Preparation for ResolveBindTexture test

This commit is contained in:
Jack Andersen 2016-02-24 16:53:23 -10:00
parent b11b727c4d
commit fec5218666
7 changed files with 370 additions and 197 deletions

View File

@ -41,7 +41,8 @@ public:
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt, ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
const void* data, size_t sz); const void* data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt); ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
ITextureR* newRenderTexture(size_t width, size_t height); ITextureR* newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding);
bool bindingNeedsVertexFormat() const {return true;} bool bindingNeedsVertexFormat() const {return true;}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements); IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);

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@ -32,6 +32,7 @@ struct IGraphicsCommandQueue
virtual void drawInstances(size_t start, size_t count, size_t instCount)=0; virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;
virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0; virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
virtual void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin)=0;
virtual void resolveDisplay(ITextureR* source)=0; virtual void resolveDisplay(ITextureR* source)=0;
virtual void execute()=0; virtual void execute()=0;

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@ -208,7 +208,8 @@ struct IGraphicsDataFactory
virtual ITextureD* virtual ITextureD*
newDynamicTexture(size_t width, size_t height, TextureFormat fmt)=0; newDynamicTexture(size_t width, size_t height, TextureFormat fmt)=0;
virtual ITextureR* virtual ITextureR*
newRenderTexture(size_t width, size_t height)=0; newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding)=0;
virtual bool bindingNeedsVertexFormat() const=0; virtual bool bindingNeedsVertexFormat() const=0;
virtual IVertexFormat* virtual IVertexFormat*

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@ -97,7 +97,8 @@ public:
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt, ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
const void* data, size_t sz); const void* data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt); ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
ITextureR* newRenderTexture(size_t width, size_t height); ITextureR* newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding);
bool bindingNeedsVertexFormat() const {return true;} bool bindingNeedsVertexFormat() const {return true;}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements); IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);

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@ -233,19 +233,21 @@ class GLTextureR : public ITextureR
friend struct GLCommandQueue; friend struct GLCommandQueue;
struct GLCommandQueue* m_q; struct GLCommandQueue* m_q;
GLuint m_texs[2]; GLuint m_texs[2];
GLuint m_bindTexs[2] = {};
GLuint m_fbo = 0; GLuint m_fbo = 0;
size_t m_width = 0; size_t m_width = 0;
size_t m_height = 0; size_t m_height = 0;
size_t m_samples = 0; size_t m_samples = 0;
GLenum m_target; GLenum m_target;
GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples); GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples,
bool enableShaderColorBinding, bool enableShaderDepthBinding);
public: public:
~GLTextureR(); ~GLTextureR();
void bind(size_t idx) const void bind(size_t idx) const
{ {
glActiveTexture(GL_TEXTURE0 + idx); glActiveTexture(GL_TEXTURE0 + idx);
glBindTexture(m_target, m_texs[0]); glBindTexture(m_target, m_bindTexs[0]);
} }
void resize(size_t width, size_t height) void resize(size_t width, size_t height)
@ -259,6 +261,17 @@ public:
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA, width, height, GL_FALSE); glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA, width, height, GL_FALSE);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[1]); glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[1]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE); glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
if (m_bindTexs[0])
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_bindTexs[0]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA, width, height, GL_FALSE);
}
if (m_bindTexs[1])
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_bindTexs[1]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
}
} }
else else
{ {
@ -266,6 +279,17 @@ public:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, m_texs[1]); glBindTexture(GL_TEXTURE_2D, m_texs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
if (m_bindTexs[0])
{
glBindTexture(GL_TEXTURE_2D, m_bindTexs[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
if (m_bindTexs[1])
{
glBindTexture(GL_TEXTURE_2D, m_bindTexs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
}
} }
} }
}; };
@ -590,6 +614,9 @@ struct GLShaderDataBinding : IShaderDataBinding
case TextureType::StaticArray: case TextureType::StaticArray:
static_cast<GLTextureSA*>(tex)->bind(i); static_cast<GLTextureSA*>(tex)->bind(i);
break; break;
case TextureType::Render:
static_cast<GLTextureR*>(tex)->bind(i);
break;
default: break; default: break;
} }
} }
@ -721,6 +748,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
DrawIndexed, DrawIndexed,
DrawInstances, DrawInstances,
DrawInstancesIndexed, DrawInstancesIndexed,
ResolveBindTexture,
Present Present
} m_op; } m_op;
union union
@ -738,6 +766,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
size_t instCount; size_t instCount;
}; };
}; };
const ITextureR* resolveTex;
Command(Op op) : m_op(op) {} Command(Op op) : m_op(op) {}
}; };
std::vector<Command> m_cmdBufs[3]; std::vector<Command> m_cmdBufs[3];
@ -946,6 +975,27 @@ struct GLCommandQueue : IGraphicsCommandQueue
case Command::Op::DrawInstancesIndexed: case Command::Op::DrawInstancesIndexed:
glDrawElementsInstanced(GL_TRIANGLE_STRIP, cmd.count, GL_UNSIGNED_INT, (void*)cmd.start, cmd.instCount); glDrawElementsInstanced(GL_TRIANGLE_STRIP, cmd.count, GL_UNSIGNED_INT, (void*)cmd.start, cmd.instCount);
break; break;
case Command::Op::ResolveBindTexture:
{
const GLTextureR* tex = static_cast<const GLTextureR*>(cmd.resolveTex);
GLenum target = (tex->m_samples > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
glBindFramebuffer(GL_READ_FRAMEBUFFER, tex->m_fbo);
glReadBuffer(GL_BACK);
glActiveTexture(GL_TEXTURE9);
if (tex->m_bindTexs[0])
{
glBindTexture(target, tex->m_bindTexs[0]);
glCopyTexSubImage2D(target, 0, cmd.rect.location[0], cmd.rect.location[1],
cmd.rect.location[0], cmd.rect.location[1], cmd.rect.size[0], cmd.rect.size[1]);
}
if (tex->m_bindTexs[1])
{
glBindTexture(target, tex->m_bindTexs[1]);
glCopyTexSubImage2D(target, 0, cmd.rect.location[0], cmd.rect.location[1],
cmd.rect.location[0], cmd.rect.location[1], cmd.rect.size[0], cmd.rect.size[1]);
}
break;
}
case Command::Op::Present: case Command::Op::Present:
{ {
const GLTextureR* tex = static_cast<const GLTextureR*>(cmd.source); const GLTextureR* tex = static_cast<const GLTextureR*>(cmd.source);
@ -1084,6 +1134,16 @@ struct GLCommandQueue : IGraphicsCommandQueue
cmds.back().instCount = instCount; cmds.back().instCount = instCount;
} }
void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::Op::ResolveBindTexture);
cmds.back().resolveTex = texture;
cmds.back().rect = rect;
if (tlOrigin)
cmds.back().rect.location[1] = static_cast<GLTextureR*>(texture)->m_height - rect.location[1];
}
void resolveDisplay(ITextureR* source) void resolveDisplay(ITextureR* source)
{ {
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf]; std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
@ -1279,10 +1339,15 @@ GLDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
return retval; return retval;
} }
GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples) GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples,
bool enableShaderColorBinding, bool enableShaderDepthBinding)
: m_q(q), m_width(width), m_height(height), m_samples(samples) : m_q(q), m_width(width), m_height(height), m_samples(samples)
{ {
glGenTextures(2, m_texs); glGenTextures(2, m_texs);
if (enableShaderColorBinding)
glGenTextures(1, &m_bindTexs[0]);
if (enableShaderDepthBinding)
glGenTextures(1, &m_bindTexs[1]);
if (samples > 1) if (samples > 1)
{ {
m_target = GL_TEXTURE_2D_MULTISAMPLE; m_target = GL_TEXTURE_2D_MULTISAMPLE;
@ -1290,6 +1355,17 @@ GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t sa
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, width, height, GL_FALSE); glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, width, height, GL_FALSE);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[1]); glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[1]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE); glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
if (enableShaderColorBinding)
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_bindTexs[0]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, width, height, GL_FALSE);
}
if (enableShaderDepthBinding)
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_bindTexs[1]);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
}
} }
else else
{ {
@ -1298,16 +1374,38 @@ GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t sa
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, m_texs[1]); glBindTexture(GL_TEXTURE_2D, m_texs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
if (enableShaderColorBinding)
{
glBindTexture(GL_TEXTURE_2D, m_bindTexs[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
if (enableShaderDepthBinding)
{
glBindTexture(GL_TEXTURE_2D, m_bindTexs[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
} }
m_q->addFBO(this); m_q->addFBO(this);
} }
GLTextureR::~GLTextureR() {glDeleteTextures(2, m_texs); m_q->delFBO(this);} GLTextureR::~GLTextureR()
{
glDeleteTextures(2, m_texs);
glDeleteTextures(2, m_bindTexs);
m_q->delFBO(this);
}
ITextureR* ITextureR*
GLDataFactory::newRenderTexture(size_t width, size_t height) GLDataFactory::newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding)
{ {
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue()); GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
GLTextureR* retval = new GLTextureR(q, width, height, m_drawSamples); GLTextureR* retval = new GLTextureR(q, width, height, m_drawSamples,
enableShaderColorBinding, enableShaderDepthBinding);
q->resizeRenderTexture(retval, width, height); q->resizeRenderTexture(retval, width, height);
if (!m_deferredData.get()) if (!m_deferredData.get())
m_deferredData.reset(new struct GLData()); m_deferredData.reset(new struct GLData());

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@ -1510,11 +1510,16 @@ class VulkanTextureR : public ITextureR
size_t m_height = 0; size_t m_height = 0;
size_t m_samples = 0; size_t m_samples = 0;
void Setup(VulkanContext* ctx, size_t width, size_t height, size_t samples) bool m_enableShaderColorBinding;
bool m_enableShaderDepthBinding;
void Setup(VulkanContext* ctx, size_t width, size_t height, size_t samples,
bool enableShaderColorBinding, bool enableShaderDepthBinding)
{ {
/* no-ops on first call */ /* no-ops on first call */
doDestroy(); doDestroy();
/* color target */
VkImageCreateInfo texCreateInfo = {}; VkImageCreateInfo texCreateInfo = {};
texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; texCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
texCreateInfo.pNext = nullptr; texCreateInfo.pNext = nullptr;
@ -1525,24 +1530,20 @@ class VulkanTextureR : public ITextureR
texCreateInfo.extent.depth = 1; texCreateInfo.extent.depth = 1;
texCreateInfo.mipLevels = 1; texCreateInfo.mipLevels = 1;
texCreateInfo.arrayLayers = 1; texCreateInfo.arrayLayers = 1;
texCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; texCreateInfo.samples = VkSampleCountFlagBits(samples);
texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; texCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; texCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; texCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
texCreateInfo.queueFamilyIndexCount = 0; texCreateInfo.queueFamilyIndexCount = 0;
texCreateInfo.pQueueFamilyIndices = nullptr; texCreateInfo.pQueueFamilyIndices = nullptr;
texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; texCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
texCreateInfo.flags = 0; texCreateInfo.flags = 0;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuTex)); ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_colorTex));
m_descInfo.sampler = ctx->m_linearSampler;
m_descInfo.imageView = m_gpuView;
m_descInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkImageViewCreateInfo viewCreateInfo = {}; VkImageViewCreateInfo viewCreateInfo = {};
viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewCreateInfo.pNext = nullptr; viewCreateInfo.pNext = nullptr;
viewCreateInfo.image = m_gpuTex; viewCreateInfo.image = m_colorTex;
viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; viewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R; viewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R;
@ -1554,8 +1555,17 @@ class VulkanTextureR : public ITextureR
viewCreateInfo.subresourceRange.levelCount = 1; viewCreateInfo.subresourceRange.levelCount = 1;
viewCreateInfo.subresourceRange.baseArrayLayer = 0; viewCreateInfo.subresourceRange.baseArrayLayer = 0;
viewCreateInfo.subresourceRange.layerCount = 1; viewCreateInfo.subresourceRange.layerCount = 1;
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuView)); ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorView));
/* depth target */
texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
texCreateInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_depthTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_depthView));
/* framebuffer */
VkFramebufferCreateInfo fbCreateInfo = {}; VkFramebufferCreateInfo fbCreateInfo = {};
fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fbCreateInfo.pNext = nullptr; fbCreateInfo.pNext = nullptr;
@ -1564,81 +1574,9 @@ class VulkanTextureR : public ITextureR
fbCreateInfo.width = width; fbCreateInfo.width = width;
fbCreateInfo.height = height; fbCreateInfo.height = height;
fbCreateInfo.layers = 1; fbCreateInfo.layers = 1;
VkImageView attachments[2] = {m_colorView, m_depthView};
/* tally total memory requirements */ fbCreateInfo.pAttachments = attachments;
VkMemoryRequirements memReqs; ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = nullptr;
memAlloc.memoryTypeIndex = 0;
memAlloc.allocationSize = 0;
uint32_t memTypeBits = ~0;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
VkDeviceSize gpuOffsets[2];
if (samples > 1)
{
texCreateInfo.samples = VkSampleCountFlagBits(samples);
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuMsaaTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuMsaaView));
gpuOffsets[0] = memAlloc.allocationSize;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuMsaaTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuDepthTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuDepthView));
gpuOffsets[1] = memAlloc.allocationSize;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuDepthTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
VkImageView attachments[2] = {m_gpuMsaaView, m_gpuDepthView};
fbCreateInfo.pAttachments = attachments;
ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
}
else
{
texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_gpuDepthTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_gpuDepthView));
gpuOffsets[0] = memAlloc.allocationSize;
vkGetImageMemoryRequirements(ctx->m_dev, m_gpuDepthTex, &memReqs);
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
VkImageView attachments[2] = {m_gpuView, m_gpuDepthView};
fbCreateInfo.pAttachments = attachments;
ThrowIfFailed(vkCreateFramebuffer(ctx->m_dev, &fbCreateInfo, nullptr, &m_framebuffer));
}
ThrowIfFalse(MemoryTypeFromProperties(ctx, memTypeBits, 0, &memAlloc.memoryTypeIndex));
/* allocate memory */
ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_gpuMem));
/* bind memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuTex, m_gpuMem, 0));
if (samples > 1)
{
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuMsaaTex, m_gpuMem, gpuOffsets[0]));
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuDepthTex, m_gpuMem, gpuOffsets[1]));
}
else
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_gpuDepthTex, m_gpuMem, gpuOffsets[0]));
m_passBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; m_passBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
m_passBeginInfo.pNext = nullptr; m_passBeginInfo.pNext = nullptr;
@ -1650,27 +1588,115 @@ class VulkanTextureR : public ITextureR
m_passBeginInfo.renderArea.extent.height = height; m_passBeginInfo.renderArea.extent.height = height;
m_passBeginInfo.clearValueCount = 0; m_passBeginInfo.clearValueCount = 0;
m_passBeginInfo.pClearValues = nullptr; m_passBeginInfo.pClearValues = nullptr;
/* tally total memory requirements */
VkMemoryRequirements memReqs;
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = nullptr;
memAlloc.memoryTypeIndex = 0;
memAlloc.allocationSize = 0;
uint32_t memTypeBits = ~0;
VkDeviceSize gpuOffsets[4];
vkGetImageMemoryRequirements(ctx->m_dev, m_colorTex, &memReqs);
gpuOffsets[0] = memAlloc.allocationSize;
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
vkGetImageMemoryRequirements(ctx->m_dev, m_depthTex, &memReqs);
gpuOffsets[1] = memAlloc.allocationSize;
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
if (enableShaderColorBinding)
{
texCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
viewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_colorBindTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_colorBindView));
vkGetImageMemoryRequirements(ctx->m_dev, m_colorBindTex, &memReqs);
gpuOffsets[2] = memAlloc.allocationSize;
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
m_colorBindDescInfo.sampler = ctx->m_linearSampler;
m_colorBindDescInfo.imageView = m_colorBindView;
m_colorBindDescInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
if (enableShaderDepthBinding)
{
texCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
texCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
viewCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
viewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
ThrowIfFailed(vkCreateImage(ctx->m_dev, &texCreateInfo, nullptr, &m_depthBindTex));
ThrowIfFailed(vkCreateImageView(ctx->m_dev, &viewCreateInfo, nullptr, &m_depthBindView));
vkGetImageMemoryRequirements(ctx->m_dev, m_depthBindTex, &memReqs);
gpuOffsets[3] = memAlloc.allocationSize;
memAlloc.allocationSize += memReqs.size;
memAlloc.allocationSize = (memAlloc.allocationSize + memReqs.alignment - 1) & ~(memReqs.alignment - 1);
memTypeBits &= memReqs.memoryTypeBits;
m_depthBindDescInfo.sampler = ctx->m_linearSampler;
m_depthBindDescInfo.imageView = m_depthBindView;
m_depthBindDescInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
ThrowIfFalse(MemoryTypeFromProperties(ctx, memTypeBits, 0, &memAlloc.memoryTypeIndex));
/* allocate memory */
ThrowIfFailed(vkAllocateMemory(ctx->m_dev, &memAlloc, nullptr, &m_gpuMem));
/* bind memory */
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_colorTex, m_gpuMem, gpuOffsets[0]));
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_depthTex, m_gpuMem, gpuOffsets[1]));
if (enableShaderColorBinding)
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_colorBindTex, m_gpuMem, gpuOffsets[2]));
if (enableShaderDepthBinding)
ThrowIfFailed(vkBindImageMemory(ctx->m_dev, m_depthBindTex, m_gpuMem, gpuOffsets[3]));
} }
VulkanCommandQueue* m_q; VulkanCommandQueue* m_q;
VulkanTextureR(VulkanContext* ctx, VulkanCommandQueue* q, size_t width, size_t height, size_t samples) VulkanTextureR(VulkanContext* ctx, VulkanCommandQueue* q, size_t width, size_t height, size_t samples,
: m_q(q), m_width(width), m_height(height), m_samples(samples) bool enableShaderColorBinding, bool enableShaderDepthBinding)
: m_q(q), m_width(width), m_height(height), m_samples(samples),
m_enableShaderColorBinding(enableShaderColorBinding),
m_enableShaderDepthBinding(enableShaderDepthBinding)
{ {
if (samples == 0) m_samples = 1; if (samples == 0) m_samples = 1;
Setup(ctx, width, height, samples); Setup(ctx, width, height, samples, enableShaderColorBinding, enableShaderDepthBinding);
} }
public: public:
size_t samples() const {return m_samples;} size_t samples() const {return m_samples;}
VkDeviceMemory m_gpuMem = VK_NULL_HANDLE; VkDeviceMemory m_gpuMem = VK_NULL_HANDLE;
VkImage m_gpuTex = VK_NULL_HANDLE;
VkImageView m_gpuView = VK_NULL_HANDLE; VkImage m_colorTex = VK_NULL_HANDLE;
VkDescriptorImageInfo m_descInfo; VkImageView m_colorView = VK_NULL_HANDLE;
VkImage m_gpuMsaaTex = VK_NULL_HANDLE;
VkImageView m_gpuMsaaView = VK_NULL_HANDLE; VkImage m_depthTex = VK_NULL_HANDLE;
VkImage m_gpuDepthTex = VK_NULL_HANDLE; VkImageView m_depthView = VK_NULL_HANDLE;
VkImageView m_gpuDepthView = VK_NULL_HANDLE;
VkImage m_colorBindTex = VK_NULL_HANDLE;
VkImageView m_colorBindView = VK_NULL_HANDLE;
VkDescriptorImageInfo m_colorBindDescInfo;
VkImage m_depthBindTex = VK_NULL_HANDLE;
VkImageView m_depthBindView = VK_NULL_HANDLE;
VkDescriptorImageInfo m_depthBindDescInfo;
VkFramebuffer m_framebuffer = VK_NULL_HANDLE; VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
VkRenderPassBeginInfo m_passBeginInfo; VkRenderPassBeginInfo m_passBeginInfo;
void doDestroy(); void doDestroy();
~VulkanTextureR(); ~VulkanTextureR();
@ -1682,11 +1708,8 @@ public:
height = 1; height = 1;
m_width = width; m_width = width;
m_height = height; m_height = height;
Setup(ctx, width, height, m_samples); Setup(ctx, width, height, m_samples, m_enableShaderColorBinding, m_enableShaderDepthBinding);
} }
VkImage getRenderColorRes() const
{if (m_samples > 1) return m_gpuMsaaTex; return m_gpuTex;}
}; };
static const size_t SEMANTIC_SIZE_TABLE[] = static const size_t SEMANTIC_SIZE_TABLE[] =
@ -2002,7 +2025,7 @@ static const VkDescriptorImageInfo* GetTextureGPUResource(const ITexture* tex, i
case TextureType::Render: case TextureType::Render:
{ {
const VulkanTextureR* ctex = static_cast<const VulkanTextureR*>(tex); const VulkanTextureR* ctex = static_cast<const VulkanTextureR*>(tex);
return &ctex->m_descInfo; return &ctex->m_colorBindDescInfo;
} }
default: break; default: break;
} }
@ -2290,49 +2313,22 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
void setRenderTarget(ITextureR* target) void setRenderTarget(ITextureR* target)
{ {
VulkanTextureR* ctarget = static_cast<VulkanTextureR*>(target); VulkanTextureR* ctarget = static_cast<VulkanTextureR*>(target);
VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf];
if (m_boundTarget) if (m_boundTarget)
{ {
VkImageMemoryBarrier toShaderResBarrier = {}; SetImageLayout(cmdBuf, m_boundTarget->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
toShaderResBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
toShaderResBarrier.pNext = nullptr; SetImageLayout(cmdBuf, m_boundTarget->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
toShaderResBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
toShaderResBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
toShaderResBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
toShaderResBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
toShaderResBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toShaderResBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toShaderResBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toShaderResBarrier.subresourceRange.baseMipLevel = 0;
toShaderResBarrier.subresourceRange.levelCount = 1;
toShaderResBarrier.subresourceRange.baseArrayLayer = 0;
toShaderResBarrier.subresourceRange.layerCount = 1;
toShaderResBarrier.image = m_boundTarget->getRenderColorRes();
vkCmdPipelineBarrier(m_cmdBufs[m_fillBuf], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0,
nullptr, 1, &toShaderResBarrier);
} }
VkImageMemoryBarrier toRenderTargetBarrier = {}; SetImageLayout(cmdBuf, ctarget->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
toRenderTargetBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
toRenderTargetBarrier.pNext = nullptr; SetImageLayout(cmdBuf, ctarget->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
toRenderTargetBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT; VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
toRenderTargetBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
toRenderTargetBarrier.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
toRenderTargetBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
toRenderTargetBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toRenderTargetBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toRenderTargetBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toRenderTargetBarrier.subresourceRange.baseMipLevel = 0;
toRenderTargetBarrier.subresourceRange.levelCount = 1;
toRenderTargetBarrier.subresourceRange.baseArrayLayer = 0;
toRenderTargetBarrier.subresourceRange.layerCount = 1;
toRenderTargetBarrier.image = ctarget->getRenderColorRes();
vkCmdPipelineBarrier(m_cmdBufs[m_fillBuf], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0,
nullptr, 1, &toRenderTargetBarrier);
vkCmdBeginRenderPass(m_cmdBufs[m_fillBuf], &ctarget->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBeginRenderPass(cmdBuf, &ctarget->m_passBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
m_boundTarget = ctarget; m_boundTarget = ctarget;
} }
@ -2418,15 +2414,12 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
m_swapChainReadySem, nullptr, &m_windowCtx->m_backBuf)); m_swapChainReadySem, nullptr, &m_windowCtx->m_backBuf));
VulkanContext::Window::Buffer& dest = m_windowCtx->m_bufs[m_windowCtx->m_backBuf]; VulkanContext::Window::Buffer& dest = m_windowCtx->m_bufs[m_windowCtx->m_backBuf];
if (source == m_boundTarget)
SetImageLayout(cmdBuf, csource->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
if (csource->m_samples > 1) if (csource->m_samples > 1)
{ {
SetImageLayout(cmdBuf, csource->m_gpuMsaaTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageResolve resolveInfo = {}; VkImageResolve resolveInfo = {};
resolveInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; resolveInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveInfo.srcSubresource.mipLevel = 0; resolveInfo.srcSubresource.mipLevel = 0;
@ -2440,26 +2433,12 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
resolveInfo.extent.height = csource->m_height; resolveInfo.extent.height = csource->m_height;
resolveInfo.extent.depth = 1; resolveInfo.extent.depth = 1;
vkCmdResolveImage(cmdBuf, vkCmdResolveImage(cmdBuf,
csource->m_gpuMsaaTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, csource->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &resolveInfo); 1, &resolveInfo);
SetImageLayout(cmdBuf, csource->m_gpuMsaaTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
} }
else else
{ {
SetImageLayout(cmdBuf, csource->m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy copyInfo = {}; VkImageCopy copyInfo = {};
copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyInfo.srcSubresource.mipLevel = 0; copyInfo.srcSubresource.mipLevel = 0;
@ -2473,20 +2452,104 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
copyInfo.extent.height = csource->m_height; copyInfo.extent.height = csource->m_height;
copyInfo.extent.depth = 1; copyInfo.extent.depth = 1;
vkCmdCopyImage(cmdBuf, vkCmdCopyImage(cmdBuf,
csource->m_gpuTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, csource->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dest.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyInfo); 1, &copyInfo);
SetImageLayout(cmdBuf, csource->m_gpuTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, dest.m_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
} }
if (source == m_boundTarget)
SetImageLayout(cmdBuf, csource->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
m_doPresent = true; m_doPresent = true;
} }
void resolveBindTexture(ITextureR* texture, const SWindowRect& rect, bool tlOrigin)
{
VkCommandBuffer cmdBuf = m_cmdBufs[m_fillBuf];
VulkanTextureR* ctexture = static_cast<VulkanTextureR*>(texture);
if (ctexture->m_enableShaderColorBinding)
{
if (ctexture == m_boundTarget)
SetImageLayout(cmdBuf, ctexture->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, ctexture->m_colorBindTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy copyInfo = {};
copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyInfo.srcSubresource.mipLevel = 0;
copyInfo.srcSubresource.baseArrayLayer = 0;
copyInfo.srcSubresource.layerCount = 1;
copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyInfo.dstSubresource.mipLevel = 0;
copyInfo.dstSubresource.baseArrayLayer = 0;
copyInfo.dstSubresource.layerCount = 1;
copyInfo.srcOffset.x = rect.location[0];
if (tlOrigin)
copyInfo.srcOffset.y = rect.location[1];
else
copyInfo.srcOffset.y = ctexture->m_height - rect.location[1];
copyInfo.dstOffset = copyInfo.srcOffset;
copyInfo.extent.width = ctexture->m_width;
copyInfo.extent.height = ctexture->m_height;
copyInfo.extent.depth = 1;
vkCmdCopyImage(cmdBuf,
ctexture->m_colorTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
ctexture->m_colorBindTex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyInfo);
if (ctexture == m_boundTarget)
SetImageLayout(cmdBuf, ctexture->m_colorTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, ctexture->m_colorBindTex, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
if (ctexture->m_enableShaderDepthBinding)
{
if (ctexture == m_boundTarget)
SetImageLayout(cmdBuf, ctexture->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
SetImageLayout(cmdBuf, ctexture->m_depthBindTex, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy copyInfo = {};
copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
copyInfo.srcSubresource.mipLevel = 0;
copyInfo.srcSubresource.baseArrayLayer = 0;
copyInfo.srcSubresource.layerCount = 1;
copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
copyInfo.dstSubresource.mipLevel = 0;
copyInfo.dstSubresource.baseArrayLayer = 0;
copyInfo.dstSubresource.layerCount = 1;
copyInfo.srcOffset.x = rect.location[0];
if (tlOrigin)
copyInfo.srcOffset.y = rect.location[1];
else
copyInfo.srcOffset.y = ctexture->m_height - rect.location[1];
copyInfo.dstOffset = copyInfo.srcOffset;
copyInfo.extent.width = ctexture->m_width;
copyInfo.extent.height = ctexture->m_height;
copyInfo.extent.depth = 1;
vkCmdCopyImage(cmdBuf,
ctexture->m_depthTex, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
ctexture->m_depthBindTex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyInfo);
if (ctexture == m_boundTarget)
SetImageLayout(cmdBuf, ctexture->m_depthTex, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
SetImageLayout(cmdBuf, ctexture->m_depthBindTex, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
}
void execute(); void execute();
}; };
@ -2511,18 +2574,22 @@ void VulkanTextureR::doDestroy()
{ {
vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr); vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr);
m_framebuffer = VK_NULL_HANDLE; m_framebuffer = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView, nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_colorView, nullptr);
m_gpuView = VK_NULL_HANDLE; m_colorView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex, nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_colorTex, nullptr);
m_gpuTex = VK_NULL_HANDLE; m_colorTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuMsaaView, nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_depthView, nullptr);
m_gpuMsaaView = VK_NULL_HANDLE; m_depthView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuMsaaTex, nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_depthTex, nullptr);
m_gpuMsaaTex = VK_NULL_HANDLE; m_depthTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuDepthView, nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_colorBindView, nullptr);
m_gpuDepthView = VK_NULL_HANDLE; m_colorBindView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuDepthTex, nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_colorBindTex, nullptr);
m_gpuDepthTex = VK_NULL_HANDLE; m_colorBindTex = VK_NULL_HANDLE;
vkDestroyImageView(m_q->m_ctx->m_dev, m_depthBindView, nullptr);
m_depthBindView = VK_NULL_HANDLE;
vkDestroyImage(m_q->m_ctx->m_dev, m_depthBindTex, nullptr);
m_depthBindTex = VK_NULL_HANDLE;
vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr); vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr);
m_gpuMem = VK_NULL_HANDLE; m_gpuMem = VK_NULL_HANDLE;
} }
@ -2530,12 +2597,14 @@ void VulkanTextureR::doDestroy()
VulkanTextureR::~VulkanTextureR() VulkanTextureR::~VulkanTextureR()
{ {
vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr); vkDestroyFramebuffer(m_q->m_ctx->m_dev, m_framebuffer, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuView, nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_colorView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuTex, nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_colorTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuMsaaView, nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_depthView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuMsaaTex, nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_depthTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_gpuDepthView, nullptr); vkDestroyImageView(m_q->m_ctx->m_dev, m_colorBindView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_gpuDepthTex, nullptr); vkDestroyImage(m_q->m_ctx->m_dev, m_colorBindTex, nullptr);
vkDestroyImageView(m_q->m_ctx->m_dev, m_depthBindView, nullptr);
vkDestroyImage(m_q->m_ctx->m_dev, m_depthBindTex, nullptr);
vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr); vkFreeMemory(m_q->m_ctx->m_dev, m_gpuMem, nullptr);
if (m_q->m_boundTarget == this) if (m_q->m_boundTarget == this)
m_q->m_boundTarget = nullptr; m_q->m_boundTarget = nullptr;
@ -2987,10 +3056,12 @@ ITextureD* VulkanDataFactory::newDynamicTexture(size_t width, size_t height, Tex
return retval; return retval;
} }
ITextureR* VulkanDataFactory::newRenderTexture(size_t width, size_t height) ITextureR* VulkanDataFactory::newRenderTexture(size_t width, size_t height,
bool enableShaderColorBinding, bool enableShaderDepthBinding)
{ {
VulkanCommandQueue* q = static_cast<VulkanCommandQueue*>(m_parent->getCommandQueue()); VulkanCommandQueue* q = static_cast<VulkanCommandQueue*>(m_parent->getCommandQueue());
VulkanTextureR* retval = new VulkanTextureR(m_ctx, q, width, height, m_drawSamples); VulkanTextureR* retval = new VulkanTextureR(m_ctx, q, width, height, m_drawSamples,
enableShaderColorBinding, enableShaderDepthBinding);
if (!m_deferredData.get()) if (!m_deferredData.get())
m_deferredData.reset(new struct VulkanData(m_ctx)); m_deferredData.reset(new struct VulkanData(m_ctx));
static_cast<VulkanData*>(m_deferredData.get())->m_RTexs.emplace_back(retval); static_cast<VulkanData*>(m_deferredData.get())->m_RTexs.emplace_back(retval);

View File

@ -235,7 +235,7 @@ struct TestApplicationCallback : IApplicationCallback
/* Create render target */ /* Create render target */
int x, y, w, h; int x, y, w, h;
self->mainWindow->getWindowFrame(x, y, w, h); self->mainWindow->getWindowFrame(x, y, w, h);
self->m_renderTarget = factory->newRenderTexture(w, h); self->m_renderTarget = factory->newRenderTexture(w, h, false, false);
/* Make Tri-strip VBO */ /* Make Tri-strip VBO */
struct Vert struct Vert