mirror of https://github.com/AxioDL/boo.git
All kinds of fixes and updates
This commit is contained in:
parent
bb2ca27ab7
commit
f796d66407
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@ -34,7 +34,8 @@ elseif(APPLE)
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find_library(APPKIT_LIBRARY AppKit)
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find_library(IOKIT_LIBRARY IOKit)
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find_library(OPENGL_LIBRARY OpenGL)
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list(APPEND _BOO_SYS_LIBS ${APPKIT_LIBRARY} ${IOKIT_LIBRARY} ${OPENGL_LIBRARY})
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find_library(COREVIDEO_LIBRARY CoreVideo)
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list(APPEND _BOO_SYS_LIBS ${APPKIT_LIBRARY} ${IOKIT_LIBRARY} ${OPENGL_LIBRARY} ${COREVIDEO_LIBRARY})
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else()
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list(APPEND PLAT_SRCS
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lib/x11/ApplicationUnix.cpp
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@ -14,8 +14,8 @@ class IApplication;
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struct IApplicationCallback
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{
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virtual int appMain(IApplication*) {return 0;}
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virtual void appQuitting(IApplication*) {}
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virtual int appMain(IApplication*)=0;
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virtual void appQuitting(IApplication*)=0;
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virtual void appFilesOpen(IApplication*, const std::vector<SystemString>&) {}
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};
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@ -51,12 +51,12 @@ public:
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virtual const std::vector<SystemString>& getArgs() const=0;
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/* Constructors/initializers for sub-objects */
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virtual std::unique_ptr<IWindow> newWindow(const SystemString& title)=0;
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virtual IWindow* newWindow(const SystemString& title)=0;
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};
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std::unique_ptr<IApplication>
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ApplicationBootstrap(IApplication::EPlatformType platform,
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int
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ApplicationRun(IApplication::EPlatformType platform,
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IApplicationCallback& cb,
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const SystemString& uniqueName,
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const SystemString& friendlyName,
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@ -65,8 +65,8 @@ ApplicationBootstrap(IApplication::EPlatformType platform,
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bool singleInstance=true);
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extern IApplication* APP;
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static inline std::unique_ptr<IApplication>
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ApplicationBootstrap(IApplication::EPlatformType platform,
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static inline int
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ApplicationRun(IApplication::EPlatformType platform,
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IApplicationCallback& cb,
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const SystemString& uniqueName,
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const SystemString& friendlyName,
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@ -74,11 +74,11 @@ ApplicationBootstrap(IApplication::EPlatformType platform,
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bool singleInstance=true)
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{
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if (APP)
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return std::unique_ptr<IApplication>();
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return 1;
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std::vector<SystemString> args;
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for (int i=1 ; i<argc ; ++i)
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args.push_back(argv[i]);
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return ApplicationBootstrap(platform, cb, uniqueName, friendlyName, argv[0], args, singleInstance);
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return ApplicationRun(platform, cb, uniqueName, friendlyName, argv[0], args, singleInstance);
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}
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}
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@ -6,6 +6,7 @@
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#include "boo/IGraphicsContext.hpp"
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#include "glew.h"
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#include <vector>
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#include <unordered_set>
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namespace boo
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{
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@ -13,9 +14,11 @@ namespace boo
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class GLES3DataFactory : public IGraphicsDataFactory
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{
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IGraphicsContext* m_parent;
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std::unique_ptr<IGraphicsData> m_deferredData;
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IGraphicsData* m_deferredData = nullptr;
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std::unordered_set<IGraphicsData*> m_committedData;
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public:
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GLES3DataFactory(IGraphicsContext* parent);
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~GLES3DataFactory() {}
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Platform platform() const {return PlatformOGLES3;}
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const char* platformName() const {return "OpenGL ES 3.0";}
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@ -42,7 +45,9 @@ public:
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size_t texCount, const ITexture** texs);
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void reset();
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std::unique_ptr<IGraphicsData> commit();
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IGraphicsData* commit();
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void destroyData(IGraphicsData*);
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void destroyAllData();
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};
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}
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@ -115,7 +115,6 @@ struct IShaderDataBinding {};
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* resource batch. */
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struct IGraphicsData
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{
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virtual ~IGraphicsData() {}
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};
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/** Used by platform shader pipeline constructors */
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@ -173,7 +172,9 @@ struct IGraphicsDataFactory
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size_t texCount, const ITexture** texs)=0;
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virtual void reset()=0;
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virtual std::unique_ptr<IGraphicsData> commit()=0;
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virtual IGraphicsData* commit()=0;
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virtual void destroyData(IGraphicsData*)=0;
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virtual void destroyAllData()=0;
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};
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}
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@ -85,7 +85,7 @@ const IGraphicsBufferS*
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GLES3DataFactory::newStaticBuffer(BufferUse use, const void* data, size_t sz)
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{
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GLES3GraphicsBufferS* retval = new GLES3GraphicsBufferS(use, data, sz);
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static_cast<GLES3Data*>(m_deferredData.get())->m_SBufs.emplace_back(retval);
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static_cast<GLES3Data*>(m_deferredData)->m_SBufs.emplace_back(retval);
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return retval;
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}
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@ -99,6 +99,11 @@ class GLES3TextureS : ITextureS
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const uint8_t* dataIt = static_cast<const uint8_t*>(data);
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glGenTextures(1, &m_tex);
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glBindTexture(GL_TEXTURE_2D, m_tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (mips > 1)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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if (fmt == TextureFormatRGBA8)
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{
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for (size_t i=0 ; i<mips ; ++i)
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@ -168,7 +173,7 @@ GLES3DataFactory::newStaticTexture(size_t width, size_t height, size_t mips, Tex
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const void* data, size_t sz)
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{
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GLES3TextureS* retval = new GLES3TextureS(width, height, mips, fmt, data, sz);
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static_cast<GLES3Data*>(m_deferredData.get())->m_STexs.emplace_back(retval);
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static_cast<GLES3Data*>(m_deferredData)->m_STexs.emplace_back(retval);
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return retval;
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}
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@ -337,10 +342,12 @@ const IShaderPipeline* GLES3DataFactory::newShaderPipeline
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GLint loc;
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if ((loc = glGetUniformLocation(shader.m_prog, texNames[i])) >= 0)
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glUniform1i(loc, i);
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else
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Log.report(LogVisor::FatalError, "unable to find sampler variable '%s'", texNames[i]);
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}
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GLES3ShaderPipeline* retval = new GLES3ShaderPipeline(std::move(shader));
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static_cast<GLES3Data*>(m_deferredData.get())->m_SPs.emplace_back(retval);
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static_cast<GLES3Data*>(m_deferredData)->m_SPs.emplace_back(retval);
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return retval;
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}
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@ -403,7 +410,7 @@ GLES3DataFactory::newShaderDataBinding(const IShaderPipeline* pipeline,
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{
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GLES3ShaderDataBinding* retval =
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new GLES3ShaderDataBinding(pipeline, vtxFormat, ubufCount, ubufs, texCount, texs);
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static_cast<GLES3Data*>(m_deferredData.get())->m_SBinds.emplace_back(retval);
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static_cast<GLES3Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
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return retval;
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}
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@ -412,16 +419,32 @@ GLES3DataFactory::GLES3DataFactory(IGraphicsContext* parent)
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void GLES3DataFactory::reset()
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{
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m_deferredData.reset(new struct GLES3Data());
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delete static_cast<GLES3Data*>(m_deferredData);
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m_deferredData = new struct GLES3Data();
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}
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std::unique_ptr<IGraphicsData> GLES3DataFactory::commit()
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IGraphicsData* GLES3DataFactory::commit()
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{
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std::unique_ptr<IGraphicsData> retval(new struct GLES3Data());
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m_deferredData.swap(retval);
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IGraphicsData* retval = m_deferredData;
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m_deferredData = new struct GLES3Data();
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m_committedData.insert(retval);
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return retval;
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}
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void GLES3DataFactory::destroyData(IGraphicsData* d)
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{
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GLES3Data* data = static_cast<GLES3Data*>(d);
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m_committedData.erase(data);
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delete data;
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}
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void GLES3DataFactory::destroyAllData()
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{
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for (IGraphicsData* data : m_committedData)
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delete static_cast<GLES3Data*>(data);
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m_committedData.clear();
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}
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static const GLint SEMANTIC_COUNT_TABLE[] =
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{
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3,
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lastEBO = desc->indexBuffer;
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lastEBO->bindIndex();
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}
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glEnableVertexAttribArray(i);
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glVertexAttribPointer(i, SEMANTIC_COUNT_TABLE[desc->semantic],
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SEMANTIC_TYPE_TABLE[desc->semantic], GL_TRUE, stride, (void*)offset);
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offset += SEMANTIC_SIZE_TABLE[desc->semantic];
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{
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GLES3CommandQueue* q = static_cast<GLES3CommandQueue*>(m_parent->getCommandQueue());
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GLES3GraphicsBufferD* retval = new GLES3GraphicsBufferD(q, use);
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static_cast<GLES3Data*>(m_deferredData.get())->m_DBufs.emplace_back(retval);
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static_cast<GLES3Data*>(m_deferredData)->m_DBufs.emplace_back(retval);
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return retval;
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}
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@ -823,7 +847,7 @@ GLES3DataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat f
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{
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GLES3CommandQueue* q = static_cast<GLES3CommandQueue*>(m_parent->getCommandQueue());
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GLES3TextureD* retval = new GLES3TextureD(q, width, height, fmt);
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static_cast<GLES3Data*>(m_deferredData.get())->m_DTexs.emplace_back(retval);
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static_cast<GLES3Data*>(m_deferredData)->m_DTexs.emplace_back(retval);
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return retval;
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}
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@ -844,7 +868,7 @@ const IVertexFormat* GLES3DataFactory::newVertexFormat
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{
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GLES3CommandQueue* q = static_cast<GLES3CommandQueue*>(m_parent->getCommandQueue());
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GLES3VertexFormat* retval = new struct GLES3VertexFormat(q, elementCount, elements);
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static_cast<GLES3Data*>(m_deferredData.get())->m_VFmts.emplace_back(retval);
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static_cast<GLES3Data*>(m_deferredData)->m_VFmts.emplace_back(retval);
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return retval;
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}
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@ -30,12 +30,12 @@
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** THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <GL/glew.h>
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#include <boo/graphicsdev/glew.h>
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#if defined(_WIN32)
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# include <GL/wglew.h>
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# include <boo/graphicsdev/wglew.h>
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#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
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# include <GL/glxew.h>
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# include <boo/graphicsdev/glxew.h>
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#endif
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#include <stddef.h> /* For size_t */
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@ -182,7 +182,7 @@ public:
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~HIDListenerIOKit()
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{
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CFRunLoopRemoveSource(m_listenerRunLoop, IONotificationPortGetRunLoopSource(m_llPort), kCFRunLoopDefaultMode);
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//CFRunLoopRemoveSource(m_listenerRunLoop, IONotificationPortGetRunLoopSource(m_llPort), kCFRunLoopDefaultMode);
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IOObjectRelease(m_llAddNotif);
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IOObjectRelease(m_llRemoveNotif);
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IONotificationPortDestroy(m_llPort);
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@ -1,82 +1,29 @@
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#include <AppKit/AppKit.h>
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#include <thread>
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#include "boo/IApplication.hpp"
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namespace boo {class ApplicationCocoa;}
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@interface AppDelegate : NSObject <NSApplicationDelegate>
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{
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boo::IApplicationCallback* callback;
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boo::ApplicationCocoa* m_app;
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@public
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NSPanel* aboutPanel;
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}
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- (id)initWithCallback:(boo::IApplicationCallback*)cb;
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@end
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@implementation AppDelegate
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- (id)initWithCallback:(boo::IApplicationCallback*)cb
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{
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self = [super init];
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callback = cb;
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return self;
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}
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- (void)applicationDidFinishLaunching:(NSNotification*)notification
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{
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(void)notification;
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callback->appMain(boo::APP);
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}
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- (void)applicationWillTerminate:(NSNotification*)notification
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{
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(void)notification;
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callback->appQuitting(boo::APP);
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}
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- (BOOL)application:(NSApplication*)sender openFile:(NSString*)filename
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{
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std::vector<boo::SystemString> strVec;
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strVec.push_back(boo::SystemString([filename UTF8String]));
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callback->appFilesOpen(boo::APP, strVec);
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return true;
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}
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- (void)application:(NSApplication*)sender openFiles:(NSArray*)filenames
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{
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std::vector<boo::SystemString> strVec;
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strVec.reserve([filenames count]);
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for (NSString* str in filenames)
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strVec.push_back(boo::SystemString([str UTF8String]));
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callback->appFilesOpen(boo::APP, strVec);
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}
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender {
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(void)sender;
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return YES;
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}
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- (IBAction)aboutApp:(id)sender
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{
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(void)sender;
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NSRect screenFrame = [[aboutPanel screen] frame];
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CGFloat xPos = NSWidth(screenFrame)/2 - 300/2;
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CGFloat yPos = NSHeight(screenFrame)/2 - 220/2;
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NSRect aboutCr = NSMakeRect(xPos, yPos, 300, 220);
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[aboutPanel setFrame:aboutCr display:NO];
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[aboutPanel makeKeyAndOrderFront:self];
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}
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- (IBAction)toggleFs:(id)sender
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{
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(void)sender;
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[[NSApp keyWindow] toggleFullScreen:nil];
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}
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- (IBAction)quitApp:(id)sender
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{
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(void)sender;
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[NSApp terminate:nil];
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}
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- (id)initWithApp:(boo::ApplicationCocoa*)app;
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@end
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namespace boo
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{
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IWindow* _WindowCocoaNew(const SystemString& title);
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IWindow* _WindowCocoaNew(const SystemString& title, NSOpenGLContext* lastGLCtx);
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class ApplicationCocoa : public IApplication
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{
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public:
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NSApplication* m_app = nullptr;
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IApplicationCallback& m_callback;
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private:
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const SystemString m_uniqueName;
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const SystemString m_friendlyName;
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const SystemString m_pname;
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@ -84,9 +31,12 @@ class ApplicationCocoa : public IApplication
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NSPanel* aboutPanel;
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/* All windows */
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std::unordered_map<NSWindow*, IWindow*> m_windows;
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void _deletedWindow(IWindow* window)
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{
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(void)window;
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m_windows.erase((NSWindow*)window->getPlatformHandle());
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}
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public:
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|
@ -101,14 +51,12 @@ public:
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m_pname(pname),
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m_args(args)
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{
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@autoreleasepool
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{
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NSApplication* app = [NSApplication sharedApplication];
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[app setActivationPolicy:NSApplicationActivationPolicyRegular];
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m_app = [NSApplication sharedApplication];
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[m_app setActivationPolicy:NSApplicationActivationPolicyRegular];
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/* Delegate (OS X callbacks) */
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AppDelegate* appDelegate = [[AppDelegate alloc] initWithCallback:&m_callback];
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[app setDelegate:appDelegate];
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AppDelegate* appDelegate = [[AppDelegate alloc] initWithApp:this];
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[m_app setDelegate:appDelegate];
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/* App menu */
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NSMenu* appMenu = [[NSMenu alloc] initWithTitle:@"main"];
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|
@ -141,9 +89,6 @@ public:
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[aboutText setString:@"\nRWK Authors\n\nJackoalan\nAntidote\n"];
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[aboutPanel setContentView:aboutText];
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appDelegate->aboutPanel = aboutPanel;
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[app run];
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}
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}
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EPlatformType getPlatformType() const
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|
@ -151,9 +96,23 @@ public:
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return PLAT_COCOA;
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}
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void pump()
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std::thread m_clientThread;
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int m_clientReturn = 0;
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int run()
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{
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/* Spawn client thread */
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m_clientThread = std::thread([&]()
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{
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/* Run app */
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m_clientReturn = m_callback.appMain(this);
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/* Cleanup here */
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for (auto& window : m_windows)
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delete window.second;
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});
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|
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/* Already in Cocoa's event loop; return now */
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return 0;
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}
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void quit()
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|
@ -183,27 +142,102 @@ public:
|
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|
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IWindow* newWindow(const std::string& title)
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{
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return _WindowCocoaNew(title);
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IWindow* newWindow = _WindowCocoaNew(title, m_lastGLCtx);
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m_windows[(NSWindow*)newWindow->getPlatformHandle()] = newWindow;
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return newWindow;
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}
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/* Last GL context */
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NSOpenGLContext* m_lastGLCtx = nullptr;
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};
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|
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IApplication* APP = NULL;
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std::unique_ptr<IApplication> ApplicationBootstrap(IApplication::EPlatformType platform,
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void _CocoaUpdateLastGLCtx(NSOpenGLContext* lastGLCtx)
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{
|
||||
static_cast<ApplicationCocoa*>(APP)->m_lastGLCtx = lastGLCtx;
|
||||
}
|
||||
|
||||
IApplication* APP = nullptr;
|
||||
int ApplicationRun(IApplication::EPlatformType platform,
|
||||
IApplicationCallback& cb,
|
||||
const SystemString& uniqueName,
|
||||
const SystemString& friendlyName,
|
||||
const SystemString& pname,
|
||||
const std::vector<SystemString>& args,
|
||||
bool singleInstance)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
if (!APP)
|
||||
{
|
||||
if (platform != IApplication::PLAT_COCOA &&
|
||||
platform != IApplication::PLAT_AUTO)
|
||||
return NULL;
|
||||
return 1;
|
||||
APP = new ApplicationCocoa(cb, uniqueName, friendlyName, pname, args);
|
||||
}
|
||||
return std::unique_ptr<IApplication>(APP);
|
||||
[static_cast<ApplicationCocoa*>(APP)->m_app run];
|
||||
return static_cast<ApplicationCocoa*>(APP)->m_clientReturn;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@implementation AppDelegate
|
||||
- (id)initWithApp:(boo::ApplicationCocoa*)app
|
||||
{
|
||||
self = [super init];
|
||||
m_app = app;
|
||||
return self;
|
||||
}
|
||||
- (void)applicationDidFinishLaunching:(NSNotification*)notification
|
||||
{
|
||||
(void)notification;
|
||||
m_app->run();
|
||||
}
|
||||
- (void)applicationWillTerminate:(NSNotification*)notification
|
||||
{
|
||||
(void)notification;
|
||||
m_app->m_callback.appQuitting(m_app);
|
||||
m_app->m_clientThread.join();
|
||||
}
|
||||
- (BOOL)application:(NSApplication*)sender openFile:(NSString*)filename
|
||||
{
|
||||
std::vector<boo::SystemString> strVec;
|
||||
strVec.push_back(boo::SystemString([filename UTF8String]));
|
||||
m_app->m_callback.appFilesOpen(boo::APP, strVec);
|
||||
return true;
|
||||
}
|
||||
- (void)application:(NSApplication*)sender openFiles:(NSArray*)filenames
|
||||
{
|
||||
std::vector<boo::SystemString> strVec;
|
||||
strVec.reserve([filenames count]);
|
||||
for (NSString* str in filenames)
|
||||
strVec.push_back(boo::SystemString([str UTF8String]));
|
||||
m_app->m_callback.appFilesOpen(boo::APP, strVec);
|
||||
}
|
||||
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender
|
||||
{
|
||||
(void)sender;
|
||||
return YES;
|
||||
}
|
||||
- (IBAction)aboutApp:(id)sender
|
||||
{
|
||||
(void)sender;
|
||||
NSRect screenFrame = [[aboutPanel screen] frame];
|
||||
CGFloat xPos = NSWidth(screenFrame)/2 - 300/2;
|
||||
CGFloat yPos = NSHeight(screenFrame)/2 - 220/2;
|
||||
NSRect aboutCr = NSMakeRect(xPos, yPos, 300, 220);
|
||||
[aboutPanel setFrame:aboutCr display:NO];
|
||||
[aboutPanel makeKeyAndOrderFront:self];
|
||||
}
|
||||
- (IBAction)toggleFs:(id)sender
|
||||
{
|
||||
(void)sender;
|
||||
[[NSApp keyWindow] toggleFullScreen:nil];
|
||||
}
|
||||
- (IBAction)quitApp:(id)sender
|
||||
{
|
||||
(void)sender;
|
||||
[NSApp terminate:nil];
|
||||
}
|
||||
@end
|
||||
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
#include "boo/graphicsdev/GL.hpp"
|
||||
#import <AppKit/AppKit.h>
|
||||
#include <OpenGL/OpenGL.h>
|
||||
#include <OpenGL/gl3.h>
|
||||
#import <CoreVideo/CVDisplayLink.h>
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/IWindow.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
|
||||
#include <LogVisor/LogVisor.hpp>
|
||||
|
||||
namespace boo {class WindowCocoa;}
|
||||
@interface WindowCocoaInternal : NSWindow
|
||||
{
|
||||
|
@ -81,6 +83,9 @@ namespace boo {class GraphicsContextCocoa;}
|
|||
|
||||
namespace boo
|
||||
{
|
||||
static LogVisor::LogModule Log("boo::WindowCocoa");
|
||||
IGraphicsCommandQueue* _NewGLES3CommandQueue(IGraphicsContext* parent);
|
||||
void _CocoaUpdateLastGLCtx(NSOpenGLContext* lastGLCtx);
|
||||
|
||||
class GraphicsContextCocoa : public IGraphicsContext
|
||||
{
|
||||
|
@ -88,25 +93,32 @@ class GraphicsContextCocoa : public IGraphicsContext
|
|||
EGraphicsAPI m_api;
|
||||
EPixelFormat m_pf;
|
||||
IWindow* m_parentWindow;
|
||||
GraphicsContextCocoaInternal* m_nsContext;
|
||||
NSOpenGLContext* m_nsShareContext;
|
||||
GraphicsContextCocoaInternal* m_nsContext = nullptr;
|
||||
|
||||
IGraphicsCommandQueue* m_commandQueue = nullptr;
|
||||
IGraphicsDataFactory* m_dataFactory = nullptr;
|
||||
NSOpenGLContext* m_loadCtx = nullptr;
|
||||
CVDisplayLinkRef m_dispLink = nullptr;
|
||||
|
||||
public:
|
||||
IWindowCallback* m_callback;
|
||||
NSOpenGLContext* m_lastCtx = nullptr;
|
||||
IWindowCallback* m_callback = nullptr;
|
||||
|
||||
GraphicsContextCocoa(EGraphicsAPI api, IWindow* parentWindow)
|
||||
GraphicsContextCocoa(EGraphicsAPI api, IWindow* parentWindow, NSOpenGLContext* lastGLCtx)
|
||||
: m_api(api),
|
||||
m_pf(PF_RGBA8),
|
||||
m_parentWindow(parentWindow),
|
||||
m_nsContext(NULL),
|
||||
m_nsShareContext(NULL),
|
||||
m_callback(NULL)
|
||||
m_lastCtx(lastGLCtx)
|
||||
{}
|
||||
|
||||
~GraphicsContextCocoa()
|
||||
{
|
||||
delete m_dataFactory;
|
||||
delete m_commandQueue;
|
||||
[m_nsContext release];
|
||||
[m_nsShareContext release];
|
||||
[m_loadCtx release];
|
||||
CVDisplayLinkStop(m_dispLink);
|
||||
CVDisplayLinkRelease(m_dispLink);
|
||||
}
|
||||
|
||||
void _setCallback(IWindowCallback* cb)
|
||||
|
@ -131,58 +143,83 @@ public:
|
|||
m_pf = pf;
|
||||
}
|
||||
|
||||
void initializeContext()
|
||||
std::mutex m_dlmt;
|
||||
std::condition_variable m_dlcv;
|
||||
|
||||
static CVReturn DLCallback(CVDisplayLinkRef CV_NONNULL displayLink,
|
||||
const CVTimeStamp * CV_NONNULL inNow,
|
||||
const CVTimeStamp * CV_NONNULL inOutputTime,
|
||||
CVOptionFlags flagsIn,
|
||||
CVOptionFlags * CV_NONNULL flagsOut,
|
||||
GraphicsContextCocoa* CV_NULLABLE ctx)
|
||||
{
|
||||
if (m_nsShareContext)
|
||||
return;
|
||||
m_nsContext = [[GraphicsContextCocoaInternal alloc] initWithBooContext:this];
|
||||
[(NSWindow*)m_parentWindow->getPlatformHandle() setContentView:m_nsContext];
|
||||
ctx->m_dlcv.notify_one();
|
||||
return kCVReturnSuccess;
|
||||
}
|
||||
|
||||
IGraphicsContext* makeShareContext() const
|
||||
void waitForRetrace()
|
||||
{
|
||||
NSOpenGLContext* nsctx;
|
||||
if (m_nsContext)
|
||||
{
|
||||
nsctx = [[NSOpenGLContext alloc] initWithFormat:[m_nsContext pixelFormat]
|
||||
shareContext:[m_nsContext openGLContext]];
|
||||
std::unique_lock<std::mutex> lk(m_dlmt);
|
||||
m_dlcv.wait(lk);
|
||||
}
|
||||
else if (m_nsShareContext)
|
||||
|
||||
void initializeContext()
|
||||
{
|
||||
nsctx = [[NSOpenGLContext alloc] initWithFormat:[m_nsShareContext pixelFormat]
|
||||
shareContext:m_nsShareContext];
|
||||
}
|
||||
else
|
||||
return NULL;
|
||||
if (!nsctx)
|
||||
return NULL;
|
||||
GraphicsContextCocoa* newCtx = new GraphicsContextCocoa(m_api, NULL);
|
||||
newCtx->m_nsShareContext = nsctx;
|
||||
return newCtx;
|
||||
m_nsContext = [[GraphicsContextCocoaInternal alloc] initWithBooContext:this];
|
||||
if (!m_nsContext)
|
||||
Log.report(LogVisor::FatalError, "unable to make new NSOpenGLView");
|
||||
[(NSWindow*)m_parentWindow->getPlatformHandle() setContentView:m_nsContext];
|
||||
CVDisplayLinkCreateWithActiveCGDisplays(&m_dispLink);
|
||||
CVDisplayLinkSetOutputCallback(m_dispLink, (CVDisplayLinkOutputCallback)DLCallback, this);
|
||||
CVDisplayLinkStart(m_dispLink);
|
||||
}
|
||||
|
||||
void makeCurrent()
|
||||
{
|
||||
if (m_nsContext)
|
||||
[[m_nsContext openGLContext] makeCurrentContext];
|
||||
else if (m_nsShareContext)
|
||||
[m_nsShareContext makeCurrentContext];
|
||||
}
|
||||
|
||||
void clearCurrent()
|
||||
void postInit()
|
||||
{
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
}
|
||||
|
||||
void swapBuffer()
|
||||
IGraphicsCommandQueue* getCommandQueue()
|
||||
{
|
||||
if (!m_commandQueue)
|
||||
m_commandQueue = _NewGLES3CommandQueue(this);
|
||||
return m_commandQueue;
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getDataFactory()
|
||||
{
|
||||
if (!m_dataFactory)
|
||||
m_dataFactory = new GLES3DataFactory(this);
|
||||
return m_dataFactory;
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getLoadContextDataFactory()
|
||||
{
|
||||
if (!m_loadCtx)
|
||||
{
|
||||
NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[m_pf]];
|
||||
m_loadCtx = [[NSOpenGLContext alloc] initWithFormat:nspf shareContext:[m_nsContext openGLContext]];
|
||||
[nspf release];
|
||||
if (!m_loadCtx)
|
||||
Log.report(LogVisor::FatalError, "unable to make load NSOpenGLContext");
|
||||
[m_loadCtx makeCurrentContext];
|
||||
}
|
||||
return getDataFactory();
|
||||
}
|
||||
|
||||
void present()
|
||||
{
|
||||
[[m_nsContext openGLContext] flushBuffer];
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
IGraphicsContext* _CGraphicsContextCocoaNew(IGraphicsContext::EGraphicsAPI api,
|
||||
IWindow* parentWindow)
|
||||
IGraphicsContext* _GraphicsContextCocoaNew(IGraphicsContext::EGraphicsAPI api,
|
||||
IWindow* parentWindow, NSOpenGLContext* lastGLCtx)
|
||||
{
|
||||
if (api != IGraphicsContext::API_OPENGL_3_3 && api != IGraphicsContext::API_OPENGL_4_2)
|
||||
return NULL;
|
||||
|
@ -215,7 +252,7 @@ IGraphicsContext* _CGraphicsContextCocoaNew(IGraphicsContext::EGraphicsAPI api,
|
|||
if (api == IGraphicsContext::API_OPENGL_4_2)
|
||||
return NULL;
|
||||
|
||||
return new GraphicsContextCocoa(api, parentWindow);
|
||||
return new GraphicsContextCocoa(api, parentWindow, lastGLCtx);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -228,6 +265,12 @@ IGraphicsContext* _CGraphicsContextCocoaNew(IGraphicsContext::EGraphicsAPI api,
|
|||
boo::IGraphicsContext::EPixelFormat pf = bctx->getPixelFormat();
|
||||
NSOpenGLPixelFormat* nspf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_TABLE[pf]];
|
||||
self = [self initWithFrame:NSMakeRect(0, 0, 100, 100) pixelFormat:nspf];
|
||||
if (bctx->m_lastCtx)
|
||||
{
|
||||
NSOpenGLContext* sharedCtx = [[NSOpenGLContext alloc] initWithFormat:nspf shareContext:bctx->m_lastCtx];
|
||||
[self setOpenGLContext:sharedCtx];
|
||||
[sharedCtx setView:self];
|
||||
}
|
||||
[nspf release];
|
||||
return self;
|
||||
}
|
||||
|
@ -660,23 +703,26 @@ class WindowCocoa : public IWindow
|
|||
|
||||
public:
|
||||
|
||||
WindowCocoa(const std::string& title)
|
||||
WindowCocoa(const std::string& title, NSOpenGLContext* lastGLCtx)
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
m_nsWindow = [[WindowCocoaInternal alloc] initWithBooWindow:this title:title];
|
||||
m_gfxCtx = _CGraphicsContextCocoaNew(IGraphicsContext::API_OPENGL_3_3, this);
|
||||
m_gfxCtx = _GraphicsContextCocoaNew(IGraphicsContext::API_OPENGL_3_3, this, lastGLCtx);
|
||||
m_gfxCtx->initializeContext();
|
||||
});
|
||||
}
|
||||
|
||||
void _clearWindow()
|
||||
{
|
||||
m_nsWindow = NULL;
|
||||
m_nsWindow = nullptr;
|
||||
}
|
||||
|
||||
~WindowCocoa()
|
||||
{
|
||||
[m_nsWindow orderOut:nil];
|
||||
[m_nsWindow release];
|
||||
delete m_gfxCtx;
|
||||
[m_nsWindow release];
|
||||
APP->_deletedWindow(this);
|
||||
}
|
||||
|
||||
|
@ -687,12 +733,18 @@ public:
|
|||
|
||||
void showWindow()
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
[m_nsWindow makeKeyAndOrderFront:nil];
|
||||
});
|
||||
}
|
||||
|
||||
void hideWindow()
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
[m_nsWindow orderOut:nil];
|
||||
});
|
||||
}
|
||||
|
||||
std::string getTitle()
|
||||
|
@ -702,16 +754,22 @@ public:
|
|||
|
||||
void setTitle(const std::string& title)
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
[m_nsWindow setTitle:[[NSString stringWithUTF8String:title.c_str()] autorelease]];
|
||||
});
|
||||
}
|
||||
|
||||
void setWindowFrameDefault()
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
NSScreen* mainScreen = [NSScreen mainScreen];
|
||||
NSRect scrFrame = mainScreen.frame;
|
||||
float x_off = scrFrame.size.width / 3.0;
|
||||
float y_off = scrFrame.size.height / 3.0;
|
||||
[m_nsWindow setFrame:NSMakeRect(x_off, y_off, x_off * 2.0, y_off * 2.0) display:NO];
|
||||
});
|
||||
}
|
||||
|
||||
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
|
||||
|
@ -725,8 +783,11 @@ public:
|
|||
|
||||
void setWindowFrame(float x, float y, float w, float h)
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
NSRect wFrame = NSMakeRect(x, y, w, h);
|
||||
[m_nsWindow setFrame:wFrame display:NO];
|
||||
});
|
||||
}
|
||||
|
||||
float getVirtualPixelFactor() const
|
||||
|
@ -742,7 +803,10 @@ public:
|
|||
void setFullscreen(bool fs)
|
||||
{
|
||||
if ((fs && !isFullscreen()) || (!fs && isFullscreen()))
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
[m_nsWindow toggleFullScreen:nil];
|
||||
});
|
||||
}
|
||||
|
||||
ETouchType getTouchType() const
|
||||
|
@ -752,7 +816,7 @@ public:
|
|||
|
||||
void waitForRetrace()
|
||||
{
|
||||
|
||||
static_cast<GraphicsContextCocoa*>(m_gfxCtx)->waitForRetrace();
|
||||
}
|
||||
|
||||
uintptr_t getPlatformHandle() const
|
||||
|
@ -760,11 +824,26 @@ public:
|
|||
return (uintptr_t)m_nsWindow;
|
||||
}
|
||||
|
||||
IGraphicsCommandQueue* getCommandQueue()
|
||||
{
|
||||
return m_gfxCtx->getCommandQueue();
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getDataFactory()
|
||||
{
|
||||
return m_gfxCtx->getDataFactory();
|
||||
}
|
||||
|
||||
IGraphicsDataFactory* getLoadContextDataFactory()
|
||||
{
|
||||
return m_gfxCtx->getLoadContextDataFactory();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
IWindow* _WindowCocoaNew(const SystemString& title)
|
||||
IWindow* _WindowCocoaNew(const SystemString& title, NSOpenGLContext* lastGLCtx)
|
||||
{
|
||||
return new WindowCocoa(title);
|
||||
return new WindowCocoa(title, lastGLCtx);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -174,7 +174,7 @@ struct CTestWindowCallback : IWindowCallback
|
|||
|
||||
struct TestApplicationCallback : IApplicationCallback
|
||||
{
|
||||
std::unique_ptr<IWindow> mainWindow;
|
||||
IWindow* mainWindow;
|
||||
boo::TestDeviceFinder devFinder;
|
||||
CTestWindowCallback windowCallback;
|
||||
bool running = true;
|
||||
|
@ -196,10 +196,10 @@ struct TestApplicationCallback : IApplicationCallback
|
|||
};
|
||||
static const Vert quad[4] =
|
||||
{
|
||||
{{1.0,1.0},{1.0,1.0}},
|
||||
{{-1.0,1.0},{0.0,1.0}},
|
||||
{{1.0,-1.0},{1.0,0.0}},
|
||||
{{-1.0,-1.0},{0.0,0.0}}
|
||||
{{0.5,0.5},{1.0,1.0}},
|
||||
{{-0.5,0.5},{0.0,1.0}},
|
||||
{{0.5,-0.5},{1.0,0.0}},
|
||||
{{-0.5,-0.5},{0.0,0.0}}
|
||||
};
|
||||
const IGraphicsBuffer* vbo =
|
||||
factory->newStaticBuffer(BufferUseVertex, quad, sizeof(quad));
|
||||
|
@ -241,15 +241,15 @@ struct TestApplicationCallback : IApplicationCallback
|
|||
static const char* FS =
|
||||
"#version 330\n"
|
||||
"precision highp float;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform sampler2D smplr;\n"
|
||||
"layout(location=0) out vec4 out_frag;\n"
|
||||
"in vec2 out_uv;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" out_frag = texture(tex, out_uv);\n"
|
||||
" out_frag = texture(smplr, out_uv);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* TexNames[] = {"tex"};
|
||||
static const char* TexNames[] = {"smplr"};
|
||||
|
||||
const IShaderPipeline* pipeline =
|
||||
factory->newShaderPipeline(VS, FS, 1, TexNames, BlendFactorOne, BlendFactorZero, true, true, false);
|
||||
|
@ -259,7 +259,7 @@ struct TestApplicationCallback : IApplicationCallback
|
|||
factory->newShaderDataBinding(pipeline, vfmt, vbo, nullptr, 0, nullptr, 1, &texture);
|
||||
|
||||
/* Commit objects */
|
||||
std::unique_ptr<IGraphicsData> data = factory->commit();
|
||||
IGraphicsData* data = factory->commit();
|
||||
|
||||
/* Wait for exit */
|
||||
while (self->running)
|
||||
|
@ -301,7 +301,7 @@ struct TestApplicationCallback : IApplicationCallback
|
|||
gfxQ->present();
|
||||
gfxQ->execute();
|
||||
|
||||
//fprintf(stderr, "%zu\n", frameIdx++);
|
||||
fprintf(stderr, "%zu\n", frameIdx);
|
||||
++frameIdx;
|
||||
|
||||
if ((frameIdx - lastCheck) > 100)
|
||||
|
@ -344,10 +344,8 @@ int main(int argc, const char** argv)
|
|||
{
|
||||
LogVisor::RegisterConsoleLogger();
|
||||
boo::TestApplicationCallback appCb;
|
||||
std::unique_ptr<boo::IApplication> app =
|
||||
ApplicationBootstrap(boo::IApplication::PLAT_AUTO,
|
||||
int ret = ApplicationRun(boo::IApplication::PLAT_AUTO,
|
||||
appCb, _S("rwk"), _S("RWK"), argc, argv);
|
||||
int ret = app->run();
|
||||
printf("IM DYING!!\n");
|
||||
return ret;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue