FrontRight;

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@ -259,12 +259,12 @@ LtRtProcessing::LtRtProcessing(int _5msFrames, const AudioVoiceEngineMixInfo& mi
template <typename T>
void LtRtProcessing::Process(const T* input, T* output, int frameCount) {
#if 0
for (int i=0 ; i<frameCount ; ++i)
{
output[i * 2] = input[i * 5 + 3];
output[i * 2 + 1] = input[i * 5 + 4];
}
return;
for (int i=0 ; i<frameCount ; ++i)
{
output[i * 2] = input[i * 5 + 3];
output[i * 2 + 1] = input[i * 5 + 4];
}
return;
#endif
int outFramesRem = frameCount;
@ -273,14 +273,14 @@ void LtRtProcessing::Process(const T* input, T* output, int frameCount) {
int tail = std::min(m_windowFrames * 2, m_bufferTail + frameCount);
int samples = (tail - m_bufferTail) * 5;
memmove(&inBuf[m_bufferTail * 5], input, samples * sizeof(T));
// printf("input %d to %d\n", tail - m_bufferTail, m_bufferTail);
// fmt::print("input {} to {}\n", tail - m_bufferTail, m_bufferTail);
input += samples;
frameCount -= tail - m_bufferTail;
int head = std::min(m_windowFrames * 2, m_bufferHead + outFramesRem);
samples = (head - m_bufferHead) * 2;
memmove(output, outBuf + m_bufferHead * 2, samples * sizeof(T));
// printf("output %d from %d\n", head - m_bufferHead, m_bufferHead);
// fmt::print("output {} from {}\n", head - m_bufferHead, m_bufferHead);
output += samples;
outFramesRem -= head - m_bufferHead;
@ -300,7 +300,7 @@ void LtRtProcessing::Process(const T* input, T* output, int frameCount) {
for (int i = 0; i < m_windowFrames; ++i, ++delayI) {
out[i * 2] = ClampFull<T>(in[delayI * 5] + 0.7071068f * in[delayI * 5 + 2]);
out[i * 2 + 1] = ClampFull<T>(in[delayI * 5 + 1] + 0.7071068f * in[delayI * 5 + 2]);
// printf("in %d out %d\n", bufIdx * m_5msFrames + delayI, bufIdx * m_5msFrames + i);
// fmt::print("in {} out {}\n", bufIdx * m_5msFrames + delayI, bufIdx * m_5msFrames + i);
}
} else {
int delayI = m_windowFrames * 2 - m_halfFrames;
@ -308,13 +308,13 @@ void LtRtProcessing::Process(const T* input, T* output, int frameCount) {
for (i = 0; i < m_halfFrames; ++i, ++delayI) {
out[i * 2] = ClampFull<T>(in[delayI * 5] + 0.7071068f * in[delayI * 5 + 2]);
out[i * 2 + 1] = ClampFull<T>(in[delayI * 5 + 1] + 0.7071068f * in[delayI * 5 + 2]);
// printf("in %d out %d\n", bufIdx * m_5msFrames + delayI, bufIdx * m_5msFrames + i);
// fmt::print("in {} out {}\n", bufIdx * m_5msFrames + delayI, bufIdx * m_5msFrames + i);
}
delayI = 0;
for (; i < m_windowFrames; ++i, ++delayI) {
out[i * 2] = ClampFull<T>(in[delayI * 5] + 0.7071068f * in[delayI * 5 + 2]);
out[i * 2 + 1] = ClampFull<T>(in[delayI * 5 + 1] + 0.7071068f * in[delayI * 5 + 2]);
// printf("in %d out %d\n", bufIdx * m_5msFrames + delayI, bufIdx * m_5msFrames + i);
// fmt::print("in {} out {}\n", bufIdx * m_5msFrames + delayI, bufIdx * m_5msFrames + i);
}
}
#if INTEL_IPP
@ -328,14 +328,14 @@ void LtRtProcessing::Process(const T* input, T* output, int frameCount) {
if (frameCount) {
samples = frameCount * 5;
memmove(inBuf, input, samples * sizeof(T));
// printf("input %d to %d\n", frameCount, 0);
// fmt::print("input {} to {}\n", frameCount, 0);
m_bufferTail = frameCount;
}
if (outFramesRem) {
samples = outFramesRem * 2;
memmove(output, outBuf, samples * sizeof(T));
// printf("output %d from %d\n", outFramesRem, 0);
// fmt::print("output {} from {}\n", outFramesRem, 0);
m_bufferHead = outFramesRem;
}
}

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@ -121,7 +121,7 @@ struct WASAPIAudioVoiceEngine : BaseAudioVoiceEngine {
#if !WINDOWS_STORE
if (!m_device) {
if (FAILED(m_enumerator->GetDevice(MBSTWCS(m_sinkName.c_str()).c_str(), &m_device))) {
Log.report(logvisor::Error, fmt("unable to obtain audio device %s"), m_sinkName);
Log.report(logvisor::Error, fmt("unable to obtain audio device {}"), m_sinkName);
m_device.Reset();
return;
}
@ -204,7 +204,7 @@ struct WASAPIAudioVoiceEngine : BaseAudioVoiceEngine {
chMapOut.m_channels[7] = AudioChannel::SideRight;
break;
default:
Log.report(logvisor::Warning, fmt("unknown channel layout %u; using stereo"), pwfx->Format.nChannels);
Log.report(logvisor::Warning, fmt("unknown channel layout {}; using stereo"), pwfx->Format.nChannels);
chMapOut.m_channelCount = 2;
chMapOut.m_channels[0] = AudioChannel::FrontLeft;
chMapOut.m_channels[1] = AudioChannel::FrontRight;

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@ -750,9 +750,10 @@ struct D3D11ShaderDataBinding : public GraphicsDataNode<IShaderDataBinding> {
m_ubufNumConsts.reset(new UINT[ubufCount]);
for (size_t i = 0; i < ubufCount; ++i) {
#ifndef NDEBUG
if (ubufOffs[i] % 256)
Log.report(logvisor::Fatal, fmt("non-256-byte-aligned uniform-offset %d provided to newShaderDataBinding"),
int(i));
if (ubufOffs[i] % 256) {
Log.report(logvisor::Fatal, fmt("non-256-byte-aligned uniform-offset {} provided to newShaderDataBinding"),
i);
}
#endif
m_ubufFirstConsts[i] = ubufOffs[i] / 16;
m_ubufNumConsts[i] = ((ubufSizes[i] + 255) & ~255) / 16;
@ -760,8 +761,9 @@ struct D3D11ShaderDataBinding : public GraphicsDataNode<IShaderDataBinding> {
}
for (size_t i = 0; i < ubufCount; ++i) {
#ifndef NDEBUG
if (!ubufs[i])
Log.report(logvisor::Fatal, fmt("null uniform-buffer %d provided to newShaderDataBinding"), int(i));
if (!ubufs[i]) {
Log.report(logvisor::Fatal, fmt("null uniform-buffer {} provided to newShaderDataBinding"), i);
}
#endif
m_ubufs.push_back(ubufs[i]);
}
@ -1579,7 +1581,7 @@ std::vector<uint8_t> D3D11DataFactory::CompileHLSL(const char* source, PipelineS
if (FAILED(D3DCompilePROC(source, strlen(source), "Boo HLSL Source", nullptr, nullptr, "main",
D3DShaderTypes[int(stage)], BOO_D3DCOMPILE_FLAG, 0, &blobOut, &errBlob))) {
fmt::print(fmt("{}\n"), source);
Log.report(logvisor::Fatal, fmt("error compiling shader: %s"), errBlob->GetBufferPointer());
Log.report(logvisor::Fatal, fmt("error compiling shader: {}"), errBlob->GetBufferPointer());
return {};
}
std::vector<uint8_t> ret(blobOut->GetBufferSize());

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@ -901,15 +901,18 @@ public:
if (const GLShaderStage* stage = shader.cast<GLShaderStage>()) {
for (const auto& name : stage->getBlockNames()) {
GLint uniLoc = glGetUniformBlockIndex(m_prog, name.first.c_str());
// if (uniLoc < 0)
// Log.report(logvisor::Warning, fmt("unable to find uniform block '%s'"), uniformBlockNames[i]);
// if (uniLoc < 0) {
// Log.report(logvisor::Warning, fmt("unable to find uniform block '{}'"), uniformBlockNames[i]);
// }
m_uniLocs[name.second] = uniLoc;
}
for (const auto& name : stage->getTexNames()) {
GLint texLoc = glGetUniformLocation(m_prog, name.first.c_str());
if (texLoc < 0) { /* Log.report(logvisor::Warning, fmt("unable to find sampler variable '%s'"), texNames[i]); */
} else
if (texLoc < 0) {
// Log.report(logvisor::Warning, fmt("unable to find sampler variable '{}'"), texNames[i]);
} else {
glUniform1i(texLoc, name.second);
}
}
}
}
@ -1957,8 +1960,9 @@ GLShaderDataBinding(const ObjToken<BaseGraphicsData>& d, const ObjToken<IShaderP
m_ubufOffs.reserve(ubufCount);
for (size_t i = 0; i < ubufCount; ++i) {
#ifndef NDEBUG
if (ubufOffs[i] % 256)
Log.report(logvisor::Fatal, fmt("non-256-byte-aligned uniform-offset {} provided to newShaderDataBinding"), int(i));
if (ubufOffs[i] % 256) {
Log.report(logvisor::Fatal, fmt("non-256-byte-aligned uniform-offset {} provided to newShaderDataBinding"), i);
}
#endif
m_ubufOffs.emplace_back(ubufOffs[i], (ubufSizes[i] + 255) & ~255);
}
@ -1966,8 +1970,9 @@ GLShaderDataBinding(const ObjToken<BaseGraphicsData>& d, const ObjToken<IShaderP
m_ubufs.reserve(ubufCount);
for (size_t i = 0; i < ubufCount; ++i) {
#ifndef NDEBUG
if (!ubufs[i])
Log.report(logvisor::Fatal, fmt("null uniform-buffer {} provided to newShaderDataBinding"), int(i));
if (!ubufs[i]) {
Log.report(logvisor::Fatal, fmt("null uniform-buffer {} provided to newShaderDataBinding"), i);
}
#endif
m_ubufs.push_back(ubufs[i]);
}

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@ -903,11 +903,13 @@ class MetalShaderStage : public GraphicsDataNode<IShaderStage> {
shaderLib = [ctx->m_dev newLibraryWithSource:@((const char*) (data + 1))
options:compOpts
error:&err];
if (!shaderLib)
if (!shaderLib) {
fmt::print(fmt("{}\n"), data + 1);
}
}
if (!shaderLib) {
Log.report(logvisor::Fatal, fmt("error creating library: {}"), [[err localizedDescription] UTF8String]);
}
if (!shaderLib)
Log.report(logvisor::Fatal, fmt("error creating library: %s"), [[err localizedDescription] UTF8String]);
NSString* funcName;
switch (stage) {
@ -1024,9 +1026,10 @@ protected:
desc.inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
NSError* err = nullptr;
m_state = [ctx->m_dev newRenderPipelineStateWithDescriptor:desc error:&err];
if (err)
Log.report(logvisor::Fatal, fmt("error making shader pipeline: %s"),
if (err) {
Log.report(logvisor::Fatal, fmt("error making shader pipeline: {}"),
[[err localizedDescription] UTF8String]);
}
MTLDepthStencilDescriptor* dsDesc = [MTLDepthStencilDescriptor new];
switch (info.depthTest) {
@ -1098,9 +1101,10 @@ class MetalTessellationShaderPipeline : public MetalShaderPipeline {
NSError* err = nullptr;
m_computeState = [ctx->m_dev newComputePipelineStateWithDescriptor:compDesc options:MTLPipelineOptionNone
reflection:nil error:&err];
if (err)
Log.report(logvisor::Fatal, fmt("error making compute pipeline: %s"),
if (err) {
Log.report(logvisor::Fatal, fmt("error making compute pipeline: {}"),
[[err localizedDescription] UTF8String]);
}
}
void draw(MetalCommandQueue& q, size_t start, size_t count);
@ -1202,9 +1206,10 @@ struct MetalShaderDataBinding : GraphicsDataNode<IShaderDataBinding> {
m_ubufOffs.reserve(ubufCount);
for (size_t i = 0; i < ubufCount; ++i) {
#ifndef NDEBUG
if (ubufOffs[i] % 256)
Log.report(logvisor::Fatal, fmt("non-256-byte-aligned uniform-offset %d provided to newShaderDataBinding"),
int(i));
if (ubufOffs[i] % 256) {
Log.report(logvisor::Fatal, fmt("non-256-byte-aligned uniform-offset {} provided to newShaderDataBinding"),
i);
}
#endif
m_ubufOffs.push_back(ubufOffs[i]);
}
@ -1212,8 +1217,9 @@ struct MetalShaderDataBinding : GraphicsDataNode<IShaderDataBinding> {
m_ubufs.reserve(ubufCount);
for (size_t i = 0; i < ubufCount; ++i) {
#ifndef NDEBUG
if (!ubufs[i])
Log.report(logvisor::Fatal, fmt("null uniform-buffer %d provided to newShaderDataBinding"), int(i));
if (!ubufs[i]) {
Log.report(logvisor::Fatal, fmt("null uniform-buffer {} provided to newShaderDataBinding"), i);
}
#endif
m_ubufs.push_back(ubufs[i]);
}
@ -2078,9 +2084,10 @@ void MetalDataFactoryImpl::SetupGammaResources() {
desc.inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
NSError* err = nullptr;
m_cubeFlipShader = [m_ctx->m_dev newRenderPipelineStateWithDescriptor:desc error:&err];
if (err)
Log.report(logvisor::Fatal, fmt("error making shader pipeline: %s"),
if (err) {
Log.report(logvisor::Fatal, fmt("error making shader pipeline: {}"),
[[err localizedDescription] UTF8String]);
}
}
return true;

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@ -2668,9 +2668,10 @@ struct VulkanShaderDataBinding : GraphicsDataNode<IShaderDataBinding> {
m_ubufOffs.reserve(ubufCount);
for (size_t i = 0; i < ubufCount; ++i) {
#ifndef NDEBUG
if (ubufOffs[i] % 256)
if (ubufOffs[i] % 256) {
Log.report(logvisor::Fatal, fmt("non-256-byte-aligned uniform-offset {} provided to newShaderDataBinding"),
int(i));
i);
}
#endif
std::array<VkDescriptorBufferInfo, 2> fillArr;
fillArr.fill({VK_NULL_HANDLE, ubufOffs[i], (ubufSizes[i] + 255) & ~255});
@ -2680,8 +2681,9 @@ struct VulkanShaderDataBinding : GraphicsDataNode<IShaderDataBinding> {
m_ubufs.reserve(ubufCount);
for (size_t i = 0; i < ubufCount; ++i) {
#ifndef NDEBUG
if (!ubufs[i])
Log.report(logvisor::Fatal, fmt("null uniform-buffer {} provided to newShaderDataBinding"), int(i));
if (!ubufs[i]) {
Log.report(logvisor::Fatal, fmt("null uniform-buffer {} provided to newShaderDataBinding"), i);
}
#endif
m_ubufs.push_back(ubufs[i]);
}

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@ -55,7 +55,7 @@ void DolphinSmashAdapter::transferCycle() {
if (recvSz != 37 || payload[0] != 0x21)
return;
// printf("RECEIVED DATA %zu %02X\n", recvSz, payload[0]);
// fmt::print("RECEIVED DATA {} {:02X}\n", recvSz, payload[0]);
std::lock_guard<std::mutex> lk(m_callbackLock);
if (!m_callback)

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@ -43,16 +43,20 @@ void DualshockPad::deviceDisconnected() {
void DualshockPad::initialCycle() {
#if 0
uint8_t setupCommand[5] = {0xF4, 0x42, 0x0c, 0x00, 0x00}; //Tells controller to start sending changes on in pipe
if (!sendHIDReport(setupCommand, 5, HIDReportType::Feature, 0xF4))
{
deviceError("Unable to send complete packet! Request size %x\n", sizeof(setupCommand));
return;
}
uint8_t btAddr[8];
receiveHIDReport(btAddr, sizeof(btAddr), HIDReportType::Feature, 0xF5);
for (int i = 0; i < 6; i++)
m_btAddress[5 - i] = btAddr[i + 2]; // Copy into buffer reversed, so it is LSB first
// Tells controller to start sending changes on in pipe
uint8_t setupCommand[5] = {0xF4, 0x42, 0x0c, 0x00, 0x00};
if (!sendHIDReport(setupCommand, 5, HIDReportType::Feature, 0xF4)) {
deviceError("Unable to send complete packet! Request size {:x}\n", sizeof(setupCommand));
return;
}
uint8_t btAddr[8];
receiveHIDReport(btAddr, sizeof(btAddr), HIDReportType::Feature, 0xF5);
for (int i = 0; i < 6; i++) {
// Copy into buffer reversed, so it is LSB first
m_btAddress[5 - i] = btAddr[i + 2];
}
#endif
}

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@ -108,7 +108,7 @@ class HIDListenerIOKit : public IHIDListener {
listener->m_finder._insertToken(std::make_unique<DeviceToken>(DeviceType::USB, vid, pid, vstr, pstr, devPath));
// printf("ADDED %08X %s\n", obj.get(), devPath);
// fmt::print(fmt("ADDED {:08X} {}\n"), obj.get(), devPath);
}
}
@ -124,7 +124,7 @@ class HIDListenerIOKit : public IHIDListener {
if (IORegistryEntryGetPath(obj.get(), kIOServicePlane, devPath) != 0)
continue;
listener->m_finder._removeToken(devPath);
// printf("REMOVED %08X %s\n", obj.get(), devPath);
// fmt::print(fmt("REMOVED {:08X} {}\n"), obj.get(), devPath);
}
}
@ -191,7 +191,7 @@ class HIDListenerIOKit : public IHIDListener {
listener->m_finder._insertToken(std::make_unique<DeviceToken>(DeviceType::HID, vidv, pidv, vstr, pstr, devPath));
// printf("ADDED %08X %s\n", obj, devPath);
// fmt::print(fmt("ADDED {:08X} {}\n"), obj, devPath);
}
}
@ -207,7 +207,7 @@ class HIDListenerIOKit : public IHIDListener {
if (IORegistryEntryGetPath(obj.get(), kIOServicePlane, devPath) != 0)
continue;
listener->m_finder._removeToken(devPath);
// printf("REMOVED %08X %s\n", obj, devPath);
// fmt::print(fmt("REMOVED {:08X} {}\n"), obj, devPath);
}
}

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@ -118,14 +118,14 @@ class HIDListenerUdev final : public IHIDListener {
}
#if 0
udev_list_entry* att = nullptr;
udev_list_entry_foreach(att, attrs)
{
const char* name = udev_list_entry_get_name(att);
const char* val = udev_list_entry_get_value(att);
fprintf(stderr, "%s %s\n", name, val);
}
fprintf(stderr, "\n\n");
udev_list_entry* att = nullptr;
udev_list_entry_foreach(att, attrs)
{
const char* name = udev_list_entry_get_name(att);
const char* val = udev_list_entry_get_value(att);
fmt::print(stderr, fmt("{} {}\n"), name, val);
}
std::fputs("\n\n", stderr);
#endif
m_finder._insertToken(std::make_unique<DeviceToken>(type, vid, pid, manuf, product, devPath));

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@ -350,8 +350,11 @@ struct GraphicsContextWin32Vulkan : GraphicsContextWin32 {
bool m_vsyncRunning;
static void ThrowIfFailed(VkResult res) {
if (res != VK_SUCCESS)
Log.report(logvisor::Fatal, fmt("%d\n"), res);
if (res == VK_SUCCESS) {
return;
}
Log.report(logvisor::Fatal, fmt("{}\n"), res);
}
public: