Jack Andersen
|
f20c1bcfc2
|
Add crosshairs mouse cursor
|
2016-01-09 20:42:00 -10:00 |
Jack Andersen
|
53ad4df63d
|
D3D Scissor fix and Scroll events
|
2015-12-30 20:34:26 -10:00 |
Jack Andersen
|
30fd4c0709
|
Win32 Text input in sync
|
2015-12-27 14:02:16 -10:00 |
Jack Andersen
|
52692b0459
|
Xlib in sync with new text system
|
2015-12-27 13:23:17 -10:00 |
Jack Andersen
|
92c47a5e77
|
Win32 IM and clipboard support
|
2015-12-24 15:08:46 -10:00 |
Jack Andersen
|
886ae22e08
|
[Win32] Proper handling of character case for keyboard events
|
2015-12-20 12:52:48 -10:00 |
Jack Andersen
|
c34b93f00f
|
Windows bug fixes
|
2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
|
2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
|
2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
6d3b8d3198
|
Windows fixes
|
2015-11-10 10:11:08 -10:00 |
Jack Andersen
|
41cccf6b0d
|
Fullscreen event fix
|
2015-11-07 10:12:47 -10:00 |
Phillip
|
0f057a3713
|
Implement Mouse Enter/Leave Events
|
2015-11-06 23:49:53 -08:00 |
Jack Andersen
|
566befed81
|
Removed Win 8.1 requirement
|
2015-11-06 19:15:50 -10:00 |
Jack Andersen
|
8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
|
2015-11-06 15:43:12 -10:00 |
Jack Andersen
|
0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
|
2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc84471d4d
|
More D3D12 work
|
2015-11-03 14:27:32 -10:00 |
Jack Andersen
|
facacd4e95
|
More D3D12 work
|
2015-11-02 18:19:41 -10:00 |
Jack Andersen
|
49771b0e15
|
Windows refactors
|
2015-08-30 17:40:58 -10:00 |
Jack Andersen
|
e56b8539bf
|
Major refactor for better modularity
|
2015-08-18 09:40:26 -10:00 |