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More D3D12 work
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@@ -2,6 +2,7 @@
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#define IGFXCOMMANDQUEUE_HPP
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#include "IGraphicsDataFactory.hpp"
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#include "boo/IWindow.hpp"
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namespace boo
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{
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@@ -19,8 +20,10 @@ struct IGraphicsCommandQueue
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virtual Platform platform() const=0;
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virtual const char* platformName() const=0;
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virtual void setShaderDataBinding(const IShaderDataBinding* binding)=0;
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virtual void setRenderTarget(const ITextureD* target)=0;
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virtual void setShaderDataBinding(IShaderDataBinding* binding)=0;
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virtual void setRenderTarget(IWindow* window)=0;
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virtual void setRenderTarget(ITextureD* target)=0;
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virtual void setViewport(const SWindowRect& rect)=0;
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virtual void setClearColor(const float rgba[4])=0;
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virtual void clearTarget(bool render=true, bool depth=true)=0;
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