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README.md
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### Boo
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**Boo** is a cross-platform windowing and event manager similar to
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SDL and SFML, with additional 3D rendering functionality.
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SDL or SFML, with additional 3D rendering functionality.
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The exclusive focus of Boo is 2D/3D rendering using polygon-rasterization
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The primary focus of Boo is 2D/3D rendering using polygon-rasterization
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APIs like OpenGL or Direct3D. It exposes a unified command-queue API for
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calling the underlying graphics API.
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shaders' source. Drawing, resource-management and state-switching are
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performed using the unified API; these may be written once for all platforms.
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Boo also features a unified audio API for mixing voices and performing variable
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sample-rate-conversion. All audio computation occurs on the CPU, 'pumped'
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by the client each frame-iteration.
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Client code is entered via the `appMain` method supplied in a callback object.
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This code executes on a dedicated thread with graphics command context available.
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The API may be used to synchronize loops on the client thread with the display
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refresh-rate.
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#### Supported Backends
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#### Supported Graphics Backends
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* OpenGL 3.3+
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* Direct3D 11/12
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* Metal 1.1 (OS X 10.11 only for now, iOS coming soon)
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* **[Coming soon]** OpenGL ES 3.0
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* **[Coming soon]** Vulkan
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#### Supported Audio Backends
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* **[Windows]** WASAPI
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* **[OS X]** Audio Queue Services
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* **[Linux]** ALSA
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