mirror of https://github.com/AxioDL/boo.git
LtRtProcessing: Simplify allocations in LtRtProcessing constructor
We can use std::make_unique, which provides the same behavior as zeroing out the buffer. Now we can remove the use of memset here.
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@ -239,19 +239,16 @@ LtRtProcessing::LtRtProcessing(int _5msFrames, const AudioVoiceEngineMixInfo& mi
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m_inMixInfo.m_channelMap.m_channels[3] = AudioChannel::RearLeft;
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m_inMixInfo.m_channelMap.m_channels[3] = AudioChannel::RearLeft;
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m_inMixInfo.m_channelMap.m_channels[4] = AudioChannel::RearRight;
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m_inMixInfo.m_channelMap.m_channels[4] = AudioChannel::RearRight;
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int samples = m_windowFrames * (5 * 2 + 2 * 2);
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const int samples = m_windowFrames * (5 * 2 + 2 * 2);
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switch (mixInfo.m_sampleFormat) {
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switch (mixInfo.m_sampleFormat) {
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case SOXR_INT16_I:
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case SOXR_INT16_I:
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m_16Buffer.reset(new int16_t[samples]);
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m_16Buffer = std::make_unique<int16_t[]>(samples);
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memset(m_16Buffer.get(), 0, sizeof(int16_t) * samples);
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break;
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break;
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case SOXR_INT32_I:
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case SOXR_INT32_I:
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m_32Buffer.reset(new int32_t[samples]);
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m_32Buffer = std::make_unique<int32_t[]>(samples);
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memset(m_32Buffer.get(), 0, sizeof(int32_t) * samples);
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break;
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break;
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case SOXR_FLOAT32_I:
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case SOXR_FLOAT32_I:
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m_fltBuffer.reset(new float[samples]);
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m_fltBuffer = std::make_unique<float[]>(samples);
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memset(m_fltBuffer.get(), 0, sizeof(float) * samples);
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break;
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break;
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default:
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default:
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break;
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break;
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