Update README.md

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Jack Andersen 2016-03-23 22:54:54 -10:00
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### Boo
**Boo** is a cross-platform windowing and event manager similar to
SDL and SFML, with additional 3D rendering functionality.
SDL or SFML, with additional 3D rendering functionality.
The exclusive focus of Boo is 2D/3D rendering using polygon-rasterization
The primary focus of Boo is 2D/3D rendering using polygon-rasterization
APIs like OpenGL or Direct3D. It exposes a unified command-queue API for
calling the underlying graphics API.
@ -17,15 +17,25 @@ The only per-platform responsibility of the client code is providing the
shaders' source. Drawing, resource-management and state-switching are
performed using the unified API; these may be written once for all platforms.
Boo also features a unified audio API for mixing voices and performing variable
sample-rate-conversion. All audio computation occurs on the CPU, 'pumped'
by the client each frame-iteration.
Client code is entered via the `appMain` method supplied in a callback object.
This code executes on a dedicated thread with graphics command context available.
The API may be used to synchronize loops on the client thread with the display
refresh-rate.
#### Supported Backends
#### Supported Graphics Backends
* OpenGL 3.3+
* Direct3D 11/12
* Metal 1.1 (OS X 10.11 only for now, iOS coming soon)
* **[Coming soon]** OpenGL ES 3.0
* **[Coming soon]** Vulkan
#### Supported Audio Backends
* **[Windows]** WASAPI
* **[OS X]** Audio Queue Services
* **[Linux]** ALSA