mirror of https://github.com/AxioDL/boo.git
Allow audio AQS buffering to occur during frame idle
This commit is contained in:
parent
48491e3250
commit
fef663a5e3
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@ -13,6 +13,7 @@ namespace boo
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{
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struct IGraphicsCommandQueue;
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struct IGraphicsDataFactory;
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struct IAudioVoiceEngine;
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enum class EMouseButton
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{
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@ -294,7 +295,7 @@ public:
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virtual bool clipboardCopy(EClipboardType type, const uint8_t* data, size_t sz)=0;
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virtual std::unique_ptr<uint8_t[]> clipboardPaste(EClipboardType type, size_t& sz)=0;
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virtual void waitForRetrace()=0;
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virtual void waitForRetrace(IAudioVoiceEngine* voxEngine=nullptr)=0;
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virtual uintptr_t getPlatformHandle() const=0;
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virtual void _incomingEvent(void* event) {(void)event;}
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@ -9,6 +9,19 @@
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namespace boo
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{
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struct IAudioVoiceEngine;
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/** Time-sensitive event callback for synchronizing the client with rendered audio waveform */
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struct IAudioVoiceEngineCallback
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{
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/** All mixing occurs in virtual 5ms intervals;
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* this is called at the start of each interval for all mixable entities */
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virtual void on5MsInterval(IAudioVoiceEngine& engine, double dt) {}
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/** When a pumping cycle is complete this is called to allow the client to
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* perform periodic cleanup tasks */
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virtual void onPumpCycleComplete(IAudioVoiceEngine& engine) {}
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};
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/** Mixing and sample-rate-conversion system. Allocates voices and mixes them
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* before sending the final samples to an OS-supplied audio-queue */
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@ -35,11 +48,8 @@ struct IAudioVoiceEngine
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/** Client calls this to allocate a Submix for gathering audio together for effects processing */
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virtual std::unique_ptr<IAudioSubmix> allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId)=0;
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/** Client may optionally register a 200-virtual-updates each second callback for the stream */
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virtual void register5MsCallback(std::function<void(double dt)>&& callback)=0;
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/** Unregister callback for stable cleanup */
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virtual void unregister5MsCallback()=0;
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/** Client can register for key callback events from the mixing engine this way */
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virtual void setCallbackInterface(IAudioVoiceEngineCallback* cb)=0;
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/** Client may use this to determine current speaker-setup */
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virtual AudioChannelSet getAvailableSet()=0;
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@ -76,6 +86,12 @@ struct IAudioVoiceEngine
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/** Get canonical count of frames for each 5ms output block */
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virtual size_t get5MsFrames() const=0;
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/** IWindow::waitForRetrace() enter - for platforms that spend v-sync waits synchronously pumping audio */
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virtual void _pumpAndMixVoicesRetrace() { pumpAndMixVoices(); }
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/** IWindow::waitForRetrace() break - signal retrace event to break out of pumping cycles */
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virtual void _retraceBreak() {}
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};
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/** Construct host platform's voice engine */
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@ -47,7 +47,8 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
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std::mutex m_engineMutex;
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std::condition_variable m_engineEnterCv;
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std::condition_variable m_engineLeaveCv;
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bool m_cbWaiting = false;
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bool m_inRetrace = false;
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bool m_inCb = false;
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bool m_cbRunning = true;
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static void Callback(AQSAudioVoiceEngine* engine, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
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@ -56,25 +57,30 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
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return;
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std::unique_lock<std::mutex> lk(engine->m_engineMutex);
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engine->m_cbWaiting = true;
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if (engine->m_engineEnterCv.wait_for(lk,
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std::chrono::nanoseconds(engine->m_mixInfo.m_periodFrames * 750000000 /
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size_t(engine->m_mixInfo.m_sampleRate))) == std::cv_status::timeout)
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engine->m_inCb = true;
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if (!engine->m_inRetrace)
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{
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inBuffer->mAudioDataByteSize = engine->m_frameBytes;
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memset(inBuffer->mAudioData, 0, engine->m_frameBytes);
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AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, nullptr);
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engine->m_cbWaiting = false;
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engine->m_engineLeaveCv.notify_one();
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return;
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if (engine->m_engineEnterCv.wait_for(lk,
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std::chrono::nanoseconds(engine->m_mixInfo.m_periodFrames * 1000000000 /
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size_t(engine->m_mixInfo.m_sampleRate))) == std::cv_status::timeout ||
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!engine->m_inRetrace)
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{
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inBuffer->mAudioDataByteSize = engine->m_frameBytes;
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memset(inBuffer->mAudioData, 0, engine->m_frameBytes);
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AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, nullptr);
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engine->m_engineLeaveCv.notify_one();
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engine->m_inCb = false;
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return;
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}
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}
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engine->m_cbWaiting = false;
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engine->_pumpAndMixVoices(engine->m_mixInfo.m_periodFrames, reinterpret_cast<float*>(inBuffer->mAudioData));
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engine->_pumpAndMixVoices(engine->m_mixInfo.m_periodFrames,
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reinterpret_cast<float*>(inBuffer->mAudioData));
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inBuffer->mAudioDataByteSize = engine->m_frameBytes;
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AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, nullptr);
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engine->m_engineLeaveCv.notify_one();
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engine->m_inCb = false;
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}
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static void DummyCallback(AQSAudioVoiceEngine* engine, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) {}
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@ -698,7 +704,7 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
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while (chMapOut.m_channelCount < chCount)
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chMapOut.m_channels[chMapOut.m_channelCount++] = AudioChannel::Unknown;
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m_mixInfo.m_periodFrames = 2400 * size_t(actualSampleRate) / 48000;
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m_mixInfo.m_periodFrames = 1200 * size_t(actualSampleRate) / 48000;
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for (int i=0 ; i<3 ; ++i)
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if (AudioQueueAllocateBuffer(m_queue, m_mixInfo.m_periodFrames * chCount * 4, &m_buffers[i]))
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{
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@ -726,22 +732,50 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
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~AQSAudioVoiceEngine()
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{
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m_cbRunning = false;
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if (m_cbWaiting)
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if (m_inCb)
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m_engineEnterCv.notify_one();
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AudioQueueDispose(m_queue, true);
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if (m_midiClient)
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MIDIClientDispose(m_midiClient);
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}
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/* This is temperamental for AudioQueueServices
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* (which has unpredictable buffering windows).
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* _pumpAndMixVoicesRetrace() is highly recommended. */
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void pumpAndMixVoices()
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{
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std::unique_lock<std::mutex> lk(m_engineMutex);
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if (m_cbWaiting)
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if (m_inCb)
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{
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/* Wake up callback */
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m_engineEnterCv.notify_one();
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/* Wait for callback completion */
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m_engineLeaveCv.wait(lk);
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}
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}
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void _pumpAndMixVoicesRetrace()
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{
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std::unique_lock<std::mutex> lk(m_engineMutex);
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m_inRetrace = true;
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while (m_inRetrace)
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{
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if (m_inCb) /* Wake up callback */
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m_engineEnterCv.notify_one();
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/* Wait for callback completion */
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m_engineLeaveCv.wait(lk);
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}
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}
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void _retraceBreak()
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{
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std::unique_lock<std::mutex> lk(m_engineMutex);
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m_inRetrace = false;
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if (m_inCb) /* Break out of callback */
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m_engineEnterCv.notify_one();
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else /* Break out of client */
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m_engineLeaveCv.notify_one();
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}
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};
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std::unique_ptr<IAudioVoiceEngine> NewAudioVoiceEngine()
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@ -30,14 +30,14 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int16_t* dataOut)
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if (remFrames < m_5msFrames)
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{
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thisFrames = remFrames;
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if (m_5msCallback)
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m_5msCallback(thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
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if (m_engineCallback)
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m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
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}
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else
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{
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thisFrames = m_5msFrames;
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if (m_5msCallback)
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m_5msCallback(5.0 / 1000.0);
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if (m_engineCallback)
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m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0);
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}
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for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it)
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@ -57,6 +57,9 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int16_t* dataOut)
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remFrames -= thisFrames;
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dataOut += sampleCount;
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}
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if (m_engineCallback)
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m_engineCallback->onPumpCycleComplete(*this);
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}
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void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int32_t* dataOut)
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@ -77,14 +80,14 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int32_t* dataOut)
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if (remFrames < m_5msFrames)
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{
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thisFrames = remFrames;
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if (m_5msCallback)
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m_5msCallback(thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
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if (m_engineCallback)
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m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
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}
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else
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{
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thisFrames = m_5msFrames;
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if (m_5msCallback)
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m_5msCallback(5.0 / 1000.0);
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if (m_engineCallback)
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m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0);
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}
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for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it)
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@ -104,6 +107,9 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int32_t* dataOut)
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remFrames -= thisFrames;
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dataOut += sampleCount;
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}
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if (m_engineCallback)
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m_engineCallback->onPumpCycleComplete(*this);
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}
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void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, float* dataOut)
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@ -124,14 +130,14 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, float* dataOut)
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if (remFrames < m_5msFrames)
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{
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thisFrames = remFrames;
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if (m_5msCallback)
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m_5msCallback(thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
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if (m_engineCallback)
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m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
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}
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else
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{
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thisFrames = m_5msFrames;
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if (m_5msCallback)
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m_5msCallback(5.0 / 1000.0);
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if (m_engineCallback)
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m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0);
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}
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for (auto it = m_linearizedSubmixes.rbegin() ; it != m_linearizedSubmixes.rend() ; ++it)
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@ -151,6 +157,9 @@ void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, float* dataOut)
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remFrames -= thisFrames;
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dataOut += sampleCount;
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}
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if (m_engineCallback)
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m_engineCallback->onPumpCycleComplete(*this);
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}
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void BaseAudioVoiceEngine::_unbindFrom(std::list<AudioVoice*>::iterator it)
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@ -197,14 +206,9 @@ BaseAudioVoiceEngine::allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb,
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return ret;
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}
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void BaseAudioVoiceEngine::register5MsCallback(std::function<void(double dt)>&& callback)
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void BaseAudioVoiceEngine::setCallbackInterface(IAudioVoiceEngineCallback* cb)
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{
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m_5msCallback = std::move(callback);
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}
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void BaseAudioVoiceEngine::unregister5MsCallback()
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{
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m_5msCallback = {};
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m_engineCallback = cb;
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}
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void BaseAudioVoiceEngine::setVolume(float vol)
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@ -33,7 +33,7 @@ protected:
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std::list<AudioVoice*> m_activeVoices;
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std::list<AudioSubmix*> m_activeSubmixes;
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size_t m_5msFrames = 0;
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std::function<void(double dt)> m_5msCallback;
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IAudioVoiceEngineCallback* m_engineCallback = nullptr;
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/* Shared scratch buffers for accumulating audio data for resampling */
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std::vector<int16_t> m_scratchIn;
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@ -68,8 +68,7 @@ public:
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std::unique_ptr<IAudioSubmix> allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId);
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void register5MsCallback(std::function<void(double dt)>&& callback);
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void unregister5MsCallback();
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void setCallbackInterface(IAudioVoiceEngineCallback* cb);
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void setVolume(float vol);
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const AudioVoiceEngineMixInfo& mixInfo() const;
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@ -7,6 +7,7 @@
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#include "boo/IApplication.hpp"
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#include "boo/IWindow.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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#include <LogVisor/LogVisor.hpp>
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@ -112,6 +113,7 @@ protected:
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std::mutex m_dlmt;
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std::condition_variable m_dlcv;
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IAudioVoiceEngine* m_voxEngine = nullptr;
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static CVReturn DLCallback(CVDisplayLinkRef displayLink,
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const CVTimeStamp * inNow,
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@ -120,7 +122,11 @@ protected:
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CVOptionFlags * flagsOut,
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GraphicsContextCocoa* ctx)
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{
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ctx->m_dlcv.notify_one();
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std::unique_lock<std::mutex> lk(ctx->m_dlmt);
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if (ctx->m_voxEngine)
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ctx->m_voxEngine->_retraceBreak();
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else
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ctx->m_dlcv.notify_one();
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return kCVReturnSuccess;
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}
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@ -135,10 +141,21 @@ public:
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}
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IWindowCallback* m_callback = nullptr;
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void waitForRetrace()
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void waitForRetrace(IAudioVoiceEngine* voxEngine)
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{
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std::unique_lock<std::mutex> lk(m_dlmt);
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m_dlcv.wait(lk);
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if (voxEngine)
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{
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m_voxEngine = voxEngine;
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lk.unlock();
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voxEngine->_pumpAndMixVoicesRetrace();
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lk.lock();
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m_voxEngine = nullptr;
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}
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else
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{
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m_dlcv.wait(lk);
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}
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}
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virtual BooCocoaResponder* responder() const=0;
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};
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@ -1500,9 +1517,9 @@ public:
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});
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}
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void waitForRetrace()
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void waitForRetrace(IAudioVoiceEngine* voxEngine)
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{
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static_cast<GraphicsContextCocoa*>(m_gfxCtx)->waitForRetrace();
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static_cast<GraphicsContextCocoa*>(m_gfxCtx)->waitForRetrace(voxEngine);
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}
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uintptr_t getPlatformHandle() const
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@ -9,6 +9,7 @@
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#include "boo/graphicsdev/GL.hpp"
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#include "boo/graphicsdev/glew.h"
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#include "boo/graphicsdev/wglew.h"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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#if BOO_HAS_VULKAN
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#include "boo/graphicsdev/Vulkan.hpp"
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@ -1215,8 +1216,10 @@ public:
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return std::unique_ptr<uint8_t[]>();
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}
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void waitForRetrace()
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void waitForRetrace(IAudioVoiceEngine* engine)
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{
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if (engine)
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engine->pumpAndMixVoices();
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m_gfxCtx->m_output->WaitForVBlank();
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}
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@ -1,5 +1,6 @@
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#include "boo/IWindow.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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#include <X11/Xlib.h>
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#undef None
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@ -199,8 +200,10 @@ struct WindowWayland : IWindow
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return std::unique_ptr<uint8_t[]>();
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}
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void waitForRetrace()
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void waitForRetrace(IAudioVoiceEngine* engine)
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{
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if (engine)
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engine->pumpAndMixVoices();
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}
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uintptr_t getPlatformHandle() const
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@ -2,6 +2,7 @@
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#include "boo/IGraphicsContext.hpp"
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#include "boo/IApplication.hpp"
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#include "boo/graphicsdev/GL.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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#if BOO_HAS_VULKAN
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#include "boo/graphicsdev/Vulkan.hpp"
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@ -1418,8 +1419,10 @@ public:
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XSendEvent(m_xDisp, se->requestor, False, 0, &reply);
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}
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void waitForRetrace()
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void waitForRetrace(IAudioVoiceEngine* engine)
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{
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if (engine)
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engine->pumpAndMixVoices();
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std::unique_lock<std::mutex> lk(m_gfxCtx->m_vsyncmt);
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m_gfxCtx->m_vsynccv.wait(lk);
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}
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